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Perfect Dark (Nintendo 64, Xbox 360)/Early Text

From The Cutting Room Floor
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This is a sub-page of Perfect Dark (Nintendo 64, Xbox 360).

Hmmm...
To do:
Formatting's kind of ugly, not sure how best to lay it out.

Text from two different beta versions of the game can be found in the North American version's unused European and Japanese language text files, all of which contain English text. The text in the Japanese files is from version 4.4 beta, while the European text is from version 5.3 beta. For reference, the only known NTSC prototype is version 6.4 beta, so both sets of files predate it, and the retail release is version 8.7 final.

This text contains many small differences to the final versions and is missing some strings. Most of the changes are simply corrections to typos, capitalization, and grammar errors, which won't be mentioned here. Some clarification has also been added to certain briefings and objectives. Most text outside of the main story missions is in a very early state in the 4.4 beta files.

Product Identification Screen

LoptionsJ LoptionsP, Loptions_str_*
NTSC version 4.4 beta NTSC version 5.3 beta

This is how the version numbers have been determined. All of the European language files contain the same text. The 6.4 beta and final game share the same early files.

4.4 Beta 5.3, 6.4 Beta / 8.7 Final
Perfect Dark and PerfectHead are trademarks of Rare Ltd. The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.

The 4.4 beta's trademark text made reference to PerfectHead, which was removed and replaced with a trademark on the Rareware logo instead.

4.4 Beta 5.3, 6.4 Beta / 8.7 Final
Presented in
Dolby Surround
Presented in Dolby Surround. Dolby and the double-D
symbol are trademarks of Dolby Laboratories.

Trademark notices were added to the Dolby Surround string after the 4.4 beta.

5.3, 6.4 Beta / 8.7 Final
Published by Rareware.

This text is not present in the 4.4 beta.

Menus

4.4, 5.3, 6.4 Beta 8.7 Final
Single Player Files Single Player Agent File
MultiPlayer Game Files Combat Simulator Settings File
MultiPlayer Player Files Combat Simulator Player File

MultiPlayer has been changed to Combat Simulator when managing files in the final game.

4.4, 5.3 Beta 6.4 Beta / 8.7 Final
Controller Pak Game Notes Editor Controller Pak Menu
Use this editor to delete game notes

from your controller paks.

Use this menu to delete game notes

from your Controller Paks.

The Controller Pak menu is referred to as a "game notes editor" in the early text files.


4.4 Beta
Mission Status
Mission Overview
Mission Completed
Mission Failed
Retry Mission

"Mission" was dropped off of all of these strings after the 4.4 beta.

5.3, 6.4 Beta / 8.7 Final
1 Simulant
2 Simulants

Simulants are simply referred to as Sims in the 4.4 beta.

4.4 Beta 5.3 Beta 6.4 Beta 8.7 Final
The pak was not found. The Controller Pak was not found. The Controller Pak
was not found
in any controller.
The Controller Pak
was not found
in any controller.
Pak has been removed Controller Pak has been removed. has been removed. has been removed.
Pak is damaged or incorrectly inserted Controller Pak is damaged or incorrectly inserted. Controller Pak is damaged or incorrectly inserted. Controller Pak is damaged or incorrectly inserted.
Please insert the pak
containing your file
Please insert the
Controller Pak
containing your file.
Please insert the
Controller Pak
containing your file
into any controller.
Please insert the Controller Pak containing your %s into any controller.
Please insert the pak
you are saving to
Please insert the
Controller Pak
you are saving to.
Please insert the
Controller Pak
you are saving to
into any controller.
Please insert the
Controller Pak
you are saving to
into any controller.
Perfect Dark Save already exists on this pak Perfect Dark save already exists
on this Controller Pak.
Perfect Dark note already exists
on this Controller Pak.
Perfect Dark note already exists
on this Controller Pak.
There is enough space for perfect dark saves There is enough space for
Perfect Dark saves.
There is enough space for
Perfect Dark note.
There is enough space for
Perfect Dark note.
Perfect Dark Requires %d More Notes Perfect Dark requires space
for
%d more notes.
Controller Pak is too full to save note- 1 note
and 28 pages required to save to Controller Pak.
Controller Pak is too full to save note- 1 note
and 28 pages required to save to Controller Pak.

Some clarification and consistency was added to the Controller Pak menus.

4.4 Beta 5.3, 6.4 Beta / 8.7 Final
Push <B> to Exit Press the B Button to exit.

Button prompts have been changed to comply with Nintendo's standards.

5.3, 6.4 Beta / 8.7 Final
Mission 1 - dataDyne Central
1:1 Intro - Enter The Dark

The 4.4 beta does not have titles for the missions or cutscenes in the Cinema menu.

Weapons and Devices

4.4 Beta 5.3 Beta 6.4 Beta / 8.7 Final
PP7 PP9i PP9i
DD44 CC13 CC13
Klobb Klobb KL01313
KF7 Soviet KF7 Special KF7 Special
ZMG (9mm) ZZT (9mm) ZZT (9mm)
D5K D5K DMC
AR33 AR53 AR53
RC-P90 RC-P45 RC-P45

The weapons from GoldenEye seem to be in the middle of receiving their new names in 5.3. The names for their cheats are already finalized in this version.

