Pocahontas was a game released late in the Sega Genesis's life. It also had a Game Boy counterpart, as well as a planned, but scrapped, SNES version.
Various strange, unused chunks of text were found in the game. The stranger ones may have been placeholders.
The text starts at offset 0xA6A0. It says:
THIS IS A NEW INVENTION I MADE! I CALL IT P O P C O R N ! ! !
Also, at 0x104F0:
I heard you farting, My life will never be the same again, I heard you farting, Sing AnDybDahl!
At 0x109B0, there is a note to a programmer:
Optimize the engine so that the game doesn't chunk up every single time pocahontas jumps
????? Isn't this out of the game?
|This needs some investigation.|
Discuss ideas and findings on the talk page.
At 001417B is a series of 15 hardcoded passwords. Like all passwords in the game, these consist of an animal icon plus five plaintext characters. In the ROM, each animal icon is coded in a single byte as a number between 00 and 08, in the same order as the game's password screen, e.g. 00 = Bear, 01 = Bird, 02 = Owl, etc. After that, the remainder of the character follows in plaintext.
Inputting any of these passwords will trigger a bad password message ("PASSWORD WAS WRONG"), and 13 of them will also trigger a sound effect. For most of the passwords the effect on gameplay (if any) is unknown, with the exception of one password that immediately triggers the game's ending sequence, and one that disables certain enemies in the third level.
The passwords seem to be based on the names of various people who worked on the game, although one of them is possibly a reference to another game Funcom developed at the time, Nightmare Circus.
The list is as follows: