Notes:Legend of Legaia
This page contains notes for the game Legend of Legaia.
Contents
Miscellaneous and Special Information
The (legendary) GameFAQs user meth962 did extensive work on Legend of Legaia's mechanics, systems, and GameShark codes, as well as creating Story/Script/Walkthroughs and lots of content related to the game. His own Walkthrough and Game Guide contains extensive information on the game's database (Mechanics, Content, Spoiler-less Walkthrough, Maps, Side-Quests, Monsters/Items/Magic/Arts Data, and GameShark Codes/IDs). He was also very active and has lots of posts and answers on Legaia's mechanics/differences on LegendOfLegaia.net Forums.
Another user, Barako, also documented an unfinished playthrough of the Japanese version, comparing it to the American version.
Memory Addresses, Codes and Digits for the Game's Systems
This is a selection of GameShark codes that enable further modification of the game, which can be useful for debugging purposes:
Joker Combos
If you're working with GameShark codes, here are the JokerCombos:
The GameShark 8-Bit Joker Commands: In the Japanese Version (SCPS-10059): D007D7D8 XXXX In the American Version (SCUS-94254): D007B7C0 XXXX
Obsolete Methods
Previously, GameShakers were able to force/emulate some debug features in the game by changing specific regions in the memory that control the game mode and other mechanics, one of which was the DEBUG MODE (which had been confused with the Debug Menu). On GameFAQs, FFCCMMG was the first to document some features with this old method that forces the game into the DEBUG MODE.
In the Japanese version (SCPS-10059):
D007D7D8 0002 JOKER COMMAND FOR R2 D007D8E4 0003 CHECKS IF THE GAME IS IN MAIN GAME MODE 8007D8E4 0000 JUMPS THE GAME INTO DEBUG GAME MODE
In the American version (SCUS-94254)
D007B7C0 0002 JOKER COMMAND FOR R2 D007B83C 0003 CHECKS IF THE GAME IS IN MAIN GAME MODE 8007B83C 0000 JUMPS THE GAME INTO DEBUG GAME MODE
This, however, makes the DEBUG MODE even more buggy than it already is, and does not enable the necessary combos for all the other features. Other codes include:
- A "Walk Through Walls" code which disables player collision, but only on South/Down and West/Left directions, and it can cause lots of bugs, crashes and memory glitches.
- Using Joker Commands, the PLAYER PARAMETERS menu can be enforced open/closed (Status Modifier Menu), as well as a very glitchy CAMERA CONTROL.
- A code called "Remove Vahn's Chest"; its function is unclear.
- The "Field Character Modifier" is similar to what the Debug Menu can do. However, by altering the memory you can also play as Terra the Wolf;
000? << Altering these on the GS Code 0 - Vahn 1 - Noa 2 - Gala 3 - Terra
- Codes to force the end-game status page/summary and to jump to the credits sequence (which is actually a map that starts the ending cutscene).
- The Map Modifier GameShark code:
D007B7C0 0003 //L2+R2 Combo 80084540 ???? //0-FFFF (Values not documented - very prone to crash)
- Name modifiers for Vahn and Gala (Noa's values are unknown).
- A code to make maps "small".
Demo Debug Mode
To do: Reproduce the DEBUG MODE (or flag/menu) in the demo versions. |
Before, on the main page, there was information regarding the access of the DEBUG MODE in the "Demo", with no mention of specific version whatsoever, as follows:
To access the debug menu in the demo version: 1) Starting at address $80017570 (going upwards in memory), overwrite the values with 00 00 00 00 (NOP instruction). 2) Starting at address $80017588 (going upwards in memory), overwrite the values with 34 04 08 00 87 82 (li a0,0x800)
However, there are several demo versions, and this was not reproduced or demonstrated at this point.