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Notes:Quest for Glory II: Trial by Fire (1990)

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This page contains notes for the game Quest for Glory II: Trial by Fire (1990) (Debug Mode).

Items

  • 01 - Centime
  • 02 - Dinar
  • 03 - Food Ration
  • 04 - Broadsword
  • 05 - Dagger
  • 06 - Leather Armor
  • 07 - Shield
  • 08 - Piece of Paper
  • 09 - Small Rock
  • 10 - Lock Pick
  • 11 - Thief's Tool Kit
  • 12 - Thieves' Guild License
  • 13 - Pouch of Incense
  • 14 - Whirl of Beard
  • 15 - Chainmail Armor
  • 16 - Magic Rope
  • 17 - Gold Coin
  • 18 - Healing Pill
  • 19 - Mana Pill
  • 20 - Vigor Pill
  • 21 - Dispel Potion
  • 22 - Map
  • 23 - Compass
  • 24 - Fine Sword
  • 25 - Bellows
  • 26 - Flower Bouquet
  • 27 - Sapphire Pin
  • 28 - Griffin Feather
  • 29 - Scorpion Tail
  • 30 - Ghoul Claw
  • 31 - Soulforge (Rakeesh's sword)
  • 32 - Pot of Dirt
  • 33 - Brass Lamp
  • 34 - Basket
  • 35 - Empty Pot
  • 36 - Compassion Fruit
  • 37 - Empty Waterskin
  • 38 - Cloth Bag
  • 39 - Powder of Burning
  • 40 - EOF Secret Membership Badge
  • 41 - Raseirian Visa
  • 42 - Container of Oil
  • 43 - Waterskin with Water elemental
  • 44 - Djinni Ring
  • 45 - Silk Scarf
  • 46 - Hand Mirror
  • 47 - Black Bird
  • 48 - Poison Cure Pill
  • 49 - Change of Clothing
  • 50 - Saurus
  • 51 - Bag of Sand
  • 52 - Bag with Earth Elemental
  • 53 - Silver Tea Service
  • 54 - Pair of X-Ray Glasses
  • 55 - Leather Purse
  • 56 - Silver Dagger
  • 57 - Emerald Bowl
  • 58 - Rusty Nail

Skills & Spells

  • 0 - Strength
  • 1 - Intelligence
  • 2 - Agility
  • 3 - Vitality
  • 4 - Luck
  • 5 - Weapon Use
  • 6 - Parry
  • 7 - Dodge
  • 8 - Stealth
  • 9 - Pick Locks
  • 10 - Throw
  • 11 - Climb
  • 12 - Magic
  • 13 - Communication
  • 14 - Honor
  • 15 - Experience
  • 16 - Health
  • 17 - Stamina
  • 18 - Mana
  • 19 - Open
  • 20 - Detect Magic
  • 21 - Trigger
  • 22 - Dazzle
  • 23 - Zap
  • 24 - Calm
  • 25 - Flame Dart
  • 26 - Fetch
  • 27 - Force Bolt
  • 28 - Levitate
  • 29 - Reversal

