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Notes:Breath of Fire II

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This page contains notes for the game Breath of Fire II.

Location Offsets for Debug Menu's Dokodemo Warp

Offsets go up to 0200 (512 locations). Valid digits only go up to 01CC (460 locations). Like many games, the list shows signs of old proto locations being overwritten by newer ones. Quite a few offsets also seem to contain archaic entrance data, placing you inside walls and such, which seems to indicate a few maps underwent changes during development.

Many rooms do not have warp data and will refuse to load; room numbers can still be confirmed, since entering the Dokodemo Warp will display the current room number. These rooms can still be entered by using the Room Modifier cheat below.

  • 0000: Overworld (from Gate)
  • 0001: Gate - will remain in its Past form until you progress the plotline enough to visit it normally. Day and Night versions of the map reflect the versions used during the prologue during this period.
  • 0002: HomeTown (from Ranger staircase)
  • 0003: Coursair (from weapon shop)
  • 0004: Windia (from weapon shop)
  • 0005: Ruins/TownShip (initial state, from main house)
  • 0006: TownShip (main house fixed, from main house)
  • 0007: Capitan (from item shop)
  • 0008: TownShip (normal town partially constructed, from main house), wrong warps if you enter any of the tenant houses or after you exit the other entrances.
  • 0009: TownShip (normal town, from main house), wrong warps if you enter any of the tenant houses or after you exit the other entrances.
  • 000A: TownShip (forest town partially constructed, from main house), wrong warps if you enter any of the tenant houses or after you exit the other entrances.
  • 000B: TownShip (forest town, from main house), wrong warps if you enter any of the tenant houses or after you exit the other entrances.
  • 000C: TownShip (persian town partially constructed, from main house), wrong warps if you enter any of the tenant houses or after you exit the other entrances.
  • 000D: TownShip (persian town, from main house), wrong warps if you enter any of the tenant houses or after you exit the other entrances.
  • 000E: SimaFort (roof outside, from windmill)
  • 000F: SimaFort (ground floor outside, from entrance)
  • 0010: Inheart Memory Town (child version, exterior, from northernmost house)
  • 0011: W.Cape (exterior, from house entrance)
  • 0012: Huntldge (exterior, from house entrance)
  • 0013: FarmTown (exterior, from west entrance of big house)
  • 0014: Tunlan (exterior, from item shop)
  • 0015: Guntz (from weapon shop)
  • 0016: Hut (inn SE of Evrai, from house entrance)
  • 0017: CotLnd (exterior, from boss's house)
  • 0018: Inheart Memory Town (adult version, exterior, from northernmost house)
  • 0019: Bando (church on southernmost end of western continent, exterior, from entrance)
  • 001A: Dologany (exterior, from northern dungeon entrance)
  • 001B: Evrai (exterior, from house nearest the entrance on the left)
  • 001C: Inheart Memory Town (elderly version, exterior, from northernmost house)
  • 001D: Highfort (exterior, from first entrance)
  • 001E: Highfort (exterior, from bottom entrance)
  • 001F: Highfort (exterior of "castle" area)
  • 0020: ShowCave 1F (cave connecting Gate to rest of overworld), from overworld entrance. Has glitchy Barubary sprites if you enter via Dokodemo Warp.
  • 0021: BushLnd (sleeping dragon area in Gate), from central grass maze exit.
  • 0022: Mt. Fubi, from eastern overworld entrance.
  • 0023: Mt. Fubi pitfall interior, south of the hole stuck deep in a wall. Must use SCR NO HIT or Dokodemo Warp to escape.
  • 0024: Mt. Fubi interior connecting room with SaladBwl treasure from NE entrance.
  • 0025: TagWoods, from entrance.
  • 0026: Mt. Rocko first room, from NE exit
  • 0027: Mt. Rocko Win's room, from only exit
  • 0028: Mt. Rocko upstairs room (the room with LuckCndy), from north exit
  • 0029: Mt. Rocko small room exiting to boss room, from staircase
  • 002A: BushLnd grass maze, from central exit to dragon area
  • 002B: JackDoor (basement toilet dungeon in Evrai), first room, from entrance.
  • 002C: JackDoor (exit connecting to Hut map, west of stairs stuck deep in a wall. Must use SCR NO HIT or Dokodemo Warp to escape.)
  • 002D: UpaCave (water cavern SW of Coursair reachable by whale), from room leading to a QuarterST, stuck in the entrance thanks to the collision being set for the water plane and not the surface plane. Must use SCR NO HIT or Dokodemo Warp to escape.
  • 002E: Mt. Maori (mountain involved with a fetch quest involving Tunlan), exterior top of the mountain, from eastern top cave.
  • 002F: Mt. Maori, exterior bottom of the mountain, from northeastern cave.
  • 0030: From the boot-up debug menu, it appears to be the last few rooms of WitchTwr (the Nimufu dungeon). However if you go there from Dokodemo Warp, the game just crashes.
  • 0031: WitchTwr, room with a chest containing a CureAl, stuck out of bounds a ways to the south. As usual, must use SCR NO HIT or Dokodemo Warp to escape.
  • 0032: WitchTwr, statue room before the room with the statue shaman, stuck out of bounds a ways to the south. Yet again, you must use SCR NO HIT or Dokodemo Warp to escape.
