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Notes:RoboCop (PlayStation 2)

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This page contains notes for the game RoboCop (PlayStation 2).

' ---------------------
'  Game Script Robocop
' ---------------------
Game = "Robocop" {
	Version = "20/11/2002"
	RegisterSize = 32768
	SpaceStart = "Start/Intro"
	SpaceDefault = "Start/MainMenu"
	PakNames = {
		Name = "LdFicPlc"
		Name = "FicPlc"
		Name = "LdPlan"
		Name = "Plan"
		Name = "Bilan"
	}
	Space = "Start" {
		RegisterSize = 1024
		Space = "Intro" {
			SceneLoad = "LdIntro"
			SceneMain = "Intro"
		}
		Space = "MainMenu" {
			SceneLoad = "LoadMainMenu"
			SceneMain = "MainMenu"
		}
		Space = "Plan" {
			SceneLoad = "LdPlan"
			SceneMain = "Plan"
		}
	}
	Space = "Niveau1" {
		SpaceStart = "Zone1"
		SpaceDefault = "Flash"
		RegisterSize = 2048
		Objectif = 1 {
			Type = Principal
			AutomatValueId = 206
		}
		Objectif = 2 {
			Type = Secondaire
			AutomatValueId = 207
			ProgressionMax = 2
			ProgressionCurrent = 0
		}
		Objectif = 3 {
			Type = Secondaire
			AutomatValueId = 208
		}
		Objectif = 4 {
			Visible = 0
			Type = Secondaire
			AutomatValueId = 245
		}
		Objectif = 5 {
			Visible = 0
			Type = Secondaire
			AutomatValueId = 246
		}
		Parameters = "ChangeValues" {
			NbArrestCurrent = 0
			NbCivilCurrent = 0
			NbSecretCurrent = 0
		}
		Defines = "GlobalValues" {
			ListIdDead = 1000
			NbArrestTask = 10
			NbArrestCurrent = 0
			ObjARenseigne = 3
			NbCivilTask = 4
			NbCivilCurrent = 0
			NbCivilPalier = 2
			ObjBRenseigne = 2
			NbSecretTask = 1
			NbSecretCurrent = 0
			SecretRenseigne = 10
		}
		Space = "FicPlc" {
			SceneLoad = "LdFicPlc"
			SceneMain = "FicPlc"
		}
		Space = "Plan" {
			SceneLoad = "LdPlan"
			SceneMain = "Plan"
		}
		Space = "Zone1" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = 0.000000, 0.000000, 1.000000
					UP    = 1.000000, 0.000000, -0.000000
					AT    = -0.000000, 1.000000, -0.000000
					POS   = 1256.023926, -6.336535, 31.789421
				}
			}
			SceneLoad = "Load1_1"
			SceneMain = "Niv1_1"
		}
		Space = "Zone2" {
			SceneLoad = "Load1_2"
			SceneMain = "Niv1_2"
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = -0.008727, 0.000000, 0.999962
					UP    = 0.999962, 0.000000, 0.008727
					AT    = 0.000000, 1.000000, -0.000000
					POS   = 1186.484863, -4.225698, -61.672806
				}
			}
		}
		Space = "Zone3" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = 0.008727, 0.000000, -0.999962
					UP    = -0.999962, 0.000000, -0.008727
					AT    = -0.000000, 1.000000, 0.000000
					POS   = 1099.359741, -0.224655, -51.091934
				}
			}
			SceneLoad = "Load1_3"
			SceneMain = "Niv1_3"
		}
		Space = "Zone4" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = 0.008727, 0.000000, -0.999962
					UP    = -0.999962, 0.000000, -0.008727
					AT    = -0.000000, 1.000000, 0.000000
					POS   = 1138.688110, -3.002073, -124.371407
				}
			}
			SceneLoad = "Load1_4"
			SceneMain = "Niv1_4"
		}
		Space = "Flash" {
			SceneLoad = "LdFlh1_1"
			SceneMain = "Flash1_1"
		}
		Space = "Labo" {
			SceneLoad = "LdLbo1_1"
			SceneMain = "Labo1_1"
		}
