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Notes:The Legend of Zelda: Twilight Princess/Music Tracks
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This is a sub-page of Notes:The Legend of Zelda: Twilight Princess.
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Streamed Audio
STREAMED AUDIO | ||||
---|---|---|---|---|
Filename | Identification | Used | Notes | |
automata.ast | Normal cannon launch | ✔ | ||
automata03.ast | Oasis Flight launch | ✔ | ||
BoomBoss_d01.ast | ✔ | |||
BoomBoss_d02.ast | ✔ | |||
Bossbaba_d01.ast | ✔ | |||
BossDeath_d02.ast | ✔ | |||
BossDeath_d03.ast | ✔ | |||
BossDeath_d04.ast | ✔ | |||
BossDeath_d05.ast | ✔ | |||
BossDeath_d06.ast | ✔ | |||
BossDeath_d07.ast | ✔ | |||
cargogame_lt_temp.ast | ✔ | |||
church_d01.ast | ✔ | |||
d_lv09_01.ast | Hyrule Castle | ✔ | ||
demo01_01.ast | Opening custscene | ✔ | ||
demo01_02.ast | Ilia washing Epona | ✔ | ||
demo04_B.ast | First wolf transformation | ✔ | ||
demo06_01_a.ast | First time meeting Midna while in prison | ✔ | ||
demo07_02a.ast | part of hyrule castles fall | ✔ | ||
demo07_02c_03.ast | Escaping Twilight covered Hyrule castle | ✔ | ||
demo07_04.ast | Meeting with Princess Zelda | ✔ | ||
demo09_00.ast | Ordona's Speech | ✔ | ||
demo09_01_02.ast | Zelda's speech pertaining to twilight covering Hyrule | ✔ | ||
demo11_00.ast | The Light of Faron is restored | ✔ | ||
demo11_01.ast | Faron's Speech | ✔ | ||
demo11_02.ast | The Hero Chosen by the Gods | ✔ | ||
demo13_01.ast | ✔ | |||
demo13_02.ast | ✔ | |||
demo14_00.ast | Light restored to Kakariko Village | ✔ | ||
demo14_02.ast | ✔ | |||
demo14_02_b.ast | ✔ | |||
demo15.ast | King Bublin rides into Kakariko Village | ✔ | ||
demo16.ast | Colin is rescued | ✔ | ||
demo17_01.ast | Eldin (Light Spirit from Kakariko village) | ✔ | ||
demo17_02.ast | ✔ | |||
demo18_00.ast | Light returned to Hyrule | ✔ | ||
demo18_01.ast | Lanaryu | ✔ | ||
demo18_02.ast | Link's vision of madness | ✔ | ||
demo19_01_a.ast | ||||
demo19_01_b.ast | ||||
demo19_02.ast | ||||
demo20_01.ast | ||||
demo20_02.ast | ||||
demo20_03.ast | ||||
demo20_04.ast | ||||
demo21_01.ast | ||||
demo21_02.ast | ||||
demo21_03.ast | ||||
demo22_01_a.ast | Master Sword Part 1 | ✔ | ||
demo22_01_b.ast | Master Sword Part 2 | ✔ | ||
demo22_02.ast | ||||
demo23_02.ast | ||||
demo23_04.ast | ||||
demo24_01a.ast | ||||
demo24_01b.ast | ||||
demo24_02.ast | ||||
demo24_03.ast | ||||
demo24_03.ast | ||||
demo24_04.ast | ||||
demo25_01.ast | ||||
demo25_02.ast | ||||
demo25_03.ast | After Boss Fight/Boss Defeated | ✔ | ||
demo26.ast | ||||
demo27-1094loop.ast | ||||
demo27-313.ast | ||||
demo27-5750loop.ast | ||||
demo27_02.ast | ||||
demo28_01a.ast | ||||
demo28_01b.ast | ||||
demo28_02a.ast | ||||
demo28_02b.ast | ||||
demo28_03a.ast | ||||
demo28_03b.ast | ||||
demo29_01.ast | ||||
demo30_01b.ast | ||||
demo30_02.ast | ||||
demo32_1060loop.ast | ||||
demo32_390.ast | ||||
demo32A-120.ast | ||||
demo33_01.ast | ||||
demo33_02.ast | ||||
demo33_03.ast | ||||
demo33_04_05.ast | ||||
demo35.ast | ||||
demo36_01.ast | ||||