  • 0033: WitchTwr, room with the statue shaman, stuck out of bounds a ways to the south (AGAIN!). Must use SCR NO HIT or Dokodemo Warp to escape.
  • 0034: WitchTwr, floating platforms room with a WiseHoop and WiseBL, still yet again stuck out of bounds a ways to the south, SCR NO HIT, Dokodemo Warp, etc.
  • 0035: WitchTwr, Nimufu's room. If you reach here early there's an invisible duplicate of Nimufu who plays the same line as the visible one.
  • 0036: DeadAmze [sic] (maze underneath Windia), gate room, from eastern entrance.
  • 0037: Memory, Aruhamel boss room. Glitchy if you're not at that point in the story yet.
  • 0038: Memory, dead end room
  • 0039: Memory, maze room
  • 003A: W.Beach (beach west of W.Cape), exterior, from cavern entrance
  • 003B: W.Mouth
  • 003C: W.Tunnel, room north of W.Mouth, from north entrance.
  • 003D: W.Tunnel, spheres room, from north entrance.
  • 003E: W.Tunnel, spiderwebs room, from center north entrance.
  • 003F: W.Cave, tunnel connecting to surface, stuck in wall east of northern entrance.
  • 0040: The boot-up debug menu reveals this as a Mt. Fubi exterior. Attempting to enter this value through the in-game debug menu, however, will result in the game cancelling to the current map screen and refusing to load. Interesting...
  • 0041: Mt. Maori, cavern with MagmaAR chest leading to upper mountain, from SW entrance.
  • 0042: Mt. Maori, single-entrance room with a FlameSD.
  • 0043: Woods where you meet Jean, placed on northern exit tile.
  • 0044: SimaFort, room where Jean is knocked out before boss room.
  • 0045: SimaFort basement, minor connecting room between fly rooms
  • 0046: SimaFort basement, northern fly room
  • 0047: SimaFort basement, cockroach room. Game hangs as soon as you enter.
  • 0048: SimaFort basement, second cockroach room. Game hangs before the graphics can even load.
  • 0049: SimaFort underwater passage from outside
  • 004A: Infinity, area with save statue
  • 004B: Infinity, unknown/**UNUSED**? area (entire field is blank)
  • 004C: Infinity, room with health spring and save statue
  • 004D: Infinity, big empty room right before St. Evans, from teleporter
  • 004E: Infinity, small room with teleporter just off 004D
  • 004F: Infinity, small room with teleporter just off 004D (different)
  • 0050: DryWell, what appears to be the end of the dungeon. If you try to leave, some weird monster sounds will play and a disembodied dialogue box from Ray will appear attempting to get you to help him. When his dialogue box ends a boss fight will begin (it'll be something weird if you're not up to this point in the story).
  • 0051: DryWell, you are surrounded by discolored Rays and a monster and cannot move, even with SCR NO HIT.
  • 0052: DryWell turtle room, game hangs as soon as you enter.
  • 0053: WildCat restaurant big grill room. You come from the northern exit so you're sandwiched between two invisible NPC events and are effectively stuck without SCR NO HIT or Dokodemo Warp.
  • 0054: WildCat restaurant, meal preparation hallways, from exit just before 0053.
  • 0055: WildCat restaurant meal preparation entrance. Game immediately blackout crashes.
  • 0056: JahWoods (home of fusion granny north of Capitan), exterior from house
  • 0057: BathRm (small cavern in WildCat restaurant), from stairs
  • 0058: Dream overworld, from Memory Town (child)
  • 0059: Game cancels out to the map screen and refuses to parse this value. In the boot-up debug menu it appears to be the cutscene where the whale throws the party out via its blowhole.
  • 005A: OpsTower (top of bell tower in Windia Castle), from staircase
  • 005B: Ceremony (cutscene with Mina), from staircase
  • 005C: SkyCave (Nina's trial dungeon in Windia), from downstairs
  • 005D: SkyCave moving rocks room, from northern exit
  • 005E: SkyCave Nina statue room
  • 005F: SkyTower at some random point
  • 0060: SkyTower, one of the tall grass rooms
  • 0061: SkyTower, room with Shaman Spoor, from staircase
  • 0062: SkyTower, first underwater room, from left opening
  • 0063: SkyTower, indoor entryway, stuck in wall a ways south
  • 0064: SkyTower, roof entrance, from stairs
  • 0065: ThvsTomd, first room from entrance
  • 0066: ThvsTomd, board game room, from northern exit
  • 0067: ThvsTomd, wrong downstairs from board game room
  • 0068: St.EvaCh (grand church dungeon in Evrai), outdoor balcony area, suspended over the courtyard area in the middle. Need SCR NO HIT or walk south to fall down a valid pitfall to escape.
  • 0069: St.EvaCh, entryway, stuck at the top of the map inside the tower wall.
  • 006A: St.EvaCh, moving platform puzzle room, from northern exit
  • 006B: Dokodemo Warp denies loading it; boot-up debug menu shows this map as the cutscene where you drop into the underwater part of SkyTower.
  • 006C: St.EvaCh, room before the Ganer room, from staircase
  • 006D: Dokodemo Warp denies loading it; boot-up debug menu shows it as a small dock map (from Capitan)
  • 006E: Dokodemo Warp denies loading it; boot-up debug menu shows the opposite dock from 006D.
