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Notes:Proto:Donkey Kong 64/GameShark Codes

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This is a sub-page of Notes:Proto:Donkey Kong 64.

Hmmm...
To do:
  • Cleanup. Lots of cleanup.
  • Global (Model 1) Object Modifier and its respective ID list.

Since the demo is extremely stripped down and limited compared to the final game, a number of cheat codes are needed to access its unused content. If you're using BizHawk, then ScriptHawk does a few of these things already.

Map Codes

Enable all 3 of these at the title screen and press start. From there, you should be (relatively) free to explore as normal. (Remember to turn off the warp mod afterward.)

Bypass the "Thanks for Playing" Screen

81592FCC 2402
81592FCE 0001
81592FDC 00A0
81592FDE 4825
8159370C 2402
8159370E 0001
815937F8 2402
815937FA 0001

Keeps the game from ending the demo after walking through an exit. Doesn't work if you die or run out the demo timer. (Other noted exceptions: map 06 exit, map 0E exit)


Warp Modifier
806F1CC7 00??
Takes you to any map, just like the final game's warp code.


Cosmetic Modifier

81605AE4 2005
81605AE6 00??
81593168 2005
8159316A 00??
815FE4E4 2005
815FE4E6 00??
06 - Jungle Minecart
08 - Dillo arena
50 - Test map
53 - Dogadon arena

Swaps out the area's background model; needed to keep the game from crashing when loading a non-demo map.

(Source: Runehero123 (Cosmetic Modifier))

Active Object Modifier

For reference only.

Hmmm...
To do:
Replace with a list of problem maps and their fixes or something.
8159319C 2004
8159319E 00??
815931B8 2005
815931BA 00??
81593208 2004
8159320A 00??
81593210 2005
81593212 00??
81593260 2005
81593262 00??
81593370 200C
81593372 00??
81593324 2009
81593326 00??
815C8F00 2005
815C8F02 00??
8166E054 200B
8166E056 00??

Technical notes

Since this code is fairly long, it probably helps to have a breakdown of what each part of it does. If you're having trouble with a particular map, disabling a line or two might get it to work:

  • 8159319C 2004 8159319E 00?? loads the spawn point.
  • 815931B8 2005 815931BA 00?? loads level props & collectables.
  • 81593208 2004 8159320A 00?? I'm not really sure about-- at the very least it seems to suppress intro cutscenes, handing you control right away. Without it, the area will load in "cutscene mode" (equivalent to soft resetting with the code on) which sometimes softlocks the game. Maps 25 and 36 will kick you out immediately when this is enabled, so remove it for those two.
  • 81593210 2005 81593212 00?? loads cutscene data.
  • 81593260 2005 81593262 00?? loads non-scripted enemies, NPCs, and possibly some events as well. Will freeze when used on the battle arenas and most bonus games.
  • 81593370 200C 81593372 00?? loads music data.
  • 81593324 2009 81593326 00?? enables the motorboat in map 6F (preventing it from crashing). Can't tell if it does anything else.
  • 815C8F00 2005 815C8F02 00?? loads object/room scripting; prevents 04 & 1A from crashing but makes 1C, 1E and 48 freeze.
  • 8166E054 200B 8166E056 00?? differentiates between helper shop maps (01, 05, 0F & 19) and regular ones, enabling the Kongs' unique idle animations for those areas. Dunno what else it does, if anything.
  • Optionally, 81667504 2010 81667506 00?? allows control of Chunky when used in the Dogadon fight, if for some reason you want to use it there.
(Source: Runehero123 (original codes), Chaosfighter8 (combining them))

Other

8172CDAE 0017

This appears to modify the animation timing of 2D graphics. For whatever reason, it's needed to keep the game from freezing when trying to load Frantic Factory (map 1A).

Character Codes

Image Modifiers

DK: 80707DDB 00??
Diddy: 80707DEB 00??
Chunky: 80707E1B 00??
Dogadon: 8070AA9F 00??

Swaps out the named character's model while retaining his overall behaviour. Uses the image ID list.

Actor Modifiers

Kong Modifier: 806F9EB8 00??

Enable at the title screen to play as the other Kongs/Animal Buddies. 06 is Enguarde, but it makes the game go nuts for some reason so it isn't listed. (Playing as Enguarde via crate works normally.)

