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Prerelease:EarthBound/1992

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This is a sub-page of Prerelease:EarthBound.

Hmmm...
To do:
  • Try to rip the unused song around 1:16
  • Compare and contrast PERFECT VIDEO's version of "Buy Somethin' Will Ya!" to its final version.

November

Super Famicom #5 - November 10, 1992

One of the earliest previews and one of the only known ones to cover Mother 2 before its subsequent retooling by Satoru Iwata.

Super Famicom Magazine Final
Eb pre 1992scan busstop.png Eb pre busstop final.png

The map around the Twoson Bus Station was completely overhauled. Notice how the bus sign is more primitive and is missing the bench on the left to it, the road is at a completely different angle (it was replaced by a building in the final), as two bushes were also added south of the sign, as all three were moved down slightly. Ness is also missing his backpack (something that is noticeable in all the screenshots).

As is a common theme in these '92 screenshots, there are a myriad of NPCs always clustered around Ness for some reason, possibly to make the screens seem more "active" and appealing to potential buyers.

Super Famicom Magazine Final
Eb pre fastfood.png Eb pre fastfood final.png

The Onett burger shop received a number of extra touches in the final: the table inset into the wall was given a glass finish and completely different seats, and the menu sign on the top was redesigned to protrude outwards. A table was removed (with the remaining tables redesigned) and a second worker was also removed in favor of two more customers. The registers were redesigned, and the floor was given a checkerboard finish. The menu is more simplistic graphics-wise and reminiscent of the first game, with a completely different font.

Super Famicom Magazine Final
Eb pre onett1.png Eb pre onett1 final.png

The sign on the right was shortened, and there are more NPCs clustered around Ness again. The man speaking to Ness was moved to in front of Town Hall in the final, but the dialogue seems to be identical between versions. Additionally, the sign outside of the Hotel is missing and there is a trash can on the sidewalk instead, which was moved to the right of the center building in the final.

Super Famicom Magazine Final
Eb pre onett2.png Eb pre onett2 final.png

A mailbox was added in the final, and the fence was redrawn to be thicker. The porch was expanded rightward so as to not look like it was at a complete angle. Additionally, it is not possible to have King in your party at this point in the final. The flowers are different and more primitive-looking, even from other screenshots in the magazine.

Super Famicom Magazine Final
MOTHER2-EarthBound - Prerelease Onett 3.png Eb pre onett3 final.png

Besides the usual cluster of NPCs, a trash can was removed and a few bushes around Town Hall were trimmed.

Super Famicom Magazine Final
Eb pre chaostheater.png Eb pre chaostheater final.png

The Chaos Theater has fenceposts out front in the pre-release that were removed for the final, replaced by a pair of bottles. The ticket booth was redesigned, the Tonzura Brothers' (Runaway Five's) tour bus is missing, and a stoplight was added to the corner in the final. The lettering on "TONZURA BROTHERS" is a different color, and there is a sign above "CHAOS THEATER" that was removed. Finally, there are two NPCs near Ness: an unremarkable dog, and an NPC (bearing a similar design to the blue-haired NPCs in the previous game) that was completely removed from the final! The NPC has been recreated as a mockup below:

Mockup Final
Mother2pre chaos theater man mockup.png Eb mustache guy.png
Super Famicom Magazine Final
Eb pre 1992bike.png Eb pre finalbike.png

Other than the obvious missing backpack, Ness' arms clip into the bike in the 1992 version of the sprite. In fact, large parts of his sprite were seemingly redrawn for the final game. Ness' mouth was opened for the final game, too.

Super Famicom Magazine Final
MOTHER2-EarthBound - Prerelease Threek.png Eb pre threek final.png

Another trash can was replaced by a hotel sign and bus stop sign in the final. A flower was removed near the Bus Stop and a bench was added, forcing the tree nearby to relocate. The color of the top of the tent is blue instead of purple, and the color of the text on both signs is different. A bush beside the hotel entrance got pruned in the final.

Super Famicom Magazine Final
Eb pre toto.png Eb pre toto final.png

Much of the foliage is more simplistic. A second floor was added to the house on the right, the light post is slightly different, the boats are in different positions, and a hole decoration was added to the pier. There is an NPC that was completely removed from the game here who resembles Colonel Sanders somewhat. A version of this NPC's sprite is present in the localization prototype and is provided below.

EBSailorProto.png
Super Famicom Magazine Final
Eb pre dalaam.png Eb pre dalaam final.png

Dalaam was completely redesigned from a snowy area to a grassy mountainside area. The palace is also completely different from the final! Although this design fits better with the interior aesthetic, it's also somewhat generic in appearance, which is likely why it was redesigned.

