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Prerelease:Duke Nukem Forever/2010

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This is a sub-page of Prerelease:Duke Nukem Forever.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Everything, including videos, screenshots, stuff surrounding the lawsuit settlement and more info that needs to be added.

January 2010

John St. John attends a panel at Magfest 2010, He is asked by a member of the audience about Duke Nukem Forever, here is their interaction[1]

Audience Member: "

John: "I'm not allowed to speak on that subject sir. He's asking about Duke Nukem Forever, let me go ahead and tell you right now that I'm not allowed to speek about Duke Nukem Forever."

(Crowd groans with disappointment)

John: "No, no, don't be disappointed. Read between the lines. Why am I not allowed to talk about it?"

(Crowd roars into applause as John takes a sip from a soda can)

John: "And thanks to the young lady who gave me balls tonight."

(Crowd laughs)

April 2010

Former DNF producer Jason Bergman would reveal on Twitter that the game was intended to go gold on April Fool's Day.[2]

MOMENT OF SILENCE PLEASE: by the 3DR/TTWO development schedule, April 1st, 2010 was supposed to be the day Duke Nukem Forever went gold. :(

@clay_mitchell Totally intentional. It was going to be hilarious.

He would reaffirm this in a Shacknews chatty thread.[3]

Not an April Fool's Gag:

By the 3DR/TTWO development schedule, April 1st, 2010 was supposed to be the day that Duke Nukem Forever went gold.

Moment of silent please.


*sniff*

May 2010

May 14th

3D Realms and Take-Two Interactive settle their lawsuit on the 14th, with the document filed on the 28th. Both parties would dismiss the lawsuit with prejudice, meaning neither party can bring the case back to court.[4]

May 18th

Scott Miller would post on Facebook: "ripped off its head, and read the newspaper."Source Needed

August 2010

Kotaku publishes a report on August 11th, claiming that Gearbox Software is reviving the project.[5]

September 2010

September 2nd

George Broussard posts a link to a cartoon of flying pigs, teasing the news that's to come.[6][7]

September 3rd

At the 2010 PAX Prime event at Seattle, the game is re-announced by Gearbox Software.

September 4th

Responding to a user on a Shacknews chatty, George Broussard states that 3D Realms had approached Gearbox due to their past relationship, due to them working on the cancelled Duke Begins.[8]

This is not really accurate. We approached them initially due to our past relationship and were able to work out a nice deal where everyone wins across the board. It's a mutually beneficial relationship, but it's not like a white knight came in and saved the day.

September 5th

Gearbox announces that it has acquired the intellectual property rights to the Duke Nukem franchise.[9]

Duke Nukem Franchise Transferred to Gearbox Software
2010-09-05 17:00:00
Borderlands and Brothers in Arms creators, Gearbox Software, acquire ownership of the legendary Duke Nukem franchise and brand.

Dallas, TX - September 5th, 2010 - Gearbox Software announced today that it has acquired the full intellectual property rights of the 'Duke Nukem' brand including Duke Nukem Forever and all future projects in a cooperative deal made with 3D Realms. Gearbox Software is an award-winning video game developer known for the creation of original mega-hit franchises, including Borderlands and Brothers in Arms, which have each earned critical acclaim and have been bought by millions of people worldwide.

"Fifteen years ago, Duke Nukem 3D helped launch my professional video game development career," said Randy Pitchford, President of Gearbox Software. "The Gearbox Software team and I are ecstatic that we have grown to a position to be able to pick up and carry the torch and help Duke rise back to glory in his time of need. Fans of the legendary hero and all the incredible talent that have ever helped him all deserve the very best support that we can bring. Please join me in supporting Duke in his triumphant return so that we may all enjoy the unique, one-in-million entertainment experience that only Duke Nukem can bring."