4.4 Beta 5.3, 6.4 Beta / 8.7 Final
A dataDyne classic, and a bestseller, this sub-machinegun boasts a 32 rnd mag and a special feature - the ability to designate and lock-on to targets in the line of sight. It turns an average marksman into an excellent one, provided they are clever enough to operate the gun. Average fire rate: 900rpm. A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.

The CMP150's description received a minor update.

4.4 Beta 5.3 Beta 6.4 Beta / 8.7 Final
A large and vicious combat knife. It contains a phial of poison that shatters when thrown, usually killing the target in approximately 6 seconds. A dataDyne weapon through and through. A large and vicious combat knife. It contains a vial of poison that shatters when thrown, usually killing the target in approximately six seconds. A dataDyne weapon through and through. A large and vicious combat knife. It contains a vial of poison that shatters when thrown, giving a wounded enemy at most 6 seconds to live. A dataDyne weapon through and through.

The combat knife's description received minor changes in 5.3, but its poison function was clarified for the final version.

6.4 Beta 8.7 Final
Cassandra De Vries' replacement necklace.  Username: CDV780322  Password: I8MOZYM8NDI85 Cassandra De Vries' replacement necklace.  Username: %s  Password: %s

The username and password on Cassandra's replacement necklace are stored as a part of the string in 6.4. 8.7 loads these in from elsewhere in the ROM, possibly as an early ROM hacking deterrent (the username and password were never used in the first place, so this was a wasted effort).

  • The K7 Avenger is simply called the "Avenger" in 4.4.
  • The Night Vision is called the "Night Sight" in both betas.
  • While the CamSpy uses its final name in the common text files, it is called the "Eye Spy" in 4.4's mission-specific files.
  • The Sedate function used by the Tranquilizer and Crossbow is called "Drug" in 4.4. Sedatives are "drugs."
  • The Flight Plans are called the "Safe Item" in 4.4. The same thing applies to Air Base's text file.
  • Dr. Caroll's Backup Disc is called a "Backup Tape" in 4.4.
  • The short name strings Boost, XRayScan, HorizonScan, and Target Amp were added in 6.4.
  • The descriptions for the BombSpy, DrugSpy, and both of Cassandra's necklaces were also added in 6.4.
  • The short name Shield and the shield tech item's description are only present in the final version.

GoldenEye Cheats

4.4 Beta
Bond Invisible
Bond Phase
Tiny Bond
Golden Gun
Happy Now Karl?

Even though they are unused, any text relating to the Bond franchise was removed from these cheat strings left over from GoldenEye. "Happy Now Karl?" referred to Karl Hilton, a member of the GoldenEye development team, who left Rare during Perfect Dark's development.

Carrington Institute Training

4.4 Beta 5.3 Beta / 8.7 Final
Analyst note -

The head of dataDyne Corp. Addicted to power, dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she hates.

[source: WALL STREET JOURNAL]
Analyst note -

The head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.

Cassandra De Vries' bio originally had a (copyrighted) source, which was removed after 4.4, although the "analyst note" heading was kept.

4.4 Beta 5.3 Beta / 8.7 Final
Profile -

A striking blonde young human male whose the voice is dull, annoying, and cringeworthy. Very tall. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.
Profile -

A striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.

Mr. Blonde's profile was updated after 4.4 to remove mention of his voice and instead describe his clothing. An odd choice of descriptor, really, but fitting for the game since Mr. Blonde's voice isn't consistent outside of cutscenes. He also lost his youth.

All Versions
Updated Profile -

This is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's.  The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.

Both things which were removed from his first profile are still mentioned in his updated profile in all versions. The description of his voice is more favorable than it was in 4.4's first profile, however, which may be why that part was cut.

4.4 Beta 5.3 Beta / 8.7 Final
dataDyne are nasty The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.
The Carrington Institute is lovely Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.

While 4.4 already gave the player all they really need to know about dataDyne and the Institute, proper descriptions were written for them, but never put into place. These were probably intended to appear in the list of bios on the information room PC.

4.4 Beta
ELVIS IS DEAD OR FALLEN OUT OF THE BACKGROUND

An amusing debug string. Background refers to map geometry. It doesn't make much sense for this to be in with the text used for training.

Jumpship that thing in the first cutscene
HoverCrate a floating crate
HoverBike a floating bike
Cleaning Hovbot a floating hoover
Hovercopter a cool ship with startling AI and realistic dynamic movement
G5 Robot a superb attack drone with lovely rotating guns and brilliant AI
A51 Interceptor just as cool as the hovercopter, especially when it crashes
Maian Vessel ooh! shiny
Skedar Shuttle skedar shuttle thing

The descriptions for vehicles on the hangar PC had yet to be written in 4.4 and used amusing placeholders. The Jumpship was called the Dropship in 4.4.

4.4 Beta
Description
- Proverb type saying about movement 1 here.

All of the holotraining courses start out with a similar placeholder text string in the 4.4 beta.

  • Holotraining was called "Hologram Training Programs" in 4.4.
holo_tips1
holo_advice1
device_tips1
device_advice1
Instructions for falcon2

All of the tips, advice, and firing range instructions had yet to be written in the 4.4 beta. The firing range strings all use the weapons' internal names.

Instructions for anothersmg

The RC-P120 is simply called anothersmg here.

