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Peggle Deluxe
| Peggle Deluxe |
|---|
|
Developer:
PopCap Games
|
| To do: There's a function relating to cheats relating to names in the Mac version, developer cheat toggle? |
Peggle Deluxe takes you on a magical adventure to bounce a ball onto other balls.
Contents
Subpages
| Unused levels PopCap wasn't having a ball with these! |
Leftover Web Demo Level Images
Images of layouts for a few levels for the web demo are in the cached_thumbnails folder.
level12web:
level18web:
level19aweb:
slides:
Unused Music
beat 10 The beat 10 is quite similar to another beat that is heard in the game, but this version is unused.
Beat 5 The beat 5 is played in the downloadable version of the game on PopCap's site, but not in the Steam version.
Unused Graphics
Unused graphics found in the game files.
Level Editor
| To do: There is hardcoded stuff too! Maybe it's usable? |
Text for a level editor can be found in main.pak.
LevelEditor.cfg:
IncludeFile: LevelEditor_Types.cfg
Group BrickDef
{
Val: Type, brickdef_type
Val: Radius, brickdef_radius
Val: Angle, brickdef_angle
Val: Thickness, brickdef_thickness
Val: Rotation, brickdef_rotation
Val: Subdivisions, brickdef_subdiv
Val: LeftAngle, brickdef_leftangle
Val: RightAngle, brickdef_rightangle
}
Group Brick
{
Val: Type, brick_type
Val: Radius, brick_radius
Val: Angle, brick_angle
Val: Thickness, brick_thickness
Val: Rotation, brick_rotation
Val: Subdivisions, brick_subdiv
Val: Anchor, brick_anchor
}
Group "Brick\nAdvanced"
{
Val: TextureFlip, brick_texflip
Val: LeftAngle, brick_leftangle
Val: RightAngle, brick_rightangle
}
Group Dimensions
{
Val: x-pos, physobj_xpos
Val: y-pos, physobj_ypos
Val: Radius, ball_radius
Val: Width, poly_width
Val: Height, poly_height
Val: Align, physobj_align
}
Group Grid
{
Val: Size, grid_size
Val: Width, grid_width
Val: Height, grid_height
Val: x-off, grid_x
Val: y-off, grid_y
Val: zoom, grid_zoom
}
Group Hole
{
Val: Score, hole_score
Val: Width, poly_width
Val: Height, poly_height
Val: Circular, hole_circular
Val: Out Delay, hole_outdelay
}
Group Id
{
Val: Id, physobj_id
Val: SubId, physobj_subid
Val: Logic, physobj_logic
Val: BaseObj, physobj_baseobj
}
Group Image
{
Val: Name, physobj_image
Val: center-dx, physobj_imagedx
Val: center-dy, physobj_imagedy
Val: Rotation, physobj_imagerot
Val: Mirror, poly_imagemirror
Val: Background, physobj_background
Val: Foreground, physobj_foreground
Val: Foreground2, physobj_foreground2
}
Group Material
{
Val: Visible, physobj_visible
Val: Collidable, physobj_collidable
Val: Bouncy, physobj_bouncy
Val: Rolly, physobj_rolly
Val: SolidColor, physobj_solidcolor
Val: OutlineColor, physobj_outlinecolor
Val: Sound, physobj_sound
Val: StopReset, physobj_ballstopreset
}
Group Material2
{
Val: MaxBounceVel, physobj_maxbouncevel
Val: DrawSort, physobj_drawsort
Val: DrawFloat, physobj_drawfloat
Val: FlipperFlags, physobj_flipperflags
}
Group Movement
{
Val: Type, mover_type
Val: Moving, physobj_moving
Val: Radius, mover_radius
