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Phiphph Ymrach Txn: Phcyphay In Olk 3 Miti

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Title Screen

Phip̣hph Ymrāch Txn: P̄hcỵp̣hạy In Olk 3 Miti

Also known as: Pipop Yomraj 3D
Developer: CyberPlanet Interactive[1]
Publisher: C2 Vision
Platform: Windows
Released in AS: 2005


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Phip̣hph Ymrāch Txn: P̄hcỵp̣hạy In Olk 3 Miti (translated to World of Yamaraja Episode: Adventures in the 3D World) is another obscure game based on the 2004 Thai cartoon Phip̣hph Ymrāch, following Phip̣hph Ymrāch Adventure. It has more or less the same premise as its predecessor, which involves protagonists Boon and Barb karmically beating up bad people, but as a 3D action game, and with the added goal of rescuing hostages.

NOTE: The contents in the folder PipopData are natively contained in archives labeled Compact#.dat, which can be extracted to form a filesystem; the documentation takes in consideration it already being extracted.

Unused Graphics

Loading Screen

The folder PipopData\DATA\INTERFACE\LOADING contains graphics associated with the game's loading screen. Within them are two early variations of the background labeled LOADINGBG02.TGA and LOADINGBG04.TGA. The first graphic has the "now loading" text and loading bar embedded in the background, whereas the second graphic does not. Furthermore, both versions don't feature Kabal (the purple creature with a toothbrush moustache, also seen in the previous game's title screen) at the bottom right corner, and both versions use the title of the previous game.

Phiphphymrach3D-loadingbg02.pngPhiphphymrach3D-loadingbg04.png

KABARN-DANCE.TGA are sprites of Kabal dancing. They were seen in the previous game's loading screen, and most likely would have fulfilled the same purpose here.

Phiphphymrach3D-kabarn-dance.png

Title Screen

The folder containing the title screen assets, PipopData\DATA\INTERFACE\MAINMENU, contains a considerable amount of unused graphics:

BG001.TGA and BG002.TGA are fully opaque versions of MAINMENU_BG012.TGA and MAINMENU_BG011.TGA, without the circular transparency hole in the middle. The same result can be achieved if the alpha channels of the used variations are removed.

Phiphphymrach3D-bg001.pngPhiphphymrach3D-bg002.png

BG002 (1).JPG is the full image of the 3D render of Lord Yama's palace, a cut version of which is seen at the center.

Phiphphymrach3D-bg002 (1).jpg

BIRD_IDLE_ATTACK_360.TGA is a sprite sheet for Vulture taken from the previous game, depicting him attacking.

Phiphphymrach3D-bird idle attack 360.png

CUTSET01.TGA and CUTSET02.TGA are two early iterations of the texture of Lord Yama's palace meant to be seen at the center. The second image appears to be identical to the leftmost image of MOVEIMAGE01.TGA, which is used.

Phiphphymrach3D-cutset01.pngPhiphphymrach3D-cutset02.png

Much like Vulture, Eagle has attacking sprites taken from the previous game, found at EAGLE_IDLE_ATTACK_325.TGA. They're also unused.

Phiphphymrach3D-eagle idle attack 325.png

GLASS.TGA is an early version of the glass texture seen overlaid on top of the changing backgrounds. The used texture, GLASS02.TGA, has part of the crimson background visible.

Phiphphymrach3D-glass.png

MAINMENU_BG01.TGA is a mockup image of the main menu. The circular border around the glass/changing backgrounds, as well as Boon and Barb, are embedded into the image.

Phiphphymrach3D-mainmenu bg01.png

MAINMENU01.TGA is another mockup image. All UI elements are in place, though, notably, the game's title is the same as the previous game.

Phiphphymrach3D-mainmenu01.png

Furthermore, there are duplicates of Boon and Barb's mouth textures (BOON-MOUTH.TGA, BARB-MOUTH.TGA), which are normally only seen in dialogue, in this folder.

Save/Load Menu

The folder containing the assets for the save/load menu, PipopData\DATA\INTERFACE\SAVE_LOAD, has the unused graphic CUT_BALLOON02.TGA, which is a textless variant of CUT_BALLOON.TGA, which is used to display the player's stats. It can also be found in the folder that contains the options menu textures, as documented below.