00 - DK
01 - Diddy
02 - Lanky
03 - Tiny
04 - Chunky
05 - Rambi
07 - "Squawks" (actually DK)

Dogadon modifier: 8070AA9D 00??

Replaces Dogadon's actor with another character's. Retains his model unless used in conjunction with the image code.

Square brackets indicate the corresponding image modifier value. Unknown values that simply crash on load have been skipped over.

85 - Nothing?
86 - Kaboom (doesn't move but explodes on touch, leaving an ash pile) [1C]
89 - Gnawty [14]
8B - Krash (freezes) [22]
8C - Creepy Castle library book [57]
8D - Clown jack-in-the-box (unused; drops melon slice) [24]
8E - Klobber [19]
8F - Zinger (drops nothing) [17]
90 - Snide (gives dialogue) [1A]
91 - Army Dillo [38]
93 - Klump (drops nothing) [3A]
94 - Army (unused; drops melon slice) [23]
95 - Unknown; camera goes kinda nuts then game freezes [??]
96 - Cranky [0B]
97 - Funky [0C]
98 - Candy [0D]
99 - Racing beetle (crashes) [2E]
9A - Mermaid [5B]
9B - Necky [4E]
9C - Squawks [18]
9D - DK [03]
9E - Diddy (gives dialogue) [01]
9F - Lanky (gives dialogue) [04]
A0 - Tiny (gives dialogue) [06]
A1 - Chunky (gives dialogue) [08]
A2 - Llama [3E]
A3 - Nothing?
A4 - TnS key & lock (freezes) [8D]
A5 - Mad Jack (sits waiting on ceiling) [21]
A6 - Green Klaptrap [1D]
A7 - Zinger (duplicate of 8F?) [17]
A8 - Racing Necky (flies off giving dialogue; freezes game) [4D]
A9 - Purple Klaptrap [1E]
AA - Red Klaptrap (drops ammo crate) [1F]
AB - Krosshair (yellow; freezes game) [none]
AC - Unknown; explodes in a bunch of teeth & freezes game [??]
AD - Rareware logo (invisible) [AE]
AE - Re-Koil (unused) [16]
AF - Unknown four-legged enemy; flips over when hit and then rights itself [??]
B0 - Unknown; emits horrible fireball noises under the platform [none]
B1 - B2 - TNT on cart (freezes) [7B]
B3 - Puftoss [3B]
B4 - Nothing
B8 - B9 - Rareware logo (invisible; duplicates of AD?) [AE]
BA - Unknown - emits explosion sounds under the platform and then freezes game [none]
BB - Boxing glove jack-in-the-box (unused; drops nothing) [25]
BC - Mushroom Kremling [5C]
BD - Rareware logo [AE]
BE - Troff [26]
BF - Rareware logo (invisible; duplicate of AD?) [AE]
C0 - Earthquake/stomping (image is empty) [27]
C1 - Rareware logo (present but not in view? Duplicate of AD?) [AE]
C2 - Nothing?
C3 - Shape block (from Factory miniboss) [2A]
C4 - Toy chest (Factory miniboss) [8B]
C5 - Unknown (crashes when Dogadon is supposed to appear behind Chunky)
C6 - Squawks [18]
C7 - Scoff (behaves like an enemy for some reason) [2D]
C8 - Robo-Kritter (drops nothing) [2C]
C9 - Dogadon (Angry Aztec?) [3C]
CA - Early beetle (unused) [2B]
CC - Green Kritter (drops nothing) [31]
CE - Gloomy Galleon lantern fish [59]
CF - D3 - Kasplat [37]
D4 - Galleon's mechanical fish; swims around in a circle a few times [34]
D5 - Dogadon (Fungi Forest? Has collision but no animation or hitbox) [3C]
D6 - Banana Fairy [3D]
D7 - Squawks w/ light [5E]
D8 - Zinger (duplicate of 8F?) [17]
D9 - Unknown; briefly makes screen shake [??]
DA - Spider miniboss [46]
DB - Racing rabbit (starts his race; runs off platform) [47]
DC - N64 logo [30]
DD - Llama (no collision; image is part of actor) [1D]
DE - Nothing?
E0 - Nothing?
E2 - Stealthy Snoop security guard [3F]
E4 - Robo-Zinger (drops nothing) [40]
E5 - Undead Kritter (drops nothing) [42]
E6 - Nothing?
E9 - Nothing? Glitches Chunky's geometry during the cutscene
EA - Unknown; has collision but no hitbox [??]
EB - Shuri [44]
EC - Number block (from Factory miniboss) [39]
ED - Domino [28]
EE - Dice [29]
EF - Racing rabbit strapped to TNT [47]
F0 - Gnawty (drops nothing) [14]
F1 - Sunglasses fireball [4A]
F3 - K. Lumsy in cage [45]
F4 - Spider miniboss flunky(?) [46]
F5 - Ring course; freezes game [18]
F9 - K. Rool (not visible) [49]
FB - Castle minecart demon head (freezes) [4B]
FD - Flip-Flap [4F]
FE - Unknown enemy; doesn't react to anything [??]
(Source: Mattrizzle (Diddy and Chunky image codes), ScriptHawk (Kong Modifier address), Runehero123 (the rest))

