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Power Blade
Power Blade |
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Also known as: Power Blazer (JP) This game has hidden developer credits. This game has a prerelease article |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Power Blade has you play as NOVA, a buff white soldier guy who must stop aliens from harming Earth, armed to the teeth with...boomerangs.
Contents
Sub-Pages
Prerelease Info |
Sound Test
Power Blazer (Japan) | Power Blade (US/EU) |
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At the title screen, hold Left + A + B on Controller 2 and press Start on Controller 1. Press Up/Down to select the music and A to play it.
The sound test looks a bit different in Power Blazer, and most of the music tracks have names instead of just "BGM01"/"BGM02"/etc. The sound test in Power Blade simply replaces the titles with their listings in hexadecimal instead, "TYPE" indicating sound effects while "BGM" indicates music tracks.
Comparing both games' sound tests, overall Power Blade has more sound effects and music than its earlier predecessor Power Blazer.
The following table lists tracks in order from their respective sound tests. Notes column lists what each abbreviation given in the Power Blazer sound test means, along with any tracks new to Power Blade. Track titles listed next to BGMs are taken from Rom Cassette Disc In TAITO Vol.2 (CDST-10044).
Power Blazer (Japan) | Power Blade (US/EU) | Notes |
---|---|---|
PAUSE | TYPE01 | Pause sound |
DAMEGE | TYPE02 | Damage taken - DIFF |
SUTA | TYPE03 | DIFF |
BOOMER | TYPE04 | |
LIFE | TYPE05 | DIFF - lower latter |
ALLOUT | TYPE06 | DIFF |
ITEM | TYPE07 | DIFF - higher latter |
ONEUP | TYPE08 | |
BSET | TYPE09 | DIFF - slapback latter |
HODAI | TYPE0A | DIFF - slightly lower pitch latter |
ZDAM | TYPE0B | |
TYPE0C | ||
TYPE0D | US/EU only - Intruder Alert (Alarm) | |
ZOUT | TYPE0E | |
PRESS | TYPE0F | |
BOUND | TYPE10 | |
BURNER | TYPE11 | |
SELECT | TYPE12 | |
OK | TYPE13 | |
TAIHO | TYPE14 | |
POUT | Player Out different "Miss" / 「ミス」 | |
TYPE15 | ||
DOOR | TYPE16 | |
BOUT | TYPE17 | boss out? |
ZABA | TYPE18 | |
ZABAN | TYPE19 | |
CHOICE | TYPE1A | DIFF - higher latter |
BUU | TYPE1B | |
DRAGON | TYPE1C | |
RAIJIN | TYPE1D | |
TYPE1E | ||
TYPE1F | ||
TYPE20 | ||
TYPE21 | ||
TYPE22 | Disarming the sector computer | |
CENTER | BGM02 | Central control center / 「総合コントロールセンター」 Used in Sector 7 in Power Blade |
BIO | BGM03 | Life research / 「生命研究」 Used in Sector 3 in Power Blade |
BASE | BGM04 | "Military base" / 「軍基地」 Used in Sector 5 in Power Blade |
ROCKET | BGM05 | Space development / 「宇宙開発」 Used in Sector 1 in Power Blade |
ENERGY | BGM06 | Energy Development / 「エネルギー開発」 Used in Sector 2 in Power Blade |
DEMO0 | BGM07 | "Well!Well!Well!" / 「Well!Well!Well!」 Plays in cutscene before entering final area / Sector 7 |
LIFE | BGM08 | Residential area / 「居住区」 Used in Sector 6 in Power Blade |
THESKY | BGM09 | Weather control research / 「天気コントロール研究」 Used in Sector 4 in Power Blade |
SELBGM | BGM01 | Select BGM - used for "Stage Select" 「ステージセレクト」 |
DEMO | Used for "Epilogue" / 「エピローグ」 | |
BGM0A | Plays during Sector Disarmed cutscene | |
BOSS | BGM0B | Boss BGM / 「ボス」 |
BBOSS | BGM0C | Final Boss (after transformation of David Uncle) 「最終ボス(デビット・アンクル変身後)」 |
OVER | Game Over BGM / 「ゲームオーバー」 different for both games | |
BGM0D | ||
PCLR | Player Clear "Clear" / 「クリア」 Plays after beating area, entirely new in US/EU version | |
BGM0E | ||
BGM0F | New! used in US/EU opening | |
ENDING | Ending BGM / 「エンディング」 Plays during credits New song for US/EU version, used in epilogue cutscene | |
BGM10 | ||
TYPE23 |
Hidden Credits
Present at 0x1C010 in all versions:
TOSHIKAZU IWASA
Regional Differences
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. Specifically: Lots of comparisons between Power Blazer and Power Blade to be made here. Add screenshots of ending cutscene, bosses and, if possible, level layout comparisons. |
The original Japanese release was titled Power Blazer and was a fairly shameless Mega Man ripoff. The overseas versions were retitled Power Blade, and the game underwent one of the most extensive localizations in NES history. Graphics, gameplay, music and more were all changed for the overseas versions.
Title Screen
Japan | US |
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Stage Intro
In the Japanese version, this appears by remaining at the title screen. In the US version, it appears upon getting past the title screen. Alternately, if you let the game sit on the title screen, you get a new story intro.