Rooms

Rooms That Work

Hmmm...
To do:
Check that these work
  • 100 - Katta's Tail Inn
  • 101 - Katta's Tail Inn bedroom (bedroom.sc)
  • 120 - Moneychanger
  • 130 - Apothecary
  • 140 - Weapon Shop
  • 150 - Arm wrestling
  • 160 - Guild Hall
  • 161 - Quest board
  • 170 - Training room (rmPractice.sc)
  • 180 - Aziza's house
  • 190 - Aziza's table (Speaking about Fire Elemental)
  • 199 - Alley outside Aziza's
  • 200 - Astrologer
  • 210 - WIT
  • 215 - WIT Erasmus pretest
  • 220 - WIT exam
  • 229 - Alley outside WIT
  • 240 - Shapeir palace (rmPalaceGatesE.sc)
  • 250 - Keapon Laffin's Magic Shop
  • 260 - Break-in house
  • 269 - Alley outside break-in house
  • 270 - EOF, 1st room (chained up)
  • 271 - Alley outside EOF
  • 275 - EOF, 2nd room
  • 290 - Saurus stable / Shapeir gate
  • 300 - Shapeir Gate plaza (rmSPlazaGates.sc)
  • 303 - Shapeir streets (lured Fire Elemental)
  • 310 - Shapeir Fountain plaza north
  • 315 - Shapeir Fountain plaza south
  • 320 - Shapeir Fighter plaza west
  • 322 - Rakeesh in front of Guild Hall
  • 330 - Shapeir Fighter plaza east (rmSPlazaFightersE.sc)
  • 335 - Shapeir Palace plaza (rmSPlazaPalace.sc)
  • 340 - Elemental destroys the city (starts with Fire Elemental on day 5?)
  • 360 - Blue Parrot Inn (sitting with Ferrari)
  • 361 - Blue Parrot Inn bedroom
  • 370 - At table with Ferrari
  • 380 - Raseir Gate plaza
  • 390 - Raseir Fountain plaza north (Khaveen window)
  • 400 - Rasier palace
  • 410 - Khaveen's Residence
  • 420 - Meeting with Ad Avis
  • 429 - Alley outside Zayishah's ("room.sc")
  • 430 - Zayishah's Residence
  • 440 - Raseir dungeon
  • 450 - Raseir Fountain plaza south (Ugarte arrest)
  • 460 - Raseir Palace plaza
  • 470 - Outside Iblis summoning room (Khaveen)
  • 480 - Harem
  • 490 - Iblis summoning room balcony (thief route)
  • 500 - Iblis summoning room
  • 530 - Eunuch guard room (thief route)
  • 550 - Forbidden City entrance
  • 560 - Fire room
  • 570 - Water room
  • 580 - Air room
  • 590 - Earth room
  • 600 - Treasure room
  • 610 - Iblis idol room
  • 620 - Oasis
  • 630 - Caged Beast (Al Scurva)
  • 640 - Julanar (tree lady)
  • 650 - Griffin nest
  • 703 - Raseir streets (alleyRas.sc)
  • 704 - Shapeir streets (alleyRoom.sc)
  • 750 - Game introduction
  • 765 - Start menu
  • 780 - Shapeir desert overlook
  • 790 - Iblis destroys the world scene (you died)
  • 800 - Select class
  • 805 - Character import
  • 810 - Character point allocation
  • 820 - Raseir fountain ending scene
  • 821 - Palace of the sultan ending scene (1/2)
  • 822 - Palace of the sultan ending scene (2/2)
  • 840 - Character export
  • 850 - Closing credits
  • 860 - Hero watches the sunrise scene
  • 861 - Hero joins the caravan scene
  • 865 - Intermission
  • 871 - Hero defeated the brigands scene
  • 872 - Caravan reaches Raseir scene
  • 880 - Raseir desert overlook

Rooms That Do Not Work

These rooms can be accessed, but they will crash the game due to missing scripts, code to run them properly, etc.

  • 110 - Inn Show Room
  • 112 - Katta dance (NSFW)
  • 118 - Omar poem
  • 230 - Palace of the Sultan
  • 301 - Your saurus finds you in a plaza
  • 441 - Raseir Cell Door
  • 442 - Raseir Cell Door
  • 659 - Starry Background
  • 660-669 - Desert combat rooms [need to update]
  • 680 - Generic Combat
  • 700 - Generic Street (AFeat.sc)
  • 710 - Map
  • 791 - Shapeir surrounded by mountains
  • 900 - Space in opening scene
  • 901 - Starry Sky in opening scene
  • 980 - Julanar cracks the screen

