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Prerelease:Fatal Inertia
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This page details pre-release information and/or media for Fatal Inertia.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Fatal Inertia was the first game developed by Koei Canda. It was originally planned to release on the PlayStation 3 in 2006, but instead ended up being released for the Xbox 360 on September 6, 2007.
Contents
TGS 2005
The game was first revealed at TGS 2005, with a pre-rendered cinematic and some very early test gameplay.
- Flamethrowers were cut.
- Magnets were cylindrical in shape.
- Forward and rear machine guns were cut.
- Checkpoints are circular and float in the air.
- Environmental destruction was much more abundant.
- Cable weapon was shown, but then cut, before being re-added.
- A possible underwater section was shown, but never made it into the final game.
Renders
Videos
TGS 2006
A year later at TGS 2006, the first gameplay footage was shown off.
- The chevron barriers are different.
- Smoke pickup had a different icon.
- The pickup icon was at the top of the screen.
- Crashing would result in your ship blowing up.
- Magnets could stick ships together. This was changed into the cable weapon in the final game.
- The shield was an oval that covers the entire craft and could physically collide with objects & racers.
Screenshots
Videos
Demo (2007)
Additional gameplay footage was shown. Also, a demo was released on the Xbox Marketplace on August 2, 2007, one month before the game's release.
- Crafts were floatier physics wise.
- Countdown timer pitch was lower.
- The brake boost bar was slightly different.
- Some environments were still unfinished, with missing scenery and vegetation.
Videos