Paperboy (NES)
Paperboy |
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Developer: Eastridge Technology This game has unused enemies. This game has a Data Crystal page |
To do: The Japanese version mentions a "secret" involving you throwing a newspaper while pressing B. It doesn't seem to do anything though. Maybe it gives more points? |
The NES port of one boy's journey to deliver newspapers. Hope you don't bust any windows while taking down those thieves. Well known for being the first NES game fully developed in the United States.
Unused Graphics
These two graphics banks go completely unused. The first is a sprite bank with graphics that are in an extremely rough state (even for this game). It includes several enemies/obstacles from the arcade game that were omitted from the NES port, along with a few pre-final sprites that did make the cut. The second is a background bank that is identical to the one that is actually used in the game. Both banks were removed/overwritten in the Japanese ROM.
A burglar trying to break into a house through a window. (The mysterious "thief" the "hero paperboy" supposedly stopped.)
A skittering black cat.
This thing. Possibly the explosion graphic for when the paperboy wrecks. Who knows how it's supposed to fit together.
Two guys in a fist fight.
A casual dude leaning on something.
An old lady pushing a shopping cart.
A pizza delivery girl on rollerskates. (Well, in the arcade version at least.)
The guy who runs out and drops bombs. Maybe.
Early | Final |
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An early version of the titular paperboy. The last vertical frame went untouched in the end.
Early | Final |
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An early version of the motorcycle rider that drives between blocks.
Early | Final |
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A ruff version of the dog that gives chase.
Early | Final |
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An early version of the angry lady that runs out of her house. She has two extra animation frames, including a downed state.
On top of all that, there's also an unused animation frame of the paperboy taking off his cap after completing the training course.
Regional Differences
US | Japan |
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The paperboy on the title screen Daily Sun was given a more cartoonish and less blocky look for the Japanese release, directly based on official artwork. The typeface was also changed.
US | Japan |
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The title screen was also given a facelift for the Japanese version.
US | Japan |
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The default high score table was slightly revamped. The names were changed and the scores were greatly increased.
US | Japan |
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The rightmost person on the bleachers at the end of the Training Course was recolored. His skin no longer blends into the seat, making him appear headless. Also, the gray color used in the backgrounds was darkened a barely-discernible amount.
US | Japan |
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In the international versions, making a perfect delivery nets you one extra subscriber. In the Japanese version, it nets you two.
Additionally, newspapers can only be thrown with A in the Japanese version, while the international versions let you use A or B. However, the Japanese version lets you skip cutscenes with B.
In the Japanese version, press the Select button to display the game in Japanese.
The Paperboy series
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Arcade | Paperboy |
ZX Spectrum | Paperboy |
NES | Paperboy |
Game Boy (Color) | Paperboy (GBC) |
Sega Master System | Paperboy |
Genesis | Paperboy |
Nintendo 64 | Paperboy |
PlayStation | Paperboy |
Game Boy Advance | Paperboy & Rampage |
- Pages missing developer references
- Games developed by Eastridge Technology
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- Games published by Mindscape
- Games published by Altron
- NES games
- Pages missing date references
- Games released in 1988
- Games released in December
- Games with unused enemies
- Games with unused graphics
- Games with regional differences
- Pages with a Data Crystal link
- To do
- Paperboy series
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Games > Games by content > Games with regional differences
Games > Games by content > Games with unused enemies
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Games > Games by developer > Games developed by Eastridge Technology
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Games > Games by publisher > Games published by Altron
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Games > Games by series > Paperboy series
The Cutting Room Floor > Unimportant Awards > NES games