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Notes:Cadash (Arcade)

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This page contains notes for the game Cadash (Arcade).

Hidden Stats

Intelligence

Fighter Mage Priest Ninja
Level 1 5 10 5 5
Level 2 6 25 10 6
Level 3 7 40 16 8
Level 4 8 54 22 9
Level 5 9 67 30 11
Level 6 10 79 40 12
Level 7 11 90 49 14
Level 8 12 100 59 15
Level 9 13 108 71 17
Level 10 14 115 81 18
Level 11 15 120 91 20
Level 12 16 125 99 21
Level 13 17 129 106 23
Level 14 18 133 111 24
Level 15 19 136 117 26
Level 16 20 139 122 27
Level 17 21 141 128 29
Level 18 22 143 133 30
Level 19 23 145 137 32
Level 20 24 150 140 33

This stat only has a single effect: It controls when the Mage and Priest learn spells.

Mage Priest
Spell INT Needed Spell INT Needed
Flying Dagger 20 INT Antidote 20 INT
Flame Wall 50 INT Protect 40 INT
Blizzard 90 INT Recover 90 INT
Lightning Bolt 120 INT Heal 2 120 INT
Explosion 150 INT

It's a little confusing why the developers went to the trouble of implementing a stat that only two of the game's four classes can use, especially when they could have tied learning magic spells to the player's level instead. This was probably meant to effect spell power at some point, but in the final game the power of the Wizard and Priest's spells are static. That doesn't explain why the Fighter and Ninja have their own growths for this stat instead of just zeroing it out like MP, though.

Magic Defense

Fighter Mage Priest Ninja
Level 1 3 5 4 3
Level 2 4 6 7 4
Level 3 5 8 10 5
Level 4 6 11 12 6
Level 5 7 14 14 8
Level 6 7 16 18 9
Level 7 8 19 23 10
Level 8 8 22 27 12
Level 9 8 26 32 14
Level 10 9 30 38 15
Level 11 10 34 43 16
Level 12 11 39 48 18
Level 13 11 43 52 19
Level 14 11 49 56 20
Level 15 11 53 60 21
Level 16 12 59 62 22
Level 17 13 64 64 23
Level 18 14 68 67 24
Level 19 15 73 69 25
Level 20 16 75 70 26

As expected, this stat is used in lieu of defense when calculating damage taken from magic-based attacks. See the table below for details on which attacks this effects. Note also that all equipment that increases defense also increases the wearer's magical defense by the same amount.

Enemy Stats

Legend

  • Bold: Attacks that can be blocked with a powerful enough shield. Shield defense values are as follows:
  • Leather Shield: 40 Defense.
  • Silver Shield: 60 Defense.
  • Gold Shield: 80 Defense.
  • Blue: Magical attacks that use the player's magical defense instead of defense for damage calculation.
HP DEF MDF EXP Gold Attacks
Round 1
Orc 6 2 1 1 3 Contact
Club
7 DMG
10 DMG
Green Slime 1 1 0 1 1 Contact 7 DMG
Bat 1 0 1 2* 0 Contact 8 DMG
Skeleton 12 3 255 3 8 Contact
Sword
9 DMG
13 DMG
Giant Eyeball 1 255 255 0 0 Contact 13 DMG
Huge Spider 10 4 2 3 6 Contact
Web
11 DMG
12 DMG
Round 2
Toad 14 1 0 10* 0 Contact 10 DMG
Ghoul 15 2 255 18 16 Contact
Bone
12 DMG
15 DMG
Roper 24 5 2 22 20 Contact
Shot
18 DMG
16 DMG
Gray Ooze 30 2 0 8 5 Contact 12 DMG
Wasp 16 6 3 26 18 Contact 20 DMG
Eye of the Deep 40 8 5 30 40 Contact
Beam
32 DMG
30 DMG
Round 3
Galeb Duhr 50 15 2 80 40 Contact 35 DMG
Giant Spider 48 6 1 32 12 Contact
Web
33 DMG
35 DMG
Mudman 40 5 5 65 1 Contact 30 DMG
Killer Bee 33 8 5 58 36 Contact 41 DMG
Harpy 62 11 7 100 68 Contact
Feather
44 DMG
37 DMG
Land Urchin 1 255 255 6† 9† Contact 45 DMG
Round 4
Zombie 52 14 255 22 40 Top
Bottom
40 DMG
45 DMG
Will-o'-wisp 10 13 11 36* 0 Contact 60 DMG
Manticore 80 20 5 83 48 Contact 56 DMG
Reaper 90 17 255 114 60 Contact
Lightning
58 DMG
64 DMG
Fire Drake 100 26 8 130 52 Contact
Fire
67 DMG
70 DMG
Round 5
Pink Slime 50 6 2 25 10 Contact 38 DMG
Gray Skeleton 85 18 255 142 70 Contact
Sword
65 DMG
70 DMG
Ice Drake 120 29 255 180 80 Contact
Ice
80 DMG
42 DMG
Gray Roper 86 43 10 200 30 Contact
Shot
75 DMG
49 DMG
Flying Dragon 152 30 10 220 100 Head
Tail
75 DMG
80 DMG
Bosses
Black Pudding 80 4 0 20 30
×9
Contact
Blob
20 DMG
10 DMG
Kraken 200 8 10 80 60
×9
Contact
Bubble
38 DMG
20 DMG
Worm (1st) 140 12 0 240 120
×9
Contact
Rolling
Shot
48 DMG
62 DMG
20 DMG
Crawling Kelp 160 25 0 120 0 Contact
Spore
54 DMG
36 DMG
Fire Elemental 500 30 20 400 0 Contact
Fireball
98 DMG‡
80 DMG
Jelly Giant 180 40 36 300 0 Contact
Blob
75 DMG
60 DMG
Worm (1st) 300 42 42 420 0 Contact
Rolling
Shot
75 DMG
62 DMG
20 DMG
Fake Baarogue 300 35 40 0 0 Contact
Lightning
80 DMG
84 DMG
Baarogue (1st) 1201 45 50 0 0 Body
Tail
Fire
100 DMG
120 DMG
100 DMG
Baarogue (2nd) 2000 45 50 0 0 Body
Tail
Fire
Ice
100 DMG
120 DMG
100 DMG
70 DMG
* Unused value - enemies can't award experience points due to an oversight in the code. See main article for more information.
† Unused value - enemy is invincible and can't award experience points or gold.
‡ Unused value - the player can't come in direct contact with the Fire Elemental due to invisible barriers surrounding the fire pits in its arena.

Note that the game adds a pseudo-random value to the enemy's experience yield. This bonus is based on the player's X position at the moment the enemy is killed:

  • In Rounds 1 to 2, the bonus is (XPos mod 3).
  • In Rounds 3 to 5, the bonus is (XPos mod 7).
  • For bosses, the bonus is (XPos mod 15).

The game does the same thing for gold, but the bonus is always (XPos mod 7).

Miscellaneous

Base spell damage values:

  • Fireball: 12 damage.
  • Flying Dagger: 32 damage per projectile.
  • Flame Wall: 38 damage. Can hit a target up to 7 times.
  • Blizzard: 42 damage. Can hit a target up to 4 times.
  • Lightning Bolt: 64 damage. Can hit a target up to 4 times.
  • Explosion: 255 damage to all active enemies.