  • 006F: Dokodemo Warp denies loading it; boot up debug menu shows a rough field path with a campfire and save statue, with some sparse trees to the north. Don't recognize this, and I'm not sure where this is used, but it's probably used somewhere.
  • 0070: Gate, inside northernmost house, from stairway
  • 0071: Dokodemo Warp denies loading it; boot up debug menu shows the upstairs from 0070.
  • 0072: BathRm in Gate in house 0070, stuck in the void a ridiculous distance to the south.
  • 0073: Gate, inside central house, from stairway
  • 0074: Dokodemo Warp denies loading it; boot up debug menu shows the upstairs from 0073.
  • 0075: **UNUSED** Gate church indoors, but this map uses the standard church used throughout the game rather than the one used for Gate. The entrance data leads to the same locations the final version does. The church father remains if you go here in a new game, but he says a line someone else in Gate says in the final version. What was Ganer's role in this proto circumstance? Hrm. The final church is at 00D1.
  • 0076: Dokodemo Warp denies loading it; boot up debug menu shows the upstairs from 0075.
  • 0077: Dokodemo Warp denies loading it; boot up debug menu shows the Coursair weapon shop.
  • 0078: Dokodemo Warp denies loading it; boot up debug menu shows the Coursair item shop.
  • 0079: Coursair inn, from staircase
  • 007A: Dokodemo Warp denies loading it; boot up debug menu shows Coursair Inn upstairs.
  • 007B: Coursair bar, from staircase
  • 007C: Coursair BathRm, stuck in the void ages from walkable terrain. The bathroom Macotti lives in can be visited by moving south enough, but there's no entrance data indicating this isn't the room intended to be loaded by the warp data, but the field for this map is incredibly massive and finding the "real" bathroom would be a pain at best.
  • 007D: Coursair church, from staircase
  • 007E: No warp data (Dokodemo Warp denies loading it); Coursair church upstairs
  • 007F: No warp data; Coursair bar upstairs
  • 0080: Coliseum indoors, from left staircase. Normally these staircases are never in any form usable, but you can take them up to room 0081 anyway and back down here.
  • 0081: Coliseum arena, from Katt's entrance (!). Normally this area is never explorable, but if you enter here from 0080, you can discover that the collision is somewhat glitchy (you can walk to the battle area from above). Entering this area from the beginning of the game also reveals some strange things, like a gray shadowed-out Rand and a miscolored Augus.
  • 0082: Coliseum waiting room, from door Katt exits from (!!).
  • 0083: Coliseum tunnel leading from Katt's waiting room to arena. Used in intro for Katt, partially **UNUSED** since for whatever reason this room has connecting entrance data to the other parts of Coliseum.
  • 0084: Coliseum tunnel leading from Hero's waiting room to arena, from northern exit
  • 0085: Coliseum waiting room, from northernmost exit
  • 0086: Coliseum interview/Augus room, from interview door
  • 0087: No warp data; HomeTown weapon shop
  • 0088: No warp data; HomeTown item shop
  • 0089: HomeTown church, from staircase
  • 008A: No warp data; HomeTown church upstairs
  • 008B: HomeTown inn, from staircase
  • 008C: No warp data; HomeTown inn upstairs
  • 008D: HomeTown Ranger Guild, from northern door
  • 008E: No warp data; Ranger Guild boss's room
  • 008F: HomeTown Magic School 1F, from staircase
  • 0090: HomeTown Magic School 2F, from toilet door
  • 0091: HomeTown Right Apartment 1F, from staircase
  • 0092: No warp data; HomeTown Right Apartment 2F (Ryu and Bow's apartment)
  • 0093: HomeTown Left Apartment, stuck in wall where staircase would be. Interesting.
  • 0094: No warp data; **UNUSED** HomeTown Left Apartment 2F - use Room Modifier cheat below to enter. A duplicate of the room with Ryu and Bow's apartment - no NPCs exist in here but room has full collision and exit data. The shelf contains nothing and the stairs exit to where stairs would have been at some point in room 0093. No surprise as to why this redundant room was cut.
  • 0095: HomeTown, Kilgore's Mansion interior, from a suspicious spot west of the eastern entrance that may have been stairs at some point.
  • 0096: TownShip second Othello room. If there ever was a 2F to Kilgore's Mansion, this is what replaced it.
  • 0097: HomeTown, Kilgore's Mansion BathRm, from your usual spot kilometers away in the void.
  • 0098: HomeTown, Trout's Mansion, from toilet door
  • 0099: No warp data; Boss's room in CotLnd. No idea what this room could have originally been in Trout's Mansion.
  • 009A: No warp data; Store room in Trout's Mansion (HomeTown) where Bow discovers the Magic Hood missing.
  • 009B: HomeTown, Trout's Mansion, small basement, stuck in wall just south of the basement.
  • 009C: HomeTown, Trout's Mansion, prison basement, from stairway
  • 009D: HomeTown, Magic School BathRm, from usual spot in void
  • 009E: TownShip, character change room, from back entrance.