demo36_02.ast | ||||
demo37_01.ast | ||||
d_lv09_01.ast | ||||
e_ganon03.ast | Enemy - Horseback Ganondorf Battle | ✔ | It is possible that there is looping points defined in the file itself. | |
e_ganon_d01.ast | Enemy - Dark Beast Ganon (Intro) | ✔ | Dark Beast Ganon's introduction, played just before the actual theme. | |
e_ganon_d02.ast | Silence | ? | 7 seconds of silence, Possibly unused. | |
e_goma_d02.ast | ||||
e_pz_d01.ast | ||||
e_pz_d02.ast | ||||
e_tn_d01.ast | ||||
e_variant_d01.ast | ||||
fairy.ast | ||||
hiding_village_d02.ast | ||||
HorseBattle_d01.ast | ||||
HorseBattle_d03.ast | ||||
kyakumachi.ast.ast | ||||
love.ast | ||||
love02.ast | ||||
menu_select.ast | ||||
ougi_get.ast | ||||
resistance_d01.ast | ||||
room_vol2.ast | ||||
spirit.ast | ||||
staff_roll01.ast | Staff Roll Part 1 | ✔ | ||
staff_roll02.ast | ||||
stageselect_e3_2006.ast | ||||
temp.ast | ||||
tempo.ast | ||||
TitleLogoE3.ast | Title Theme - E3 2005 | ✖ | This was played on the 2005 demo build of Twilight Princess, just after the stage select. | |
TitleLogoE3_2006.ast | Title Theme - E3 2006 | ✖ | Despite the filename, this is not used in the E3 2006 demo of Twilight Princess. | |
title_back.ast | Title Theme | ✔ | Final version; used for the title screen. | |
ToalVillage_d01.ast | Riding into town first time | ✔ | ||
ToalVillage_d02.ast | ||||
ToalVillage_d03.ast | Into the Twilight, Part 1 | ✔ | ||
zant.ast |
Sequenced Audio
SEQUENCED AUDIO | |||||
---|---|---|---|---|---|
No. | Filename | Identification | Used | Dynamic | Notes |
00 | 1vs1.bms | King Bulblin - Eldin Bridge Fight | ✔ | ✖ | |
01 | 1vs1_02.bms | King Bulblin - Bulblin Camp | ✔ | ✖ | |
02 | 1vs1_03.bms | King Bulblin - Hyrule Castle | ✔ | ✖ | |
03 | automata01.bms | Falbi's Theme | ? | ✖ | |
04 | automata02.bms | Falbi's Theme | ? | ✖ | A duplicate of automata01.bms. It is unknown if this was used. |
05 | bajobattle.bms | Horseback Battle | ✔ | ✔ | Used in Prince Ralis Escort and the King Bulblin 1 Fight, however only the King Bulblin fight is dynamic. |
06 | boomboss.bms | Ook - Forest Temple Mini-Boss | ✔ | ✖ | The bassoon used in this sequence is not the same used in the 2nd half of the Diababa boss fight. |
07 | cargogame_tw.bms | Twilight Cargo Game | ✔ | ✖ | |
08 | castle_town.bms | Hyrule Castle Town | ✔ | ✖ | |
09 | church01.bms | The Sanctuary/Renado's House | ✔ | ✖ | Considering that Renado is a Shaman in Kakariko Village and it's a sanctuary, the file name makes sense. |
0A | church02.bms | Graveyard | ✔ | ✖ | |
0B | cowboy.bms | Goat Herding Minigame | ✔ | ✖ | |
0C | deathmountain01.bms | Death Mountain | ✔ | ✖ | |
0D | deathmountain02.bms | Inside Death Mountain | ✔ | ✖ | |
0E | demo10.bms | The Lamentation of the Spirit | ✔ | ✖ | |
0F | demo13.bms | Scared (Part 1) | ✔ | ✖ | |
10 | desert.bms | Gerudo Desert | ✔ | ✖ | |
11 | dungeon.bms | Unidentified | ? | ✖ | This track is likely to be unused. |
12 | d_forest.bms | Forest Temple | ✔ | ✖ | This appears to be the only Dungeon that has its filename in this naming structure, as the others use "d_lvX" (meaning dungeon level #) |
