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Popeye: Ijiwaru Majo Sea Hag no Maki

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Title Screen

Popeye: Ijiwaru Majo Sea Hag no Maki

Developer: Technos Japan
Publisher: Technos Japan
Platform: SNES
Released in JP: August 12, 1994

DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Debug Menu

Popeye SNES scene select.pngPopeye SNES stage select.pngPopeye SNES sound test.png

Use the Pro Action Replay (PAR) code 80A86AFF to boot into a debug/scene select menu, allowing you to go directly to various parts of the game by selecting a screen numbered 00 through FF (although several of the possible values aren't used, and several more appear to have been used in the past but no longer do anything when selected now).

A few of the choices lead to further debugging features or otherwise interesting things:

  • DB (STAFF): possibly an early concept for the staff roll screen (see below).
  • F2 (SOUND TEST): a simple screen for testing music (values 00 through 0E) and sound effects (80 through DF). Other values may either play repeats of other music, or cause the game to lock up attempting to load nonexistent music.
  • FD (KIN_TEST): an in-game object test (see below).
  • FE (STAGE SELECT): warps to one of the side scrolling stages.
  • FF (SCENE_SELECT): the debug menu itself; many other unused options also lead to the same screen.

Object Test

Popeye SNES object test 1.pngPopeye SNES object test 2.png

To do:
Experiment with this a little more and try to describe it better.

Selecting option FD from the scene select takes you to an in-game object test (or "gimic [sic] test") that lets you add or remove an object with specific properties using controller 2, while controlling Popeye normally using controller 1.

Unused Staff Screen

Popeye SNES staff screen.png

Selecting option DB ("STAFF") from the scene select takes you to a simple screen which, judging by the name, may have originally been a placeholder for a potential staff roll. The actual text it displays is the same as the copyright text shown when normally starting the game, but using Mode 7 to provide a perspective effect as the text scrolls up the screen.

(Source: Original TCRF research)