  • 009F: TownShip, character waiting room, from staircase
  • 00A0: TownShip, playable character housing, 2F, from upwards staircase
  • 00A1: No warp data; TownShip, playable character housing, character's room
  • 00A2: No warp data; TownShip, playable character housing, character's room
  • 00A3: No warp data; TownShip, playable character housing, character's room
  • 00A4: TownShip, playable character housing, 3F, from upwards staircase
  • 00A5: No warp data; TownShip, playable character housing, character's room
  • 00A6: No warp data; TownShip, playable character housing, Sten's room
  • 00A7: No warp data; TownShip, playable character housing, Rand's room
  • 00A8: TownShip, playable character housing, 4F, from leftmost door
  • 00A9: No warp data; TownShip, playable character housing, character's room
  • 00AA: No warp data; TownShip, playable character housing, Katt's room
  • 00AB: No warp data; TownShip, playable character housing, Nina's room
  • 00AC: No warp data; Ruins/TownShip indoors, where Niro was attacked by roaches
  • 00AD: TownShip, fusion granny's room, from northern door
  • 00AE: No warp data; TownShip, UnityRm (fusion room)
  • 00AF: WindiaFt (Windia Castle), 1F entrance, from left staircase.
  • 00B0: WindiaFt, 1F barracks/treasure room, from northern exit.
  • 00B1: WindiaFt, 1F entrance to Nina trial, from staircase to a treasure box that contains a StormRG.
  • 00B2: WindiaFt, 1F left hallway, from south entrance
  • 00B3: WindiaFt, 1F kitchen, from staircase
  • 00B4: WindiaFt, 2F main hallway, from left downstair
  • 00B5: WindiaFt, 2F eastern bedrooms, from entrance
  • 00B6: No warp data; WindiaFt 2F throne room
  • 00B7: WindiaFt, 2F northeastern corridor, from downstair
  • 00B8: WindiaFt, 2F stairs to bell tower, from upstair
  • 00B9: No warp data; WindiaFt 3F King's room
  • 00BA: WindiaFt, 3F Queen's room, from staircase
  • 00BB: WindiaFt, 3F staircase to ceremony area, from downstair
  • 00BC: WindiaFt, 4F staircase to ceremony area, from upstair
  • 00BD: WindiaFt, 5F staircase to ceremony area, from upstair
  • 00BE: WindiaFt, 3F staircase to bell tower, from downstair
  • 00BF: WindiaFt, 4F staircase to bell tower, from upstair
  • 00C0: WindiaFt, 5F staircase to bell tower, from upstair
  • 00C1: WindiaFt, 1F garden room, from downstair
  • 00C2: No warp data; Windia apartment building
  • 00C3: No warp data; Windia weapon shop
  • 00C4: No warp data; Windia item shop
  • 00C5: Highfort, castle area interior entrance, from left upstair. Whatever this originally was in Windia, it's long gone.
  • 00C6: Windia Inn, from upstair
  • 00C7: Highfort, throne room, from NW downstair.
  • 00C8: No warp data; Capitan treehouse carpenter's room. In once instance this sent me to Infinity though.
  • 00C9: No warp data; Capitan treehouse old man's room.
  • 00CA: No warp data; Capitan item shop
  • 00CB: No warp data; Capitan apartment building
  • 00CC: Capitan inn, from upstair
  • 00CD: No warp data; Capitan inn upstairs
  • 00CE: No warp data; Capitan regular carpenter's room
  • 00CF: No warp data; Capitan persian carpenter's room
  • 00D0: No warp data; Windia inn upstairs
  • 00D1: Gate church, from upstair
  • 00D2: No warp data; BathRm in Gate church
  • 00D3: TownShip bar, from upstair. Interestingly seems to imply the bar would have originally been the regular carpenter's house.
  • 00D4: TownShip regular Tenant House, out of bounds nearby
  • 00D5: TownShip regular Tenant House, out of bounds nearby
  • 00D6: TownShip regular Tenant House, out of bounds nearby
  • 00D7: TownShip regular Tenant House, out of bounds nearby
  • 00D8: TownShip regular Tenant House, out of bounds nearby
  • 00D9: TownShip regular Tenant House, out of bounds nearby
  • 00DA: Inaccessible; no warp data, room modifier crashes game, SCR TEST skips the value.
  • 00DB: Inaccessible; no warp data, room modifier crashes game, SCR TEST skips the value.
  • 00DC: TownShip restaurant, from upstair. Seems to imply the restaurant would have been the tree house carpenter's house.
  • 00DD: TownShip tree house Tenant House, out of bounds nearby
  • 00DE: TownShip tree house Tenant House, out of bounds nearby
  • 00DF: TownShip tree house Tenant House, out of bounds nearby
  • 00E0: TownShip tree house Tenant House, out of bounds nearby
  • 00E1: TownShip tree house Tenant House, out of bounds nearby
  • 00E2: TownShip tree house Tenant House, out of bounds nearby
  • 00E3: Inaccessible; no warp data, room modifier crashes game, SCR TEST skips the value.
  • 00E4: Inaccessible; no warp data, room modifier crashes game, SCR TEST skips the value.
  • 00E5: TownShip first Othello room, from northern exit. Seems to imply the Othello room(s) would have been the persian carpenter's house.