13 | d_lv02.bms | Goron Mines | ✔ | ✖ | |
14 | d_lv03.bms | Lakebed Temple | ✔ | ✖ | |
15 | d_lv04.bms | Arbiter's Grounds | ✔ | ✖ | |
16 | d_lv05.bms | Snowpeak Ruins | ✔ | ✔ | The instruments change depending on what room the player is in. |
17 | d_lv06.bms | Temple of Time | ✔ | ✖ | |
18 | d_lv07.bms | City in the Sky | ✔ | ✖ | |
19 | d_lv08.bms | Palace of Twilight | ✔ | ✔ | This track uses the "muting" technique to change the instruments, like when the player is inside or outside, and if Zant's Hand is near. |
1A | d_lv09_02.bms | Hyrule Castle Tower | ✔ | ✔ | This track changes depending on what part of the tower the player is in. |
1B | event01.bms | Introduction to the Art of the Sword | ✔ | ✖ | |
1C | event02.bms | Burning Storehouse | ✔ | ✖ | |
1D | event03.bms | Burning Bridge | ✔ | ✖ | |
1E | event04.bms | Hidden Skill - Learning | ✔ | ✖ | |
1F | event05.bms | Talo's Rescue | ✔ | ✖ | |
20 | e_bossbaba00.bms | Diababa Battle (Intro) | ✔ | ✖ | |
21 | e_bossbaba01.bms | Diababa/Stallord Battle (Phase 1) | ✔ | ✖ | |
22 | e_bossbaba02.bms | Diababa Battle (Phase 2) | ✔ | ✔ | |
23 | e_common.bms | Battle (Common) | ✔ | ✖ | |
24 | e_common_twilight.bms | Twilight Battle | ✔ | ✔ | This track uses the "muting" technique to change the track depending on what enemy the player is fighting. |
25 | e_dekutoad.bms | Deku Toad Battle | ✔ | ✖ | |
26 | e_dekutoad_d01.bms | Deku Toad Intro | ✔ | ✖ | |
27 | e_dg01.bms | Morpheel/Argarok Battle (Phase 1) | ✔ | ✖ | |
28 | e_dg02.bms | Morpheel/Argarok Battle (Phase 2) | ✔ | ✔ | |
29 | e_dg_d01.bms | Argarok Battle (Phase 1 Intro) | ✔ | ✖ | |
2A | e_dg_d02.bms | Argarok Battle (Phase 2 Intro) | ✔ | ✖ | |
2B | e_fireman.bms | Fyrus - Twilit Igniter | ✔ | ✔ | There seems to be an unused channel, the note velocity is very low and when raised, it seems to be an echo of another instrument. |
2C | e_fireman_d01.bms | Fyrus - Twilit Igniter (Intro) | ✔ | ✖ | |
2D | e_ganon01.bms | Ganon's Puppet Zelda | ✔ | ✖ | |
2E | e_ganon02.bms | Dark Beast Ganon | ✔ | ✔ | This is one of the sequences that uses "muting," or manipulating the volume of instruments in order for the song to respond to the actions in-game the fastest. |
2F | e_ganon04.bms | Dark Lord Ganondorf | ✔ | ✔ | This is another sequence that uses the "muting" technique, specifically used in the sword clash Quick Time Event. |
30 | e_gg.bms | Mini-Boss Battle | ✔ | ✔ | Uses "muting" technique for second phase of Mighty Darknut fight. |
31 | e_gg_d01.bms | Mini-Boss Battle (Intro) | ✔ | ✖ | |
32 | e_goma01.bms | Armogohma Battle (Phase 1) | ✔ | ✔ | |
33 | e_goma02.bms | Armogohma Battle (Phase 2) | ✔ | ✖ | |
34 | e_goma_d01.bms | Armogohma Battle (Intro) | ✔ | ✖ | |
35 | e_hg01.bms | Diababa/Stallord Battle (Phase 1) | ✔ | ✖ | A duplicate of e_bossbaba01.bms. |
36 | e_hg02.bms | Stallord Battle (Phase 2) | ✔ | ✔ | |
37 | e_hg_d01.bms | Stallord Battle (Phase 1 Intro) | ✔ | ✖ | |
38 | e_hg_d02.bms | Stallord Battle (Phase 2 Intro) | ✔ | ✖ | |
