Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.

Neo Turf Masters (Neo Geo)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Neo Turf Masters

Also known as: Big Tournament Golf (JP)
Developer: Nazca
Publisher: SNK
Platform: Neo Geo
Released internationally: January 29, 1996 (MVS), March 1, 1996 (AES)


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Debug Dipswitches

As usual for Neo Geo games, Neo Turf Masters has two sets of debug switches which can be enabled when running the game with a compatible BIOS version.

Bit DIP 1 DIP 2
1 Main debug mode Unused
2 CPU meter 1 Control wind speed and direction using P2 joystick
3 Unused Unused
4 Debug display 1 (shot info) Disable free movement (if main debug mode enabled)
5 Debug display 2 (ball position) Unused
6 Unused Unused
7 Unused Unused
8 CPU meter 2 Unused

Main Debug Mode

This setting controls several of the individual debug options. When enabled, you can:

  • Press P2 button C during the intro or title to access the sound test
  • Select any hole to play on before teeing off
  • Use the P1 joystick during shots to freely move the ball around (if bit 4 of DIP 2 is not also set)
  • Skip contest announcements by pressing P1 buttons A/B/C

Also, the icon in the center of the shot meter that shows the ball's most recent lie will update continuously during shots to reflect whatever is on the ground directly underneath the ball.

Sound Test

Turfmast-soundtest.png

This sound test uses both P1 and P2's controls, allowing you to assign different songs or sound effects to all four of P2's buttons.

Pressing P1 button B ("bank change") will cycle the currently selected sound number between banks 00 (music), 01 (sound effects), and 11 (voice clips).

Hole Select

Turfmast-holeselect.png

When the main debug mode is enabled, you can select any hole from the current course to play when starting a game or after completing a hole, allowing you to play them in any order or as many times each as you want.

CPU Meters

Turfmast-cpumeter.png

DIP 1 bits 2 and 8 activate two different CPU meters, which darken two different areas of the screen to show the amount of CPU time used by different parts of the game loop. Both meters can be activated simultaneously.

Debug Displays

Turfmast-debugdisp1.png Turfmast-debugdisp2.png

DIP 1 bits 4 and 5 activate two different debug displays that appear on screen when making a shot. Bit 5 shows information about the ball's current position (shown higher on screen), and bit 4 shows information about the player's shot (shown lower on screen). Both of these can be activated simultaneously.

(Source: Original TCRF research)