  • 00E6: TownShip persian Tenant House, out of bounds nearby
  • 00E7: TownShip persian Tenant House, out of bounds nearby
  • 00E8: TownShip persian Tenant House, out of bounds nearby
  • 00E9: TownShip persian Tenant House, out of bounds nearby
  • 00EA: TownShip persian Tenant House, out of bounds nearby
  • 00EB: TownShip persian Tenant House, out of bounds nearby
  • 00EC: SimaFort garden room, from south exit
  • 00ED: SimaFort banquet room, from north door
  • 00EE: SimaFort 3F stairwell, from down stair
  • 00EF: SimaFort various connecting hallways off throne room, from westernmost exit
  • 00F0: SimaFort busy kitchen, from upstair
  • 00F1: SimaFort fruit basket room, from upstair
  • 00F2: SimaFort nursery room, from northern exit
  • 00F3: SimaFort throne room, from northwestern exit
  • 00F4: SimaFort Jean's room, from painting secret door
  • 00F5: SimaFort indoor entrance, from easternmost door
  • 00F6: SimaFort hallway to golden fly dungeon, from south door
  • 00F7: No warp data; SimaFort windmill tower top room
  • 00F8: SimaFort prison room, from stairway
  • 00F9: No warp data; SimaFort bedroom connecting from entrance hallway
  • 00FA: CapeTown (indoors of W.Cape), from inner doorway
  • 00FB: No warp data; inside fusion granny's hut (JahWoods)
  • 00FC: SimaFort windmill tower bottom room, from doorway
  • 00FD: FarmTown, western room in big house, from upstair
  • 00FE: No warp data; FarmTown item shop
  • 00FF: FarmTown inn, from upstair
  • 0100: No warp data; FarmTown inn upstairs
  • 0101: FarmTown Daisy's room, from door to kitchen
  • 0102: Tunlan weapon shop, from entrance
  • 0103: No warp data; Tunlan Inn
  • 0104: No warp data; Tunlan church
  • 0105: Tunlan apartment, from entrance
  • 0106: No warp data; FarmTown upstairs of westernmost room of big house
  • 0107: Tunlan, entrance to palace indoors from staircase
  • 0108: Tunlan, palace 2F hub room, from southern downstair
  • 0109: Tunlan palace throne room, from upstair
  • 010A: No warp data; Tunlan room with really important event-defined treasure
  • 010B: WildCat restaurant, main restaurant, from back door
  • 010C: Guntz weapon shop, from entrance
  • 010D: Travelling show, Spar room, from north exit
  • 010E: Travelling show, entrance room (HomeTown version), from north exit
  • 010F: Shrine (Hut Inn SE of Evrai) indoors, from upstair
  • 0110: No warp data; upstairs of 010F
  • 0111: No warp data; RestHome (inside of W.Beach's cave)
  • 0112: No warp data; TownShip, upstairs of unknown carpenter house (it wrong-warps if you try to go down the stairs)
  • 0113: No warp data; TownShip, upstairs of unknown carpenter house (it wrong-warps if you try to go down the stairs)
  • 0114: No warp data; TownShip, upstairs of unknown carpenter house (it wrong-warps if you try to go down the stairs)
  • 0115: No warp data; CotLnd, inside house east of Boss's house
  • 0116: No warp data; Inheart Memory Town (child) Item Shop
  • 0117: No warp data; Inheart Memory Town (child) Gandaroof house
  • 0118: No warp data; Inheart Memory Town (child) Barose's house
  • 0119: HuntLdge indoors, from northern exit
  • 011A: Evrai, inside of center house, from left entrance
  • 011B: Evrai, inside of front left house, from entrance
  • 011C: Evrai, inside of front right house, from entrance
  • 011D: No warp data; BathRm in center house in Evrai
  • 011E: No warp data; Inside of hut in Namanda
  • 011F: No warp data; Inheart Memory Town (adult) Item Shop
  • 0120: No warp data; Inheart Memory Town (adult) top house
  • 0121: No warp data; Inheart Memory Town (adult) Inn
  • 0122: No warp data; Inheart Memory Town (elderly) Item Shop
  • 0123: No warp data; Inheart Memory Town (elderly) top house
  • 0124: No warp data; Inheart Memory Town (elderly) Inn
  • 0125: Highfort, first indoors with Inn/Item shop, from northern exit
  • 0126: Highfort, room just before throne room, from northern exit
  • 0127: StEvaCh, chapel, from northwestern exit. Some events will automatically try to proc but weird stuff will happen instead since you're not at that point in the game.
  • 0128: Dologany, elder's house, from entrance
  • 0129: Bando chapel, from secret entrance to dungeon
  • 012A: No warp data; Mt. Maori old man's room
  • 012B: Travelling show camel room, partially stuck in the wall at the northern exit.