		Space = "Bilan" {
			SceneLoad = "LoadB1"
			SceneMain = "Bilan"
		}
	}
	Space = "Niveau2" {
		SpaceStart = "Zone1"
		SpaceDefault = "Flash"
		RegisterSize = 2048
		Objectif = 1 {
			Type = Principal
		}
		Objectif = 2 {
			Type = Secondaire
			ProgressionMax = 2
		}
		Objectif = 3 {
			Type = Secondaire
		}
		Objectif = 4 {
			Type = Secondaire
			ProgressionMax = 2
		}
		Objectif = 5 {
			Type = Secondaire
			ProgressionMax = 2
			Visible = 0
		}
		Parameters = "ChangeValues" {
			NbArrestCurrent = 0
			NbCivilCurrent = 0
			NbSecretCurrent = 0
			NbNeutralizedCurrent = 0
			NbNeutralizedRobotCurrent = 0
		}
		Defines = "GlobalValues" {
			ListIdDead = 1000
			NbArrestTask = 10
			NbArrestCurrent = 0
			ObjARenseigne = 3
			NbCivilTask = 22
			NbCivilCurrent = 0
			NbCivilPalier = 11
			ObjBRenseigne = 2
			NbSecretTask = 1
			NbSecretCurrent = 0
			SecretRenseigne = 10
			NbNeutralizedTask = 113
			NbNeutralizedCurrent = 0
			NbNeutralizedPalier = 56
			ObjCRenseigne = 4
			NbNeutralizedRobotTask = 14
			NbNeutralizedRobotCurrent = 0
			NbNeutralizedRobotPalier = 7
			ObjDRenseigne = 5
		}
		Space = "FicPlc" {
			SceneLoad = "LdFicPlc"
			SceneMain = "FicPlc"
		}
		Space = "Plan" {
			SceneLoad = "LdPlan"
			SceneMain = "Plan"
		}
		Space = "Zone1" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = -0.999848, 0.000000, -0.017453
					UP    = -0.017453, 0.000000, 0.999848
					AT    = 0.000000, 1.000000, 0.000000
					POS   = 120.803207, 2.095141, 0.439384
				}
			}
			SceneLoad = "Load2_1"
			SceneMain = "Niv2_1"
		}
		Space = "Zone2" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = 0.008726, 0.000000, 0.999962
					UP    = 0.999962, 0.000000, -0.008726
					AT    = -0.000000, 1.000000, -0.000000
					POS   = 141.008682, -2.130542, -85.218575
				}
			}
			SceneLoad = "Load2_2"
			SceneMain = "Niv2_2"
		}
		Space = "Zone3" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = -0.999657, 0.000000, -0.026177
					UP    = -0.026177, 0.000000, 0.999657
					AT    = 0.000000, 1.000000, 0.000000
					POS   = 190.886993, 4.035867, -254.388489
				}
			}
			SceneLoad = "Load2_3"
			SceneMain = "Niv2_3"
		}
		Space = "Flash" {
			SceneLoad = "LdFlh1_1"
			SceneMain = "Flash2_1"
		}
		Space = "Labo" {
			SceneLoad = "LdLbo1_1"
			SceneMain = "Labo2_1"
		}
		Space = "Bilan" {
			SceneLoad = "LoadB2"
			SceneMain = "Bilan"
		}
	}
	Space = "Niveau3a" {
		SpaceStart = "Zone1"
		SpaceDefault = "Flash"
		RegisterSize = 2048
		Objectif = 1 {
			Type = Principal
			ProgressionMax = 3
		}
		Objectif = 2 {
			Type = Secondaire
		}
		Objectif = 3 {
			Type = Secondaire
			ProgressionMax = 2
			Visible = 0
		}
		Objectif = 4 {
			Type = Secondaire
			ProgressionMax = 2
			Visible = 0
		}
		Parameters = "ChangeValues" {
			NbArrestCurrent = 0
			NbCivilCurrent = 0
			NbNeutralizedCurrent = 0
			NbSecretCurrent = 0
		}
		Defines = "GlobalValues" {
			ListIdDead = 1000
			NbArrestTask = 10
			NbArrestCurrent = 0
			ObjARenseigne = 2
			NbCivilTask = 8
			NbCivilCurrent = 0
			NbCivilPalier = 4
			ObjBRenseigne = 3
			NbNeutralizedTask = 51
			NbNeutralizedCurrent = 0
			NbNeutralizedPalier = 25
