Notes:Roblox (Windows, Mac OS X)/Revisional Differences/Official Places
This is a sub-page of Notes:Roblox (Windows, Mac OS X)/Revisional Differences.
Making an asset tree
I made the asset tree using the following script, the script needs to be put into the ServerScriptService as a normal script.
local function printTree(prefix, name, classname) if not classname then script.Value.Value = script.Value.Value .. prefix .. name .. "\n" else script.Value.Value = script.Value.Value .. prefix .. name .. " (" .. classname .. ")\n" end end local function traverse(parent, prefix) for _, child in ipairs(parent:GetChildren()) do printTree(prefix, child.Name, child.ClassName) traverse(child, prefix .. " ") end end local services = { game:GetService("Workspace"), game:GetService("ReplicatedStorage"), game:GetService("ReplicatedFirst"), game:GetService("ServerStorage"), game:GetService("ServerScriptService"), game:GetService("StarterPack"), game:GetService("StarterGui"), game:GetService("StarterPlayer"), } for _, service in ipairs(services) do printTree("", service.Name) traverse(service, " ") end
For this code to work you need to run it and you need to put a child StringValue inside of the script. It should look like the example tree below.
ServerScriptService └── Script (Script) └── Value (StringValue)
After running the code, make sure you're looking at the game on the serverside. Copy the value found in the StringValue and paste it into this website. Now copy the tree using the Copy button found at the top of the screen and put the tree into the page surrounded by the following code.
Code
<pre style='white-space: pre-wrap; overflow: auto; width: 700px'; height: 300px'>
</pre>
Getting the time an asset was updated for the last time
Well just put this code into a script located inside of ServerScriptService. (This is for the specific versions of experiences.)
local asset = game:GetService("MarketplaceService"):GetProductInfo(PutYourAssetIdHere, Enum.InfoType.Asset, VersionValue) local update_stamp = tostring(asset.Updated) function ConvertTimeStamp(time_stamp) local date_pattern = "%d%d%d%d%-%d%d%-%d%d" local stamp_date = string.sub(time_stamp, string.find(time_stamp, date_pattern)) local split_date = string.split(stamp_date, "-") local year = split_date[1] local month = split_date[2] local day = split_date[3] local elapsed_years = (year - 1970) local elapsed_months = month - 1 local elapsed_days = day - 1 return year, month, day end print(ConvertTimeStamp(update_stamp))
Use this if you want the overall last update time:
local asset = game:GetService(“MarketplaceService”):GetProductInfo(PutYourAssetIdHere) local update_stamp = tostring(asset.Updated) function ConvertTimeStamp(time_stamp) local date_pattern = “%d%d%d%d%A%d%d%A%d%d” local stamp_date = string.sub(time_stamp, string.find(time_stamp, date_pattern)) local split_date = string.split(stamp_date, “-”) local year = split_date[1] local month = split_date[2] local day = split_date[3] local elapsed_years = (year - 1970) local elapsed_months = month - 1 local elapsed_days = day - 1 return year, month, day end print(ConvertTimeStamp(update_stamp))