Val: Time, mover_time
Val: Phase, mover_phase
Val: Rotation, mover_rotation
Val: y-radius, mover_radius2
Val: MaxAngle, mover_maxangle
}
Group "Movement\nAdvanced"
{
Val: Offset, mover_offset
Val: Pause 1, mover_pause1
Val: Phase 1, mover_phase1
Val: Pause 2, mover_pause2
Val: Phase 2, mover_phase2
Val: Post Phase, mover_postdelayphase
Val: Path Rotate, mover_moverotation
}
Group "Peg"
{
Val: Type, peg_type
Val: Variable, peg_variable
Val: Crumble, peg_crumble
}
Group Poly
{
Val: Rotation, poly_rotation
Val: Scale, poly_scale
Val: NormalDir, poly_normaldir
Val: Convex, poly_convex
Val: GrowType, poly_growtype
}
Group Types
{
Val: Display, display_flags
Val: Selection, select_flags
Val: Num Pegs, count_pegs
Val: Num BallPegs, count_ballpegs
Val: Num BrickPegs, count_brickpegs
}
LevelEditor_Choices.cfg
Choice ball_radius
{
Vals: 3,5
Sep: 16
Val: 6, Ball Standard
Val: 10, Peg Standard
Sep: 16
Vals: 15,20,25,30,35,40,45,50,75,100
}
Choice brick_anchor
{
Val: 0, No Anchor
Val: 1, Left Anchor
Val: 2, Right Anchor
Val: 3, Both Anchor
}
Choice brick_radius
{
Vals: 25, 50, 75, 100, 125, 150, 175, 200, 225, 250, 275, 300, 325, 350, 375, 400, 425, 450, 475, 500,600,700,800,900,1000,1250,1500,1750,2000,2500,3000,3500,4000,4500,5000,7500,10000
}
Choice brick_subdiv
{
Vals: 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20
}
Choice brick_type
{
Val: 0, Normal Curved
Val: 1, Outer Curved
Val: 2, Outer Curved 90
Val: 3, Inner Curved
Val: 4, Inner Curved 90
Val: 5, Straight
}
Choice brick_thickness
{
Vals: 10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100
}
Choice choice_time
{
Vals: 50, 100, 150, 200, 250, 300, 500, 750, 1000, 1500, 2000, 3000, 5000, 10000
}
Choice choice_moveradius
{
Vals: 25, 50, 75, 100, 125, 150, 175, 200, 225, 250, 275, 300, 325, 350, 375, 400, 425, 450, 475, 500
}
Choice choice_percent
{
Vals: 0,5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95
}
Choice choice_angle
{
Vals: 0, 30, 45, 60
Sep: 16
Vals: 90, 120, 135, 150
Sep: 16
Vals: 180, 210, 225, 240
Sep: 16
Vals: 270, 300, 315, 330
}
Choice type_flags
{
Val: 0000, All
Val: 0003, BallPegs
Val: 0005, BrickPegs
Sep: 16
Val: 0001, Pegs
Val: 0002, Balls
Val: 0004, Bricks
Val: 0008, Image
Val: 0020, NonVariable
Val: 0040, Crumble
Sep: 16
Val: 1000, NonPegs
Val: 2000, NonBalls
Val: 4000, NonBricks
Val: 8000, NonImages
}
Choice grid_size
{
Val: 1, 5x5
Val: 2, 10x10
Val: 3, 15x15
Val: 4, 20x20
Val: 5, 25x25
Val: 6, 30x30
Val: 7, 35x35
Val: 8, 40x40
Val: 9, 45x45
Val: 10, 50x50
}
Choice grid_zoom
{
Vals: 1.0
Sep: 16
Vals: 0.25, 0.5, 0.75
Sep: 16
Vals: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
}
Choice help_keyboard
{
Val: a - Force autosave
Val: b - Add brick
Val: e - Attach bricks to selected brick
Val: c - Copy selected object attributes
Val: d - Toggle drag mode
Val: D - Toggle center point drag mode
Val: f - Flip (top-bottom) selected
Val: F - Flip (top-bottom) selected (pos only)
Val: g - Toggle grid
Val: h - Set hole teleport
Val: H - Unset hole teleport
Val: i - Toggle image drag mode