"Gearbox was handpicked as the new home for Duke Nukem because of their continued passion, commitment and long-time heritage with the brand and 3D Realms. Gearbox and Duke Nukem make for a devastating match made in video game heaven," commented Scott Miller, co-founder of 3D Realms. "The gaming community's love and demand for the Duke Nukem brand never wavered and Gearbox will not disappoint them. As you have seen from titles such as Borderlands, Gearbox will bring the right level of addictively compelling gameplay, humor and high powered explosive action to the franchise. Duke Nukem is back and will be bigger than ever."

"Gearbox was the only home appropriate for the Duke Nukem brand. They are very talented and possess the perfect perspective and understanding of the brand. Their vision for its future direction is exciting and unbelievable. I am personally cannot wait for fans to see their unique take on the franchise," said George Broussard, co-founder of 3D Realms. "This will be a win-win situation for everyone involved, especially the fans."

The first product to be available under the Duke Nukem brand will be the long awaited Duke Nukem Forever. Duke Nukem Forever will be published by 2K Games, which has exclusive, long-term publishing rights to the game and is expected to launch in 2011 on the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows PC. Duke Nukem Forever will bring players back into the Duke Nukem universe with memorable ass-kicking mayhem for the millions of fans who have been anticipating its arrival over the past decade.

For more information on Duke Nukem Forever, please visit www.DukeNukem.com.

###

About Gearbox Software

Gearbox Software is respected industry wide for the award winning, best-selling original and licensed video games they have developed for major video game platforms. Founded in 1999 and located near Dallas, TX, Gearbox Software is well known for the creation and development of their original blockbuster franchise, Borderlands, and has developed numerous top selling add-on packs for Borderlands. Additionally Gearbox created and developed the Brothers in Arms series and developed games and added value to many of the industry's top franchises including Halo, Half-Life, Tony Hawk, James Bond and others. Gearbox Software's success has been enabled and supported through several key mutually beneficial business relationships with strong publishing partners including Activision, Electronic Arts, Ubisoft Entertainment, Microsoft Games Studios, Sega of America and Take-Two/2K Games. Currently Gearbox Software is in development with Duke Nukem Forever published by 2K Games, Aliens: Colonial Marines, published by Sega, and other unannounced AAA games for multiple platforms including the Microsoft Xbox 360, PlayStation 3, Nintendo Wii, Windows PC, Mac, Nintendo DS, PSP and more.

About 2K Games and Take-Two Interactive Software

2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, Wii™, Nintendo DS™, iPhone®, iPod® touch and iPad™. The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. The Company's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

About 3D Realms

3D Realms, originally known as Apogee Software, was founded in 1987, and pioneer of the online distribution, episodic gaming, and co-creator of the shooter genre, is best known for Wolfenstein 3D, Duke Nukem , Max Payne and Prey, along with 30 other game releases. 3D Realms continues today as a creative force and an investor in numerous gaming studios and projects, including Radar Group.

"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

Microsoft, Xbox, Xbox 360 and Xbox LIVE, are trademarks of the Microsoft group of companies

All trademarks and copyrights contained herein are the property of their respective holders.

October 2010

James Gallagher of the PlayStation Blog hosts an interview with Randy Pitchford.[10]

In what some people were comparing to shaking hands with Bigfoot and riding the Loch Ness monster, I can now confirm (as if you didn’t know already) that Duke Nukem Forever is very real, it is coming to PS3 and I have played it.

I also grabbed this interview with the President and CEO of Gearbox Software, Randy Pitchford.

How does it feel to have this iconic character in the Gearbox stable?

It’s kind of surreal but I really have to forget about that and focus on the mission of finally releasing Duke Nukem Forever. I’m trying not to worry about pressure or expectations.

In what state was the code in when Gearbox first got its hands on Duke Nukem Forever?

The vision was certainly evident and there were several moments of brilliance scattered throughout the game. When 3D Realms shut down, there were eight guys that managed to take everything that had been worked on and stitch it together; they went through war to get it even to this stage. They now call themselves Triptych and they’re up on the 10th floor of our offices. They did an amazing job and they deserve a lot of respect.

