Notes:Cadash (Arcade)
This page contains notes for the game Cadash (Arcade).
Hidden Stats
Intelligence
Fighter | Mage | Priest | Ninja | |
---|---|---|---|---|
Level 1 | 5 | 10 | 5 | 5 |
Level 2 | 6 | 25 | 10 | 6 |
Level 3 | 7 | 40 | 16 | 8 |
Level 4 | 8 | 54 | 22 | 9 |
Level 5 | 9 | 67 | 30 | 11 |
Level 6 | 10 | 79 | 40 | 12 |
Level 7 | 11 | 90 | 49 | 14 |
Level 8 | 12 | 100 | 59 | 15 |
Level 9 | 13 | 108 | 71 | 17 |
Level 10 | 14 | 115 | 81 | 18 |
Level 11 | 15 | 120 | 91 | 20 |
Level 12 | 16 | 125 | 99 | 21 |
Level 13 | 17 | 129 | 106 | 23 |
Level 14 | 18 | 133 | 111 | 24 |
Level 15 | 19 | 136 | 117 | 26 |
Level 16 | 20 | 139 | 122 | 27 |
Level 17 | 21 | 141 | 128 | 29 |
Level 18 | 22 | 143 | 133 | 30 |
Level 19 | 23 | 145 | 137 | 32 |
Level 20 | 24 | 150 | 140 | 33 |
This stat only has a single effect: It controls when the Mage and Priest learn spells.
Mage | Priest | ||
---|---|---|---|
Spell | INT Needed | Spell | INT Needed |
Flying Dagger | 20 INT | Antidote | 20 INT |
Flame Wall | 50 INT | Protect | 40 INT |
Blizzard | 90 INT | Recover | 90 INT |
Lightning Bolt | 120 INT | Heal 2 | 120 INT |
Explosion | 150 INT |
It's a little confusing why the developers went to the trouble of implementing a stat that only two of the game's four classes can use, especially when they could have tied learning magic spells to the player's level instead. This was probably meant to effect spell power at some point, but in the final game the power of the Wizard and Priest's spells are static. That doesn't explain why the Fighter and Ninja have their own growths for this stat instead of just zeroing it out like MP, though.
Magic Defense
Fighter | Mage | Priest | Ninja | |
---|---|---|---|---|
Level 1 | 3 | 5 | 4 | 3 |
Level 2 | 4 | 6 | 7 | 4 |
Level 3 | 5 | 8 | 10 | 5 |
Level 4 | 6 | 11 | 12 | 6 |
Level 5 | 7 | 14 | 14 | 8 |
Level 6 | 7 | 16 | 18 | 9 |
Level 7 | 8 | 19 | 23 | 10 |
Level 8 | 8 | 22 | 27 | 12 |
Level 9 | 8 | 26 | 32 | 14 |
Level 10 | 9 | 30 | 38 | 15 |
Level 11 | 10 | 34 | 43 | 16 |
Level 12 | 11 | 39 | 48 | 18 |
Level 13 | 11 | 43 | 52 | 19 |
Level 14 | 11 | 49 | 56 | 20 |
Level 15 | 11 | 53 | 60 | 21 |
Level 16 | 12 | 59 | 62 | 22 |
Level 17 | 13 | 64 | 64 | 23 |
Level 18 | 14 | 68 | 67 | 24 |
Level 19 | 15 | 73 | 69 | 25 |
Level 20 | 16 | 75 | 70 | 26 |
As expected, this stat is used in lieu of defense when calculating damage taken from magic-based attacks. See the table below for details on which attacks this effects. Note also that all equipment that increases defense also increases the wearer's magical defense by the same amount.
Enemy Stats
Legend
- Bold: Attacks that can be blocked with a powerful enough shield. Shield defense values are as follows:
- Leather Shield: 40 Defense.
- Silver Shield: 60 Defense.
- Gold Shield: 80 Defense.
- Blue: Magical attacks that use the player's magical defense instead of defense for damage calculation.