  • 012C: Travelling show bear room (Tunlan), from south exit
  • 012D: Travelling show gonghead room (Tunlan), from south exit
  • 012E: No warp data; Highfort, room with beds from left side of "castle" lobby
  • 012F: Guntz, Eikichi's room, from stairs
  • 0130: BlueRm, lobby, from entrance to bathroom
  • 0131: No warp data; Surfy's house indoors
  • 0132: No warp data; "I have nothing to do with it" guy's house indoors
  • 0133: No warp data; Akky's house indoors
  • 0134: No warp data; OP island weapon shop indoors
  • 0135: No warp data; Bo and Karn house indoors
  • 0136: No warp data; game crashes, skipped by boot-up debug menu
  • 0137: No warp data; game crashes, skipped by boot-up debug menu
  • 0138: No warp data; game crashes, skipped by boot-up debug menu
  • 0139: No warp data; game crashes, skipped by boot-up debug menu
  • 013A: No warp data; game crashes, skipped by boot-up debug menu
  • 013B: No warp data; game crashes, skipped by boot-up debug menu
  • 013C: No warp data; game crashes, skipped by boot-up debug menu
  • 013D: No warp data; game crashes, skipped by boot-up debug menu
  • 013E: No warp data; game crashes, skipped by boot-up debug menu
  • 013F: No warp data; game crashes, skipped by boot-up debug menu
  • 0140: No warp data; game crashes, skipped by boot-up debug menu
  • 0141: No warp data; game crashes, skipped by boot-up debug menu
  • 0142: No warp data; game crashes, skipped by boot-up debug menu
  • 0143: No warp data; game crashes, skipped by boot-up debug menu
  • 0144: No warp data; game crashes, skipped by boot-up debug menu
  • 0145: No warp data; game crashes, skipped by boot-up debug menu
  • 0146: No warp data; game crashes, skipped by boot-up debug menu
  • 0147: No warp data; game crashes, skipped by boot-up debug menu
  • 0148: No warp data; game crashes, skipped by boot-up debug menu
  • 0149: No warp data; game crashes, skipped by boot-up debug menu
  • 014A: No warp data; game crashes, skipped by boot-up debug menu
  • 014B: No warp data; game crashes, skipped by boot-up debug menu
  • 014C: No warp data; game crashes, skipped by boot-up debug menu
  • 014D: No warp data; game crashes, skipped by boot-up debug menu
  • 014E: No warp data; game crashes, skipped by boot-up debug menu
  • 014F: No warp data; game crashes, skipped by boot-up debug menu
  • 0150: No warp data; game crashes, skipped by boot-up debug menu
  • 0151: No warp data; game crashes, skipped by boot-up debug menu
  • 0152: No warp data; game crashes, skipped by boot-up debug menu
  • 0153: No warp data; game crashes, skipped by boot-up debug menu
  • 0154: No warp data; game crashes, skipped by boot-up debug menu
  • 0155: No warp data; game crashes, skipped by boot-up debug menu
  • 0156: No warp data; game crashes, skipped by boot-up debug menu
  • 0157: No warp data; game crashes, skipped by boot-up debug menu
  • 0158: No warp data; game crashes, skipped by boot-up debug menu
  • 0159: No warp data; game crashes, skipped by boot-up debug menu
  • 015A: No warp data; game crashes, skipped by boot-up debug menu
  • 015B: No warp data; game crashes, skipped by boot-up debug menu
  • 015C: No warp data; game crashes, skipped by boot-up debug menu
  • 015D: No warp data; game crashes, skipped by boot-up debug menu
  • 015E: No warp data; game crashes, skipped by boot-up debug menu
  • 015F: No warp data; game crashes, skipped by boot-up debug menu
  • 0160: No warp data; game crashes, skipped by boot-up debug menu
  • 0161: No warp data; game crashes, skipped by boot-up debug menu
  • 0162: No warp data; game crashes, skipped by boot-up debug menu
  • 0163: No warp data; game crashes, skipped by boot-up debug menu
  • 0164: No warp data; game crashes, skipped by boot-up debug menu
  • 0165: No warp data; game crashes, skipped by boot-up debug menu
  • 0166: No warp data; game crashes, skipped by boot-up debug menu
  • 0167: No warp data; game crashes, skipped by boot-up debug menu
  • 0168: No warp data; game crashes, skipped by boot-up debug menu
  • 0169: No warp data; game crashes, skipped by boot-up debug menu
  • 016A: No warp data; game crashes, skipped by boot-up debug menu
  • 016B: No warp data; game crashes, skipped by boot-up debug menu
  • 016C: No warp data; game crashes, skipped by boot-up debug menu
  • 016D: No warp data; game crashes, skipped by boot-up debug menu
  • 016E: No warp data; game crashes, skipped by boot-up debug menu
  • 016F: No warp data; game crashes, skipped by boot-up debug menu
  • 0170: No warp data; game crashes, skipped by boot-up debug menu
  • 0171: No warp data; game crashes, skipped by boot-up debug menu
  • 0172: No warp data; game crashes, skipped by boot-up debug menu
  • 0173: No warp data; game crashes, skipped by boot-up debug menu
  • 0174: No warp data; game crashes, skipped by boot-up debug menu
  • 0175: No warp data; game crashes, skipped by boot-up debug menu
  • 0176: No warp data; game crashes, skipped by boot-up debug menu
  • 0177: No warp data; game crashes, skipped by boot-up debug menu
  • 0178: No warp data; game crashes, skipped by boot-up debug menu
  • 0179: No warp data; game crashes, skipped by boot-up debug menu
  • 017A: No warp data; game crashes, skipped by boot-up debug menu
  • 017B: No warp data; game crashes, skipped by boot-up debug menu
  • 017C: No warp data; game crashes, skipped by boot-up debug menu
  • 017D: No warp data; game crashes, skipped by boot-up debug menu
