This page contains notes for the game Gumshoe.
- Unless noted, these addresses will work on both the NES version and the VS system version.
0038 -- Lives
00D9 -- If 01, locks zapper input
00DC -- Hit points (for Potion powerup); NES version only
00DD -- Associated palette for "level" of protection (NES version only)
- 00 -- Normal
- 01 -- Pink
- 02 up -- Green
00DF -- If set to non-zero value, will change the in-game palette to an all-blue palette. This is different from the one used when you lose a life. NES version only; strange.
00E0 -- Time left, seconds digit
00E1 -- Time left, minutes digit
00E3 -- Bullets, lower byte *
00E4 -- Bullets, upper byte *
00E6 -- Diamonds (pointless, because you cannot leave the level without them, and altering the count does nothing)
00E5 -- Address where earned bullets are stored. If a non-zero value is entered here, it will start to empty said value into the bullets counter.
00E7 -- Current Level.
- 00 -- Stage 1
- 01 -- Stage 2
- 02 -- Stage 3
- 03 -- Stage 4
- 04 -- Fight with Zulie
- 05 -- glitched stage that freezes once Stevenson enters
- 06 up -- Crash
008C:08 -- Helmet flag (NES version only)