2D Image Modifier

816981A2 ????

Replaces the DK coin sprite in the HUD. Most obvious place for this is in the minecart challenge.

344C - Melon ammo
3480 - Minecart headlight
3498 - Minecart wheel sparks (higher-res than what's seen in the final)
354C - Peanut ammo
3580 - Muzzle flash (seen on the machine gun in Funky's)
3598 - Peanut shrapnel
35CC - Explosion
35F8 - Shrinking smoke puff (can't remember if this is used)
362C - Electricity (thick blue)
364C - Pineapple ammo
3680 - Fireball
3714 - Thrown orange grenade
3748 - Grape ammo
377C - Melon splat
37B8 - Burning TNT wick
37EC - Slower version of 35CC
3838 - Mini fireball (used? seen in prerelease screenshots)
385C - 38EC - Banana coins
3910 - Yellow banana
3934 - Camera film
3968 - Orange grenade
39B4 - Crystal Coconut
39D8 - Golden Banana (single)
3A04 - Golden Banana bunch (unused)
3A30 - Banana Medal
3A54 - 3AE4 - Regular bananas (including duplicate of 3910?)
3B08 - Kaboom ashes
3B68 - Wispy thing (used?)
3B80 - Coconut ammo
3BB4 - Coconut shrapnel
3BE8 - Watermelon slice
3C14 - Klaptrap tooth
3C40 - Ammo crate
3C94 - DK coin
3CB8 - Blue blueprint
3CDC - Flying cannonball (from Gloomy Galleon's target game)
3D08 - Spinning jack-in-the-box tile (A) (unused)
3D2C - Spinning jack-in-the-box tile (J) (unused)
3D50 - Spinning jack-in-the-box tile (star) (unused)
3D74 - Flaming block (unused)
3E08 - Crystal Coconut (duplicate of 39B4?)
3E2C - Feather ammo (HUD)
3E50 - 3EB0 - Instrument icons
3EC8 - 3FA0 - Musical notes (from playing instrument)
3FC7 - 4030 - Rest of the blueprints
4054 - Golden Banana sparkle effect
4078 - Raindrop
4090 - Water texture
40A8 - Fly (from DK's idle animation)
40C0 - Window glass texture
40A8 - Cloud platform texture from Creepy Castle (I think)
40FC - Electricity (narrow purple)
4130 - Teal bubble (unused?)
4148 - Soft drop shadow
4160 - Hard drop shadow
4178 - Grape "shrapnel"
419C - Crystal Caves sparkle effect
41C0 - Mirror ball (unused)
41DC - Grey smoke/explosion (used?)
4228 - Life balloon (overworld; unused)
427C - Troff 'n' Scoff torch flame
42B0 - Control stick icon
42E0 - Wall of fire (Dogadon's I think)
4354 - Blue droplet (unused?)
436C - 4420 - Button icons (A/B/Z/C-down/C-up/C-left)
4444 - Creepy Castle goo texture
445C - Creepy Castle goo bubble
4490 - Jetpack/barrel blast rings
44A8 - Green spider guk? (final's isn't animated though)
44DC - Jungle Japes hut shrapnel 1
44F4 - Jungle Japes hut shrapnel 2
450C - Jungle Japes hut shrapnel 3
4524 - Jungle Japes hut shrapnel 4
453C - Some sort of wooden plank (???)
4554 - 4604 - Banana bunches
4630 - 46C0 - Banana balloons
46E4 - R button icon
4708 - L button icon
472C - Banana Fairy icon
4750 - Boss Key icon
4784 - Battle Crown icon
47A8 - Rareware Coin
47CC - Nintendo Coin
47F0 - "No Rambi/Enguarde/jetpack" symbol
4808 - Headphones
482C - More opaque version of 4090
(Source: Runehero123)

Helpful Extras

To make things easier and test out map features.