Event Flags

Regular Flags

  • 2 - Something general that affects many rooms? Time is moving?
  • 3 - Thirsty.
  • 4 - Hungry.
  • 5 - Starving.
  • 6 - Over-encumbered.
  • 7 - Exhausted.
  • 9 - Met Dinzarzad the moneychanger.
  • 10 - Returned to the moneychanger a second time.
  • 11 - Made the thief sign to the moneychanger.
  • 12 - Dinarzad asked you to rob the metal worker's house.
  • 13 - Robbed the metal worker's house.
  • 14 - Gives you a unique message from the acrobat when you enter. Never set.
  • 15 - Successfully walked the tightrope in Shapeir.
  • 16 - Something fundamental to the game? The main game is running?
  • 17 - Started arm wrestling Issur.
  • 21 - Told Issur about the Air Elemental or bellows.
  • 22 - Related to Issur, but never set.
  • 23 - Beat Issur at arm wrestling.
  • 24 - Made a bet with Issur. (different from 38?)
  • 25 - Asked Issur about the bellows. Never set.
  • 26 - Looted Issur's strongbox.
  • 28 - Just got teleported in from another room.
  • 33 - Gave Harik the apothecary the griffin feather.
  • 34 - Gave Harik the Fruit of Compassion.
  • 35 - Harik made the dispel potions for you.
  • 36 - Asked Harik about the dispel potion.
  • 37 - Harik gave you burning powder.
  • 38 - Made a bet with Issur. (different from 24?)
  • 39 - Dinarzad the moneychanger mentioned she heard you robbed the metal worker.
  • 40 - Were welcomed in to Aziza's for the first time.
  • 41 - Aziza offered you tea.
  • 42 - Dispelled the caged beast and rescued Al Scurva.
  • 43 - Never set. Looks to be mistakenly used at Aziza's instead of Flag 42.
  • 44 - Aziza told you about Julanar and how to help her.
  • 45 - Bought a saurus.
  • 46 - Greeted by the gate guard (day 1).
  • 47 - Greeted by the gate guard as you returned from the desert.
  • 48 - Warned by the gate guard not to travel the desert without a saurus.
  • 49 - Greeted by Tiram the carpet seller.
  • 50 - Greeted by Sashanan the jeweler.
  • 55 - Stole the oil lamp at the Blue Parrot Inn.
  • 57 - Stole the tea service from the metal worker's house.
  • 58 - Stole the emerald-studded bowl.
  • 59 - Stole the silver dagger.
  • 60 - Oiled the wardrobe doors.
  • 62 - Entered WIT for the first time.
  • 63 - Chose Erasmus as your WIT sponsor.
  • 64 - Passed Erasmus' pre-test.
  • 65 - Passed the WIT exam.
  • 66 - Told your name to the WIT wizards.
  • 67 - Passed the Air Wizard's trial.
  • 68 - Passed the Earth Wizard's trial.
  • 69 - Passed the Fire Wizard's trial.
  • 70 - Attacked the dervish.
  • 71 - Asked baby Simba a question and got a precocious answer.
  • 72 - Rakeesh lent you his sword (day 12).
  • 73 - Moved the rock at the griffin's nest.
  • 74 - Plucked a feather from the griffin, and he flew away.
  • 75 - Tried to dismount while not on a saurus, and heard the duck joke.
  • 76 - Gave the magic earth to Julanar the tree lady.
  • 77 - Gave water to Julanar.
  • 78 - Told Julanar about yourself and your cool adventures.
  • 79 - Told Julanar about the magic earth.
  • 80 - Hugged Julanar.
  • 81 - Told Julanar her name.
  • 82 - Entered the Shapeir or Raseir overlook. Clears at Shapeir gate. Unused.
  • 83 - Told Mirak the merchant about the Fire Elemental and got a free waterskin.
  • 84 - Told Kiram the merchant about the Earth Elemental and got a free cloth bag.
  • 85 - Got the bellows.
  • 86 - Protected by Reversal.
  • 87 - One of your spells or thrown objects was cast and is still visible (includes Levitate). Used to prevent other scripts from running while a spell or thrown object is animating.
  • 88 - Climbing the magic rope.
  • 89 - Left Raseir and got the message about the saurus.
  • 90 - Levitating.
  • 91 - Falling from the magic rope? Only relevant to the Air Elemental.
  • 92 - Same as Flag 87, but for the Fetch lasso returning to you.
  • 93 - The gate guard gave you a message from the dervish (day 12).
  • 94 - Befriended Sharaf the katta in the Raseir prison.
  • 95 - Falling from levitating or the magic rope.
  • 96 - The Djinni teleported you to Raseir palace plaza. Sets just before the room switches to 460.
  • 97 - Saw Khaveen arrest Ugarte in the fountain plaza (day 28). Sets after Khaveen exits screen and the music stops.
  • 98 - Never sets. If it set, Ferrari would stop warning you against leaving the inn at night, leading to a unique death.
  • 99 - Made the thief sign to Ferrari.
  • 100 - Entered the Raseir gate plaza. Unused.
  • 101 - Entered the Lost City cave. Not used.
  • 102 - Answered djinn sling when Ferrari offered you a drink.
  • 107 - Knocked down the rocks and stopped the wind in the Lost City.