Phiphphymrach3D-cut balloon02.png

Furthermore, BOARD01.TGA, BOARD02.TGA, and BOARD03.TGA are mockup variants of the board in which the save slots are displayed. Notably, they refer to the act of saving data, though the only board graphic in this folder that is used, CUT_BOARD LOAD.TGA, refers to the act of loading data, even whe saving.

Phiphphymrach3D-saveloadboard01.pngPhiphphymrach3D-saveloadboard02.pngPhiphphymrach3D-saveloadboard03.png

Options Menu

The folder containing the assets for the options menu, PipopData\DATA\INTERFACE\OPTION, also has several unused graphics:

BG_OPTION.TGA and OPTION_BG01.TGA are early mockups of this screen's background. Notably, there's a logo for the (previous) game at the upper left corner in both graphics, and the latter one also has Kabal at the bottom right, whereas he is a separate sprite in the final menu.

Phiphphymrach3D-bg option.pngPhiphphymrach3D-option bg01.png

Furthermore, BOARD2.TGA is an empty variant of BOARD.TGA, which is the graphic for the options board. It is exactly the same as BOARD02.TGA, in the save/load texture folder, but its width is one pixel shorter to the right.

Screen Adjustment Menu

The folder PipopData\GAME\STD_SCENE\DATA contains some graphics used in the graphic adjustment screen in the options menu. Notably, there are a few leftovers from Moontra Kid: Ghost City Racer, such as a cursor resembling a bat, as well as lighting textures. The unused pointer image from that game can also be found.

BAT001.TGA / BAT002.TGA
Phiphphymrach3d-batcursor.png

LIGHT01.JPG
Phiphphymrach3d-light01.jpg

LIGHT02.JPG
Phiphphymrach3d-light02.jpg

POINTER.TGA / OLDPOINTER.TGA

Moontrakidghostcityracer-pointer.png

SHADOW.TGA
Phiphphymrach3d-shadow.png

Map Textures

The folder PipopData\DATA\MAP contains textures and models associated with each of the game's maps. Within it, the folders SKY_THEME01 and SKY_THEME02 contain an unused, more realistic texture inside NORMAL\BAK, labeled XXX.BMP. It is also considerably larger than the skyboxes used by the final game, which are 512x512.

Phiphphymrach3D-unusedskybox.png

Furthermore, the folder MAP05 contains two unused variations of the texture used for Level 2's minimap, labeled MAP5.JPG and MAP5.TGA. Both are larger than the final texture, found in PipopData\DATA\INTERFACE\MINIMAP\STAGE2.TGA.

Phiphphymrach3D-map05jpg.jpgPhiphphymrach3D-map05tga.png

Thumbs.db Archives

Within the PipopData folder are many Thumbs.db files, which were used to store thumbnail data in older versions of Windows. One of them, found in the directory DATA\EFFECT\LOCKON, references Lockon_map.psd, which most likely served as the project file for the target lock graphics found in that folder, though the thumbnail that was saved does not resemble any of the graphics used by the final game, having simpler triangles and only one ring.

Phiphphymrach3D-lockon mapthumb.jpg

Unused Map Definitions

The folder PipopData\DATA\MAP\MAP01, which contains the textures and models used for the game's fourth level, contain an earlier map definition file labeled BAKMAP.MWS. Compared to the used variant, MAP.MWS, all of the listed paths go to the lightmap directory, rather than just the second one in the list.

Material    =  Data\Map\Map01\Light\Model.MWZ
Material2   =  Data\Map\Map01\Light\Model.MWZ
Material3   =  
Material4   =  

UV          =  Data\Map\Map01\Light\Model.MWZ
UV2         =  Data\Map\Map01\Light\Model.MWZ
UV3         =  
UV4         =  

MATREF      =  Data\Map\Map01\Light\Model.MWZ
MATREF2     =  Data\Map\Map01\Light\Model.MWZ
MATREF3     =  
MATREF4     = 

//VertexColor =  Data\Map\Map01\Light\Model.MWZ


Begin_Animation // Position and Normal

    ANI     =   Data\Map\Map01\Light\Model.MWZ
 
End_Animation

Unused/Development Text

Build Date

Starting from offset 0x511AC of the game's executable, Pipop Yomraj 3D.exe, is a build date, though given how far it is from the final file modification dates (July 2005), it's most likely a leftover from a different game.

