Penumbra
Penumbra |
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Also known as: Penumbra (Tech Demo) This game has unused areas. |
It all began when Frictional Games was on a thesis job, which became a 2005 platformer called Energetic.Frictional Games' founder Thomas Grip explained that he cleaned up the engine (which was of course a bit rushed in some places). Then, in the end, he mostly added a 3D layer on top of the 2D. This means one could still make a tile game using the HPL engine.
To do: There's more stuff at the Penumbra Wiki. |
Contents
Debugging Options
In Penumbra/redist, there is a file called settings.cfg. In it, there is the following line of text:
<Debug ShowHealth="false" ShowSoundsPlaying="false" LogResources="false" />
Changing these options to true will enable the following:
- ShowHealth - As the name says, this shows the player's health.
- ShowSoundsPlaying - See the file names of the sounds playing and how loud they are playing.
- LogResources - Creates a file named hpl.txt in the redist folder, showing resources as they're being loaded into the game.
Hunter
The Hunter has a texture file, as well as some animations made for it. However, the model maker left Frictional before its model could be made. As a result, only the Roach is present as an enemy throughout the whole demo. Furthermore, its textures are only present in the original 1.0 release.
Unused Graphics
A fairly detailed texture map for a corpse. However, there aren't really any corpses to speak of.
Unused Maps
In level01_02_entrance.hps under the "OnStart" script (runs the first time a map is loaded), there's a mentioned setup link to a nonexistent map called level01_01_tunnel.dae.
void OnStart() { //----SET UP LINKS----------------------- /*SetupLink( "link01", //Link name "level01_01_tunnel.dae", //New map "link02", //Positon on new map "","", //Stop and end sound. 0.5f , 0.5f);//Fade out and in time (seconds).*/
Considering that "level01_02_entrance.dae" is the "second" level and when thinking of Penumbra: Overture, it is possible that the removed map was the tunnels before actually reaching the entrance where the tech demo starts.
testbana2.dae
This test map (literally translated from Swedish) consists of a "blank document" cube, with flashlight batteries and flares on the floor. It might have been created to test if items can be picked up.
Kitchen
There are a few completed objects, but most of them only have basic textures remaining.
Bathroom
Slightly less complete, with no completed models.
Unused Text
<CATEGORY Name="Misc"> <Entry Name="Greeting">Welcome to The Hatch, a mighty fine game!</Entry> <Entry Name="CokeCan">Coke can</Entry> </CATEGORY> <CATEGORY Name="Tests"> <Entry Name="Ballon">Can you get a ballon into the fancy "particle-accelerator"? If you do, hold your breath while the ballon slowly twinkles upwards.</Entry>
Under the category "Items":
<Entry Name="SteelPin01Part1">Steel pin part 1</Entry> <Entry Name="SteelPin01Part1Desc">Part 1 of the steel pin.</Entry> <Entry Name="SteelPin01Part2">Steel pin part 2</Entry> <Entry Name="SteelPin01Part2Desc">Part 2 of the steel pin.</Entry>
Apparently, the steel pin was to have another use considering the plate cutter in the workshop, but the two items are set to not be active in level01_06_workshop.hps, indicating this was cut for not having any particular use.
Revisional Differences
In 2007, before Penumbra: Overture was released, a v1.1 patch for this tech demo got released which upgraded several things.
- Graphics card support, like the GeForce 3 - 4 and Radeon 8500 - 9250 series.
- French, Italian, Spanish and German translations added.
- Nicer manual layout.
- New textures, including for props that originally only had blank-colored UV maps for textures. The background title graphic was also changed:
Original | v1.1 |
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- Some new music (with intro song music_story.ogg changed to fit the suspense and eeriness). The main menu music was also changed a little bit:
Original | v1.1 |
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- Support for more graphics options (anti-aliasing, anostrophic filtering, texture quality, etc.).
- Improved graphical quality (better specular, refresh rate check, etc.).
- Various bug fixes in some places, notably the Storage room, the corridor, and the second floor level.[1]
References
External Links
- Pages missing developer references
- Games developed by Frictional Games
- Pages missing publisher references
- Games published by Frictional Games
- Windows games
- Pages missing date references
- Games released in 2006
- Games with unused areas
- Games with unused graphics
- Games with unused text
- Games with debugging functions
- Games with revisional differences
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Frictional Games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Frictional Games
Games > Games by release date > Games released in 2006