Val: I - Load image
Val: j - Join objects for movement
Val: J - Unjoin objects for movement
Val: k - Toggle peg ordering mode
Val: l - Add line
Val: m - Show movement on selected objects
Val: M - Hide movement on selected objects
Val: n - Copy current brick attributes to def brick attributes
Val: o - Toggle outline mode
Val: p - Add polygon
Val: P - Reverse selected polygon's Direction
Val: r - Reflect (left-right) selected
Val: R - Reflect (left-right) selected (pos only)
Val: s - Toggle single select mode
Val: t - Reset movement time
Val: v - Add brick and change direction
Val: z - Bring to front
Val: Z - Bring to back
Sep: 16
Val: ? - Keyboard help
Val: <period> - Toggle DrawPoints
Val: <comma> - Toggle DrawSelection
Val: <semicolon> - Toggle Multi-Place
Val: <space> - Pause
Sep: 16
Val: CTRL-A - Add edit fields
Val: CTRL-SHIFT-A: Remove edit fields
Val: CTRL-C - Copy
Val: CTRL-G - Toggle grid
Val: CTRL-M - Turn of all movement drawing
Val: CTRL-N - Make new level
Val: CTRL-O - Reload Images
Val: CTRL-R - Inspect AutoSaves
Val: CTRL-T - Reset movement time
Val: CTRL-V - Paste
Val: CTRL-X - Cut
Val: CTRL-Z - Undo
}
Choice mover_type
{
Val: 0, No Movement
Val: 1, Vertical Cycle
Val: 2, Horizontal Cycle
Val: 3, Circle
Val: 4, Horizontal Infinity
Val: 5, Verical Infinity
Val: 6, Horizontal Arc
Val: 7, Vertical Arc
Val: 8, Rotate
Val: 9, Rotate Back And Forth
Val: 11, Vertical Wrap
Val: 12, Horizontal Wrap
Val: 13, Rotate Around Circle
}
Choice peg_type
{
Val: 0, None
Val: 1, Normal
Val: 2, Goal
Val: 3, Score
Val: 4, Powerup
}
Choice physobj_align
{
Val: 22, MiddleCenter
Sep: 16
Val: 01, Left
Val: 02, Center
Val: 03, Right
Sep: 16
Val: 10, Top
Val: 20, Middle
Val: 30, Bottom
Sep: 16
Val: 11, TopLeft
Val: 12, TopCenter
Val: 13, TopRight
Sep: 16
Val: 21, MiddleLeft
Val: 22, MiddleCenter
Val: 23, MiddleRight
Sep: 16
Val: 31, BottomLeft
Val: 32, BottomCenter
Val: 33, BottomRight
}
Choice physobj_bouncy
{
Val: 0, Default
Sep: 16
Val: 0.90, Ball Standard
Val: 0.80, Semi Bouncy
Val: 0.75, Poly Standard
Val: 0.65, Less Bouncy
Val: 0.55, Little Bounce
}
Choice physobj_flipperflags
{
Val: 0, Default
Sep: 16
Val: 1, Off
Val: 2, On
}
Choice poly_normaldir
{
Val: " 1", Keep Out
Val: "-1", Keep In
Val: " 0", Both
}
Choice poly_growtype
{
Val: "0", None
Val: "1", reveal-left-to-right
Val: "2", reveal-right-to-left
Val: "3", move-left-to-right
Val: "4", move-right-to-left
Val: "5", middle-out
}
Choice poly_size
{
Vals: 5,10,15,20,25,30,35,40,45,50,75,100,150,200,250,300,350,400,450,480,500,640
}
Choice poly_scale
{
Vals: 0.1, 0.2, 0.25, 0.33, 0.5, 0.67, 0.75, 1.0, 1.25, 1.5, 1.75, 2.0, 2.5, 3.0, 4.0, 5.0, 10.0
}
Choice choice_color
{
Val: 0x000000, Transparent
Val: 0xFFFFFF, White
Val: 0x000001, Black
Val: 0xFF0000, Red
Val: 0x00FF00, Green
Val: 0x0000FF, Blue
Val1: "",------------------------------
Val: 0xF0F8FF, AliceBlue
Val: 0xFAEBD7, AntiqueWhite
Val: 0x00FFFF, Aqua
Val: 0x7FFFD4, Aquamarine
Val: 0xF0FFFF, Azure
Val: 0xF5F5DC, Beige
Val: 0xFFE4C4, Bisque
Val: 0x000000, Black
Val: 0xFFEBCD, BlanchedAlmond