39 | e_ib_d01.bms | Unidentified | ? | ✖ | Likely to be unused. |
3A | e_octaeel01.bms | Morpheel/Argorok Battle (Phase 1) | ✔ | ✖ | A duplicate of e_dg01.bms. |
3B | e_octaeel02.bms | Morpheel/Argorok Battle (Phase 2) | ✔ | ✔ | A duplicate of e_dg02.bms. |
3C | e_octaeel_d01.bms | Morpheel Battle (Phase 1 Intro) | ✔ | ✖ | |
3D | e_octaeel_d02.bms | Morpheel Battle (Phase 2 Intro) | ✔ | ✖ | |
3E | e_pz.bms | Death Sword Battle (Visible) | ✔ | ✖ | |
3F | e_snow_woman01.bms | Blizzetta Battle (Phase 1) | ✔ | ✖ | |
40 | e_snow_woman02.bms | Blizzetta Battle (Phase 2) | ✔ | ✔ | Uses "muting" technique for the third phase of the fight. |
41 | e_snow_woman_d01.bms | Blizzetta Battle (Intro) | ✔ | ✖ | |
42 | e_tn.bms | Mini-Boss Battle | ✔ | ✔ | A duplicate of e_gg.bms. |
43 | e_variant.bms | Death Sword Battle (Invisible) | ✔ | ✔ | Uses "muting" technique depending on Link's form. |
44 | e_yb_d01.bms | Twilit Bloat (Intro) | ✔ | ✖ | |
45 | e_zant.bms | Usurper King Zant | ✔ | ✔ | |
46 | field.bms | Hyrule Field - Unused | ✖ | ✖ | This is a sequence that was originally meant for Hyrule Field, however field_link_day.bms and field_link_night.bms are used for Hyrule Field, rendering this unused. |
47 | field_link_day.bms | Hyrule Field - Day | ✔ | ✔ | This is one of the few sequences that can change instruments on the fly within the same channels; This was most likely because only a maximum of 16 channels can be used at once (as most of BMS/JAISeq format derives from MIDI). |
48 | field_link_night.bms | Hyrule Field - Night | ✔ | ✖ | |
49 | filone_forest.bms | Faron Woods | ✔ | ✖ | |
4A | fishing.bms | Fishing Hole | ✔ | ✖ | |
4B | fishing_bare.bms | Rollgoal Fail | ✔ | ✖ | |
4C | fishing_get01.bms | Fish Get (Big Fish)/Minigame Win | ✔ | ✖ | |
4D | fishing_get02.bms | Fish Get (Normal) | ✔ | ✖ | |
4E | fishing_get03.bms | Fish Get (Ordon Catfish) | ✔ | ✖ | |
4F | fishing_hit.bms | Fish Hit | ✔ | ✖ | |
50 | fortune.bms | The Fortune-Telling Mansion | ✔ | ✖ | |
51 | gameover.bms | Game Over | ✔ | ✖ | |
52 | heartutsuwa.bms | Heart Container Get | ✔ | ✖ | This track uses two mono tracks in the BGM bank to form this track. |
53 | hiding_village.bms | The Hidden Village | ✔ | ✖ | |
54 | hiding_village_d01.bms | The Hidden Village (Intro) | ✔ | ✖ | |
55 | holy_forest.bms | Sacred Grove | ✔ | ✔ | Uses "muting" technique for Skull Kid's trumpet. |
56 | horsebattle_d02.bms | King Bulblin Battle (Intro) | ✔ | ✖ | |
57 | howl_hikari_duo.bms | Prelude of Light (Duo) | ✔ | ✖ | This sequenced is played when the Prelude of Light is played successfully by Wolf Link; "Hikari" in Japanese means light. |
58 | howl_hikari_ok.bms | Prelude of Light (Short) | ✖ | ✖ | A shortened version of the Prelude of Light, which is unused. |
59 | howl_hikari_stone.bms | Prelude of Light (Howling Stone) | ✔ | ✖ | This sequenced is played when Wolf Link is near the Prelude of Light howling stone. |
5A | howl_iyashi_duo.bms | Song of Healing (Duo) | ✔ | ✖ | This sequenced is played when the Song of Healing is played successfully by Wolf Link; "Iyashi" in Japanese means healing. |
