Policenauts (PlayStation)
Policenauts |
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Developer: Konami Computer Entertainment Osaka This game has unused graphics. |
The second console port of Policenauts and probably the most played of the three, since unlike the 3DO and Saturn, the PlayStation was actually a successful console, resulting in this version having a few reprints (as well as a digital release on the PlayStation Store). Despite this, Konami was unable to localize it in English back in the day, but a fan-translation project has since picked up the slack.
Contents
Debug Functions
Use the following code, after that press L1 + L2 to enter into debug mode.
80062358 0001 8002329C 8E82 8002329E 0800 80023A08 00A0 80023A0A 241A 80023A0C 003E 80023A0E 2409 80023A10 0008 80023A12 0340 80023A14 0000 80023A16 0000
VRAM Viewer
- D-Pad: Move.
- Circle + D-Pad: Fast move.
- R1: Change screen mode, 320x240 or 640x480.
Dump Process List
Press Square to dump process list to TTY console like this:
Process list Task 00 SP 0344 USE 0508/2048 RUN 00025120 MAX 00000 Receiving -2 Task 05 SP 0376 USE 0608/2048 RUN 00066907 MAX 00026 Receiving -1 vTask 10 SP 0368 USE 0508/2048 RUN 00000097 MAX 00000 Receiving -2 vTask 12 SP 0408 USE 0896/2048 RUN 00442823 MAX 01188 Running 0 vTask 13 SP 0320 USE 0448/1024 RUN 00010010 MAX 00002 WaitVBL 57360 Task 20 SP 0288 USE 0648/2048 RUN 00050506 MAX 00013 Sleeping 0 vTask 30 SP 0376 USE 1616/3096 RUN 00122772 MAX 00011 Receiving -2 Task 32 SP 0288 USE 0528/2048 RUN 00004142 MAX 00000 Sleeping Task 50 SP ---- USE ----/---- RUN 00095860 MAX 00014 Ready 0 vTask 60 SP 0416 USE 1056/4096 RUN 00106657 MAX 00078 Receiving -2 Task 63 SP 0256 USE 0448/2048 RUN 13850641 MAX 00000 Ready 22545 VBL wait cue : 13 (57420) LOG : 50 30 50 63 12 63 12 50 30 50 30 50 63 05 20 63 12 63 12 50 30 50 30 50 63 05 20 63 12 63 12 05 12(NOW) Tick count 57368 Memory Link List 801FFCBC USED 60 size 832 801FEF68 USED 60 size 3400 801B575C USED 60 size 301056 801B4F50 USED 32 size 2048 801B4744 USED 12 size 2048 80114738 USED 12 size 655360 80113B14 USED 30 size 3096 80101308 USED 30 size 75776 801002FC USED 30 size 4096 800FDC24 USED 30 size 9932 800FC26C USED 12 size 6572 800E4260 USED 60 size 98304 800E3ED4 USED 30 size 896 800E3594 FREE size 2356 MALLOC BOTTOM 800E3588 ( 1163584 Bytes Used) MALLOC LIMIT 80043E04 ( 655544 Bytes Free )
Dump Stack Frame
Press Triangle to dump stack frame to TTY console like this:
USED top :8014D0C8 : size 68( 104 ) USED top :8014D130 : size 68( 104 ) USED top :8014D198 : size 5120( 20768 ) FREE top :801522B8 : size 62480( 402560 ) END top :80160BB4 : size 68( 104 )
Dump Display List
Press X to dump display list to TTY console like this:
VSYNC 59075 cell 0 ( 0 0 288 144 ) vram ( 0 240 288 144 ) bright 128 prim 1 0 0 0 240 prim 1 256 0 0 240 prim 1 0 16 0 0 prim 1 256 16 0 0 cell 0 ( 255 96 18 6 ) vram ( 0 434 18 6 ) bright 128 prim 1 255 96 0 178 cell 40000000 ( 266 70 22 50 ) vram ( 0 384 0 0 ) bright 128 prim 1 0 0 0 128 cell 20080000 ( 0 0 288 144 ) vram ( 952 368 72 144 ) bright 128 prim 1 0 0 224 112 prim 1 32 0 0 112 cell 60000000 ( 0 0 0 0 ) vram ( 0 0 0 0 ) bright 128 cell 40000000 ( 79 8 130 128 ) vram ( 0 0 0 0 ) bright 128 cell 40000000 ( 90 2 108 139 ) vram ( 0 0 0 0 ) bright 128 cell 40000000 ( 65 12 158 119 ) vram ( 0 0 0 0 ) bright 128 cell 40000000 ( 80 8 128 128 ) vram ( 0 0 0 0 ) bright 128 cell 40000000 ( 76 24 136 96 ) vram ( 0 0 0 0 ) bright 128 cell 40000000 ( 76 24 136 96 ) vram ( 0 0 0 0 ) bright 128 cell 40000000 ( 96 8 96 128 ) vram ( 0 0 0 0 ) bright 128 cell 40000000 ( 62 21 164 101 ) vram ( 0 0 0 0 ) bright 128 cell C0000000 ( 0 0 288 144 ) vram ( 0 0 0 0 ) bright 128
Dump OBJ List
Press R2 to dump OBJ list to TTY console like this:
OBJ 801349B4 00000008 OBJ 801349D0 0000000E OBJ 801349EC 01000009 OBJ 80134A08 08000001 OBJ 80134A24 0000000E OBJ 80134A40 0000000E OBJ 80134A5C 0000000E OBJ 80134A78 0000000E OBJ 80134A94 0000000E OBJ 80134AB0 0000000E OBJ 80134ACC 0000000E OBJ 80134AE8 0000000E OBJ 80134B04 0000000E OBJ 80134B20 0000000E OBJ 80134B3C 0000000E OBJ 80134B58 0000000E OBJ 80134B74 0000000E OBJ 80134B90 0000000E OBJ 80134BAC 0000000E OBJ 80134BC8 0000000E OBJ 80134BE4 0000000E OBJ 80134C00 0000000E OBJ 80134C1C 0000000E OBJ 80134C38 0000000E OBJ 80134C54 0000000E OBJ 80134C70 0000000E OBJ 80134C8C 0000000E OBJ 80134CA8 0000000E OBJ 80134CC4 0000000E OBJ 80134CE0 08000012 OBJ 80134CFC 08000012 OBJ 80134D18 08000012 OBJ 80134D34 08000012 OBJ 80134D50 08000012 OBJ 80134D6C 08000012 OBJ 80134D88 08000012 OBJ 80134DA4 08000012 OBJ 80134DC0 88000010
Unused Loading Screen Textures
Policenauts contains several unused loading screen textures found in the file NAUTS/PAK.DPK.
Unused Music
Policenauts also contains two unused tracks in the files NAUTS/PN_BGM1.PAC and NAUTS/PN_BGM2.PAC.
An unknown track.
A shorter, faster-tempo version of "Too Late Blues".
The Policenauts series
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PC-98 | Policenauts |
PlayStation | Policenauts |
Sega Saturn | Policenauts |
- Pages missing developer references
- Games developed by Konami Computer Entertainment Osaka
- Pages missing publisher references
- Games published by Konami
- PlayStation games
- Pages missing date references
- Games released in 1996
- Games released in January
- Games released on January 19
- Games with unused graphics
- Games with unused music
- Games with unused text
- Games with debugging functions
- Policenauts series
Cleanup > Pages missing date references
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Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused graphics
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Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Studios > Games developed by Konami Computer Entertainment Osaka
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 1996
Games > Games by release date > Games released in January
Games > Games by release date > Games released in January > Games released on January 19
Games > Games by series > Policenauts series