  • 108 - Walked away from Ali Chica without buying anything.
  • 109 - Related to the Earth Elemental being alive or not.
  • 110 - Your drink was served at the table.
  • 111 - Paid Ugarte for information.
  • 112 - The bartender started walking to bring you a drink at the table.
  • 113 - Ferrari asked you to sit down next to him.
  • 114 - Moved the anvil in the weapon shop.
  • 115 - Broke into the weapon shop.
  • 116 - Holding the lit magic lamp.
  • 117 - Currently picking a lock in a street or plaza.
  • 118 - Entered the fire room in the lost city.
  • 119 - Ferrari mentioned Ugarte's arrest. Never set.
  • 120 - Keapon zipped to the back room to fetch what you bought.
  • 121 - You took an antidote pill and are temporarily protected from poison (and Ferrari's spiked drink).
  • 122 - Helped Julanar and got the Fruit of Compassion.
  • 123 - Julanar turned toward you, but her leaves have not grown yet.
  • 124 - Julanar's leaves have grown.
  • 125 - Wearing x-ray glasses.
  • 127 - Entered the guild hall. Unused.
  • 128 - Entered the weapon shop. Unused.
  • 129 - Entered the magic shop. Unused.
  • 130 - Entered the alley outside Aziza's. Unused.
  • 131 - Entered the Astrologer's.
  • 132 - Entered the Shapeir Palace gate screen. Unused.
  • 133 - Prevents taking out the magic map. Never set.
  • 134 - Met Khaveen at the Raseir gate and got a visa.
  • 135 - Stole the money out of Omar's purse.
  • 136 - Listened to Omar's entire poem in the fountain plaza (day 7).
  • 137 - Dying of thirst.
  • 138 - Entered Zayishah's (day 28). Sets as Zayishah's room loads in.
  • 139 - Signed the Guild Hall logbook.
  • 140 - Set when entering the final room with Ad Avis. Prevents Reversal from wearing off.
  • 141 - Killed Khaveen in combat (Fighter only).
  • 142 - Mayzun beckoned you toward Zayishah's (day 28).
  • 143 - You fought the griffin and it flew away.
  • 144 - Harpo is approaching you in the Shapeir streets (day 3, silly clowns on).
  • 145 - Told by the gate guard the caravan is coming in 6 days (day 11).
  • 146 - Told by the gate guard the caravan is coming in 2 days (day 15).
  • 147 - Bounced a force bolt off the wall to knock the brazier on to Ad Avis.
  • 148 - Got the sapphire pin from Sashanan the merchant.
  • 149 - Your saurus found you in a Shapeir plaza. Clears once returned to the stable.
  • 150 - Your saurus found you in a Shapeir plaza. Stops it from happening on day 8 outside the inn.
  • 151 - Your saurus found you in a Shapeir plaza. Stops it from happening on day 10 outside the guild hall.
  • 152 - Entered the saurus stable. Unused.
  • 153 - Disqualified from being a paladin.
  • 154 - Refused to finish off Walid at EOF.
  • 155 - Left your saurus in the desert.
  • 156 - Saves as an unnamed inventory item when exporting a hero. Never set.
  • 157 - Got thrown out of the guild hall by Uhura for not returning Rakeesh's sword. We don't know how to activate this!
  • 158 - Refused the reward from Rakeesh.
  • 159 - Started a special battle (Uhura, Rakeesh, Khaveen, EOF/Walid).
  • 160 - Saw the acrobat in front of the guild hall.
  • 161 - Saw this evening's stage show at the Katta's Tail Inn.
  • 162 - Got kicked out of WIT for running out of mana.
  • 163 - Returned to WIT a second time.
  • 164 - Used oil on the anvil in the weapon shop.
  • 165 - Cast Calm on Issur.
  • 166 - Went to sleep at the Blue Parrot Inn.
  • 168 - Related to a dervish saying, so it doesn't repeat.
  • 169 - Told "Hero business like eating peanuts" by the dervish.
  • 170 - Prevents a Shameen welcome message from displaying. Never set.
  • 171 - Entered the Blue Parrot Inn for the first time and welcomed by Ferrari.
  • 172 - Refused to buy a saurus until Ali Fakir gave up. After this flag is set, you die if you leave the skareen unless you buy it after all.
  • 173 - Riding a saurus in the desert? Got a saurus?
  • 174 - Visited the oasis for the first time.
  • 176 - Approached the practice room and Uhura told you about it.
  • 177 - Related to the welcome message at the guild hall. Never set.
  • 178 - Told Harik the apothecary about the Fire Elemental.
  • 179 - Told Harik about the Water Elemental.
  • 180 - Keapon noticed you know magic.
  • 181 - The Fire Elemental is active (starts day 5). Only affects burnt inn sign.
  • 182 - Entered Aziza's on last day before caravan (day 16).
  • 183 - Told the WIT wizards why you want to enter.
  • 184 - Took a piece of the dervish's beard.
  • 185 - Got free flowers from Lisha the merchant.
  • 186 - Thanked Rakeesh after receiving his sword.