Moonjump

This is the final game's moonjump code modified to work on the kiosk version. It behaves exactly as it does there-- quickload to activate and then press L to hover. It can also be enabled on the title screen, but only for segment #2 (minecart). A requirement for going out of bounds and exploring the level layouts.

816E8254 3C08
816E8256 807F
816E8258 3508
816E825A FF00
816E825C 0100
816E825E 0008
816E8260 0000
816E8262 0000
817FFF00 3C08
817FFF02 807B
817FFF04 3508
817FFF06 5AFC
817FFF08 8D08
817FFF0A 0000
817FFF0C 2508
817FFF0E 0080
817FFF10 8D09
817FFF12 0000
817FFF14 3C0A
817FFF16 807B
817FFF18 354A
817FFF1A 6DCA
817FFF1C 854A
817FFF1E 0000
817FFF20 240B
817FFF22 0020
817FFF24 154B
817FFF26 0006
817FFF28 0000
817FFF2A 0000
817FFF2C C508
817FFF2E 0000
817FFF30 3C0A
817FFF32 4080
817FFF34 448A
817FFF36 5000
817FFF38 460A
817FFF3A 4200
817FFF3C E508
817FFF3E 0000
817FFF40 93B9
817FFF42 0006
817FFF44 3328
817FFF46 00C0
817FFF48 0008
817FFF4A 4903
817FFF4C 312A
817FFF4E 00FF
817FFF50 3C0B
817FFF52 806E
817FFF54 356B
817FFF56 8260
817FFF58 0160
817FFF5A 0008
817FFF5C 0000
817FFF5E 0000

Ability Codes

All Cranky, Funky, and Candy upgrades.

DK
807B6590 0003
807B6591 0003
807B6592 0007
807B6594 000F

Diddy
807B65EA 0003
807B65EB 0003
807B65EC 0007
807B65EE 000F

Lanky
807B6644 0003
807B6645 0003
807B6646 0007
807B6648 000F

Tiny
807B669E 0003
807B669F 0003
807B66A0 0007
807B66A2 000F

Chunky
807B66F8 0003
807B66F9 0003
807B66FA 0007
807B66FC 000F

Infinite Supplies

Enable at the title screen.

Health: 8166861C 2400
Everything else: 81695744 2400

Map IDs

Parentheses denote the final game's values where they differ from the kiosk's. Values A5 to C7 load an empty setup with the Jungle Japes theme playing, which could have been placeholder data for maps that had yet to be implemented. All values past C7 more or less crash the game.

