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Prerelease:Final Fantasy VI

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This page details prerelease information and/or media for Final Fantasy VI.

Early Terra

Terra prototype sprites for FFVI.jpg

Terra (called Tina in Japan) looked very different early in development. She has blonde hair that isn't in a ponytail, her clothes are purple instead of red, and her boots are brown. The shoulderpads also seem bigger. These sprites are dated 6/25/1993, meaning that Terra's design was changed later in development. Strangely, the blonde hair is kept in Yoshitaka Amano's artworks of Terra, despite the design change.

Interestingly, the default character data the game fills all character slots with when a new game is created results in a character that uses Terra's sprite set with Celes' palette, making her hair appear blonde.

(Sources: FFWiki and Final Fantasy Ultimania Archive Volume 1)

Pre-Release Shots

Obtained from... Warmech's Domain, apparently.

Pre-release JP Final
Ffvi pre battle.jpg Ffvi pre battlefinal.png
  • The battle formation (Fidor, Gilomantis, Wererat x2) doesn't exist in the final.
  • Party members cannot physically attack while in MagiTek Armor, not even when under Berserk status. They can only use MagiTek attacks.
  • Terra is named here, and not "??????" like in the final.
  • An interesting change; the Empire mooks that accompany you are named "Banon" and "Leo" instead of "Biggs" and "Wedge".
Pre-release JP Final
Ffvi pre esper.jpg Ffvi pre esperfinal.png

Terra encounters Maduin in Tritoch's place alone in the Narshe mines. In context this almost makes sense. The cavern doesn't seem any different otherwise.

Pre-release JP Final
Ffvi pre figaro.jpg Ffvi pre figarofinal.png

Not much different. The Guards look different, more poorly drawn.

EGM Previews

Ff6pre egm preview01.png

The formation is the same formation seen in another early screenshot, although Ice 2 is being casted on the Gilomantis. Locke and Mog also can't be alone in random encounters.

Ff6pre egm preview02.png

The steam is clearly glitched in this scene.

Ff6pre egm preview03.png

This scene lacks the foggy overlay.

Ff6pre egm preview04.png

You cannot fight a wyvern and two vultures on the Blackjack; all battles on the airship are scripted.