Wed May  4 14:18:50 2005

Directory Paths

The folders POTION_BLUE_USE and POTION_ORANGE_USE in PipopData\DATA\EFFECT contain text files labeled MAXFILES.TXT, which consist of paths, likely taken from the computer used to work on the project.

POTION_BLUE_USE POTION_ORANGE_USE
D:\Work\000_HELL\effect\potion\t$m$p$$$\potion_blue_use.max
D:\Work\000_HELL\effect\potion\t$m$p$$$\MAXFILES.TXT
D:\Work\000_HELL\effect\potion\potion_blue.tga
D:\Work\000_HELL\effect\potion\potion_blue_A.tga
D:\Work\000_HELL\effect\potion\t$m$p$$$\potion_orange_use.max
D:\Work\000_HELL\effect\potion\t$m$p$$$\MAXFILES.TXT
D:\Work\000_HELL\effect\potion\potion2_o.tga
D:\Work\000_HELL\effect\potion\potion_blue_A.tga

Indian Turquoise Leftover

Starting from offset 0x51A9C of the game's executable, Pipop Yomraj 3D.exe, is a set of credits associated with Indian Turquoise, an earlier game developed by CyberPlanet Interactive. These can also be found in Barbie Fashion Show: An Eye for Style.

Developer Team


Executive Producers

ชนินทร์เดช     วานิชวงศ์
Chanindej     Vanijwongse

สุโรจน์     นิ่มวชิระสุนทร
Suroj     Nimvachirasoonthorn


Producers

อนุสรณ์     กระสานติสุข
Anusorn     Krasantisuk

เมธี     ทรัพย์รื่นรวย
Maetee     Supreanruey


Project Manager

ชยานนท์     รูปประดิษฐ์
Chayanon     Rooppradit

สมศักดิ์     วงศ์สินสกุล
Somsak     Wongsinsakul


Game Design

ชนินทร์     ชัชรินทร์กุล
Chanin     Chatcharinkun

Programmers

นิรันดร์     วนาวงรัศมี
Niran     Wanawongrasamee

สาโรจน์     จงวิวัฒน์ถาวร
Sarote     Chongwiwatthaworn

ปรัชญ์     ศรีเมฆ
Prach     Srimake


Art Director

ก่อเกียรติ      แก้วสำเร็จ
Korkiat     Kaewsamlej


Graphic Designers

ชรัตน์     ทองเกล็ด
Charat     Thonggled

กฤตยากรณ์     ชัยจิต
Krittayakorn     Chaijit

ปกรณ์     รัตนสุธีรานนท์
Pakorn     Rattanasuteeranon

เกวลิน    มากบำรุงจิต
Gewalin    Makbumrungjit

3D Map

ก่อเกียรติ     แก้วสำเร็จ


ธัชชัย     สดทองคำ
Tudchai     Sodtongkum


Sounds and Music

ฉัตรชัย    โปรดเมธี
Chatchai    Protmetee

ราชันย์    แก้วศิริ
Rachan    Kaewsiri


Marketing

ชนินทร์     วานิชวงศ์
Chanin     Vanijwongse

ไกรภพ     แพ่งสภา
Kraipob     Pangsapa


Testers

นิรัช     วัชรสถาพรพงศ์
Nirach     Watcharasatharpornpong


ณัฐพล     ทอเจริญ
Nattapon     Thorcharoen


ปฐมโชค     จรูญพรพงศ์
Pathomchoke     Jaroonponpong


เบญจพร     บรรเจิดกิจ
Benjaphorn     Banjerdgit

ณัฐธิดา     แสงทอง
Nuttida     Sangthong

กชพร     พิทักษ์วงศ์
Kodchaporn     Phitakwong

วารุณี     ประกาศ
Varunee     Prakas

พชร     อินทรวิมล
Pachara     Intaravimol

References