			ObjCRenseigne = 4
			NbSecretTask = 0
			NbSecretCurrent = 0
			SecretRenseigne = 10
		}
		Space = "FicPlc" {
			SceneLoad = "LdFicPlc"
			SceneMain = "FicPlc"
		}
		Space = "Plan" {
			SceneLoad = "LdPlan"
			SceneMain = "Plan"
		}
		Space = "Intro" {
			SceneLoad = "LdInt3"
			SceneMain = "Intro3"
		}
		Space = "Zone1" {
			RegisterSize = 256
			SceneLoad = "Load3_1"
			SceneMain = "Niv3_1"
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = -0.034900, 0.000000, 0.999391
					UP    = 0.999391, 0.000000, 0.034900
					AT    = 0.000000, 1.000000, -0.000000
					POS   = 35.754904, 3.267775, -9.847078
				}
			}
		}
		Space = "Zone2" {
			RegisterSize = 256
			SceneLoad = "Load3_2"
			SceneMain = "Niv3_2"
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = -0.034900, 0.000000, 0.999391
					UP    = 0.999391, 0.000000, 0.034900
					AT    = 0.000000, 1.000000, -0.000000
					POS   = 0.348232, 1.000000, 32.704960
				}
			}
		}
		Space = "Flash" {
			SceneLoad = "LdFlh1_1"
			SceneMain = "Flash3_1"
		}
		Space = "Labo" {
			SceneLoad = "LdLbo1_1"
			SceneMain = "Labo3_1"
		}
		Space = "Bilan" {
			SceneLoad = "LoadB3A"
			SceneMain = "Bilan"
		}
	}
	Space = "Niveau3b" {
		SpaceStart = "Zone1"
		SpaceDefault = "FicPlc"
		RegisterSize = 2048
		Objectif = 1 {
			Type = Principal
		}
		Objectif = 2 {
			Type = Secondaire
		}
		Objectif = 3 {
			Type = Secondaire
			ProgressionMax = 2
		}
		Parameters = "ChangeValues" {
			NbArrestCurrent = 0
			NbNeutralizedCurrent = 0
			NbSecretCurrent = 0
		}
		Defines = "GlobalValues" {
			ListIdDead = 1000
			NbArrestTask = 5
			NbArrestCurrent = 0
			ObjARenseigne = 2
			NbNeutralizedTask = 51
			NbNeutralizedCurrent = 0
			NbNeutralizedPalier = 25
			ObjCRenseigne = 3
			NbSecretTask = 0
			NbSecretCurrent = 0
			SecretRenseigne = 10
		}
		Space = "FicPlc" {
			SceneLoad = "LdFicPlc"
			SceneMain = "FicPlc"
		}
		Space = "Plan" {
			SceneLoad = "LdPlan"
			SceneMain = "Plan"
		}
		Space = "Zone1" {
			RegisterSize = 256
			SceneLoad = "Load3_3"
			SceneMain = "Niv3B_1"
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = -0.026177, 0.000000, 0.999657
					UP    = 0.999657, 0.000000, 0.026177
					AT    = 0.000000, 1.000000, -0.000000
					POS   = 11.224824, 7.242320, 23.561342
				}
			}
		}
		Space = "Zone3" {
			RegisterSize = 256
			SceneLoad = "Load3_5"
			SceneMain = "Niv3B_3"
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = 0.999848, 0.000000, 0.017453
					UP    = 0.017453, 0.000000, -0.999848
					AT    = -0.000000, 1.000000, -0.000000
					POS   = -39.889664, 2.423997, 156.737473
				}
			}
		}
		Space = "Bilan" {
			SceneLoad = "LoadB3B"
			SceneMain = "Bilan"
		}
	}
	Space = "Niveau4" {
		SpaceStart = "Zone2"
		SpaceDefault = "Flash"
		RegisterSize = 2048
		Objectif = 1 {
			Type = Principal
			ProgressionMax = 2
		}
		Objectif = 2 {
			Type = Principal
			Visible = 0
		}
		Objectif = 3 {
			Type = Secondaire
			ProgressionMax = 2
		}
		Parameters = "ChangeValues" {
			NbCaisseCurrent = 0
			NbNeutralizedCurrent = 0
			NbSecretCurrent = 0
		}
		Defines = "GlobalValues" {
			ListIdDead = 1000
			NbCaisseTask = 10
			NbCaisseCurrent = 0
