We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Notes:DuckTales (NES)
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This page contains notes for the game DuckTales (NES).
RAM addresses n' crap
(addresses preceded by $ are in CPU address space)
$6E: message number
- Terra Fermies message: 11 (13C26/$BC16)
Sprite data: 1BF26 (graphical appearance and behavior, 4 bytes each)
- first duck, mines: 1BFCE
First sprite, African Mines: 1B8E8 (max value: 7A)
- 06: invisible barrel
- 27: large chest with small chest inside? (freezes)
- 57: ??? (machine?)
- 58: ???
- 5D: stalactite? (falls)
- 5F: ???
- 61: weird rock/ice? (changes and falls when hit from side)
- 64: invisible wall
- 65: invisible wall
- 66: bigger wall
- 67: first duck ("treasure keepers" dialogue)
$F6: current stage