00 - Test Map
01 - Funky's Store
02 - Freezes (DK Arcade)
03 - Tiny test map? (Hideout Helm maze minigame)
04 - Jungle Japes - Mining Hill
05 - Cranky's Lab
06 - Jungle Japes Minecart Ride
07 - Jungle Japes
08 - Army Dillo
09 - Freezes (Jetpac)
0A - Kremling Kosh Aztec
0B - Early Angry Aztec (Unused Stealthy Snoop 1)
0C - Jungle Japes - Snail Shell/Beehive
0D - Jungle Japes - Portrait Room
0E - Angry Aztec Slide Race
0F - Snide's HQ
10 - Angry Aztec - Dome Temple
11 - Room w/ torches/zingers/mermaid (Hideout Helm)
12 - Teetering Turtle Trouble Aztec
13 - Angry Aztec 5-Door Temple - DK
14 - Angry Aztec - Llama Temple
15 - Angry Aztec 5-Door Temple - Diddy
16 - Angry Aztec 5-Door Temple - Tiny
17 - Angry Aztec 5-Door Temple - Lanky
18 - Angry Aztec 5-Door Temple - Chunky
19 - Candy's Shop
1A - Frantic Factory (crashes unless cutscene timer code is on)
1B - Frantic Factory Car Race
1C - Old Frantic Factory boss arena (Hideout Helm cutscene version)
1D - Frantic Factory - Power Shed
1E - Gloomy Galleon
1F - Gloomy Galleon - K. Rool's Ship
20 - Batty Barrel Bandit Factory
21 - Jungle Japes - Vampire Cave
22 - Early version of JJ entrance w/ Puftoss (DK Isles)
23 - Nothing? (Hideout Helm barrel blast minigame)
24 - Frantic Factory - Production Machine
25 - Jungle Japes blast course
26 - Angry Aztec
27 - Gloomy Galleon Seal Race
28 - Opening Logos
29 - Angry Aztec blast course
2A - Troff 'n' Scoff
2B - Nothing? (GG Big Shipwreck Diddy/Chunky)
2C - Nothing? (GG Treasure Chest)
2D - Nothing? (GG Mermaid Palace)
2E - Nothing? (GG Big Shipwreck DK/Tiny)
2F - Nothing? (GG Small Shipwreck)
30 - Fungi Forest
31 - Gloomy Galleon - Lighthouse
32 - E3 Demo Room (Hideout Helm mushroom minigame)
33 - Gloomy Galleon - Robot Fish
34 - Fungi Forest - Treestump (Rare logos instead of Klaptraps)
35 - Beaver Brawl
36 - Gloomy Galleon blast course
37 - Fungi Forest Minecart Ride
38 - Fungi Forest - Diddy's Rafters
39 - Fungi Forest Mill - Winch Room
3A - Fungi Forest Mill - Lanky's Attic
3B - Fungi Forest - Rosethorn Barn
3C - Fungi Forest Mill - Spider Room
3D - Fungi Forest Mill - 21132 Room
3E - Fungi Forest Mill - Locked Room
3F - Fungi Forest Mushroom Attic 1 (multicolored shrooms)
40 - Fungi Forest - Giant Mushroom
41 - Stealthy Snoop Galleon
42 - Unused Mad Maze Maul 1
43 - Unused Stash Snatch 1
44 - Mad Maze Maul Jungle
45 - Mad Maze Maul Caves
46 - Nothing? (Fungi Forest Mushroom Attic 2 (bouncy mushrooms))
47 - Fungi Forest Giant Mushroom - Chunky Puzzle Attic
48 - Crystal Caves
49 - Kritter Karnage
4A - Stash Snatch
4B - Unused Stash Snatch 2
4C - DK Rap
4D - Minecart Mayhem Jungle (does not load properly)
4E - Busy Barrel Barrage Aztec
