Pat Riley Basketball
Pat Riley Basketball |
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Also known as: Super Real Basketball (JP/EU) This game has hidden development-related text. |
To do: The game uses a custom string format; figure it out and see if there are any other hidden strings (see also Takin' it to the Hoops, there's other similar basketball games too) |
Pat Riley Basketball is a basketball game featuring... the coach of the Los Angeles Lakers...! Aside from that, the game doesn't actually include any NBA teams or players.
Contents
Japanese Version "Sound Test Mode & Animation Test Mode"
In the US and European versions, pressing A+B+C on the title screen opens up an options menu. This isn't present in the Japanese version. Instead, a much more basic (and much more geared toward debugging) menu is available, but not without hacking.
This menu takes the form of a combined sound test and animation test (combined into one screen). The code to jump into the menu, which parallels with the code to open the options menu in the US and European versions, is at ROM $535DA. (The code for the menu itself isn't unused per se; it's merely screen mode $10. This is the same as the options menu in the US and European versions.)
To open the menu, use the patch codes 0535D6:4E71 + 0535D8:4E71. With both codes applied, simply start a new game to open the menu.
For the sound test half, Up cycles between music ("BACK GRAUND MUSIC") and Down cycles between sound effects ("EFFECT NUMBER"). A plays music, B stops sound, and C plays sound effects.
For the animation test half, Left cycles between animation numbers ("UP ANIMATION NUMBER") and Right cycles between animation modes ("NOTHING"/"DIFFENCE"). A+Start plays the animation. The animation will play eight times, each time with slightly different parameters, and then you will be taken back to the title screen.
Start exits the menu and returns you to the Sega screen.
Furthermore, at ROM address $5328A is the following code:
ROM:0005328A move.b 2(a5),d0 ROM:0005328E andi.b #%11100000,d0 ROM:00053292 cmpi.b #%11100000,d0 ROM:00053296 move.b 3(a5),d0 ROM:0005329A btst #7,d0 ROM:0005329E bne.w loc_53414 ROM:000532A2 bra.w loc_5321E
This is the equivalent to the code that handles the button press that opens the options menu in the US and European versions. The two differences are:
- The key combination is A+C+Start, not A+B+C
- Pressing A+C+Start does nothing here
Unused Text
A series of error messages are stored below the ROM header.
BASS ERROR ADDRESS ERROR UNDIFFIND ERROR ZERO DEVIDE CHK COMMAND ERROR TRAP COMMAND ERROR PRIORITY ERROR TRACE EXECUTE A EMULATION CODE F EMULATION CODE SUB CPU COMMAND CODE FORMAT ERROR INITIALIZE INTRRUPUT SPRIACE ERROR NO USE INTRRUPUT ERROR Oh ! NKOICHI TRAP CODE ETC. ERROR
Worth noting is the mention of "NKOICHI", which is likely composer Koichi Namiki. However, "SEBA-HIKO" (Hikoshi Hashimoto) is the only person credited for "SOUND" in this game.
Regional Differences
Title Screen
Japan/Europe | US |
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The title screen was completely redone. Just about the only similarity is the "Push/Press Start Button" text flashing on the title screen.
Teams
Most of the team names were changed between the Japanese and US/European releases.
Japan | US/Europe |
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Boston Bug | Boston Bashers |
Dallas Wings | Dallas Wings |
Denver Rocks | Denver Jammers |
Detroit Jets | Detroit Jets |
Houston Legs | Houston Rebels |
L.A. Rainbows | L.A. Hoops |
N.Y. Busters | N.Y. Busters |
Seattle Rams | Seattle Bears |
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- To do
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