			NbCaissePalier = 5
			ObjERenseigne = 1
			NbArrestTask = 100
			NbArrestCurrent = 0
			ObjARenseigne = 10
			NbNeutralizedTask = 106
			NbNeutralizedCurrent = 0
			NbNeutralizedPalier = 53
			ObjCRenseigne = 3
			NbSecretTask = 1
			NbSecretCurrent = 0
			SecretRenseigne = 10
		}
		Space = "FicPlc" {
			SceneLoad = "LdFicPlc"
			SceneMain = "FicPlc"
		}
		Space = "Plan" {
			SceneLoad = "LdPlan"
			SceneMain = "Plan"
		}
		Space = "Intro" {
			SceneLoad = "LdInt4"
			SceneMain = "Intro4"
		}
		Space = "Zone2" {
			RegisterSize = 256
			SceneLoad = "Load4_1"
			SceneMain = "Niv4_2"
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = -0.999962, 0.000000, -0.008727
					UP    = -0.008727, 0.000000, 0.999962
					AT    = 0.000000, 1.000000, 0.000000
					POS   = -0.001869, 0.206869, 62.623859
				}
			}
		}
		Space = "Zone3" {
			RegisterSize = 256
			SceneLoad = "Load4_3"
			SceneMain = "Niv4_3"
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = 0.995396, 0.000000, 0.095846
					UP    = 0.095846, 0.000000, -0.995396
					AT    = -0.000000, 1.000000, -0.000000
					POS   = -7.163975, -6.724262, -57.835899
				}
			}
		}
		Space = "Zone4" {
			RegisterSize = 256
			SceneLoad = "Load4_4"
			SceneMain = "Niv4_4"
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = -0.662620, 0.000000, -0.748956
					UP    = -0.748956, 0.000000, 0.662620
					AT    = 0.000000, 1.000000, 0.000000
					POS   = -20.077873, -19.012880, -37.229927
				}
			}
		}
		Space = "Flash" {
			SceneLoad = "LdFlh1_1"
			SceneMain = "Flash4_1"
		}
		Space = "Labo" {
			SceneLoad = "LdLbo1_1"
			SceneMain = "Labo4_1"
		}
		Space = "Bilan" {
			SceneLoad = "LoadB4"
			SceneMain = "Bilan"
		}
	}
	Space = "Niveau5" {
		SpaceStart = "Zone1"
		SpaceDefault = "Flash"
		RegisterSize = 2048
		Objectif = 1 {
			Type = Principal
			ProgressionMax = 2
		}
		Objectif = 2 {
			Type = Secondaire
		}
		Objectif = 3 {
			Type = Secondaire
			ProgressionMax = 2
		}
		Objectif = 4 {
			Type = Secondaire
			Visible = 0
		}
		Parameters = "ChangeValues" {
			NbArrestCurrent = 0
			NbCivilCurrent = 0
			NbSecretCurrent = 0
		}
		Defines = "GlobalValues" {
			ListIdDead = 1000
			NbArrestTask = 6
			NbArrestCurrent = 0
			ObjARenseigne = 2
			NbCivilTask = 1
			NbCivilCurrent = 0
			ObjBRenseigne = 10
			NbSecretTask = 0
			NbSecretCurrent = 0
			SecretRenseigne = 10
			NbNeutralizedTask = 60
			NbNeutralizedCurrent = 0
			NbNeutralizedPalier = 30
			ObjCRenseigne = 3
		}
		Space = "FicPlc" {
			SceneLoad = "LdFicPlc"
			SceneMain = "FicPlc"
		}
		Space = "Plan" {
			SceneLoad = "LdPlan"
			SceneMain = "Plan"
		}
		Space = "Zone1" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = 0.997564, 0.000000, 0.069756
					UP    = 0.069756, -0.000000, -0.997564
					AT    = 0.000000, 1.000000, 0.000000
					POS   = 31.68, -61.48, -73.25
				}
			}
			SceneLoad = "Load5_1"
			SceneMain = "Niv5_1"
		}
		Space = "Zone2" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = -0.999, 0.000000, 0.0000
					UP    = 0.0, 0.000000, 0.999
					AT    = 0.000000, 0.999, 0.000000
					POS   = -47.99, -90.42, -40.77
				}
			}
			SceneLoad = "Load5_2"