4F - Busy Barrel Barrage Forest
50 - Title screen
51 - Thanks For Playing screen
52 - Crystal Caves Slide Race
53 - Dogadon 2
54 - Crystal Caves Igloo - Tiny
55 - Crystal Caves Igloo - Lanky
56 - Crystal Caves Igloo - DK
57 - Creepy Castle
58 - Creepy Castle - Ballroom
59 - Crystal Caves - Rotating Switch Cabin
5A - Crystal Caves - Tall Cabin Chunky
5B - Crystal Caves - Tall Cabin DK
5C - Crystal Caves - Tall Cabin Diddy (enemies)
5D - Crystal Caves - Tall Cabin Tiny
5E - Swinging lights and a Gnawty (Caves Lanky cabin)
5F - Crystal Caves Igloo - Chunky
60 - Splish-Splash Salvage Jungle
61 - K. Lumsy's Prison
62 - Nothing? (Caves tomato puzzle room)
63 - Speedy Swing Sortie Jungle (grid layout)
64 - Crystal Caves Igloo - Diddy
65 - Krazy Kong Klamour Factory
66 - Big Bug Bash Aztec
67 - Searchlight Seek Galleon
68 - Beaver Bother Factory
69 - Creepy Castle - Vent Tower
6A - Creepy Castle Minecart Ride
6B - Nothing? (Multiplayer Battle Arena)
6C - Creepy Castle - Lanky/Tiny's Crypt
6D - Nothing? (Monkey Smash Arena 1)
6E - Factory blast course
6F - Puftoss
70 - Creepy Castle - Skull Crypt
71 - Creepy Castle - Museum
72 - Creepy Castle - Library
73 - Kremling Kosh Galleon
74 - Kremling Kosh Castle
75 - Kremling Kosh Isles/Snide's
76 - Teetering Turtle Trouble Forest
77 - Teetering Turtle Trouble Castle
78 - Teetering Turtle Trouble Snide's
79 - Batty Barrel Bandit Galleon
7A - Batty Barrel Bandit Isles
7B - Batty Barrel Bandit Snide's
7C - Unused Mad Maze Maul 2
7D - Unused Stash Snatch 3
7E - Stealthy Snoop Aztec
7F - Unused Stealthy Snoop 2
80 - Unused Stealthy Snoop 3
81 - Nothing? (Minecart Mayhem Forest)
82 - Nothing? (Minecart Mayhem Castle)
83 - Busy Barrel Barrage Caves
84 - Unused Splish-Splash Salvage
85 - Splish-Splash Salvage Galleon
86 - Speedy Swing Sortie Forest
87 - Unused Speedy Swing Sortie (grid layout)
88 - Beaver Bother Castle
89 - Beaver Bother Snide's
8A - Searchlight Seek Snide's
8B - Searchlight Seek Caves
8C - Searchlight Seek Castle/Isles
8D - Krazy Kong Klamour Galleon
8E - Krazy Kong Klamour Forest/Caves
8F - Krazy Kong Klamour Snide's
90 - Peril Path Panic Factory
91 - Peril Path Panic Forest
92 - Peril Path Panic Isles/Snide's
93 - Unused Peril Path Panic
94 - Big Bug Bash Galleon
95 - Big Bug Bash Isles
96 - Big Bug Bash Castle/Snide's
97 - Creepy Castle - Candy's Catacombs
98 - Hideout Helm (intro story version)
99 - DK Isles (intro story version)
9A - Mad Jack
9B - Arena Ambush
9C - More Kritter Karnage
9D - Forest Fracas
9E - Bish Bash Brawl
9F - Kamikaze Kremlings
A0 - Plinth Panic
A1 - Pinnacle Palaver
A2 - Shockwave Showdown
A3 - Creepy Castle - Dungeons
A4 - Creepy Castle - Tree

