Prerelease:Final Fantasy VI
This page details prerelease information and/or media for Final Fantasy VI.
Terra (called Tina in Japan) looked very different early in development. She has blonde hair that isn't in a ponytail, her clothes are purple instead of red, and her boots are brown. The shoulderpads also seem bigger. These sprites are dated 6/25/1993, meaning that Terra's design was changed later in development. Strangely, the blonde hair is kept in Yoshitaka Amano's artworks of Terra, despite the design change.
Interestingly, the default character data the game fills all character slots with when a new game is created results in a character that uses Terra's sprite set with Celes' palette, making her hair appear blonde.
Obtained from... Warmech's Domain, apparently.
- The battle formation (Fidor, Gilomantis, Wererat x2) doesn't exist in the final.
- Party members cannot physically attack while in MagiTek Armor, not even when under Berserk status. They can only use MagiTek attacks.
- Terra is named here, and not "??????" like in the final.
- An interesting change; the Empire mooks that accompany you are named "Banon" and "Leo" instead of "Biggs" and "Wedge".
Terra encounters Maduin in Tritoch's place alone in the Narshe mines. In context this almost makes sense. The cavern doesn't seem any different otherwise.
Not much different. The Guards look different, more poorly drawn.
The formation is the same formation seen in another early screenshot, although Ice 2 is being casted on the Gilomantis. Locke and Mog also can't be alone in random encounters.
The steam is clearly glitched in this scene.
This scene lacks the foggy overlay.
You cannot fight a wyvern and two vultures on the Blackjack; all battles on the airship are scripted.