Phiphph Ymrach Txn: Phcyphay In Olk 3 Miti
Phip̣hph Ymrāch Txn: P̄hcỵp̣hạy In Olk 3 Miti |
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Also known as: Pipop Yomraj 3D
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Phip̣hph Ymrāch Txn: P̄hcỵp̣hạy In Olk 3 Miti (translated to World of Yamaraja Episode: Adventures in the 3D World) is another obscure game based on the 2004 Thai cartoon Phip̣hph Ymrāch, following Phip̣hph Ymrāch Adventure. It has more or less the same premise as its predecessor, which involves protagonists Boon and Barb karmically beating up bad people, but as a 3D action game, and with the added goal of rescuing hostages.
NOTE: The contents in the folder PipopData are natively contained in archives labeled Compact#.dat, which can be extracted to form a filesystem; the documentation takes in consideration it already being extracted.
Contents
Unused Graphics
Loading Screen
The folder PipopData\DATA\INTERFACE\LOADING contains graphics associated with the game's loading screen. Within them are two early variations of the background labeled LOADINGBG02.TGA and LOADINGBG04.TGA. The first graphic has the "now loading" text and loading bar embedded in the background, whereas the second graphic does not. Furthermore, both versions don't feature Kabal (the purple creature with a toothbrush moustache, also seen in the previous game's title screen) at the bottom right corner, and both versions use the title of the previous game.
KABARN-DANCE.TGA are sprites of Kabal dancing. They were seen in the previous game's loading screen, and most likely would have fulfilled the same purpose here.
Title Screen
The folder containing the title screen assets, PipopData\DATA\INTERFACE\MAINMENU, contains a considerable amount of unused graphics:
BG001.TGA and BG002.TGA are fully opaque versions of MAINMENU_BG012.TGA and MAINMENU_BG011.TGA, without the circular transparency hole in the middle. The same result can be achieved if the alpha channels of the used variations are removed.
BG002 (1).JPG is the full image of the 3D render of Lord Yama's palace, a cut version of which is seen at the center.
BIRD_IDLE_ATTACK_360.TGA is a sprite sheet for Vulture taken from the previous game, depicting him attacking.
CUTSET01.TGA and CUTSET02.TGA are two early iterations of the texture of Lord Yama's palace meant to be seen at the center. The second image appears to be identical to the leftmost image of MOVEIMAGE01.TGA, which is used.
Much like Vulture, Eagle has attacking sprites taken from the previous game, found at EAGLE_IDLE_ATTACK_325.TGA. They're also unused.
GLASS.TGA is an early version of the glass texture seen overlaid on top of the changing backgrounds. The used texture, GLASS02.TGA, has part of the crimson background visible.
MAINMENU_BG01.TGA is a mockup image of the main menu. The circular border around the glass/changing backgrounds, as well as Boon and Barb, are embedded into the image.
MAINMENU01.TGA is another mockup image. All UI elements are in place, though, notably, the game's title is the same as the previous game.
Furthermore, there are duplicates of Boon and Barb's mouth textures (BOON-MOUTH.TGA, BARB-MOUTH.TGA), which are normally only seen in dialogue, in this folder.
Save/Load Menu
The folder containing the assets for the save/load menu, PipopData\DATA\INTERFACE\SAVE_LOAD, has the unused graphic CUT_BALLOON02.TGA, which is a textless variant of CUT_BALLOON.TGA, which is used to display the player's stats. It can also be found in the folder that contains the options menu textures, as documented below.
Furthermore, BOARD01.TGA, BOARD02.TGA, and BOARD03.TGA are mockup variants of the board in which the save slots are displayed. Notably, they refer to the act of saving data, though the only board graphic in this folder that is used, CUT_BOARD LOAD.TGA, refers to the act of loading data, even whe saving.
Options Menu
The folder containing the assets for the options menu, PipopData\DATA\INTERFACE\OPTION, also has several unused graphics:
BG_OPTION.TGA and OPTION_BG01.TGA are early mockups of this screen's background. Notably, there's a logo for the (previous) game at the upper left corner in both graphics, and the latter one also has Kabal at the bottom right, whereas he is a separate sprite in the final menu.
Furthermore, BOARD2.TGA is an empty variant of BOARD.TGA, which is the graphic for the options board. It is exactly the same as BOARD02.TGA, in the save/load texture folder, but its width is one pixel shorter to the right.
Screen Adjustment Menu
The folder PipopData\GAME\STD_SCENE\DATA contains some graphics used in the graphic adjustment screen in the options menu. Notably, there are a few leftovers from Moontra Kid: Ghost City Racer, such as a cursor resembling a bat, as well as lighting textures. The unused pointer image from that game can also be found.
POINTER.TGA / OLDPOINTER.TGA
Map Textures
The folder PipopData\DATA\MAP contains textures and models associated with each of the game's maps. Within it, the folders SKY_THEME01 and SKY_THEME02 contain an unused, more realistic texture inside NORMAL\BAK, labeled XXX.BMP. It is also considerably larger than the skyboxes used by the final game, which are 512x512.
Furthermore, the folder MAP05 contains two unused variations of the texture used for Level 2's minimap, labeled MAP5.JPG and MAP5.TGA. Both are larger than the final texture, found in PipopData\DATA\INTERFACE\MINIMAP\STAGE2.TGA.