HP | DEF | MDF | EXP | Gold | Attacks | ||
---|---|---|---|---|---|---|---|
Round 1 | |||||||
Orc | 6 | 2 | 1 | 1 | 3 | Contact Club |
7 DMG 10 DMG |
Green Slime | 1 | 1 | 0 | 1 | 1 | Contact | 7 DMG |
Bat | 1 | 0 | 1 | 2* | 0 | Contact | 8 DMG |
Skeleton | 12 | 3 | 255 | 3 | 8 | Contact Sword |
9 DMG 13 DMG |
Giant Eyeball | 1 | 255 | 255 | 0 | 0 | Contact | 13 DMG |
Huge Spider | 10 | 4 | 2 | 3 | 6 | Contact Web |
11 DMG 12 DMG |
Round 2 | |||||||
Toad | 14 | 1 | 0 | 10* | 0 | Contact | 10 DMG |
Ghoul | 15 | 2 | 255 | 18 | 16 | Contact Bone |
12 DMG 15 DMG |
Roper | 24 | 5 | 2 | 22 | 20 | Contact Shot |
18 DMG 16 DMG |
Gray Ooze | 30 | 2 | 0 | 8 | 5 | Contact | 12 DMG |
Wasp | 16 | 6 | 3 | 26 | 18 | Contact | 20 DMG |
Eye of the Deep | 40 | 8 | 5 | 30 | 40 | Contact Beam |
32 DMG 30 DMG |
Round 3 | |||||||
Galeb Duhr | 50 | 15 | 2 | 80 | 40 | Contact | 35 DMG |
Giant Spider | 48 | 6 | 1 | 32 | 12 | Contact Web |
33 DMG 35 DMG |
Mudman | 40 | 5 | 5 | 65 | 1 | Contact | 30 DMG |
Killer Bee | 33 | 8 | 5 | 58 | 36 | Contact | 41 DMG |
Harpy | 62 | 11 | 7 | 100 | 68 | Contact Feather |
44 DMG 37 DMG |
Land Urchin | 1 | 255 | 255 | 6† | 9† | Contact | 45 DMG |
Round 4 | |||||||
Zombie | 52 | 14 | 255 | 22 | 40 | Top Bottom |
40 DMG 45 DMG |
Will-o'-wisp | 10 | 13 | 11 | 36* | 0 | Contact | 60 DMG |
Manticore | 80 | 20 | 5 | 83 | 48 | Contact | 56 DMG |
Reaper | 90 | 17 | 255 | 114 | 60 | Contact Lightning |
58 DMG 64 DMG |
Fire Drake | 100 | 26 | 8 | 130 | 52 | Contact Fire |
67 DMG 70 DMG |
Round 5 | |||||||
Pink Slime | 50 | 6 | 2 | 25 | 10 | Contact | 38 DMG |
Gray Skeleton | 85 | 18 | 255 | 142 | 70 | Contact Sword |
65 DMG 70 DMG |
Ice Drake | 120 | 29 | 255 | 180 | 80 | Contact Ice |
80 DMG 42 DMG |
Gray Roper | 86 | 43 | 10 | 200 | 30 | Contact Shot |
75 DMG 49 DMG |
Flying Dragon | 152 | 30 | 10 | 220 | 100 | Head Tail |
75 DMG 80 DMG |
Bosses | |||||||
Black Pudding | 80 | 4 | 0 | 20 | 30 ×9 |
Contact Blob |
20 DMG 10 DMG |
Kraken | 200 | 8 | 10 | 80 | 60 ×9 |
Contact Bubble |
38 DMG 20 DMG |
Worm (1st) | 140 | 12 | 0 | 240 | 120 ×9 |
Contact Rolling Shot |
48 DMG 62 DMG 20 DMG |
Crawling Kelp | 160 | 25 | 0 | 120 | 0 | Contact Spore |
54 DMG 36 DMG |
Fire Elemental | 500 | 30 | 20 | 400 | 0 | Contact Fireball |
98 DMG‡ 80 DMG |
Jelly Giant | 180 | 40 | 36 | 300 | 0 | Contact Blob |
75 DMG 60 DMG |
Worm (1st) | 300 | 42 | 42 | 420 | 0 | Contact Rolling Shot |
75 DMG 62 DMG 20 DMG |
Fake Baarogue | 300 | 35 | 40 | 0 | 0 | Contact Lightning |
80 DMG 84 DMG |
Baarogue (1st) | 1201 | 45 | 50 | 0 | 0 | Body Tail Fire |
100 DMG 120 DMG 100 DMG |
Baarogue (2nd) | 2000 | 45 | 50 | 0 | 0 | Body Tail Fire Ice |
100 DMG 120 DMG 100 DMG 70 DMG |
- * Unused value - enemies can't award experience points due to an oversight in the code. See main article for more information.
- † Unused value - enemy is invincible and can't award experience points or gold.
- ‡ Unused value - the player can't come in direct contact with the Fire Elemental due to invisible barriers surrounding the fire pits in its arena.
Note that the game adds a pseudo-random value to the enemy's experience yield. This bonus is based on the player's X position at the moment the enemy is killed:
- In Rounds 1 to 2, the bonus is (XPos mod 3).
- In Rounds 3 to 5, the bonus is (XPos mod 7).
- For bosses, the bonus is (XPos mod 15).
The game does the same thing for gold, but the bonus is always (XPos mod 7).
Miscellaneous
Base spell damage values:
- Fireball: 12 damage.
- Flying Dagger: 32 damage per projectile.
- Flame Wall: 38 damage. Can hit a target up to 7 times.
- Blizzard: 42 damage. Can hit a target up to 4 times.
- Lightning Bolt: 64 damage. Can hit a target up to 4 times.
- Explosion: 255 damage to all active enemies.