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Notes:The Legend of Zelda: Link's Awakening (Game Boy)/Precomposed Savegame
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This is a sub-page of Notes:The Legend of Zelda: Link's Awakening (Game Boy).
The offset of the routine is 01:460F in all language versions except Japanese, where it is 01:4623. The precomposed savegame follows. Offsets and values in brackets [] are only set implicitly: When the game detects no valid savegame, it will zero the RAM. However, if there is a valid savegame before this, these values will be retained from the previous save.
Copied from 01:45CC (01:45E0 Japanese) to A405–A447:
0102030405060708090A0B0C - Weapons Flags/Counters: 01 -- flippers 01 -- number of secret medicine 01 -- trade item (yoshi) 01 -- number of sea shells (overwritten!) 00 -- ?? 01 -- key 0 01 -- key 1 01 -- key 2 01 -- key 3 00 -- Tarin flags? Dungeon Data: 01 -- Dungeon 0 Map 01 -- Dungeon 0 Compass 01 -- Dungeon 0 Owl Beak 01 -- Dungeon 0 Boss key 01 -- Dungeon 0 number of small keys 01 -- Dungeon 1 Map 01 -- Dungeon 1 Compass 01 -- Dungeon 1 Owl Beak 01 -- Dungeon 1 Boss key 02 -- Dungeon 1 number of small keys 01 -- Dungeon 2 Map 01 -- Dungeon 2 Compass 01 -- Dungeon 2 Owl Beak 01 -- Dungeon 2 Boss key 03 -- Dungeon 2 number of small keys 01 -- Dungeon 3 Map 01 -- Dungeon 3 Compass 01 -- Dungeon 3 Owl Beak 01 -- Dungeon 3 Boss key 04 -- Dungeon 3 number of small keys 01 -- Dungeon 4 Map 01 -- Dungeon 4 Compass 01 -- Dungeon 4 Owl Beak 01 -- Dungeon 4 Boss key 05 -- Dungeon 4 number of small keys 01 -- Dungeon 5 Map 01 -- Dungeon 5 Compass 01 -- Dungeon 5 Owl Beak 01 -- Dungeon 5 Boss key 06 -- Dungeon 5 number of small keys 01 -- Dungeon 6 Map 01 -- Dungeon 6 Compass 01 -- Dungeon 6 Owl Beak 01 -- Dungeon 6 Boss key 07 -- Dungeon 6 number of small keys 01 -- Dungeon 7 Map 01 -- Dungeon 7 Compass 01 -- Dungeon 7 Owl Beak 01 -- Dungeon 7 Boss key 08 -- Dungeon 7 number of small keys 01 -- Dungeon 8 Map (this is reset in code!) 01 -- Dungeon 8 Compass (this is reset in code!) 01 -- Dungeon 8 Owl Beak (this is reset in code!) 01 -- Dungeon 8 Boss key (this is reset in code!) 09 -- Dungeon 8 number of small keys (this is reset in code!)
All other attributes are set in code (Japanese column contains only differences):
Address | International | Japanese | Description |
---|---|---|---|
A105–A204 | 80 | all places visited (no owls etc) | |
A414 | 00 | overwrites number of sea shells | |
A448 | 02 | power bracelet level | |
A449 | 01 | shield level | |
A44A | 60 | 59 | arrows |
[A44B] | 00 | same as thievery counter | |
A44C | 89 | counter till 0xFF | |
A44D | 01 | Tarin states (00, 01, <>) | |
A44E | 07 | ocarina melodies bitfield | |
[A44F] | 00 | level of ocarina | |
[A450] | 00 | ||
A451 | 40 | 39 | magic powder |
A452 | 60 | 59 | bombs |
A453 | 01 | sword level | |
A454 | 5B | 04 Z え | |
A455 | 46 | 0D E す | |
A456 | 4D | 3E L ば | |
A457 | 45 | 1A D は | |
A458 | 42 | 27 A ら | |
[A459] | 00 | ||
[A45A] | 00 | ||
A45B | 00 | Chain Chomps not following (00)/ following(<>) | |
A45C | 00 | BCD deaths tens and ones | |
A45D | 00 | BCD deaths hundreds | |
A45F | 50 | heart fillings (8 per heart container) | |
A460 | 0A | number of heart containers total | |
[A461] | 00 | ||
A462 | 05 | BCD rupees hundreds | |
A463 | 09 | BCD rupees tens and ones | |
A464 | 00 | overworld (00)/inside (01) | |
A465 | 00 | dungeon map number | |
A466 | 92 | Map 92 (town square) | |
A467 | 48 | X position | |
A468 | 62 | Y position | |
[A469] | 00 | copy DBAE (subroom dungeon 6?) | |
A46A–A472 | 02 | all instruments + ??? | |
[A473] | 00 | use THIEF instead of player's name (<>)/ don't (00), thievery counter | |
[A474] | 00 | dungeon 6 ball room | |
[A475] | 00 | dungeon 6 ball X | |
[A476] | 00 | dungeon 6 ball Y | |
[A477] | 00 | ||
[A478] | 00 | spawn Marin next to player (01), don't (00) | |
[A479] | 00 | spawned Marin follows player (01)/ doesn't (<>) | |
[A47A] | 00 | Crazy Tracy (values 00 - 07) | |
A47B | 40 | 39 | magic powder |
A47C | 60 | 59 | bombs |
A47D | 60 | 59 | arrows |