Val: 0x0000FF, Blue
Val: 0x8A2BE2, BlueViolet
Val: 0xA52A2A, Brown
Val: 0xDEB887, BurlyWood
Val: 0x5F9EA0, CadetBlue
Val: 0x7FFF00, Chartreuse
Val: 0xD2691E, Chocolate
Val: 0xFF7F50, Coral
Val: 0x6495ED, CornflowerBlue
Val: 0xFFF8DC, Cornsilk
Val: 0xDC143C, Crimson
Val: 0x00FFFF, Cyan
Val: 0x00008B, DarkBlue
Val: 0x008B8B, DarkCyan
Val: 0xB8860B, DarkGoldenrod
Val: 0xA9A9A9, DarkGray
Val: 0x006400, DarkGreen
Val: 0xBDB76B, DarkKhaki
Val: 0x8B008B, DarkMagenta
Val: 0x556B2F, DarkOliveGreen
Val: 0xFF8C00, DarkOrange
Val: 0x9932CC, DarkOrchid
Val: 0x8B0000, DarkRed
Val: 0xE9967A, DarkSalmon
Val: 0x8FBC8B, DarkSeaGreen
Val: 0x483D8B, DarkSlateBlue
Val: 0x2F4F4F, DarkSlateGray
Val: 0x00CED1, DarkTurquoise
Val: 0x9400D3, DarkViolet
Val: 0xFF1493, DeepPink
Val: 0x00BFFF, DeepSkyBlue
Val: 0x696969, DimGray
Val: 0x1E90FF, DodgerBlue
Val: 0xB22222, Firebrick
Val: 0xFFFAF0, FloralWhite
Val: 0x228B22, ForestGreen
Val: 0xFF00FF, Fuchsia
Val: 0xDCDCDC, Gainsboro
Val: 0xF8F8FF, GhostWhite
Val: 0xFFD700, Gold
Val: 0xDAA520, Goldenrod
Val: 0x808080, Gray
Val: 0x008000, Green
Val: 0xADFF2F, GreenYellow
Val: 0xF0FFF0, Honeydew
Val: 0xFF69B4, HotPink
Val: 0xCD5C5C, IndianRed
Val: 0x4B0082, Indigo
Val: 0xFFFFF0, Ivory
Val: 0xF0E68C, Khaki
Val: 0xE6E6FA, Lavender
Val: 0xFFF0F5, LavenderBlush
Val: 0x7CFC00, LawnGreen
Val: 0xFFFACD, LemonChiffon
Val: 0xADD8E6, LightBlue
Val: 0xF08080, LightCoral
Val: 0xE0FFFF, LightCyan
Val: 0xFAFAD2, LightGoldenrodYellow
Val: 0xD3D3D3, LightGray
Val: 0x90EE90, LightGreen
Val: 0xFFB6C1, LightPink
Val: 0xFFA07A, LightSalmon
Val: 0x20B2AA, LightSeaGreen
Val: 0x87CEFA, LightSkyBlue
Val: 0x778899, LightSlateGray
Val: 0xB0C4DE, LightSteelBlue
Val: 0xFFFFE0, LightYellow
Val: 0x00FF00, Lime
Val: 0x32CD32, LimeGreen
Val: 0xFAF0E6, Linen
Val: 0xFF00FF, Magenta
Val: 0x800000, Maroon
Val: 0x66CDAA, MediumAquamarine
Val: 0x0000CD, MediumBlue
Val: 0xBA55D3, MediumOrchid
Val: 0x9370DB, MediumPurple
Val: 0x3CB371, MediumSeaGreen
Val: 0x7B68EE, MediumSlateBlue
Val: 0x00FA9A, MediumSpringGreen
Val: 0x48D1CC, MediumTurquoise
Val: 0xC71585, MediumVioletRed
Val: 0x191970, MidnightBlue
Val: 0xF5FFFA, MintCream
Val: 0xFFE4E1, MistyRose
Val: 0xFFE4B5, Moccasin
Val: 0xFFDEAD, NavajoWhite
Val: 0x000080, Navy
Val: 0xFDF5E6, OldLace
Val: 0x808000, Olive
Val: 0x6B8E23, OliveDrab
Val: 0xFFA500, Orange
Val: 0xFF4500, OrangeRed
Val: 0xDA70D6, Orchid
Val: 0xEEE8AA, PaleGoldenrod
Val: 0x98FB98, PaleGreen
Val: 0xAFEEEE, PaleTurquoise
Val: 0xDB7093, PaleVioletRed
Val: 0xFFEFD5, PapayaWhip
Val: 0xFFDAB9, PeachPuff
Val: 0xCD853F, Peru
Val: 0xFFC0CB, Pink
Val: 0xDDA0DD, Plum
Val: 0xB0E0E6, PowderBlue
Val: 0x800080, Purple
Val: 0xFF0000, Red
Val: 0xBC8F8F, RosyBrown
Val: 0x4169E1, RoyalBlue
Val: 0x8B4513, SaddleBrown
Val: 0xFA8072, Salmon
Val: 0xF4A460, SandyBrown
Val: 0x2E8B57, SeaGreen
Val: 0xFFF5EE, SeaShell
Val: 0xA0522D, Sienna
Val: 0xC0C0C0, Silver
Val: 0x87CEEB, SkyBlue
Val: 0x6A5ACD, SlateBlue
Val: 0x708090, SlateGray
Val: 0xFFFAFA, Snow
Val: 0x00FF7F, SpringGreen
Val: 0x4682B4, SteelBlue
