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Prerelease:Backyard Wrestling: Don't Try This at Home (PlayStation 2)

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This page details prerelease information and/or media for Backyard Wrestling: Don't Try This at Home (PlayStation 2).

Backyard Wrestling: Don't Try This at Home began development in February 2003. It was in development for around ten months. It was released on October 7th, 2003.

Hmmm...
To do:
  • There is an early manual for the game floating around the internet. It has quite a lot of differences. Document and source it.
  • Provide screenshots of the early manual and compare it to the retail manual.


Earliest Build

This is from February 6th 2003. This was the first thing worked on for the game according to the creator Kevin Gill as it was presented to him by Paradox Development staff. It's very unpolished and buggy.

  • The wrestler name text is different.
  • The health bar is completely different.
  • There are no wrestler pictures beside their name.
  • There are two bars present under the health bar, the first bar is for attacks and grapples. There are no meter bars for using punches and kicks, grapple attacking an opponent, weapon strikes and environment moves.
  • The mansion arena is set at daytime.
  • There are people watching you on the walls and a man having a barbeque on the mansion roof. They were removed in the final version and the man on the roof was replaced by a woman.
  • There is no slam and damage text.


(Source: Tekkenlord05)

E3 2003 Trailer

This is from E3 May 2003. It is improved in many areas such as ragdoll physics, collision detection, animation and is much more polished. It is starting to resemble the final game. It has many major differences over the early build.

  • The song and album name text is present and different.
  • The wrestler name text is different.
  • There are placeholder photos beside the wrestler's names.
  • The health bar is different.
  • The meter bars for attacks, grapples and environment moves have been added and have a red backdrop.
  • The reversal flash isn't present even though it was in the earliest build.
  • A timer is present.
  • A wrestler named MM Jackson is present at 0:13. It looks like some wrestlers have the wrong names.
  • There is no slam and damage text.


(Source: Tekkenlord05)

Early Trailer

This is an early trailer for the game. It resembles the final game much better but has many major differences.

  • The health bar is a different colour when health goes down three times.
  • The stunned text is different and placed on the bottom corners of the screen.
  • The damage percentage text is different and in a different position.
  • The wrestling moves are named after their real life counterparts in create a wrestler mode.
  • The wrestler photos resemble the wrestlers better.
  • Slam and Weapon moves don't appear during gameplay.


(Source: Tekkenlord05)

Early Footage

This is footage from around the same time as the E3 build. It has many odd differences.

  • The health bar is a different colour when health goes down three times.
  • There is no sound.
  • There is no reversal flash.
  • There is no slam name and damage text.
  • There is no stunned effect.
  • There is no stunned and stunned percentage text.
  • A timer is present.


(Source: Tekkenlord05)

Commercial

This commercial which is essentially the final game shows many strange differences.

  • The song text is different.
  • The wrestler sound effects are different.
  • Some weapon and environment sound effects are different.
  • Some wrestlers have the wrong names. MDOGG20 has KEY as his name, VIOLENT JAY has MASKED MIKE as his name, JOSH PROHIBITION has TYLENE BUCK'S name when he is fighting MADROX multiple times throughout the video and JCW's EVIL DEAD has KITANA's name when he is fighting EL CHICHARRON.
  • The damage text for Terminal Velocity is in a different position.
  • There is a moving train in the Backyard Stage.
  • The finisher sound effect is different.


(Source: Tekkenlord05)