Hmmm...
To do:
More stuff to document in LmiscX.

dataDyne Defection

4.4 Beta 5.3 Beta / 8.7 Final
02:30am  15 AUG 2023 0230 Hours  15 AUG 2023
2023 AD, 22:14 Lucerne Tower - Datadyne HQ 2023 AD, 2214 Hours  Lucerne Tower - dataDyne HQ

The time's format was updated in these unused strings.

4.4 Beta 5.3 Beta
Security System Has Been Brought Back Online Security system is now back online.

Just some minor rewording to the warning about the security system coming back online. The new line makes it sound like the system coming back up is automated, whereas the old one could be misinterpreted as someone reactivating the system.

5.3 Beta / 8.7 Final
Right, I'm in...
I...I'm logging on now.

The strings for the Executive's lines when he's logging onto his terminal are missing in 4.4. Interestingly, this text is present in footage from an earlier version of the game than 4.4.

dataDyne Investigation

5.3 Beta / 8.7 Final
You'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.

A hint about using the Data Uplink was added to the end of Carrington's briefing in 5.3, even though its use was already implied by the mention of Joanna's "remote comlink" earlier in the briefing.

4.4 Beta 5.3 Beta / 8.7 Final
Access Denied - Weapons Compartment Locked. Enemy detected - weapon cache locked.

The secret weapon compartment's interaction string was made more specific in 5.3, likely as a hint that it can be opened if the player isn't detected by any guards.

dataDyne Extraction

4.4 Beta / 5.3 Beta 8.7 Final
Return to Helipad for Evac Return to Helipad for Evacuation

"Evacuation" in this objective's name was abbreviated in the betas.

5.3 Beta / 8.7 Final
Elevator door is inactive on this floor.

This text was added in 5.3 and was likely intended to be used as interaction text for the locked elevator doors, but it was never implemented.

Carrington Villa

4.4 Beta / 5.3 Beta 8.7 Final
The wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.
The wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.

The wind generator objective's description was updated to clarify that it unlocks the lower basement doors. Text about the hit squad also gaining access was removed, probably because there are already guards in the lower basement before activating the generator.

4.4 Beta 5.3 Beta / 8.7 Final
Capturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if possible, or if you're really good get them to give up.
Capturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.

The capture enemy guard objective's description is a little less serious in 4.4, suggesting making a guard give up if the player is really good. This was changed to flavor text about preventing the guard from escaping, which also serves as an explanation for why a guard can't simply be left alive to complete the objective.

4.4 Beta / 5.3 Beta 8.7 Final
Objective Two: - Eliminate Rooftop Snipers Objective Two: - Eliminate Rooftop Snipers
Objective Three: - Activate Wind Generator Objective Two: - Activate Wind Generator
Objective Four: - Rescue Carrington Objective Four: - Rescue Carrington

Strangely, a mistake was made in 8.7 which was not present in either earlier file. On Special Agent difficulty, both the eliminate rooftop snipers and activate wind generator objectives are given as objective two in the briefing. This was later corrected for the European and Japanese versions of the game.

5.3 Beta / 8.7 Final
Operation denied - windmill is active.

This string isn't present in 4.4. It's shown when attempting to deactivate the cooling or power system after the windmill has been activated.

8.7 Final
Mission unsuccessful - enemy guard not captured.

This one's only in 8.7; it's shown upon entering the lower basement without first knocking out a guard. It's actually kind of deceptive, since knocking out a guard after it is displayed will still complete the objective and allow the mission to be completed successfully.

Chicago

4.4 Beta 5.3 Beta / 8.7 Final
one of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw them out, leaving the way open.
One of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.

The gain entry to G5 Building objective was rewritten to specify that the crashing cab would draw all of the guards into the street, not just the one working the control panel. A reminder not to harm civilians was also shoehorned in at the end.

4.4 Beta 5.3 Beta / 8.7 Final
Unnacceptable Civilian Casualties Mission failed - unacceptable civilian casualties.

The string displayed after killing a civilian was updated to specify that the mission was failed.

8.7 Final
Remote Mine has been wasted.

This string about wasting the remote mine is only present in the final version.

G5 Building

4.4 Beta 5.3 Beta / 8.7 Final
A device in the car garage section of the building is preventing the operation of any recording equipment. Locate it and shut it down.
A device in the car garage section of the building is preventing the transmission of any information recorded by the CamSpy. Once shut down, the CamSpy can relay any captured recordings back to HQ.

The damping generator originally prevented recording equipment from working. This was changed to it preventing the transmission of recordings.

4.4 Beta 5.3 Beta / 8.7 Final
Record Meeting Holograph Meeting Conspirators

The record meeting objective was changed to holographing the conspirators in the final version, which is basically a fancier, world-building way of saying the same thing.

4.4 Beta 5.3 Beta / 8.7 Final
INTRUDER ALERT - all security to the safe INTRUDER ALERT - all security to the vault.

The place Joanna obtains Dr. Caroll's backup is definitely more of a vault than a safe. Regardless, both the interaction string with the door and Grimshaw still refer to it as a safe in the final version.

4.4 Beta 5.3 Beta / 8.7 Final
I can't go any further, but the Eye-Spy can. That must be the meeting room up ahead.
Time to use the CamSpy.

Joanna's line when approaching the meeting room was completely rewritten. As mentioned in the weapons section, the CamSpy is called the Eye-Spy (and Eye Spy, and EyeSpy - this beta isn't very consistent about things like this) in 4.4.

