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Mushihimesama (PlayStation 2)

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Title Screen

Mushihimesama

Developer: Cave
Publisher: Taito
Platform: PlayStation 2
Released in JP: July 21, 2005, August 13, 2006 (Taito Best)


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.


Unused Debug Parameters

Present in the executable are several text commands that would enable debug features or change paths to loaded files, presumably loaded via an .ini file with the parameters in them. None work anymore as there is no code to execute them.

Text
-dpath [path] :データのルートパスを指定します

-ipath [path] :SCE製IOPのルートパスを指定します
-ipath2 [path] :TAITO製IOPのルートパスを指定します
-realFileSize :ファイルテーブルを使わずにファイルサイズを調べます
-realFileSizeSet:プログラム起動時に1度だけ、ファイルテーブルを使わずにファイルサイズを調べます
-debMenu :デバッグメニューを、デフォルトでONにします
-easyMeter :処理メータを、簡易メータのみにします

Translated
-dpath [path] :Specify the root data path

-ipath [path] :Specify the SCE IOP data path
-ipath2 [path] :Specify the TAITO IOP data path
-realFileSize :Check file size without using file table
-realFileSizeSet:Check the file size only once when starting the program without using the file table
-debMenu :Turn debug menu on by default
-easyMeter :Use only simple meters as processing meters

The below code would enable the -debMenu, but it has no effect anymore.

SLPM-66056 code:
Enable -debMenu command
20350B40 00000001
(Source: Punk7890)