We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Notes:After Burner (Arcade)
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This page contains notes for the game After Burner (Arcade).
00AF54: 0839 0003 0029 C077 btst #$3, $29c077.l 00AF5C: 6600 001A bne $af78 00AF60: 0839 0003 0029 C076 btst #$3, $29c076.l 00AF68: 6700 000E beq $af78 00AF6C: 08F8 0000 9128 bset #$0, $9128.w 00AF72: 0678 0001 9126 addi.w #$1, $9126.w
This code (which is run on the continue screen) is accessed only after the player presses Vulcan 4 times and Missile 2 times. What it's supposed to do is check if the 1P Start button has been pressed, after which it will set bit 0 of the Hidden Message Display variable and increment the Hidden Message Value. However, pressing the 1P Start button on the continue screen immediately ends the game, so it's impossible for this code to be reached.