4.4 Beta 5.3 Beta / 8.7 Final
A safe that big will be heavily encrypted.
The decoder will take longer than usual.
The safe's heavily encrypted.
The decoder's gonna take a little longer.

Grimshaw's line was rewritten to be more in character, implying things that are stated in the 4.4 line and sounding lazier overall. The part where he reasoned the safe's encryption level from its size was cut, in favor of just stating that it's heavily encrypted.

4.4 Beta / 5.3 Beta
Then the devices we gave you are working
correctly? Good. Because we believe that
anything which does not work correctly
should be destroyed. Consider that as you
follow your 'backup plans.'

This Mr. Blonde line received a very minor change for the final version, removing a single word.

Area 51 Infiltration

4.4 Beta 5.3 Beta / 8.7 Final
Objective One: - Plant Comms Rider On Antenna Array
Objective One: - Shut Down Air Intercept Radar

In 4.4, Joanna's first objective on Agent was to plant the comms rider on the antenna array. This was changed to disabling the air intercept radar in 5.3.

4.4 Beta / 5.3 Beta 8.7 Final
If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.
If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.

An awkwardly worded hint about the radar control unit's location was added at the end of the shut down air intercept radar objective's description for the final version. The foreshadowing about destroying the unit activating the laser grid was removed.

4.4 Beta 5.3 Beta / 8.7 Final
Foreign object detected - security fields activated Intruder detected - security system online.

This message was rewritten in 5.3 to claim an intruder was detected, rather than a foreign object. This was likely done as an explanation for why the lasers activate. The term "security fields," referring to the lasers, was also changed to the more generic "security system."

5.3 Beta / 8.7 Final
The hangar lift is on the other side
of that huge door.

Carrington's normally unheard hint about the hangar lift was rewritten to say that the lift was on the other side of the door, rather than being the other side of the door. His spoken dialogue was never updated, however.

5.3 Beta / 8.7 Final
Foreign object detected - security alerted.

This line was added in 5.3. Sound familiar? It's similar to the wording 4.4 used when the explosives were attached to the radar control unit. This line is used on Agent difficulty, while the rewritten one is used on Special and Perfect Agent. There are no lasers on Agent, which explains why it was given a slightly different line.

Area 51 Rescue

5.3 Beta / 8.7 Final
Obtain and Use Lab Technician Disguise

The disguise objective was updated in 5.3 to make sure the player knew to use the disguise after obtaining it. Additionally, this was objective one of every difficulty in 4.4. It was moved to being placed before the gain access to autopsy lab objective, which is all the disguise is needed for, likely so players wouldn't grab the disguise at the beginning of the mission and not have enough time to complete the other objectives.

4.4 Beta 5.3 Beta / 8.7 Final
Any information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. Install a virus using the Data Uplink device, but be alert for the possibility that this may set off an alarm.
Any information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals, it may produce helpful effects.

The destroy computer records objective's description received a couple changes in 5.3: A hint about the terminal was inserted into the middle of it, it is now noted that the terminal has to be destroyed, and the ability to upload the virus into other terminals is mentioned. 4.4 warned that an alarm could sound after installing the virus, which isn't true in the final version.

8.7 Final
Jonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.

Part of the locate conspiracy evidence objective's description was reworded to make it clear the player only has to X-ray one Maian body, rather than three. Jonathan's name is spelled "Johnathan" in 4.4.

4.4 Beta 5.3 Beta / 8.7 Final
Rescue Elvis Rescue the crash Survivor

While the briefing uses the final "crash survivor" terminology, 4.4's objectives list text referred to Elvis by name, which the player obviously couldn't know yet.

4.4 Beta 5.3 Beta / 8.7 Final
I don't have much time before the body's discovered I don't have much time!!!

Joanna's line was rewritten, possibly to avoid any confusion over what body was being discovered. Three exclamation points were added to it too, which seems rather excessive.

4.4 Beta 5.3 Beta / 8.7 Final
Not guns allowed in here - put away you're weapon. No guns allowed in here - put your weapon away.
I won't ask you again - ditch the weapon I won't tell you again - lose the weapon.

These two lines were slightly reworded in 5.3.

5.3 Beta / 8.7 Final
Alternative entrance to medlabs created.

4.4 lacks this string, used when the weak wall is blown up with something other than the hovercrate after the crate has been destroyed.

4.4 Beta
You can't take that! It's government property! This is intolerable! It's... it's... unprofessional!!

This lab technician line intended for the outro was removed after 4.4. If it sounds familiar, that's because it's used in Escape's intro instead. Other lines from Escape's intro are present in Rescue's final text file - only this one was removed in 5.3.

8.7 Final
Automatic Defenses Disabled.

This line, used when the autogun in one of the labs is disabled with the Data Uplink's virus, took the place of the lab technician's dialogue above in the final version.

Area 51 Escape

Escape is inconsistent about the spelling of Jonathan's name in 4.4. It is spelled "Johnathan" in the briefing, but "Jonathan" everywhere else. The final game uses the latter spelling.

4.4 Beta 5.3 Beta / 8.7 Final
Revive Elvis Using Medpack Revive Maian Bodyguard

Like Rescue, Escape's briefing in 4.4 uses the final terminology but refers to Elvis by name in the objectives list. "Using Medpack" was removed from the string, possibility for length, but more likely because the medpack is only needed on Perfect Agent.

