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Outcast
| Outcast |
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Developer:
Appeal
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Contents
Unused Graphics
Models
Models of a Microphone and a Scene Clapper, used in some of the Outcast Outtakes but never found ingame.
Model of the unused Oilcan item.
No game is complete without a Utah teapot. Named 'smoke.msh', for some reason.
Four identical sign models in the files for the Ranzaar region, with texture names corresponding to the below tutorial sign textures.
Textures
Texture of the unused Oilcan item.
Unused Sounds
Oil
The voice files of Motazaar contain this removed conversation about oil and a special container, presumably the Oilcan, implying that at one point you could find a unique material exclusively in this region. The conversation is between Cutter and a Recreator, indicating this was most likely a crafting material.
Additionally, this clip of the Advisor Headset makes reference to petrol. Considering how the ADVISOR Headset detects materials, this presumably would have played when approaching one of the above mentioned pools of oil.
Collectors.sfx
Among the general voice files lies this mysterious clip. It seems to be a collection of voice acting outtakes and scraps of dialogue that are actually in the final game (Specifically the last three lines). Why it was put in the game's files, and why its name is 'Collectors', is a mystery.
Weapons Detected
There are many voice clips for weapons being detected by the Advisor Headset. As the Advisor only warns you of located items on the ground, this suggests you were at once point supposed to find weapons and upgrades lying around the regions of Adelpha, whereas in the final game you can only get them through merchants, rendering these clips unused. This is supported by an image released by one of the developers of the map editor. (boom_gun is the internal name of the LN-DUO 500)
Additionally, it implies the X-Ray function of the binoculars were originally an upgrade, whereas in the final game they come with X-Ray vision from the start.
Miscellaneous Advisor Clips
Another unused Advisor sound file. (There's a lot of these!) This one refers to an 'HK-P12 Ammo Clip', whereas the final game uses a different shorter file, simply calling it 'HK-P12 Ammo'.
The Advisor detecting a lifeform. Most likely unused as being told about any animal you might pass by would get annoying after a while.
The Advisor scanning Zorkins and determining their possible monetary use. Ingame, it only ever refers to Zorkins as metal.
The Advisor saying your inventory is updated. Again, most likely removed because it would get annoying, considering how often you are handed items.
Unused Cutter Clips
Two Cutter voice clips, vo_dragon_0 and vo_dragon_1. Dragon being the internal name for the Achondar suggests one of these would play when entering its arena, but in the final game Cutter is silent.
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Appeal
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Atari, SA > Games published by Infogrames
Games > Games by release date > Games released in 1999
