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Pizza Pop!
Pizza Pop! |
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Developer: Arc System Works This game has unused areas. This game has a prerelease article |
Pizza Pop! is a Japan exclusive action platformer. The game tells the story of a nameless protagonist who takes on a job as a pizza delivery boy in order to get enough money to buy a ring for his girlfriend.
Contents
Sub-Page
Prerelease Info |
Unused Graphics
Pizza Delivery Boy
Some weird pose. It's hard to tell what exactly is this supposed to be.
Another weird pose. Possibly an alternate ducking sprite.
Pizza boy falling with his hands raised.
Pizza boy squatting or pointing at something.
Enemies
A sprite of an old man from the third and fourth stages looking up.
A smaller version of the ghosts from the fifth stage with a hat.
An unused dog enemy. There are dogs in the game, but this one looks different.
Other
A witch who makes an appearance as one of the customers. Seems like she was supposed to appear somewhere other than the cutscenes.
Three unused background characters. The third one is missing his legs for some reason.
Unused Levels
To see the following levels, change ROM address 0x1CDAF to the desired value and start a new game. Note that you will also probably want to freeze RAM address $684 so the player character doesn't fall off the screen and die.
Level 08
An ocean-themed level. The layout doesn't seem to exist anymore, but there is enemy and object data, consisting of jumping fish and unused pink rafts that move left and right, which the player can stand on.
Some of the background tiles can be seen in a prerelease screenshot.
Level 09
To do: Figure out if this can be loaded as a proper jetski level so the player doesn't immediately fall and die. |
A beach-themed jetski level, similar in appearance to the boss area of stage 6. Layout and object data seems to be intact, including ramps, jumping fish, and powerups.
Level 0E
A vertical haunted house-themed level. The layout, tileset, and most of the graphics no longer exist, but enemy data is present, including ghosts and flashing green pumpkins. Additionally, there is unique code in place that plays a sound and swaps out the upper half of the background graphics on a fixed timer; judging from the lone segment of graphics that still exist (right), it seems the level would have had trap doors that open and close on a timer.
Unused Music
Track #6 of the NSF file is not heard anywhere in the game. It was possibly intended to be used as a stage theme, as the only stages that share music in the final game are Stage 1 and Stage 2.
Unused Text
TM AND © 1992 JALECO LICENSED BY NINTENDO OF AMERICA INC.
These two unused strings of texts are present at 0xCD7E. Apparently, a US release was planned at some point.
- Pages missing developer references
- Games developed by Arc System Works
- Pages missing publisher references
- Games published by Jaleco
- NES games
- Pages missing date references
- Games released in 1992
- Games released in January
- Games released on January 7
- Games with unused areas
- Games with unused enemies
- Games with unused graphics
- Games with unused music
- Games with unused text
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Arc System Works
Games > Games by platform
Games > Games by publisher > Games published by Jaleco
Games > Games by release date > Games released in 1992
Games > Games by release date > Games released in January
Games > Games by release date > Games released in January > Games released on January 7
The Cutting Room Floor > Unimportant Awards > NES games