4.4 Beta 5.3 Beta / 8.7 Final
I'll get out on that jetbike. Cover me while i
open the doors.
I'll get out on that hoverbike. Cover me while I
open the doors.

Jonathan calls the hoverbike a jetbike in 4.4. Joanna still uses this name when the player opts to escape on it in the final version.

8.7 Final
Plus, it's got no style, you know what I'm saying?

Elvis's line here had an addition to make it more grammatically correct in the final version.

5.3 Beta / 8.7 Final
Console is not active.
What the hell do you think you're doing?
This is supposed to be a sealed room!
Don't you know anything about autopsy
procedures?
Director Easton will hear about this,
young lady.
You can't take that! It's government property!
This is intolerable! It's... it's...
unprofessional!!
I don't care much for procedures!

None of these strings are present in 4.4. The omission of the lines used in the intro, paired with the fact that they appear in Rescue's text file, makes it seem like the beginning of this mission's intro was originally a part of Rescue's outro.

Air Base

4.4 Beta 5.3 Beta / 8.7 Final
Get rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later when you are aboard Air Force One. First, though, you need to find a case to put the equipment inside.
Get rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.

The check in equipment objective's description was updated in 5.3 with a hint about the hover trolley. The line the addition was made to was reworded slightly to better compliment this new text.

4.4 Beta 5.3 Beta / 8.7 Final
Obtain Item From Safe Obtain Flight Plans From Safe
Obtain safe item Obtain flight plans from safe.
Safe Item Flight Plans
Picked up a safe item Picked up the flight plans.

The flight plans are using the placeholder name "safe item" in 4.4. The objective's description already acknowledges this item as the flight plans.

4.4 Beta / 5.3 Beta 8.7 Final
Please holster your weapon, miss. You'll have to check that weapon in here.

The secretary's line was completely rewritten for the final version. The original line is actually more accurate to how the game handles weapons in the air base: Joanna simply has to switch to unarmed to proceed.

4.4 Beta 5.3 Beta / 8.7 Final
The bag will get stopped unless you do something. The case will get stopped unless you do something.

Carrington refers to the suitcase as a bag in this line in 4.4. It's probably nothing, but the head stewardess Joanna steals the uniform from carries a bag. His line about Joanna using the case to conceal her equipment is the same as the final version.

5.3 Beta / 8.7 Final
Lift inoperative - security system is active.
Critical mission personnel disabled.
Critical mission object destroyed.
Entrance to base secured.
We're taking over!!
Hover trolley has been shut down.
Equipment cannot be checked in.

None of these strings are in 4.4.

Air Force One

4.4 Beta 5.3 Beta / 8.7 Final
Time is short, Joanna. In order to foil Trent's plan you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President. Time is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.
Objective One: - Locate and Retrieve Equipment Objective One: - Locate President
Objective Two: - Locate President Objective Two: - Get President to Escape Capsule
Objective Three: - Get President To Escape Capsule Objective Three: - Detach UFO From Air Force One

Joanna's objectives on Agent difficulty were different in 4.4. She originally had to retrieve her equipment, but did not have to detach the Skedar shuttle from Air Force One. Carrington's briefing was updated to account for the retrieve equipment objective being removed.

4.4 Beta / 5.3 Beta 8.7 Final
We must get to the escape pod. Follow me. We have to get you to the escape pod.
Follow me.


The pilots have stabilized Air Force One.

This string is not in 4.4.

Crash Site

Difficulty 4.4 Beta 5.3 Beta / 8.7 Final
Agent Objective One: - Retrieve Presidential Medical Scanner Objective One: - Activate Distress Beacon
Agent Objective Two: - Shutdown Enemy Jamming Device Objective Two: - Retire Presidential Clone
Special Agent Objective Three: - Shutdown Enemy Jamming Device Objective Three: - Retire Presidential Clone

Joanna's objectives changed on both Agent and Special Agent. Retiring the clone of the President on these difficulties not only makes more sense from a story perspective, it also keeps the location of the objectives closer together.

4.4 Beta / 5.3 Beta 8.7 Final
Something's jamming my transmissions... Maybe it's coming from that other craft. Something's jamming my transmissions... It's coming from that other craft.
I'd better find that jamming device and check that Elvis is okay. Not forgetting the President, of course I'd better find the jamming device and check that Elvis is okay. Not forgetting the President, of course.

Joanna magically deduces the location of the jamming device in the final intro.

Pelagic II

4.4 Beta 5.3 Beta / 8.7 Final
The conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic 2 and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and their strange allies are involved in what appears to be a joint operation. The conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.
Although this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and their allies. Disrupt the operation as extensively as possible but remember our minimum force rules for non-combatants. Although this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.

Corporations are people too. It's worth noting that the 4.4 beta doesn't use a Roman numeral for the Pelagic II's name. This applies not only to this text file, but any mention of the ship.

4.4 Beta 5.3 Beta / 8.7 Final
Shutting down the Primary Power Source will help cause the ship to wander from the operating location, but it will also cause blackouts in non-essential sections of the ship. Shutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.
getting both the GPS location system and the ship's Autopilot offline will cause the ship to drift off station; if only one is shut down it will not be enough to prevent the diving operations from continuing. Getting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.