Points Flags

550 total:

  • 600 (3) - Received the reward from Omar at the inn (night 11).
  • 601 (3) - Received the 2nd reward from Omar.
  • 602 (3) - Watched one of Omar's poems at the inn.
  • 603 (3) - Listened to Omar's entire poem (4 parts!) in the fountain plaza (day 7) OR watched Omar at the inn.
  • 604 (7) - Exchanged your Spielburg gold for dinars at the moneychanger.
  • 605 (3) - Asked Harik the apothecary about earth.
  • 606 (3) - Asked Harik about fire.
  • 607 (7) - Got the incense.
  • 608 (7) - Got the dispel potions.
  • 609 (7) - Got the bellows.
  • 610 (3) - Received the reward from Rakeesh in the Guild Hall (Day 7).
  • 611 (3) - Signed the guild hall logbook.
  • 612 (7) - Asked Aziza about Julanar.
  • 613 (7) - Visited Aziza's on day 16.
  • 614 (7) - Visited Aziza's for the first time.
  • 615 (5) - Heard your fortune from the astrologer
  • 616 (5) - Visited the astrologer for the first time.
  • 617 (5) - Asked Keapon Laffin about the Air Elemental.
  • 618 (7) - Bought a saurus.
  • 619 (3) - Gave money to the beggar.
  • 620 (7) - Bought the compass.
  • 621 (7) - Bought the map.
  • 622 (20) - Captured the Fire Elemental.
  • 623 (20) - Captured the Water Elemental.
  • 624 (7) - Got the lamp.
  • 625 (7) - Got the cloth bag.
  • 626 (20) - Captured the Air Elemental.
  • 627 (5) - Got the sapphire pin.
  • 628 (5) - Gave spare clothes to Zayishah.
  • 629 (5) - Gave the visa to Zayishah. Sets after she exits the room.
  • 630 (7) - Escaped Raseir prison.
  • 631 (7) - Befriended Sharaf the katta.
  • 632 (5) - Used the mirror to open the lost city door.
  • 633 (7) - Knocked down the rocks to stop the wind in the Water Room.
  • 634 (7) - Entered the Air Room from the Water Room after blocking the wind.
  • 635 (7) - Got safely down the cliff in the Earth Room, with your class-specific solution.
  • 636 (7) - Made it through the Fire Room and entered the Earth Room.
  • 637 (7) - Opened the ancient door and entered the treasure room.
  • 638 (7) - Asked the Djinni about wishes.
  • 639 (7) - Got the Djinni's ring.
  • 640 (5) - Entered the Iblis idol room.
  • 641 (5) - Asked the dervish about the beast.
  • 642 (5) - Got a whirl of the dervish's beard.
  • 643 (15) - Used the dispel potion on the caged beast.
  • 644 (5) - Gave food or water to the caged beast.
  • 645 (5) - Found the caged beast in the desert.
  • 646 (7) - Gave Earth Elemental dirt to Julanar.
  • 647 (7) - Helped Julanar and got the Fruit of Compassion.
  • 648 (5) - Hugged Julanar.
  • 649 (5) - Told Julanar about the Earth Elemental dirt.
  • 650 (5) - Told Julanar her name.
  • 651 (5) - Told Julanar about yourself.
  • 652 (7) - Gave water to Julanar.
  • 653 (3) - Found the griffin nest in the desert.
  • 654 (7) - Got a griffin feather.
  • 655 (20) - Captured the Earth Elemental.
  • 656 (20) - Restored the Raseir fountain in the endgame scene.