Val: 0xD2B48C, Tan
Val: 0x008080, Teal
Val: 0xD8BFD8, Thistle
Val: 0xFF6347, Tomato
Val: 0xFFFFFF, Transparent
Val: 0x40E0D0, Turquoise
Val: 0xEE82EE, Violet
Val: 0xF5DEB3, Wheat
Val: 0xFFFFFF, White
Val: 0xF5F5F5, WhiteSmoke
Val: 0xFFFF00, Yellow
Val: 0x9ACD32, YellowGreen
}
LevelEditor_Types.cfg:
IncludeFile: LevelEditor_Choices.cfg Num: ball_radius Num: brick_radius Num: brick_angle, local, choice_angle Num: brick_leftangle, local, choice_angle Num: brick_rightangle, local, choice_angle Num: brick_thickness Num: brick_rotation, local, choice_angle Num: brick_subdiv Num: brick_type Num: brick_anchor Bool: brick_texflip Num: brickdef_radius, global, brick_radius Num: brickdef_angle, global, choice_angle Num: brickdef_leftangle, global, choice_angle Num: brickdef_rightangle, global, choice_angle Num: brickdef_thickness, global, brick_thickness Num: brickdef_rotation, global, choice_angle Num: brickdef_subdiv, global, brick_subdiv Num: brickdef_type, global, brick_type Num: count_pegs, global Num: count_ballpegs, global Num: count_brickpegs, global Hex4: select_flags, global, type_flags Hex4: display_flags, global, type_flags Num: grid_width, global Num: grid_height, global Num: grid_x, global Num: grid_y, global Num: grid_size, global Num: grid_zoom, global Num: hole_score Bool: hole_circular Num: hole_outdelay Num: mover_type Num: mover_radius, local, choice_moveradius Num: mover_time, local, choice_time Num: mover_phase, local, choice_percent Num: mover_rotation, local, choice_angle Num: mover_radius2, local, choice_moveradius Num: mover_maxangle, local, choice_angle Num: mover_moverotation, local, choice_angle Num: mover_offset Num: mover_pause1, local, choice_time Num: mover_phase1, local, choice_percent Num: mover_pause2, local, choice_time Num: mover_phase2, local, choice_percent Num: mover_postdelayphase, local, choice_percent Num: peg_type Bool: peg_crumble Bool: peg_variable Num: physobj_bouncy Num: physobj_rolly Num: physobj_maxbouncevel Num: physobj_xpos Num: physobj_ypos Num: physobj_sound Hex6: physobj_solidcolor, local, choice_color Hex6: physobj_outlinecolor, local, choice_color Bool: physobj_visible Bool: physobj_collidable Bool: physobj_moving Bool: physobj_background Bool: physobj_baseobj Bool: physobj_foreground Bool: physobj_foreground2 Bool: physobj_ballstopreset Bool: physobj_drawsort Bool: physobj_drawfloat Hex2: physobj_align String: physobj_id String: physobj_logic String: physobj_image Num: physobj_subid Num: physobj_flipperflags Num: physobj_imagedx Num: physobj_imagedy Num: physobj_imagerot, local, choice_angle Num: poly_rotation, local, choice_angle Num: poly_width, local, poly_size Num: poly_height, local, poly_size Num: poly_scale Num: poly_normaldir Hex4: poly_growtype Bool: poly_convex Bool: poly_imagetile Bool: poly_imagemirror
The game executable also mentions strings for one.
LevelEditor/stats_cheat.dat LevelEditor/autosave
The strings below along with their code are only present in the Windows releases and the Xbox 360 release.