Hints have been added to the disable primary power source and deactivate GPS and autopilot objectives' descriptions.

5.3 Beta 4.4 Beta / 8.7 Final
Right. The diving operation has been disrupted on the surface. Right. The diving operation has been disrupted on the surface.
Time for a swim.

Here's something different. Elvis's "time for a swim" line was removed from 5.3, but put back into place for the final version.

Pull the plug on that now.
Switch this thing off.
I'll shut it down.
Please don't hurt me.
Die, you traitors.

None of these lines are in 4.4. The first four have been recycled from dataDyne Investigation.

Deep Sea

4.4 Beta 5.3 Beta / 8.7 Final
Our cursory examination of the research data is astounding. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine. Our cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.

One part of Carrington's briefing received a very minor rewording.

Difficulty 4.4 Beta / 5.3 Beta 8.7 Final
Perfect Agent This is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. This is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. It's up to you - destroy the power nodes throughout the ship, and the weapon will be inoperable. Some may be beyond the reach of normal weapons.
Special Agent
Agent
This is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. This is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.

Two different hints were added to the disable Cetan megaweapon objective's description, depending on difficulty, since the objective is actually completed differently on each difficulty.

4.4 Beta 5.3 Beta / 8.7 Final
Cover Me Jo, I'll Unlock Those Doors. It looks like this could benefit from
a little bit of sabotage.

Elvis's line was rewritten, giving it more personality.

4.4 Beta / 5.3 Beta 8.7 Final
Commencing countermeasures. Commenc....***(gibberish.. squalk.. squalk.. etc..)***

I don't believe it, those vandals have been rearranging my circuitry. I feel cheapened... used! I'm a tart!

Commencing countermeasures. Commenc..... *** ooOOoh!! *** eeEEe!! *** aaAhh!!

*** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!!***

Dr. Caroll's first line in the betas was a bit...different.

Cetan megaweapon has been disabled.

This line is not in 4.4

Ammo wasted - unable to disable megaweapon.

And this one is only in the final version.

Carrington Institute - Defense

4.4 Beta / 5.3 Beta 8.7 Final
Minimize Hostage Casualties Release Hostages

The name of the hostage objective was changed. "Release hostages" certainly sounds better than "minimize casualties," even if the latter is closer to what Joanna must do.

4.4 Beta / 5.3 Beta 8.7 Final
There are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out. There are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.

This might be a simple oversight, but the beta text makes it sound like there was only one panel that would activate all of the autoguns.

4.4 Beta 5.3 Beta / 8.7 Final
Our sensors indicate there is a bomb somewhere in the building! It is unlikely to be a subtle device, so merely getting it out of the Institute won't help. It needs to be deactivated. Our sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.

The deactivate bomb objective's description was almost entirely rewritten after 4.4. The earlier description specifically states that the approach used in the final version won't work, so the bomb needs to be deactivated. It also makes it sound like the bomb was not inside the craft originally, but that may have been changed for additional clarity. Joanna even has an unused line in the final version that seems related to deactivating the bomb.

4.4 Beta 5.3 Beta / 8.7 Final
In Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. They could use it to wreak havoc on our allies. In Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.

A line about the obvious consequences of dataDyne or the Skedar getting a hold of the sensitive information was replaced with a hint about using the laser to cut through the safe's door.

4.4 Beta 5.3 Beta / 8.7 Final
You Have Been Given A Grenade Launcher You have been given a Devastator.

The Devastator in this unused line was simply called a grenade launcher in 4.4.

You need the Data Uplink.
Connection has been made.
Bypassing security systems.
Virus has been downloaded successfully.
Ship's engines have been activated.
Connection to ship has been broken.
Obtain Data Uplink.
Data Uplink
A Data Uplink
Picked up a Data Uplink.

None of these strings are in 4.4. Note that every one of them is related to the disarm bomb objective.

Attack Ship

4.4 Beta 5.3 Beta / 8.7 Final
We're outside Joanna. Get the shields down and
we can help you.
Outside, Joanna. Get the shields down and
we can help you.

"We're" was removed from Elvis's dialogue after 4.4, however his spoken dialogue was never updated.

4.4 Beta 5.3 Beta / 8.7 Final
Heads up Jo. I think we've made them angry... Look out, Joanna! I think we've made them angry...

A slight change to Elvis's word of warning.

4.4 Beta 5.3 Beta / 8.7 Final
Okay Jo, you head upwards. I'll stop any pursuit. You go on ahead, Jo. I'll secure the perimeter.
We'll meet up later.

Elvis's line here was replaced with one from Pelagic II.

We have to get out of here!
Hangar doors locked - shields still active.
Critical mission object destroyed.
Ammo depleted - consoles can't be destroyed.

These strings are not in 4.4.

Obtain De Vries' necklace.
Cassandra De Vries'
Necklace
De Vries' necklace
Picked up De Vries' necklace.

The strings for Cassandra's replacement necklace are only found in the final version.

Skedar Ruins

4.4 Beta / 5.3 Beta 8.7 Final
There's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. There's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.
Attach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Attach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.
Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded. You may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.

Hints were added to Elvis's briefing and two of the objectives' descriptions.