Fighter-exclusive

Total 100:

  • 657 (3) - Bought poison antidote pills.
  • 658 (7) - Beat Issur at arm wrestling.
  • 659 (3) - Asked Uhura about monsters.
  • 660 (3) - Asked Rakeesh about paladins.
  • 661 (7) - Received Rakeesh's sword.
  • 662 (5) - Practiced combat with Rakeesh (day 16).
  • 663 (5) - Practiced combat with Uhura.
  • 664 (7) - Finished the initiation and joined EOF.
  • 665 (15) - Killed Khaveen in combat.
  • 666 (5) - Entered Raseir palace.
  • 667 (15) - Defeated Ad Avis.
  • 668 (5) - Got some ghoul claws.
  • 669 (5) - Got a scorpion tail.
  • 670 (3) - Killed a brigand.
  • 671 (3) - Killed a ghoul.
  • 672 (3) - Killed a jackalman.
  • 673 (3) - Killed a terrorsaurus.
  • 674 (3) - Killed a scorpion.

Paladin points

Magic-User and Thief begin with 12 PP, Fighter with 0. You become a Paladin if you reach the end with over 25 PP. Total 50:

  • 675 (7) - Returned Omar's purse.
  • 676 (5) - Returned Rakeesh's sword.
  • 677 (3) - Politely exited Aziza's for the first time (not kicked out). Subtracted if you annoy her.
  • 678 (7) - Refused to kill Walid during the EOF initiation.
  • 679 (5) - Gave money to the beggar a second time.
  • 680 (7) - Cast Calm on Khaveen, or let him pick up his sword during the fight.
  • 681 (-10) - Hurt or annoyed the griffin.
  • 682 (6) - Gained when you become a paladin.
  • 683 (10) - Became a paladin and received Rakeesh's sword at the end of the game.

Magic User-exclusive

Total 100:

  • 684 (11) - Entered WIT for the first time.
  • 685 (7) - Refuse to take the oath at WIT, and learn Reversal.
  • 686 (7) - Solved Erasmus' WIT test.
  • 687 (7) - Passed the Air Wizard's trial.
  • 688 (7) - Passed the Earth Wizard's trial.
  • 689 (15) - Successfully finished the WIT exam.
  • 690 (7) - Passed the Water Wizard's trial.
  • 691 (7) - Entered the final room with Ad Avis.
  • 692 (25) - Defeated Ad Avis.
  • 693 (7) - Cast Detect Magic in the Shapeir streets.

Thief-exclusive

Total 100:

  • 694 (3) - Made the thief sign to Dinarzad the moneychanger.
  • 695 (3) - Sold a stolen item to Dinarzad.
  • 696 (3) - Bought oil.
  • 697 (5) - Got the burning powder from Harik the apothecary.
  • 698 (3) - Broke into the weapon shop.
  • 699 (3) - Looted Issur's strongbox.
  • 700 (5) - Bought the magic rope.
  • 701 (3) - Broke in to the metal worker's house.
  • 702 (3) - Stole the tea service.
  • 703 (3) - Stole the silver bowl.
  • 704 (5) - Stole the silver dagger.
  • 705 (3) - Looted the chest under the rug.
  • 706 (3) - Oiled the wardrobe doors during the break-in.
  • 707 (5) - Won the tightrope challenge.
  • 708 (3) - Gave Ferrari the black bird.
  • 709 (5) - Made the thief sign to Ferrari.
  • 710 (3) - Broke into Khaveen's.
  • 711 (5) - Got the black bird.
  • 712 (3) - Oiled the cabinet containing the black bird.
  • 713 (3) - Entered the harem.
  • 714 (20) - Defeated Ad Avis on the Thief route.
  • 715 (5) - Entered the balcony across from Ad Avis.
  • 716 (3) - Used the magic rope and crossed the gap to reach Ad Avis.

Global variables

  • 54 - Event handling for evSAID?
  • 55 - Related to room scripts?
  • 61 - Color palette (0-3)
  • 105 - Machine speed