Keyboard Reference Edit (Multi Place) (Drag) (Make Poly) (Center Drag) (Image Drag) (Single Sel) (No Draw Sel) (Paused) Edit (Order Mode) LevelEditor/globals.dat LevelEditor/buffer%d.dat LevelFile SOFTWARE\\ levels editlevel.dat *.dat Save Level .dat autosave LevelEditor LevelEditor/autosave LevelEditor/autosave%d.dat leveleditor/editlevel.dat autosave%d Inspect AutoSaves? Would you like to inspect AutoSaves? No autosaves No autosave data available LevelEditor/LevelEditor.cfg LevelEditor/editlevel.dat Choose Group No Choices : Clear Level? Do you want to clear the level? Copy Group Attributes? Do you want to copy the current group of attributes to all selected objects? Distribute Phase? Would you like to distribute movement phase among selected objects? Load Image
Leftover debug key
At the loading screen on an unmodified release, if "b" is pressed, the ball bounce animation will play, even when not played already.
Command-line Parameters
The game's executable mentions developer command lines for starting the game. It's not friendly with commands using spaces, so use = instead. The majority are the exact same as Plants vs. Zombies however the game upgraded one and also has a unique one.
- -screensaver: Immediately loads the the game into screensaver mode, interestingly the loading text says Starting Screensaver, the game is also automatically played by the computer, moving the mouse or pressing any key quits the game.
- -replay: Immediately loads the said replay file after bootup, interestingly the loading text says Loading Replay instead, you must target the proper directory of a replay file to load it, or else nothing happens.
Hidden checkbox display
The replay dialog has a hidden checkbox for sorting replays by date. It works perfectly but is hidden from view, unless you get at least two replays under different dates.
Level loader
| To do: If possible, find the values that properly enable this. Hijacking the level loading function by replacing a JNE feels forced. |
The game has support for loading raw level files and their backdrops elsewhere via using a dialog related to your OS. It's possible to enable it by changing the function at the following address with one that has no operation will load it when trying to load a level or demo, clicking cancel will make the game load an empty level with an error message. This does not seem to be present in the Mac version.
| Build | Address |
|---|---|
| PopCap.com (WW, Final/1.01) | 00429D67 |
If loading levels this way, the word Dev will be above the word score on your scoreboard and that will write to replay data, you also cannot save high scores from levels loaded this way and the level complete dialog only offers three options, returning to the main menu, replaying the level or playing a random level. Reloading a level makes the game write the name of the level file to the game window in this form.
- %s
Game variant
| To do: Research this one more. |
The game executable mentions a variant to load in-game.
Load Level Open Folder Opening... Play Cancel Name
Page 2 name alterations
The Mac release has some commented names of certain stages in the config file, suggesting different levels were planned for Jimmy's stages or Splork was planned to be unlocked before Jimmy early in development.
| Level # | Old level | Final level |
|---|---|---|
| 2 | We Come In Peace | Buffalo Wings |
| 3 | Maid in Space | Skate Park |
| 4 | Win a Monkey | Spiral of Doom |
Internal project name
The internal name of the game is thunderball according to strings in the game executable.
Unused text
Pego Leftovers
<String id="Check here to allow your monitor to go into powersave mode while running the Pego Screensaver."> <String id="Check here to set your Pego as your Screensaver.">
Dubbed "Pego" for months of production, the team was suddenly tasked with changing the name based on copyright issues, which explains the presence of these duplicated (but renamed) strings.
.pego
Present in the game executable, replays aren't using a .pego extension but the game can still view them if so.
| The Peggle series | |
|---|---|
| Nintendo DS | Peggle Dual Shot |
| Windows/Mac OS X | Peggle Deluxe |
| Xbox 360 | Peggle 2 |
| Xbox One/PlayStation 4 | Peggle 2 |
- Games developed by PopCap Games
- Games published by PopCap Games
- Windows games
- Mac OS X games
- Xbox 360 games
- PlayStation Portable games
- PlayStation 3 games
- Games released in 2007
- Games with unused areas
- Games with unused code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused music
- Games with unused text
- Games with debugging functions
- To do
- Peggle series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Electronic Arts > Games developed by PopCap Games
Games > Games by platform > Mac OS X games
Games > Games by platform > PlayStation 3 games
Games > Games by platform > PlayStation Portable games
Games > Games by platform > Windows games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Electronic Arts > Games published by PopCap Games
Games > Games by release date > Games released in 2007
Games > Games by series > Peggle series





