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Prerelease:Fatal Inertia

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This page details pre-release information and/or media for Fatal Inertia.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Fatal Inertia was the first game developed by Koei Canda. It was originally planned to release on the PlayStation 3 in 2006, but instead ended up being released for the Xbox 360 on September 6, 2007.

TGS 2005

The game was first revealed at TGS 2005, with a pre-rendered cinematic and some very early test gameplay.

  • Flamethrowers were cut.
  • Magnets were cylindrical in shape.
  • Forward and rear machine guns were cut.
  • Checkpoints are circular and float in the air.
  • Environmental destruction was much more abundant.
  • Cable weapon was shown, but then cut, before being re-added.
  • A possible underwater section was shown, but never made it into the final game.

Renders

Videos

TGS 2006

A year later at TGS 2006, the first gameplay footage was shown off.

  • The chevron barriers are different.
  • Smoke pickup had a different icon.
  • The pickup icon was at the top of the screen.
  • Crashing would result in your ship blowing up.
  • Magnets could stick ships together. This was changed into the cable weapon in the final game.
  • The shield was an oval that covers the entire craft and could physically collide with objects & racers.

Screenshots

Videos

Demo (2007)

Additional gameplay footage was shown. Also, a demo was released on the Xbox Marketplace on August 2, 2007, one month before the game's release.

  • Crafts were floatier physics wise.
  • Countdown timer pitch was lower.
  • The brake boost bar was slightly different.
  • Some environments were still unfinished, with missing scenery and vegetation.

Videos