Japan | US |
---|---|
|
Title Demo Cutscene
While much of the story in Power Blazer was relegated to the manual, with hardly any dialogue in-game, Power Blade elaborates on its story much more in-game, adding more cutscenes and in-game dialogue.
Most importantly, it adds an extra intro to the title screen, moving the previous cutscene to the start screen afterwards.
Music
Replaced Music
Some of the music in Power Blade has been replaced entirely with new pieces that sound less happy-go-lucky and more somber and foreboding, perhaps to match with the more serious tone and setting.
- Game Over:
Power Blazer (Japan) | Power Blade (US/EU) |
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OVER | BGM0D |
- Player Clear:
Power Blazer (Japan) | Power Blade (US/EU) |
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PCLR | BGM0E |
However, this does not necessarily mean the songs added in Power Blade are used in the exact same place as the songs replaced, as shown with what's used for the epilogue cutscene in both games.
- Epilogue: While "BGM10" replaces "ENDING" in the sound test, it is not actually used for the credits like the latter in Power Blazer. Since Power Blade has no credits, the song is used instead for the epilogue cutscene that plays after beating the final boss.
Power Blazer (Japan) | Power Blade (US/EU) |
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DEMO | BGM10 |
Exclusive music
There are also a few tracks that are exclusive to either the Japanese or American/European versions as well.
- Ending: This track is used for the staff credits in Power Blazer. While BGM10 takes its place in the Power Blade sound test, it is used for the epilogue cutscene instead, as there are no credits in Power Blade.
Power Blazer (Japan) — ENDING |
- Opening: This song is used in the brand new title intro demo added to Power Blade.
Power Blade (US/EU) — BGM0F |
- Sector Disarmed: This song takes the place of DEMO in the sound test. A variation of the new opening theme, it plays during the Sector Disarmed cutscene that plays after beating a sector's boss in Power Blade.
Power Blade (US/EU) — BGM0A |
Sound Effects
In addition to the music, some sound effects are different in Power Blade, either being updated from Power Blazer or are entirely new.
- Player Out - This sound effect that plays when the player's health is completely depleted has been made less "cartoony" in Power Blade.
Power Blazer (Japan) | Power Blade (US/EU) |
---|---|
POUT | TYPE15 |
Map Screen
The map screen was completely overhauled. It's now far more helpful, as well as more detailed.
While navigation is handled the same way (press Left or Right to either move the cursor counterclockwise or clockwise respectively), the stage select cursor is different. The player sprite is used as the level select cursor on the Power Blazer map screen, but it's replaced by a rectangular reticle in Power Blade instead.
Japan | US |
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Gameplay
The US version is pretty much a completely different game compared to the Japanese one: different hero, different enemies, different levels, different graphics etc. and a significant improvement in gameplay controls.
Differences | Japan | US |
---|---|---|
Status bar | It shows only the player health and the power meter. Bombs and energy refills are always visible. There is a scoring system. | There is also a health meter for the stage boss. Bombs and energy refills can only have the selected one visible. There is also a timer and the remaining durability of your power suit. |
Boomerang attack | The player can only throw one boomerang straight forward. It is possible to change the penetration ability with corresponding items, where a non-penetrating boomerang can stick at the back of enemy and hit multiple times. The power regeneration is slow. | The player can throw boomerangs in 8 directions, up to 3 at the same time with powerups. It always penetrates. The power regeneration is fast. |
Power suit | Does not exist. | Can be found at fixed locations. When wearing, attack becomes a powerful wave with infinite range. Armor will be lost after taking 3 hits. |
Special items | Bombs and energy refills are shown as badges with "B" and "E" letters. Both are only found in fixed locations. | Bombs look like grenades and can be dropped by common enemies. Energy refills are shaped like can of rations and be placed at fixed locations. |
Stage layout | Each stage is linear. Simply survive to the last door and fight the boss. Falling off the screen returns to lower area. | The first 6 stages are bigger. The player must find the agent to get the key card in order to access the boss door. Falling off the screen kills. |
Expert mode | Does not exist. | Exists. |
Stage Order
The order and placement of the stages on the map has been significantly rearranged in Power Blade. Order is listed from counterclockwise, starting from top left:
Japan | US/EU |
---|---|
Military Base | Sector 1 - Space Center |
Weather Control Research | Sector 2 - Energy Development |
Residential Area | Sector 3 - Life Research |
Life Research | Sector 4 - Weather Control |
Space Center | Sector 5 - Military Base |
Energy Development | Sector 6 - Residential Area |
Control Center | Sector 7 - Control Center |
Roughly speaking, the order starting counterclockwise from top left in the Japanese version is: Military base, Weather control research, Residential area, Life research, Space center, Energy development, and finally the Control center.
The order in the US/EU version, now listed under Sectors 1 to 7, is moved to: Space center, Energy development, Life research, Weather control research, Military base, Residential area, and finally the Control center.
Bosses
Some of the bosses and their areas have been redesigned to look less cartoonish and more serious. For instance, the Frankenstein robot boss has been changed from a chibi-style robot to a more Terminator-esque design. The beehive boss area has also been changed from a natural-looking honeycomb to a much more mechanical design.
Epilogue/Credits
There is an additional credits cutscene exclusive to Power Blazer, which plays after the epilogue cutscene, featuring the staff credits for the game. This is completely absent from Power Blade, which features no staff credits and ends the game on the epilogue cutscene instead.
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