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Peggle Deluxe
Peggle Deluxe |
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Developer:
PopCap Games
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Peggle Deluxe takes you on a magical adventure to bounce a ball onto other balls.
Contents
Unused Areas
Unused areas left in the game files.
Unused Music
beat 10 The beat 10 is quite similar to another beat that is heard in the game, but this version is unused.
Beat 5 The beat 5 is played in the downloadable version of the game on PopCap's site, but not in the Steam version.
Unused Graphics
Unused graphics found in the game files.
Level Editor
To do: There is hardcoded stuff too! Maybe it's usable? |
Text for a level editor can be found in main.pak.
IncludeFile: LevelEditor_Types.cfg Group BrickDef { Val: Type, brickdef_type Val: Radius, brickdef_radius Val: Angle, brickdef_angle Val: Thickness, brickdef_thickness Val: Rotation, brickdef_rotation Val: Subdivisions, brickdef_subdiv Val: LeftAngle, brickdef_leftangle Val: RightAngle, brickdef_rightangle } Group Brick { Val: Type, brick_type Val: Radius, brick_radius Val: Angle, brick_angle Val: Thickness, brick_thickness Val: Rotation, brick_rotation Val: Subdivisions, brick_subdiv Val: Anchor, brick_anchor } Group "Brick\nAdvanced" { Val: TextureFlip, brick_texflip Val: LeftAngle, brick_leftangle Val: RightAngle, brick_rightangle } Group Dimensions { Val: x-pos, physobj_xpos Val: y-pos, physobj_ypos Val: Radius, ball_radius Val: Width, poly_width Val: Height, poly_height Val: Align, physobj_align } Group Grid { Val: Size, grid_size Val: Width, grid_width Val: Height, grid_height Val: x-off, grid_x Val: y-off, grid_y Val: zoom, grid_zoom } Group Hole { Val: Score, hole_score Val: Width, poly_width Val: Height, poly_height Val: Circular, hole_circular Val: Out Delay, hole_outdelay } Group Id { Val: Id, physobj_id Val: SubId, physobj_subid Val: Logic, physobj_logic Val: BaseObj, physobj_baseobj } Group Image { Val: Name, physobj_image Val: center-dx, physobj_imagedx Val: center-dy, physobj_imagedy Val: Rotation, physobj_imagerot Val: Mirror, poly_imagemirror Val: Background, physobj_background Val: Foreground, physobj_foreground Val: Foreground2, physobj_foreground2 } Group Material { Val: Visible, physobj_visible Val: Collidable, physobj_collidable Val: Bouncy, physobj_bouncy Val: Rolly, physobj_rolly Val: SolidColor, physobj_solidcolor Val: OutlineColor, physobj_outlinecolor Val: Sound, physobj_sound Val: StopReset, physobj_ballstopreset } Group Material2 { Val: MaxBounceVel, physobj_maxbouncevel Val: DrawSort, physobj_drawsort Val: DrawFloat, physobj_drawfloat Val: FlipperFlags, physobj_flipperflags } Group Movement { Val: Type, mover_type Val: Moving, physobj_moving Val: Radius, mover_radius Val: Time, mover_time Val: Phase, mover_phase Val: Rotation, mover_rotation Val: y-radius, mover_radius2 Val: MaxAngle, mover_maxangle } Group "Movement\nAdvanced" { Val: Offset, mover_offset Val: Pause 1, mover_pause1 Val: Phase 1, mover_phase1 Val: Pause 2, mover_pause2 Val: Phase 2, mover_phase2 Val: Post Phase, mover_postdelayphase Val: Path Rotate, mover_moverotation } Group "Peg" { Val: Type, peg_type Val: Variable, peg_variable Val: Crumble, peg_crumble } Group Poly { Val: Rotation, poly_rotation Val: Scale, poly_scale Val: NormalDir, poly_normaldir Val: Convex, poly_convex Val: GrowType, poly_growtype } Group Types { Val: Display, display_flags Val: Selection, select_flags Val: Num Pegs, count_pegs Val: Num BallPegs, count_ballpegs Val: Num BrickPegs, count_brickpegs }
Command-line Parameters
The game's executable mentions developer command lines for starting the game. It's not friendly with commands using spaces, so use = instead. The majority are the exact same as Plants vs. Zombies however the game has a unique one.
- -replay: Immediately loads the said replay file after bootup, interestingly the loading text says Loading Replay instead, you must target the proper directory of a replay file to load it, or else nothing happens.
Internal project name
The internal name of the game is thunderball according to strings in the game executable.
The Peggle series | |
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Nintendo DS | Peggle Dual Shot |
Windows/Mac OS X | Peggle Deluxe |
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Electronic Arts > Games developed by PopCap Games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Electronic Arts > Games published by PopCap Games
Games > Games by release date > Games released in 2007
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