Difficulty 4.4 Beta 5.3 Beta / 8.7 Final
Agent Objective Two: - Gain Access To Inner Sanctum Objective Two: - Activate Bridge
Agent Objective Three: - Destroy Secret Skedar Army Objective Three: - Assassinate Skedar Leader
Agent Objective Four: - Assasinate Skedar Leader
Special Agent Objective Four: - Destroy Secret Skedar Army Objective Four: - Assassinate Skedar Leader
Special Agent Objective Five: - Assasinate Skedar Leader

The number of objectives on Agent and Special Agent was reduced after 4.4.

4.4 Beta 5.3 Beta / 8.7 Final
Generator De-activated Generator has been reactivated.

This line was completely reversed.

4.4 Beta 5.3 Beta / 8.7 Final
The power's more constant round here. This must
be the inner sanctum
The power's more constant in this area.
The Inner Sanctum can't be far away.

A slight change here. The line was probably originally intended to play in the Inner Sanctum, not before it.

4.4 Beta / 5.3 Beta 8.7 Final
Joanna! Joanna! Where are you? Are you hurt? Joanna! Joanna!

Elvis's second line here was made into a separate string for the final version.

4.4 Beta / 5.3 Beta 8.7 Final
No, quick! Give me a gun! No, quick! Give me your gun!

Minor change here, Joanna asks Elvis specifically for his gun in the final version.

5.3 Beta / 8.7 Final
Make your sacrifice to the God of War.
Grenade ammo used up - can't enter Shrine.
Alternative entrance to Shrine created.
Where are you? Are you hurt?

These strings are not in 4.4. The bottom one was stripped out of one of Elvis's other lines, as mentioned above.

5.3 Beta 8.7 Final
Where are you? Where are you? Are you hurt?

That string was also modified between 5.3 and 8.7.

Mr. Blonde's Revenge

You are Mr Blonde. Stop mincing around and capture cassandra.

All three difficulties' briefings use copies of this same description in 4.4. The location string, present but unused in final briefings, is not in this file, so Special Agent and Agent's briefings are one string above where they normally are.

Underground in Siberia, James? Some of us don't get further than the Northern Line.

Moneypenny's briefing from the first Surface mission in GoldenEye can be found at the end of 4.4's incomplete briefings, where the Agent briefing would be in the final version.

4.4 Beta 5.3 Beta / 8.7 Final
Plant Nuclear Device In Laboratory Lift Plant explosive device in lab lift

The Skedar bomb was originally a nuke. It is still referred to as one in its menu description.

4.4 Beta 5.3 Beta / 8.7 Final
Assasinate Datadyne Head Of Security Eliminate dataDyne Captain

The dataDyne Captain was originally titled the Head of Security, which makes a lot more sense. She's referred to as the security chief when killed in all versions.

Lift has been disabled.

This string for the locked elevator is only present in the final version.

Maian SOS

4.4 Beta
Mainframe destroyed!
Data cannot be downloaded.

A line from GoldenEye's first Bunker mission is found before the briefings in 4.4, where the Perfect Agent briefing is in the final file.


4.4 Beta
Get Elvis to warn the institute.

Like Mr. Blonde's revenge, Maian SOS uses a simple description of the mission for all three briefings. The location string is missing here too, with Perfect Agent's briefing taking its place.

5.3 Beta 8.7 Final
My final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.

My final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.

Objective Three: - Send Distress Signal to Allies

The Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.

END
Objective Three: - Send Distress Signal to Allies

The Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.

END
AREA 51, NEVADA, EARTH AREA 51, NEVADA, EARTH

Speaking of the location string, the third Perfect Agent objective was mistakenly placed before it, rather than after objective two of the Perfect Agent briefing in 5.3.

4.4 Beta
Distress signal has been sent.
Critical mission object has been destroyed.
Mission failed - cannot escape from medlab.
Alternative escape route found.

None of these strings are present in 4.4.

WAR!

4.4 Beta
Mopping Up The Skedar Homeworld

This may have been the original name of the mission. Found in 4.4 where the Perfect Agent briefing is in the final file.

4.4 Beta
Kill all the skedar .

Like the other Special Assignments, there is only a basic description of the mission used for all three briefings.

4.4 Beta 5.3 Beta / 8.7 Final
Kill Skedar Captain Kill Skedar King.
Kill Skedar Captain 2 Kill Skedar King 2.
Kill Skedar Captain 3 Kill Skedar King 3.
Skedar Captain Has Been Killed. Skedar King has been killed.

The Skedar Kings are called Captains in 4.4.

4.4 Beta 5.3 Beta / 8.7 Final
Elvii Leader Has Been Killed. Maian leader has been killed.

The Maian leader is called the "Elvii" leader in 4.4. This name is exclusive to this text file - Maians are still called Maians everywhere else. This might indicate this as a joke.

The Duel

4.4 Beta
Joanna's Graduation Test - The Duel

Found where the Perfect Agent briefing is in the final file in 4.4. This makes it clearer that The Duel is supposed to be the test where Joanna got her "Perfect Dark" rank. The final briefing's background calls it her "final test."

4.4 Beta
Defeat Your Opponent In A Duel.

As usual, the briefings are using simple placeholders in 4.4

4.4 Beta 5.3 Beta / 8.7 Final
Defeat Your Opponent. Defeat dataDyne guard
Defeat Your Opponent. Defeat Jonathan Dark
Defeat Your Opponent. Defeat Trent Easton

4.4 does not have the names of the opponents that need to be defeated, but does have separate strings for each one.

