Perfect Dark (Nintendo 64, Xbox 360)/Unused Items
This is a sub-page of Perfect Dark (Nintendo 64, Xbox 360).
To do: There's more. |
Contents
Body Armor
To do: Find said pre-release screenshot of the armor. |
A blue armor vest. This could be seen being dropped by a guard in a pre-release dataDyne Defection screenshot, but the item goes unused in the final version and said guard now drops a shield instead.
Borg Crate
To do: Find said pre-release screenshot of the borg crate. |
The cyan and gold-tinted Borg Cube model from GoldenEye is present here as well. There is a pre-release screenshot of this being used as a placeholder for the shield tech item in dataDyne Investigation.
Door Console
The console used to open doors in GoldenEye's Facility mission.
Crypt Door 1a
One of the doors from GoldenEye's Egyptian mission, which has had its texture indices replaced with 0, resulting in a lamp texture covering the entire door.
Flag
The "token" from GoldenEye's The Living Daylights multiplayer game mode.
FlashBang
A hand grenade from GoldenEye. Its filename hints at an unused grenade type, but there is no unused weapon which corresponds to it. Its only other remnant is a text string.
Headgear
Not a specific object, but an entire category of objects goes unused. Like GoldenEye, Perfect Dark supports attaching a hat or helmet (more specifically, any model) to a character's head with object type 11. In addition to the object type, the reaction type for hat models in GoldenEye (6E) still works, allowing any model given it to be shot off of characters' heads.
Most guards' concept art shows them wearing headgear and a couple of screenshots, one of which is shown here, prove it was being used at one point, but before release all of the headgear models were removed from the game. The few remaining helmets are actually head models.
A likely reason why headgear didn't make the cut has to do with how it is positioned on characters and a difference between the heads in GoldenEye and Perfect Dark:
- In GoldenEye, all heads are about the same size and shape, and despite this there are still some minor clipping issues with headgear on certain heads.
- In Perfect Dark, there is a much greater variety in head sizes. Since headgear is positioned based on the body's neck level, it just doesn't fit on certain heads correctly. Even in the pre-release screenshot, the guard's cap is placed slightly lower than it should be and is clipping into his head.
Laser Post
A black post with five red laser emitters on each side. This would have fit perfectly in several locations: most of the game's lasers are actually emitted from distorted metal crate objects.
Lock Mechanisms
Several wall-mounted detail objects that were probably intended to be used near locked doors.
Marker
A standard crate texture surrounded by a colorful border, with different coloring applied to each face.
Misc Crate
A gray chest with a hinged lid.
"Touch That Box" Box
A metal box with a gold and cyan tint, not unlike that of the Borg Cube crate. "Touch That Box" was a Combat Simulator game type in which teams would compete for control of multiple rooms in the arena by touching boxes within them. The game type was scrapped before release, but based on its filename, this is the eponymous box that would have been touched.
GoldenEye Logo
Despite removing any Bond-related text in the game for cheats, the model for the logo used in GoldenEye can still be found. It uses the model name "PgoldeneyelogoZ", and is referred to as an "UnreferencedProp" in the editor.
Skedar drone gun
A tiny metal tripod with two small pyramids floating above it. The easiest way to see it is to use the GameShark code 8106D14A 0179, which replaces the normal Laptop Gun sentry turret. It is unknown which level these would've been used in, possibly Attack Ship and Skedar Ruins, but perhaps larger than its near-microscopic size as shown in game.