5B | howl_iyashi_ok.bms | Song of Healing (Short) | ✖ | ✖ | A shortened version of the Song of Healing, which is unused. |
5C | howl_iyashi_stone.bms | Song of Healing (Howling Stone) | ✔ | ✖ | This sequenced is played when Wolf Link is near the Song of Healing howling stone. |
5D | howl_new01_duo.bms | Song of Heroes (Duo) | ✔ | ✖ | This sequenced is played when the Song of Heroes is played successfully by Wolf Link. |
5E | howl_new01_ok.bms | Song of Heroes (Short) | ✖ | ✖ | A shortened version of the Song of Heroes, which is unused. |
5F | howl_new01_stone.bms | Song of Heroes (Howling Stone) | ✔ | ✖ | This sequenced is played when Wolf Link is near the Song of Heroes howling stone. |
60 | howl_new02_duo.bms | Wind's Requiem (Duo) | ✔ | ✖ | This sequenced is played when Wind's Requiem is played successfully by Wolf Link. |
61 | howl_new02_ok.bms | Wind's Requiem (Short) | ✖ | ✖ | A shortened version of Wind's Requiem, which is unused. |
62 | howl_new02_stone.bms | Wind's Requiem (Howling Stone) | ✔ | ✖ | This sequenced is played when Wolf Link is near the Wind's Requiem howling stone. |
63 | howl_new03_duo.bms | Ballad of Twilight (Duo) | ✔ | ✖ | This sequenced is played when the Ballad of Twilight is played successfully by Wolf Link. |
64 | howl_new03_ok.bms | Ballad of Twilight (Short) | ✖ | ✖ | A shortened version of the Ballad of Twilight, which is unused. |
65 | howl_new03_stone.bms | Ballad of Twilight (Howling Stone) | ✔ | ✖ | This sequenced is played when Wolf Link is near the Ballad of Twilight howling stone. |
66 | howl_tamashii_duo.bms | Requiem of Spirit (Duo) | ✔ | ✖ | This sequenced is played when the Prelude of Light is played successfully by Wolf Link; "Tamashii" in Japanese means spirit. |
67 | howl_tamashii_ok.bms | Requiem of Spirit (Short) | ✖ | ✖ | A shortened version of the Requiem of Spirit, which is unused. |
68 | howl_tamashii_stone.bms | Requiem of Spirit (Howling Stone) | ✔ | ✖ | This sequenced is played when Wolf Link is near the Requiem of Spirit howling stone. |
69 | howl_umakusa_ok.bms | Epona's Song (Wolf Link) | ✔ | ✖ | This sequenced is played when Epona's Song is played successfully by Wolf Link; "Umakusa" in Japanese means "horse grass". |
6A | howl_zelda_stone.bms | Zelda's Lullaby (Howling Stone) | ✔ | ✖ | This sequenced is played when Wolf Link is near the Zelda's Lullaby howling stone. |
6B | indoor.bms | Inside a House | ✔ | ✖ | |
6C | indoor03.bms | Inside a House | ? | ✖ | A duplicate of indoor.bms. |
6D | indoor04.bms | Agitha's Castle | ✔ | ✖ | |
6E | itemget.bms | Small Item Get | ✔ | ✖ | |
6F | itemget_insect.bms | Insect Get | ✔ | ✖ | |
70 | itemget_komonjo_intro.bms | Sky Character Get | ✔ | ✖ | |
71 | itemget_mini.bms | Rupee Get | ✔ | ✖ | |
72 | itemget_pou.bms | Item Get | ✔ | ✖ | |
73. | itemget_smell.bms | Small Item Get | ✔ | ✖ | |
74 | kakariko.bms | Kakariko Village | ✔ | ✖ | |
75 | korokoro_game.bms | Rollgame | ✔ | ✖ | |
76 | lake.bms | Lake Hylia | ✔ | ✖ | |
77 | lutera_01.bms | Rutela's Theme | ✔ | ✖ | |