			SceneMain = "Niv5_2"
		}
		Space = "Flash" {
			SceneLoad = "LdFlh1_1"
			SceneMain = "Flash5_1"
		}
		Space = "Bilan" {
			SceneLoad = "LoadB5"
			SceneMain = "Bilan"
		}
	}
	Space = "Niveau6" {
		SpaceStart = "Zone1"
		SpaceDefault = "Flash"
		RegisterSize = 2048
		Objectif = 1 {
			Type = Principal
			ProgressionMax = 2
		}
		Objectif = 2 {
			Type = Secondaire
			ProgressionMax = 2
		}
		Objectif = 3 {
			Type = Secondaire
			ProgressionMax = 2
		}
		Parameters = "ChangeValues" {
			NbArrestCurrent = 0
			NbCivilCurrent = 0
			NbNeutralizedCurrent = 0
			NbSecretCurrent = 0
		}
		Defines = "GlobalValues" {
			ListIdDead = 1000
			NbArrestTask = 100
			NbArrestCurrent = 0
			ObjARenseigne = 10
			NbCivilTask = 7
			NbCivilCurrent = 0
			NbCivilPalier = 4	
			ObjBRenseigne = 2
			NbNeutralizedTask = 105
			NbNeutralizedCurrent = 0
			NbNeutralizedPalier = 52
			ObjCRenseigne = 3
			NbSecretTask = 1
			NbSecretCurrent = 0
			SecretRenseigne = 10
		}
		Space = "FicPlc" {
			SceneLoad = "LdFicPlc"
			SceneMain = "FicPlc"
		}
		Space = "Plan" {
			SceneLoad = "LdPlan"
			SceneMain = "Plan"
		}
		Space = "Zone1" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = 1.0, 0.0, 0.0
					UP    = 0.0, 0.0, -1.0
					AT    = -0.0, 1.0, 0.0
					POS   = 0.24, 12.72, -34.0
				}
			}
			SceneLoad = "Load6_1"
			SceneMain = "Niv6_1"
		}
		Space = "Zone2" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = 1.0, 0.0, 0.0
					UP    = 0.0, 0.0, -1.0
					AT    = -0.0, 1.0, 0.0
					POS   = 17.1, 7.91, 20.64
				}
			}
			SceneLoad = "Load6_2"
			SceneMain = "Niv6_2"
		}
		Space = "Zone4" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = 1.0, 0.00, 0.00
					UP    = 0.0, 0.0, -1.0
					AT    = -0.0, 1.0, 0.0
					POS   = -37.1, -3.2, 12.1
				}
			}
			SceneLoad = "Load6_4"
			SceneMain = "Niv6_4"
		}
		Space = "Flash" {
			SceneLoad = "LdFlh1_1"
			SceneMain = "Flash6_1"
		}
		Space = "Bilan" {
			SceneLoad = "LoadB6"
			SceneMain = "Bilan"
		}
	}
	Space = "Niveau12" {
		SpaceStart = "Zone3"
		SpaceDefault = "Flash"
		RegisterSize = 2048
		Objectif = 1 {
			Type = Principal
		}
		Objectif = 2 {
			Type = Secondaire
			Visible = 0
		}
		Objectif = 3 {
			Type = Secondaire
		}
		Objectif = 4 {
			Type = Secondaire
			ProgressionMax = 2
			Visible = 0
		}
		Objectif = 5 {
			Type = Secondaire
		}
		Parameters = "ChangeValues" {
			NbArrestCurrent = 0
			NbCivilCurrent = 0
			NbSecretCurrent = 0
		}
		Defines = "GlobalValues" {
			ListIdDead = 1000
			NbArrestTask = 1
			NbArrestCurrent = 0
			ObjARenseigne = 10
			NbCivilTask = 1
			NbCivilCurrent = 0
			ObjBRenseigne = 10
			NbSecretTask = 0
			NbSecretCurrent = 0
			SecretRenseigne = 10
			NbNeutralizedRobotTask = 3
			NbNeutralizedRobotCurrent = 0
			NbNeutralizedRobotPalier = 2
			ObjDRenseigne = 4
		}
		Space = "FicPlc" {
			SceneLoad = "LdFicPlc"
			SceneMain = "FicPlc"
		}
		Space = "Plan" {
			SceneLoad = "LdPlan"
			SceneMain = "Plan"
		}
		Space = "Zone3" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = -0.996195, 0.000000, 0.087156
					UP    = 0.087156, 0.000000, 0.996195
					AT    = 0.000000, 1.000000, -0.000000
