Prerelease:Little King's Story/2008
This is a sub-page of Prerelease:Little King's Story.
Originally, Little King's Story was intended to be released in Winter 2008. The game is starting to more closely resemble its final form in the Tokyo Game Show 2008, but despite this, the game still has a big number of differences from its release.
Contents
Areas
Castle Town
- Signs are assigned to every Job building, potentially to replace the "voice" that comes out of the doors in the final game.
- Job icons are not displayed above the Job buildings.
- A white box that resembles the Suggestion Box is hanging next to the Guard House.
Cemetery
- The lighting during the fight was different.
- Text displayed the Guardian's name before the fight, which also appears in some unused Guardian events.
Over-There-Beach
Pre-release | Final Game |
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- The piano, umbrella, ball and the carpet design are different.
- The group of Crab Onii do not seem to appear on the other side of the beach.
Onii Man's Battle Area
- The hole containing a treasure behind the Onii Man is missing.
Dark Valley
- The lighting was different.
- The camera changes when fighting the Onii Man.
- The loading zone to the Onii King's intro is earlier, instead appearing just after the Onii Man.
Owl Forest
- There were more cows in this area.
- The Owl Hag's house is missing.
Sobamanjaro
Pre-release | Final Game |
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- The back path behind Sobamanjaro and the Manjaro Cavern are missing, as is the case in early 2007 concept art and the Long Sauvage God Memo.
Events
Howser's Demo Event On The Beach
In the Tokyo Game Show 2008 demo gameplay, Howser appears on the beach to trigger an unused event after Corobo interacts with him. When translated, he says:
Oh, KimuP. How are you liking ■ ■? What is it? You’d like to see more of the game? See more of the game? Yes No If "Yes": Alright, fine. I show you around [just for a bit more]. In exchange, please take lo~ts of pictures of our companion [sisters]!
Translation by @ruuzaa
Note: the ■ represent Kanji that are too blurry in the footage to be identified.
"World Domination" Cutscene
Pre-release | Final Game |
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- The word "order" didn't exist at this moment in the cutscene.
Kingdom Plan
Castle Town
Pre-release | Final Game |
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Town Square and Suggestion | Town Square |
Red-Roofed House | Red-Roof House |
System
HUD
- The radar and the clock were displayed in Guardian battles.
- The Royal Guard badge appears as a number within a crown.
- Several elements on the radar were different, such as the arrow that represents Corobo's position.
- The clock hand's appearance was different and the numbers (3, 6, 9, 12) on the clock are absent.
Yes No Choice
Pre-release | Final Game |
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![]() Text that means "See more of the game?" |
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The "Yes No" choice was less stylised, with a simple line under the options. In the final game, it is programmed as two icons.
Citizen Attack Animation
We can see that the Grunt Soldiers, the Hardworking Farmers and the Buff Lumberjacks have GFX for the swiping motion from their swords/hoes/axes. This could have been removed in the final game to help the game run smoother.
Spoils
The spoils appear instantly instead of having an apparition effect.