Quest for Glory III: Wages of War
|Quest for Glory III: Wages of War|
This game has a notes page
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Note from the original author of this section: maybe I'll get time to format this better; I'll create a notes page, until then I'll link the precompiled scripts if you can't be bothered to recompile the Debug script from his github in SciCompanion download his precompiled 18.scr and 18.hep from here or there.
This is a close enough rewrite of the previously lost to history Debug Mode for this game. Before you could dump the debug files from Police Quest SCI Remake or Laura Bow 2 and rename them to 18.hep and 18.scr and place them in your QFG3 directory and achieve the WhereTo? dialog at boot, but all debug functionality was broken.
Thanks to an in the works patch being made by EricOakford, a functional debug mode for this game has been restored! You can compile it yourself from his GitHub (here is a link to the game.sh notes, contains values for inventory ALT + I functions and room numbers). On a side note as with most Sierra games, you'll have to start a new game, most likely for the script to run properly. Here is a list of commands available:
|Alt + A||Show cast (info about all on-screen objects).|
|Alt + B||Change amount of money.|
|Alt + C||Control.|
|Alt + D||Toggles debugging.|
|Alt + G||Set/Clear flag.|
|Alt + H||Set hour of the day.|
|Alt + I||Get item.|
|Alt + K||Set one of the ego's skills.|
|Alt + M||Show free memory.|
|Alt + O||Create Obstacles.|
|Alt + P||Priority.|
|Alt + R||Show room info.|
|Alt + T||Teleport.|
|Alt + U||Return user control.|
|Alt + V||Visual.|
|Alt + W||Write Features.|
|Alt + X||Set all the ego's skills.|
|Ctrl + L||Note Logger.|
|Shift + /||Help for the debug mode.|
Two alternate cursor graphics. Only a dagger with a colorful handle is used in the final game.
An angel that looks like a younger version of Khatib Maker'ram.
A different portrait for Reeshaka being possessed can be seen in View 835. When she is possessed, she uses the Blue Demon's portrait instead.
The gates of Tarna are barred to you, and you cannot return.
This line is not necessary since the hero can approach and enter Tarna like usual. The hero won't get far, however, since there is a massive gate blocking the way.