  • 017E: No warp data; game crashes, skipped by boot-up debug menu
  • 017F: No warp data; game crashes, skipped by boot-up debug menu
  • 0180: G.W.Tree, from entrance
  • 0181: FogValy, from north entrance
  • 0182: Namanda, entrance area, from hut entrance
  • 0183: Namanda bell room, from entrance
  • 0184: Namanda monk-fighting-monster room, from central exit
  • 0185: SkyCave, final Nina statue room, from entrance
  • 0186: BushLnd, eastern dragon claw, stuck in dragon claw/door
  • 0187: BushLnd, western dragon claw, stuck in dragon claw/door
  • 0188: UpaCave, big lair room, from entrance
  • 0189: No warp data; Owlwoods owlfruit area
  • 018A: Waterfal (where old man gives you the medium strength dragon spells), from entrance
  • 018B: No warp data; game crashes, skipped by boot-up debug menu
  • 018C: No warp data; game crashes, skipped by boot-up debug menu
  • 018D: No warp data; game crashes, skipped by boot-up debug menu
  • 018E: No warp data; game crashes, skipped by boot-up debug menu
  • 018F: No warp data; game crashes, skipped by boot-up debug menu
  • 0190: StEvaCh, balcony stairwell below floor with Daisy
  • 0191: StEvaCh, floor with wall Rand has to smash through (below floor with BlastKN chest), from downstair
  • 0192: Long tunnel in Bando, from first door
  • 0193: Inside first door in Bando's tunnel, from entrance
  • 0194: Bando, long vertical tunnel when you first enter, from upstair
  • 0195: Bando, Grave room, from upstair
  • 0196: Upr.Rght (Queen's body), some random hub room, from south entrance
  • 0197: Upr.Rght, some random hub room, from south entrance
  • 0198: Upr.Rght, some random hub room, from north exit
  • 0199: Upr.Rght, mazelike room before exit to blue Dwn.Rght, from northern exit
  • 019A: Dwn.Rght, some random hub room, from north exit
  • 019B: Dwn.Rght, "calm" room before exit to blue Dwn.Left, from northeastern exit
  • 019C: Dwn.Rght, large room before alternate exits to blue Dwn.Left, from northeastern exit
  • 019D: blue Dwn.Rght, some random hub room, from east exit
  • 019E: blue Upr.Left, some random hub room, from southwest entrance
  • 019F: blue Upr.Left, dead-end room, from entrance
  • 01A0: blue Upr.Left, some random hub room, from north exit
  • 01A1: blue Upr.Left, some random hub room, from northeast exit
  • 01A2: blue Dwn.Left, some random hub room, from north exit
  • 01A3: blue Dwn.Left, some random hub room, from northwest exit
  • 01A4: blue Dwn.Left, large hub room, from northwest exit
  • 01A5: StEvaCh, left dead-end room in Chapel, from entrance
  • 01A6: Infinity, first "balcony" area, from random spot out of bounds in the middle of the area.
  • 01A7: Infinity, ledges room before balcony area, from entrance
  • 01A8: No warp data; upper balcony in StEvaCh, extremely glitchy, possibly **UNUSED**
  • 01A9: No warp data; Highfort castle exterior, glitchy in SCR TEST, crashes game if you use room modifier
  • 01AA: Highfort, catwalks area, from south stairs
  • 01AB: Highfort, bottom of western lift in "castle" area
  • 01AC: Highfort, teleporter room at end of catwalks, from entrance
  • 01AD: Highfort, engine hub area, from entrance to room that contains a Tolen
  • 01AE: Highfort, another engine hub area, from stairs. Crashes immediately.
  • 01AF: Highfort, computer room, from northern exit.
  • 01B0: Highfort, room with cutscene where Shupkay talks to Princess. Crashes if you fall down the pitfall.
  • 01B1: Highfort, end of teleporter maze at gate, from teleporter
  • 01B2: Highfort, room with recovery spring and save statue, from northern exit
  • 01B3: Highfort, random hub room near end of solo Sten section, from a downstair
  • 01B4: Highfort, big catwalk maze, from south entrance.
  • 01B5: Highfort, tunnel leading to a NinjaDR, from south entrance
  • 01B6: Infinity, red "balcony" area, from entrance to room with wise men
  • 01B7: Infinity, wise men room
  • 01B8: No warp data, crashes game, skipped by boot-up debug menu
  • 01B9: Infinity, Bow's room during wise men trial
  • 01BA: Infinity, Rand's room during wise men trial
  • 01BB: Infinity, Katt's room during wise men trial
  • 01BC: Infinity, Nina's room during wise men trial
  • 01BD: Infinity, Hero's room during wise men trial
  • 01BE: Infinity, Jean's room during wise men trial
  • 01BF: Infinity, Sten's room during wise men trial
  • 01C0: Infinity, Spar's room during wise men trial
  • 01C1: Infinity, Deathevn's room, from entrance.
  • 01C2: Infinity, Barubary corridor, from south entrance
  • 01C3: Infinity, random hub area, from an upstair
  • 01C4: Infinity, random hub area, from an upstair
  • 01C5: Infinity, random hub area with a DragonHT, stuck in a wall far away
  • 01C6: Infinity, random hub area, from an upstair
  • 01C7: Infinity, recovery spring room, from entrance
  • 01C8: Infinity, lift room to red "balcony" area, from entrance
  • 01C9: Highfort, basement with several treasure chests, from upstair
  • 01CA: Highfort, second stairway set from 01C9, from upstair
  • 01CB: TownShip well, from doorway
  • 01CC: TownShip well power room, from entrance
  • 01CD: No warp data, starry field area from Anfini cutscene
  • 01CE: W.Tree southeast of Gate, from entrance
  • 01CF up: No warp data, game crashes, skipped by boot-up debug menu

Other Scenes only read by the Boot-Up Debug Menu

  • 025E: Ryu running along the DeathEvn corridor before final boss
  • 025F: Unknown (black screen); is enterable via room modifier.
