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Prerelease:Burnout

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This page details prerelease information and/or media for Burnout.

Burnout, formerly known as Driving Hero (working title) is the first game in the Burnout series. It was developed by Criterion Games and published by Acclaim. The game was heavily influenced by the arcade driving game Thrill Drive, and many elements from it are present in Burnout. However, some of those elements remained only in text.

The original pitch document.

Early Cars

Cars didn't always look the same. They went through changes, and they used to have names.

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Very early stage Roadster in an unknown, probably cut, city. It resembled a Porsche Boxster, before getting changed into a Lotus Elise. This was probably the "Sabre". This model can also be seen on some early screenshots of the game.

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Rear end of the very early stage Roadster.

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Early Sports Coupe. License plate reads "VENOMSX", which means that this car was going to be named Venom SX. It resembled a Toyota MR2 MK2, before getting replaced by the Sports Coupe. Despite it being replaced, it still remained as the hero car on the box art.

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Rear end of Venom SX. Also note the randomized license plate, which indicates that names were probably either scrapped early or were planned later.

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Early Muscle car. License plate reads "TBOLTGT", which means that this car was named Thunderbolt GT. It resembled a fourth generation Ford Mustang. It appears in a gameplay trailer, which indicates that it was changed before release. It is replaced by the Muscle car in the final release. This car appears on the back of the game disc cover, with a slightly bulkier and more square design, indicating that it was reworked relatively late into the game's development. Has as similar appearance to the one from Thrill Drive, with this one being based on a New Edge Mustang instead.

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Front end of the Thunderbolt GT. Also shown here is an unused crash camera and an older HUD.

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Second iteration of the Sports Coupe. Appears a lot in trailers. This car was probably reworked before release. It also appears on the back of the game disc case.

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Front end of the second Sports Coupe iteration.

Possible Early Cars

In the third Concept art shown below, which shows a luxury coupe and minivan behind the blue car, on what appear that the two cars are chasing it. This luxury 2-door car was replaced by the Saloon in the final, with both taking up the "Luxury" slot. This is most likely the Longbow EXC300 mentioned in the file names.

Early Tracks

Apart from the cut Far East track, no other tracks were cut. However, their appearances were altered. An unknown very early stage track is present on screenshots. It looks nothing like any track present in-game, although it has some similarities to Interstate.

Trailers

This trailer shows footage of the Venom SX racing in River City and its variants (Midnight Run and Sunset River). It shows much more early stuff, such as textures and audio. Here's a list of noticeable stuff shown:

  • The announcer had a different voice actor.
  • Checkpoints were wider.
  • Arrow walls were green solid arrows.
  • Collision sounds were different.
  • Crash cameras were the same like the ones used in Face to Face mode.
  • HUD didn't disappear whenever you crashed.
  • River City had different replay camera angles.
  • HUD was different.
  • Time counter was constantly green.

Official Trailer

This is the official trailer for the game dated 1st October 2001, a month before the game was released. It shows off the car roster through gameplay footage. It's pretty much the final game with some differences.

  • The second Sports Coupe iteration can be seen.
  • Collision sounds were different.

Concept Art


Miscellaneous

Cancelled Japanese version

Burnout was going to receive a Japanese release, to be published by Sega under the name GRAND HEAT, on all three original platforms, sometime in late 2002. This release was on display at Sega's booth at the 2002 Tokyo Game Show, complete with playable demos. GRAND HEAT was featured on Sega's official website and promoted in various forms of gaming-related media, as well as having a trailer as part of the Japanese-only Xbox Works series of videos, amusingly represented via footage of the PS2 version. However, the release was cancelled for unknown reasons, thus making it the only one of the main Burnout titles to not be released there (Point of Impact would be the series' debut there, under its original name, published by Sammy half a year before both the SegaSammy merger and Burnout 3 coming out; amusingly it is still acknowledged by Sega on their website)

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(Source: GAME Watch, Dengeki Online)

Here is footage from Tokyo Game Show 2002 (at 9:55)

Alex Ward screenshot

On March 17 2015,Alex Ward post an screenshot about an early PS2 build date back March 2000 in his twitter account (Now deleted account). You can see 2 difference are:No time left and no nitro

[Note:This screenshot was taken from this video]

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