December

Super Famicom Perfect Video '92-'93

SFCPV92'93 - MOTHER 2 Release Date.png

This two-and-a-half-minute segment features a Q&A between GTV Editor-In-Chief Koji Watanabe and Shigesato Itoi on the then-current build of the game before it entered development hell in 1993.

The gameplay at this point seems fully scripted - stiff and on-rails, with "enemies" being NPCs that just walk around in very short form. The segment also provides a release date of February 1993, yet the game didn't come out until a year and a half later.

In-Depth Comparison

Perfect Video Final
SFCPV92'93 - MOTHER 2 Title Screen Animation.gif Mother2title.png

"Preview (予告篇)" moniker aside, the Earth logo is colored and animated in this version, just like its predecessor. In the final game, the Earth isn't animated at all. The Earth and text were also recolored from blue to grey.

Perfect Video Final
SFCPV92'93 - MOTHER 2 Arcade Room.png EarthBound Onett Arcade.png

The Onett arcade feels unfinished in general, lacking the dark shading and numerous elements found in the final, like the poster and pinball machine. All of the arcade games also use the same graphic in the preview, and shadowing was added onto the floor behind them. The stairs and protruding section of the wall were moved upwards.

Perfect Video Final
SFCPV92'93 - MOTHER 2 Dalaam Palace Throne (no text box).png EarthBound Dalaam Palace Throne.png

The ceiling of Dalaam's throne room is low enough to fit on one screen in the prototype. The throne and pillars were also redesigned, changing the indents inside the pillars from squares to a more unique shape.

Perfect Video Final
SFCPV92'93 - MOTHER 2 Summers.png EarthBound Summers Beach.png

This area in Summers was kept 100% as-is, but all the objects were relocated (e.g. the ice cream stand was moved to the left for the final and is instead run by the Magic Cake lady).

Perfect Video Final
SFCPV92'93 - MOTHER 2 Tenda's Village.png EarthBound Tenda Village comparison.png

The Tenda Village seems to be barely worked on at this point, since the hot spring and inn are entirely missing. The Tendas themselves have a very different design, appearing as little black-colored creatures with beady white eyes.

Perfect Video Final
SFCPV92'93 - MOTHER 2 Paula's Cell.png EarthBound Happy Happy Cabin.png

Paula's cell was changed from a small door to a larger jail cell. While the room is the same size when compared to the final version (the incorrect aspect ratio on Perfect Video makes it look shorter), the change of cell splits the room in half. The chair and exit were moved down, the table was made wider, and the chair also got a perspective change.

Perfect Video Final
SFCPV92'93 - MOTHER 2 Lilliput Steps Cave 1.png EarthBound Lilliput Steps Cave comparison 2.png
SFCPV92'93 - MOTHER 2 Lilliput Steps Cave 2.png EarthBound Lilliput Steps Cave comparison.png

Out with the Coil Snakes at the Lilliput Steps cave, in with the bones and pebbles. The present on the right was also removed in the final.

Perfect Video Final
SFCPV92'93 - MOTHER 2 Dusty Dunes Desert.png EarthBound Desert Rush Hour.png

This area of Dusty Dunes Desert seems to have been completely remapped for the final version. Besides the mapping changes, there's a Come truck (using a different, even more infringing logo design) parked on the side of the road; this was removed and replaced with more buttes, likely because it looks very strange. Some NPCs were added and the vehicles were rearranged, with one of them even gaining a driver.

Perfect Video Final
SFCPV92'93 - MOTHER 2 Bridge.png EarthBound Desert-Fourside Bridge.png

The bridge just outside Fourside was given a more detailed shadow and a new perspective.

Perfect Video Final
SFCPV92'93 - MOTHER 2 Jeff in bed.png EarthBound Winters Jeff Room.png

Jeff and Tony switched beds for the final game, and the room received an extra chair and some tools as well.

Perfect Video Final
SFCPV92'93 - MOTHER 2 Scarabi Sphinx.png EarthBound Pyramid Entrance.png

In the preview, the Pyramid had two different tiles for each of the doors. This was cleaned up to use the same one for both in the final.

Music

Aside from the completely scrapped song at 1:16 in the video, Onett's theme went through some interesting changes too.

Perfect Video Final

In the final version, the warm pads were changed into rock organs, the French horn was changed into a trumpet, and the echo was toned down a bit. In the preview version, the guitar has a weird portamento which makes the main melody sound off-key at times and it lacks the electric piano harmony.

Also of note is that Buy Somethin' will ya! sounds slightly different.

Absent Details

SFCPV92'93 - MOTHER 2 No Diagonal Walking Sprites.gif

At this point in development, characters lack diagonal walking sprites, as in the first game. Ness' cap is also being mirrored during his downwards walking animation, which is not present in the final game as he has a unique animation frame to prevent it. (This error is still present on his upwards walking animation, though.)