					POS   = 20.736002, 15.528719, 51.433559
				}
			}
			SceneLoad = "Load12_3"
			SceneMain = "Niv12_3"
		}
		Space = "Zone4" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = 0.087156, 0.000000, -0.996195
					UP    = -0.996195, 0.000000, -0.087156
					AT    = -0.000000, 1.000000, 0.000000
					POS   = -29.734030, 30.898947, -34.995575
				}
			}
			SceneLoad = "Load12_4"
			SceneMain = "Niv12_4"
		}
		Space = "Zone5" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = -0.999962, -0.000000, -0.008727
					UP    = -0.008727, -0.000000, 0.999962
					AT    = -0.000000, 1.000000, 0.000000
					POS   = -0.008845, 1.023782, 69.269554
				}
			}
			SceneLoad = "Load12_4"
			SceneMain = "Niv12_5"
		}
		Space = "Flash" {
			SceneLoad = "LdFlh1_1"
			SceneMain = "Flas11_1"
		}
		Space = "Labo" {
			SceneLoad = "LdLbo1_1"
			SceneMain = "Labo11_1"
		}
		Space = "Bilan" {
			SceneLoad = "LoadB12"
			SceneMain = "Bilan"
		}
	}
	Space = "Nivea12B" {
		SpaceStart = "Zone6"
		SpaceDefault = "FicPlc"
		RegisterSize = 2048
		Objectif = 1 {
			Type = Principal
			ProgressionMax = 2
		}
		Parameters = "ChangeValues" {
			NbArrestCurrent = 0
			NbCivilCurrent = 0
			NbSecretCurrent = 0
		}
		Defines = "GlobalValues" {
			ListIdDead = 1000
			NbArrestTask = 1
			NbArrestCurrent = 0
			ObjARenseigne = 10
			NbCivilTask = 1
			NbCivilCurrent = 0
			ObjBRenseigne = 10
			NbSecretTask = 0
			NbSecretCurrent = 0
			SecretRenseigne = 10
		}
		Space = "FicPlc" {
			SceneLoad = "LdFicPlc"
			SceneMain = "FicPlc"
		}
		Space = "Plan" {
			SceneLoad = "LdPlan"
			SceneMain = "Plan"
		}
		Space = "Zone6" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = 1.000000, 0.000000, 0.000000
					UP    = 0.000000, 0.000000, -1.000000
					AT    = -0.000000, 1.000000, 0.000000
					POS   = 0.141784, 1.267986, -41.240917
				}
			}
			SceneLoad = "Loa12B_1"
			SceneMain = "Niv12B_2"
		}
		Space = "Zone7" {
			RegisterSize = 256
			Actor = "Robocop" {
				MATRIX = {
					RIGHT = 1.000000, 0.000000, 0.000000
					UP    = 0.000000, 0.000000, -1.000000
					AT    = -0.000000, 1.000000, 0.000000
					POS   = 0.336000, 1.32900, -26.488800
				}
			}
			SceneLoad = "Loa12B_3"
			SceneMain = "Niv12B_3"
		}
		Space = "Bilan" {
			SceneLoad = "LoadB12B"
			SceneMain = "Bilan"
		}
	}
	Space = "NiveauEn" {
		SpaceStart = "Flash"
		SpaceDefault = "Flash"
		RegisterSize = 1024
		Parameters = "ListeID" {
			ListIdDead = 1000
		}
		Space = "Flash" {
			SceneLoad = "LdFlh1_1"
			SceneMain = "FlashEnd"
		}
		Space = "Credit" {
			SceneLoad = "LdFlh1_1"
			SceneMain = "Credit"
		}
	}
	Cheatcodes = {
		Cheatcode = "PowerNoNull" {
			Id = 1
			Keys = "UUDDRRLL"
			State = 0
		}
		Cheatcode = "MunitionNoNull" {
			Id = 2
			Keys = "ULDR"
			State = 0
		}
		Cheatcode = "Invincible" {
			Id = 1
			Keys = "UUUDDDRRRLLL"
			State = 0
		}
		Cheatcode = "LevelOk" {
			Id = 10
			Keys = "1PS11PS1S2"
			State = 0
		}
		Cheatcode = "Cheat code B" {
			Id = 11
			Keys = "57"
			State = 0
		}
		Cheatcode = "LevelMenu" {
			Id = 12
			Keys = "334455666655443334566543"
			State = 0
		}
		Cheatcode = "ModeShooter" {
			Id = 13
			Keys = "345678"
			State = 0
		}
	}
}