Combat Simulator

4.4 beta 5.3 beta/8.7 final
Who Needs Armor? Least Shielded
4.4 Beta 8.7 Final
PacifistSim PeaceSim
KamikazeSim KazeSim
PredatorSim PreySim
JusticeSim JudgeSim
VendettaSim FeudSim
CheetahSim SpeedSim
TurtleSim TurtleSim
RevengeSim VengeSim

Nearly all of the sim names were changed for the final version. The old versions even make more sense in some cases, such as the PredatorSim being changed to PreySim. It looks like this was done to shorten the length of their names, probably for use in the smaller four player menus:

  • The Classic arenas taken from GoldenEye were called "Golden" in 4.4.
  • Grid's name in 4.4 was "Matrix", after the movie, which part of its design was based on.
  • Car Park's original name in both betas was "Car Parking Lot". Yeah.
  • Hold the Briefcase was called "Capture the Briefcase" in 4.4.
  • The Hacker Central game mode was called "Hack That Mac" in 4.4. The Highlight Terminal option was "Highlight Mac".
  • Capture the Case was called "Capture The Flag". Capture Options was "Flags Options" and its short name was Flags instead of Capture.
  • The Suicides stat is not in the 4.4 text file.
  • The pink team was originally the purple team.
  • dataDyne Infantry and dataDyne Trooper characters had the more generic names "DataDyne Guard 1" and "DataDyne Guard 2".
  • The NSA Bodyguard was called "Stripes".
  • The Pelagic II Guard was only the "Pelagic Guard".

Credits

4.4 Beta 5.3 Beta 8.7 Final
animation mover and shaker mover and shaker
barry j. northern barry j northern
code warrior gti code warrior gti
weapons animator weapons animator weapons animator
(is watching) attitude adjuster grey area
(unknown purpose) textured guru bodybuilder
edge wrangler psychic locator and vox perfect locations and vox
code janitor -aqham- -aqham-
pak man packed man well packed man
jamie williams jamie williams jamie 'evo' williams
pad jockey manic welsh designer manic welsh designer
pixel pusher bionic backgrounds bionic backgrounds
music maestro play that music maestro play that music maestro
bangin hardkore choonsz bangin hardkore choonz bangin hardkore choonz
keith rabbette keith rabbette keith 'bunny' rabbette
background artist aliens by the sea dinomic backgrounds
additional additional dd snipers
dean smith dean smith kevin bayliss
kevin bayliss kevin bayliss dean smith
mike currington mike currington mike 'curry' currington
steven hurst
fearsome foursome
phillip dunne phillip dunne phil dunne
ricky berwick
gareth glover
jonathon ambrose
trent's henchmen
johnni christensen
neil gallagher
steven hurst steven hurst feargal plant
voice talent voice talent voices in the dark
ben cullum ben cullum
louise tilston louise tilston
alistair lindsay alistair lindsay
duncan botwood
b jones
beau chesluk
steve malpass
development tools development tools ci techs
richard gale richard gale richard 'force 9' gale
alex zoro
hardware support hardware support hard and wary support
pete cox pete cox pete 'hardrom' cox
paul mikell paul mikell paul 'max' mikell
thanks thanks dk crew
neil gallagher neil gallagher mark stevenson
jonathon o'conner jonathon o'conner carl tilley
gareth glover gareth glover chris woods
alan tipper alan tipper alan tippertronic
jim ballard jim ballard jim 'love' ballard
going through the motions
duncan 'bot' botwood
sue fell sue 'falling' fell
doug 'crouch' crouch
ross bury
testing (rare) testing (rare) rare exterminators
david wong david wong adam munton
adam munton adam munton david wong
garry phelps gary phelps gary phelps
joe stamper bushbaby bushbaby
ross bullimore ross bullimore
justin cook justin cook
dale murchie dale murchie
roger smith
andrew wilson
rare twycross rare twycross dark commanders
chris stamper chris stamper bis
tim stamper wombat wombat
rare in the sun
scott hochberg
jerry rogowski
rare miami rare miami testing (rare miami)
keith coll
nintendo guy nintendo guy
nintendo gal nintendo gal
michael kelbaugh
tim bechtel
tom hertzog
melvin 'sherwood' forrest
dougall campbell
roger harrison
jeff kalles
the perfect core
-darker than you
treehouse
armond williams junior
henry sterchi
ed ridgeway
perfect spelling
teresa lillygren
mr arrakawa mr arakawa mr arakawa
mr yamauchi mr yamauchi
mike fukuda
don james
michael kelbaugh
jacqualee story
gail tilden
perfect dark, the pd device and perfect dark and the pd device perfect dark and the pd device
perfecthead are trademarks are trademarks are trademarks
t&a support
emma scully
claire phelan
joanna dark is forever joanna dark is forever perfect dark is forever

Where to start? Nearly every position listed in the credits changed. Developers got nicknames, more positions and people were added, and some jokes were removed while others were added. Another reference to PerfectHead was removed, and Joanna's name was swapped in favor of Perfect Dark in the last line.

perfect dark 2 is finished and sitting on a shelf

A little bit of humor found in both betas that didn't make it to the final version. Comes after the "joanna dark is forever" line.