78 | lutera_02.bms | Rutela's Theme | ? | ✖ | A duplicate of lutera_01.bms. |
79 | magnegoron.bms | Dangoro Battle | ✔ | ✔ | |
7A | magnegoron_d01.bms | Before Dangoro Battle | ✔ | ✖ | |
7B | magnegoron_d02.bms | Dangoro Battle (Intro) | ✔ | ✖ | |
7C | midona_sos.bms | Midna's Lament | ✔ | ✖ | "midona" is Midna in French, and SOS is the universal acronym for help. |
7D | minigame_before.bms | STAR Tent Interior | ✔ | ✖ | |
7E | minigame_win01.bms | Fish Get (Big Fish)/Minigame Win | ✔ | ✖ | |
7F | minigame_win02.bms | Fish Get (Big Fish)/Minigame Win | ✔ | ✖ | |
80 | obachan.bms | Ooccoo's Theme | ✔ | ✖ | |
81 | postman.bms | Postman's Theme | ✔ | ✖ | |
82 | ranch.bms | Ordon Ranch | ✔ | ✖ | |
83 | river_game.bms | River Minigame | ✔ | ✖ | |
84 | river_game_00.bms | River Minigame (without intro) | ✔ | ✖ | |
85 | rodeo.bms | Rodeo Game | ✔ | ✖ | |
86 | room_vol2.bms | A Room Filled with Sorrow | ✔ | ✖ | |
87 | shop01.bms | Shop | ✔ | ✖ | |
88 | shop02.bms | Jovani's House/Bomb Shop | ✔ | ✖ | |
89 | shop03.bms | Overpriced Shop | ✔ | ✖ | |
8A | shop04.bms | Malo Mart | ✔ | ✖ | The voices in Malo Mart are Japanese and are defined as samples (Z2BGMWave) rather than a sound effect (Z2SEWave). One of the voices is a man, talking backwards, when reversing the audio it roughly translates to "Malo Mart, always cheap! Only today cheap, cheap, cheap!" |
8B | snowboard.bms | Sled Race | ✔ | ✖ | |
8C | snowboard_lose.bms | Sled Race (Lose) | ✔ | ✖ | |
8D | snowboard_win.bms | Sled Race (Win) | ✔ | ✖ | |
8E | snow_mount.bms | Snowpeak | ✔ | ✖ | |
8F | staff_roll01.bms | Silence | ✖ | ✖ | |
90 | staff_roll02.bms | Silence | ✖ | ✖ | |
91 | statue_game.bms | Statue Game | ✔ | ✖ | |
92 | sub_dungeon.bms | Cave | ✔ | ✖ | |
93 | sumo.bms | Sumo | ✔ | ✔ | |
94 | sumo_d01.bms | Sumo (Intro) | ✔ | ✖ | |
95 | sumo_d02.bms | Sumo (Intro) | ? | ✖ | A duplicate of sumo_d01.bms. |
96 | taro_rescue.bms | Taro Rescued | ✔ | ✖ | Identical to the minigame win theme, but with silence at the beginning. |
97 | temp.bms | Menu Select | ✖ | ✖ | A duplicate of menu_select.bms. Likely used for testing purposes during development. |
98 | tempo.bms | River Minigame (without intro) | ? | ✖ | A duplicate of river_game00.bms. |
99 | toalvillage.bms | Ordon Village | ✔ | ✖ | |
9A | toal_night.bms | Ordon Village (Night) | ✔ | ✖ | |
9B | tobikusa.bms | Silence | ✖ | ✖ | |
9C | toki_shinden.bms | Chamber of Stone (Past) | ✔ | ✖ | |
9D | treasureme.bms | Rupee Get | ✔ | ✖ | |
9E | treasureme_s.bms | Rupee Get | ✔ | ✖ | |
9F | treasureopen.bms | Treasure Chest Open | ✔ | ✖ | |
A0 | twilight.bms | Twilight | ✔ | ✖ | |
A1 | wcs_d01.bms | STAR Tent | ✔ | ✖ | |
A2 | wcs_game.bms | Star Game | ✔ | ✖ | |
A3 | wildgoat.bms | Goat Minigame | ✔ | ✖ | |
A4 | zeldasong.bms | Zelda's Lullaby (Wolf Link) | ✔ | ✖ | This sequenced is played when Zelda's Lullaby is played successfully by Wolf Link. |
A5 | zora.bms | Zora's Domain | ✔ | ✖ | |
A6 | zora_d01.bms | Entering The Zora Prince's Throne Room | ✔ | ✖ | |
A7 | menu_select.bms | Menu Select | ✔ | ✖ | Additionally, menu_select.ast exists |