Image IDs

01 - Diddy (with only one popgun for some reason)
02 - Diddy with guitar
03 - DK
04 - Lanky
05 - Lanky with trombone
06 - Tiny
07 - Tiny with sax
08 - Chunky
09 - Chunky with triangle
0A - Disco Chunky
0B - Cranky 
0C - Funky
0D - Candy
0E - Rambi
0F - Snake (Teetering Turtle Trouble)
10 - Turtle (Teetering Turtle Trouble)
11 - Seal
12 - Enguarde
13 - Gnawty (low-detail model)
14 - Gnawty (higher-detail model)
15 - Yellow Gnawty
16 - Re-Koil from DKC3 (unused)
17 - Zinger 
18 - Squawks
19 - Klobber
1A - Snide
1B - Snake wearing pendant (unused)
1C - Kaboom
1D - Green Klaptrap
1E - Purple Klaptrap
1F - Red Klaptrap
20 - Klaptrap jaws
21 - Mad Jack
22 - Minecart Krem
23 - Army (unused)
24 - Clown jack-in-the-box (used in map 1C)
25 - Boxing glove jack-in-the-box (unused)
26 - Troff
27 - Empty?
28 - Domino enemy
29 - Dice enemy
2A - Shape block enemy (from Frantic Factory toy monster)
2B - Unused beetle; looks similar to an early version of the racing beetle from a prerelease shot
2C - Robo-Kritter
2D - Scoff
2E - Racing Beetle
2F - Klobber head
30 - N64 logo (from the opening)
31 - Kritter
32 - Red Kritter (Kremling Kosh)
33 - Green Kritter (Kremling Kosh)
34 - Robot fish 
35 - Kremling Racecar
36 - Pearl-stealing clam
37 - Kasplat
38 - Army Dillo
39 - Number block enemy (from Frantic Factory toy monster)
3A - Klump
3B - Puftoss
3C - Dogadon 
3D - Banana Fairy
3E - Llama
3F - Stealthy Snoop security guard
40 - Robo-Zinger
41 - Cranky's turntable
42 - Undead Kritter
43 - Shuri
44 - Shuri in scuba gear
45 - K. Lumsy
46 - Spider miniboss
47 - Racing Rabbit
48 - Beanstalk (Fungi Forest)
49 - King K. Rool
4A - Sunglasses-wearing fireball (from Chunky's part of the igloo)
4B - Castle Minecart Ghoul head
4C - Castle Minecart Ghoul hand
4D - Racing Necky
4E - Necky
4F - Flip-Flap
50 - Castle Minecart flaming skull
51 - Fungi Forest Tomato
52 - Bedsheet ghost Kremling
53 - Fly
54 - Fly swatter
55 - Fly swatter's drop shadow
56 - Racing owl
57 - Cheato-esque book (from Creepy Castle library)
58 - Steering wheel (from Intro Story/Hideout Helm)
59 - Gloomy Galleon shipwreck lantern fish
5A - Puftup
5B - Mermaid
5C - Mushroom-disguised Kremling
5D - Light blue double shockwave
5E - Squawks with light
5F - Worm (minus apple)
60 - Cuckoo (from Fungi Forest clock)
61 - Blast barrel
62 - Blast barrel interior
63 - Bonus barrel
64 - Chunky barrel
65 - Tiny barrel
66 - Regular barrel
67 - Rectangular crate (global object id 05? or from Gloomy Galleon race?)
68 - Barrel generator pad
69 - Barrel cannon
6A - TNT barrel
6B - Rambi crate
6C - Enguarde crate
6D - Chain vine? (from Creepy Castle dungeons)
6E - Green swinging light
6F - Minecart
70 - Barrel gun from bonus games
71 - Plank bridge from Creepy Castle
72 - Wooden bridge (can't pinpoint where this is from-- unused?)
73 - Feather (as fired from Tiny's bow)
74 - Laser beam (used by Mad Jack and King Kut Out)
75 - Golden Banana
76 - Diddy barrel
77 - DK barrel
78 - Lanky barrel
79 - Diddy's jetpack
7A - Banana cam photo w/ garbled pineapple texture
7B - TNT on cart
7C - Glitched 3D blueprint texture (also in final)
7D - 80 - Batty Barrel Bandit roulette wheels
81 - Batty Barrel Bandit arm
82 - Tiny's racecar
83 - Missile (from Frantic Factory car race)
84 - Swinging jungle light
85 - Bananaporter banana
86 - Chunky boulder
87 - 8A - Chunky's Angry Aztec vases
8B - Toy chest from Frantic Factory (different early texture)
8C - Coconut motorboat
8D - Troff 'n' Scoff key/lock
8E - Cannonball (from Gloomy Galleon)
8F - Heli Rope
90 - Heli Vine
91 - Flat panel w/ "123" texture (unused; also in final)
92 - Boss Key
93 - DK's bongos
94 - Star shockwave (Guitar Gazump)
95 - Spotlight
96 - Cannon (from Gloomy Galleon)
97 - Rock (from Fungi Forest minecart)
98 - Spiderweb (Fungi Forest spider room)
99 - Steel keg (from Fungi Forest; early model)
9A - Single yellow shockwave
9B - Single red shockwave
9C - Battle Crown
9D - Galleon race checkpoint buoy (red)
9E - Galleon race checkpoint buoy (green)
9F - Empty?
A0 - A4 - Kong heads (HUD)
A5 - Single green shockwave
A6 - Cranky's potion (from ability learning cutscenes)
A7 - Army Dillo's homing missile
A8 - Tall red half-shockwave
A9 - Igloo shrapnel
AA - AD - The old E3-era title screen logo
AE - Rareware logo
AF - Crystal Caves stalactite
B0 - Rock shrapnel (used?)
B1 - Long narrow paper-thin (geometry) plane-- used?
B2 - Tag Barrel
B3 - Undead Kritter head
B4 - Lever
B5 - K. Lumsy's cage
B6 - Some kind of cobweb-looking thing?
B7 - Barrel pad 1
B8 - Barrel pad 2
B9 - Barrel pad 3
BA - Barrel pad 4
BB - Barrel pad 5
BC - Barrel pad 6
BD - Log hurdle
BE - Gold lock/key (K. Lumsy's)
BF - Finish line
C0 - Green shockwave
C1 - Blue/purple shockwave
C2 - Purple shockwave
C3 - Tag Barrel question mark
C4 - Daisy shockwave (Saxophone Slam)
C5 - DK shockwave (rest of the instruments)
C6 - Golden banana (sticker appears black)
C7 - Worm's apple