Thumbs.db Archives
Within the PipopData folder are many Thumbs.db files, which were used to store thumbnail data in older versions of Windows. One of them, found in the directory DATA\EFFECT\LOCKON, references Lockon_map.psd, which most likely served as the project file for the target lock graphics found in that folder, though the thumbnail that was saved does not resemble any of the graphics used by the final game, having simpler triangles and only one ring.
Unused Map Definitions
The folder PipopData\DATA\MAP\MAP01, which contains the textures and models used for the game's fourth level, contain an earlier map definition file labeled BAKMAP.MWS. Compared to the used variant, MAP.MWS, all of the listed paths go to the lightmap directory, rather than just the second one in the list.
Material = Data\Map\Map01\Light\Model.MWZ Material2 = Data\Map\Map01\Light\Model.MWZ Material3 = Material4 = UV = Data\Map\Map01\Light\Model.MWZ UV2 = Data\Map\Map01\Light\Model.MWZ UV3 = UV4 = MATREF = Data\Map\Map01\Light\Model.MWZ MATREF2 = Data\Map\Map01\Light\Model.MWZ MATREF3 = MATREF4 = //VertexColor = Data\Map\Map01\Light\Model.MWZ Begin_Animation // Position and Normal ANI = Data\Map\Map01\Light\Model.MWZ End_Animation
Unused/Development Text
Build Date
Starting from offset 0x511AC of the game's executable, Pipop Yomraj 3D.exe, is a build date, though given how far it is from the final file modification dates (July 2005), it's most likely a leftover from a different game.
Wed May 4 14:18:50 2005
Directory Paths
The folders POTION_BLUE_USE and POTION_ORANGE_USE in PipopData\DATA\EFFECT contain text files labeled MAXFILES.TXT, which consist of paths, likely taken from the computer used to work on the project.
POTION_BLUE_USE | POTION_ORANGE_USE |
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D:\Work\000_HELL\effect\potion\t$m$p$$$\potion_blue_use.max D:\Work\000_HELL\effect\potion\t$m$p$$$\MAXFILES.TXT D:\Work\000_HELL\effect\potion\potion_blue.tga D:\Work\000_HELL\effect\potion\potion_blue_A.tga |
D:\Work\000_HELL\effect\potion\t$m$p$$$\potion_orange_use.max D:\Work\000_HELL\effect\potion\t$m$p$$$\MAXFILES.TXT D:\Work\000_HELL\effect\potion\potion2_o.tga D:\Work\000_HELL\effect\potion\potion_blue_A.tga |
Indian Turquoise Leftover
Starting from offset 0x51A9C of the game's executable, Pipop Yomraj 3D.exe, is a set of credits associated with Indian Turquoise, an earlier game developed by CyberPlanet Interactive. These can also be found in Barbie Fashion Show: An Eye for Style.
Developer Team Executive Producers ชนินทร์เดช วานิชวงศ์ Chanindej Vanijwongse สุโรจน์ นิ่มวชิระสุนทร Suroj Nimvachirasoonthorn Producers อนุสรณ์ กระสานติสุข Anusorn Krasantisuk เมธี ทรัพย์รื่นรวย Maetee Supreanruey Project Manager ชยานนท์ รูปประดิษฐ์ Chayanon Rooppradit สมศักดิ์ วงศ์สินสกุล Somsak Wongsinsakul Game Design ชนินทร์ ชัชรินทร์กุล Chanin Chatcharinkun Programmers นิรันดร์ วนาวงรัศมี Niran Wanawongrasamee สาโรจน์ จงวิวัฒน์ถาวร Sarote Chongwiwatthaworn ปรัชญ์ ศรีเมฆ Prach Srimake Art Director ก่อเกียรติ แก้วสำเร็จ Korkiat Kaewsamlej Graphic Designers ชรัตน์ ทองเกล็ด Charat Thonggled กฤตยากรณ์ ชัยจิต Krittayakorn Chaijit ปกรณ์ รัตนสุธีรานนท์ Pakorn Rattanasuteeranon เกวลิน มากบำรุงจิต Gewalin Makbumrungjit 3D Map ก่อเกียรติ แก้วสำเร็จ ธัชชัย สดทองคำ Tudchai Sodtongkum Sounds and Music ฉัตรชัย โปรดเมธี Chatchai Protmetee ราชันย์ แก้วศิริ Rachan Kaewsiri Marketing ชนินทร์ วานิชวงศ์ Chanin Vanijwongse ไกรภพ แพ่งสภา Kraipob Pangsapa Testers นิรัช วัชรสถาพรพงศ์ Nirach Watcharasatharpornpong ณัฐพล ทอเจริญ Nattapon Thorcharoen ปฐมโชค จรูญพรพงศ์ Pathomchoke Jaroonponpong เบญจพร บรรเจิดกิจ Benjaphorn Banjerdgit ณัฐธิดา แสงทอง Nuttida Sangthong กชพร พิทักษ์วงศ์ Kodchaporn Phitakwong วารุณี ประกาศ Varunee Prakas พชร อินทรวิมล Pachara Intaravimol
References
Cleanup > Pages missing date references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by CyberPlanet Interactive
Games > Games by platform > Windows games
Games > Games by publisher > Games published by C-Plus Network > Games published by C2 Vision
Games > Games by release date > Games released in 2005