Right now there’s a team based in Vancouver called Piranha and they’re working on some amazing optimisations for PlayStation 3. It was almost inconceivable, when we first received the code, that we could bring it to PS3 but we refused to accept that and have put in a huge amount of work to ensure that the software comes to that audience.

The nature of the project and the level of goodwill that surrounds it in the industry mean that we’ve had plenty of people willing to jump in and help.

Have you removed or adding anything?

A lot! It’s a complex piece of software and it would go well beyond the scope of this interview to detail the additions and omissions. Today, there are 70 people involved in the project, yet when 3D Realms closed its doors, there were 30.

In terms of the story, the design and the experience, it’s a 3D Realms game through and through.

Is the level of expectation around the game a blessing or a curse?

I don’t know yet. With Borderlands, the challenge was getting everyone’s attention. With Duke, we have the opposite problem.

Is there a sense of poetic justice in once again working with Duke?

Not justice at all – I was with Duke for a few years and there are so many people involved for longer than me. One thing I am pleased about is that Allen [Blum] is still involved. Allen created Duke; I feel honoured and privileged to be carrying the Duke Nukem torch but only because I’m carrying it with Allen and he is involved every day.

Are you including multiplayer?

Of course – I can’t imagine a Duke Nukem game without multiplayer. When 3D Realms was working on the game, they never got around to that side of things so Gearbox has enabled a huge effort on that front.

Do you see any discrepancies between the flavour of gaming of 12 years ago, when Duke Nukem Forever was conceived, and the tastes of modern gamers?

Sure, games have evolved in some ways but there are some areas where they’ve stagnated. For example, Duke Nukem 3D was really innovative, at the time, with its mix of combat and environmental puzzle solving. It was rich with interactive environments and plenty of secrets to discover if you veered off the natural path.

Not so many games bother with those any more. Half-Life does a good job with its pacing, I suppose, but hardly anything has the level of interactivity of Duke or does the hidden Easter eggs thing any more. Duke Nukem Forever does all of that.

When’s the sequel coming out?

I have spent zero mindshare on anything beyond Duke Nukem Forever!

Finally and slightly off-topic, how is Aliens: Colonial Marines doing?

It’s looking great! We’ve been radio silent but we’re very excited. It’s funny you should mention it because if you go back and look at Duke Nukem 3D, we included facehuggers and there’s Aliens stuff up on the walls. I’ve been stealing from Aliens my entire career so it feels great to finally be involved in the canon.

Truthfully, the game was announced too early – the ink wasn’t dry on the contract and we hadn’t even written the first line of code, but we’re really committed and so is SEGA, and I’m sure that pretty soon we’ll be in a position to start talking again.

December 2010

Gearbox posts two new screenshots of the game.

References

  1. Duke Nukem actor hints at future for DNF - Eurogamer, January 7th 2010
  2. Tweets by @jasonxbergman Tweet #1, Tweet #2 - Twitter, April 1st 2010
  3. Chatty thread - Shacknews, April 1st 2010
  4. Duke Nukem Forever Lawsuits Settled - June 11th 2010
  5. https://kotaku.com/rumor-borderlands-studio-reviving-duke-nukem-forever-5609770 - Kotaku, August 11th 2010
  6. Post by @georgebsocial -September 2nd 2010
  7. 3D Realms's George Broussard Announces That Pigs Fly - Giantbomb, September 2nd 2010
  8. [1]
  9. Duke Nukem Franchise Transferred to Gearbox Software - Gearbox Software, September 5th 2010
  10. Duke Nukem Forever PS3 Interview - PlayStation, October 12th 2010
Hmmm...
To do:
Incorporate/reference this information below into article.

Triptych is made up of 9 3DR employees who refused to let the game go and we found a way through the legal maze to keep them working on the game and to keep the game alive. They have been the development force for the last year that's made the game possible.

What you see coming from PAX right now is what we originally made at 3DR with polish and additional work by Triptych and assistance from Gearbox.