  • 0260: Barubary or whoever's eyeball in opening
  • 0261: Fishing screen
  • 0262: Title screen (from end of prologue)
  • 0263: Camp menu screen?
  • 0264: Hunting screen (orchard). If visited with Room Modifier, every possible animal will spawn, but you can't use your weapons.
  • 0265: Hunting screen (forest crossroads)
  • 0266: Hunting screen (tall grass crossroads)
  • 0267: Hunting screen (tall grass three rows)
  • 0268: TownShip rising cutscene
  • 0269: Bio screen
  • 026A: Map screen
  • 026B: End of prologue cutscene of Infinity/Dologany
  • 026C: Title screen
  • 026D: Bad ending screen group of monsters
  • 026E: Bad ending screen Ryu on Gate
  • 0280: White BoF2 logo
  • 02BB: Battle background (Infinity)
  • 02BC: Battle background (dungeon)
  • 02BD: Battle background (dungeon catwalks)
  • 02BE: Battle background (dungeon bridge)
  • 02BF: Battle background (Infinity sinister floor)
  • 02C0: Battle background (Infinity demon-tech hallway)
  • 02C1: Battle background (Highfort catwalks)
  • 02C2: Battle background (Highfort gate)
  • 02C3: Battle background (Highfort dungeon)
  • 02C4: Battle background (final boss)
  • 02C5: Battle background (Barubary)
  • 02C6: Battle background (SkyCave altar)
  • 02C7: Battle background (Infinity "balcony" area?)
  • 02C8: Battle background (WildCat restaurant)
  • 02C9: Battle background (SkyCave rows of statues)
  • 02CA: Battle background (Queen's body)
  • 02CB: Battle background (Ganer fight)
  • 02CC: Battle background (in front of church?)
  • 02CD: Battle background (Queen's body, blue areas)
  • 02CE: Battle background (Bando, Grave boss fight)
  • 02CF: Battle background (dungeon catwalks, with path going north compared to 02BD's south)
  • 02D0: Battle background (StEvaCh indoors?)
  • 02D1: Battle background (don't remember, Nimufu dungeon???)
  • 02D2: Battle background (Whale)
  • 02D3: Battle background (tall grass with large gate in front - BushLnd?)
  • 02D4: Battle background (don't remember, balcony areas of StEvaCh???)
  • 02D5: Battle background (CotLnd fight)
  • 02D6: Battle background (SkyTower underwater)
  • 02D7: Battle background (dungeon catwalks with water valves, SimaFort???)
  • 02D8: Battle background (Uparupa boss fight?)
  • 02D9: Battle background (Travelling show's tent - was this used?)
  • 02DA: Battle background (dungeon catwalks with a platform)
  • 02DB: Battle background (dungeon in front of altar with purple carpet, don't remember where this is either)
  • 02DC: Battle background (just inside of gates; used in Nina's bio fight, not sure where else)
  • 02DD: Battle background (Trout's Mansion)
  • 02DE: Battle background (FogValy)
  • 02DF: Battle background (Forest boss???)
  • 02E0: Battle background (Falling from Highfort)
  • 02E1: Battle background (Top of Highfort)
  • 02E2: Battle background (similar to 02E1 but with mountains instead - Harpy fight???)
  • 02E3: White BoF2 logo
  • 02E4: Battle background (desert)
  • 02E5: White BoF2 logo
  • 02E6: Battle background (DryWell boss fight?)
  • 02E7: Battle background (Ruins/Township cockroach fight)
  • 02E8: Battle background (WildCat restaurant grill room fight)
  • 02E9: Battle background (escaping from jail somewhere???)
  • 02EA: Battle background (prison - Trout fight???)
  • 02EB: Battle background (Augus fight)
  • 02EC: Battle background (dungeon catwalks, zig-zag design)
  • 02ED: White BoF2 logo
  • 02EE: Battle background (field)
  • 02EF: White BoF2 logo
  • 02F0: Battle background (mountains)
  • 02F1: White BoF2 logo
  • 02F2: Battle background (forest/burning forest)
  • 02F3: Battle background (Coliseum fight)
  • 02F4: Battle background (Mt. Maori)
  • 02F5: Battle background (Barubary in prologue)
  • 02F6: Battle background (Castle???)
  • 02F7: Battle background (similar to whale/queen but with tubes? boss fight?)
  • 02F8: Battle background (tall grass)
  • 02F9: Battle background (dock in dungeon, SimaFort???)
  • 02FA: White BoF2 logo
  • 02FB: Battle background (field cliffs)
  • 02FC: Battle background (dungeon with door in foreground)
  • 02FD: White BoF2 logo
  • 02FE: Battle background (cavern)
  • 02FF: Battle background (forest)

Other Cheats

7E520Exx: Protagonist EXP modifier (low bit 0-255)

7E520Fxx: Protagonist EXP modifier (mid bit up to 65535)

7E5210xx: Protagonist EXP modifier (high bit)


7E5030xx: Room Modifier (US version)
7E5031yy Format is yyxx.