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Quest for Glory II: Trial by Fire (1990)

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Title Screen

Quest for Glory II: Trial by Fire

Developer: Sierra On-Line
Publisher: Sierra On-Line
Platforms: DOS, Amiga
Released in US: November 1990


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article
NotesIcon.png This game has a notes page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

An EGA game which years later had a VGA fan remake, as it was the only Quest for Glory game not to get an official VGA version.

Hmmm...
To do:
Quite a few more unused graphics here and there's that rolling demo too.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Debug Mode

In-Game Debug Actions

At any point during the game, open up the text prompt and enter suck blue frog. These controls become available in the game:

Keys Action
Alt + E Get stats on the player character
Alt + S Show cast (info about all on-screen objects)
Alt + M Show memory
Alt + F Show heap info
Alt + Z Immediately quit the game
Alt + T Teleport to another room
Alt + I Give an inventory item to an actor (usually ego)
Alt + B Change amount of money (all types)
Alt + H All stats set to an entered integer
Alt + K Changes values of skills
Alt + G Path writer
Alt + W Write features
Alt + L Write to log
Ctrl + W Write cast to file
Alt + U Show updating fields on the screen
Alt + N Write note
Alt + V,
Alt + P,
Alt + C
Show layers of a room (Visual, Priority and Control respectively)
Shift + / Show the available commands/Help
(Source: HWM, ScummVM Wiki)

Unused Graphics

Unused Pictures

QFG2-ToF-Daytime-Fortress.png
A daytime look of the background where Iblis rises up. This version was never used, as this is shown during nighttime in the actual game. The castle is also part of the image rather than a sprite laid on top of the background.

QfG2-scanned-image-pic400.png
A scan meant for Raseir. Boxes have been drawn around the pillar and on top of the bridge to indicate layering.

(Source: ATMachine, SciViewer)

Unused Views

QfG2-TbF-EmirLick.gif QfG2-TbF-HeroLickReact.gif
Emir licking the player character, as if he were still a Saurus. Probably would have been used in the ending.

QfG2-TbF-On Your Marks.png
The player character, the Saurus, and Shema at the start of a racing line.

QfG2-TbF-Paladin.png
A pose of the paladin meant for the character status screen. It can be seen by using Ctrl+S at the very last moments.

QfG2-TbF-AltHUD.png
A different HUD. It's less colorful than the one used by the game.

QfG2-TbF-Omar-altoutfit.png
Omar sitting down with an outfit normally seen in the ending.

(Source: ATMachine, Kuro-chan)

Unused Text

Text section 163 contains this tidbit:

The light shines brightly within you. You have so far managed to walk the narrow line between Honor and Necessity. 
May your deeds continue to shine, and not be dulled by the darkness you will soon encounter.

On the last day in Shapeir when visiting the Adventurer's Guild, Rakeesh will give a customized pep talk to the Hero based on their class. This message should have triggered if their class (global variable 115) was set at 3 (i.e the value for Paladins, a convention upheld in the next games), but at no point in the game proper (barring the ceremony when Rakeesh speaks up, which does trigger the specific checks and the actual class change) does the Hero become a Paladin. From there and the above Paladin character picture for status screen, one can infer there was an intent to give a Paladin initiation ceremony during the game.