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Prerelease:Super Mario 64 (Nintendo 64)/December 1995 Build

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This is a sub-page of Prerelease:Super Mario 64 (Nintendo 64).

December 1995 build

In the 1996 Nintendo Co. Ltd Company Report, the following build of the game between the Spaceworld demo and the Inverted HUD can be seen. It shows the HUD being placed like in the Spaceworld demo, but with the final version of numbers and X symbol. There was no skybox in Bowser in the Dark World arena, possibly because they were working on replacing the old one. Based on the texture list dates for Mario's model, this image was recorded between December 7th - December 16th.

  • Mario's lighting is finalized.
  • Mario can be seen jumping after he was set on fire by Bowser.
  • The HUD positioning is the same as in the Spaceworld demo.
  • The shadow textures are also the same as in the Spaceworld demo.
  • The game's font has been changed to the final.

SM64 build between SW and IHB.png


(Source: 1996 Nintendo Co. Ltd Company Report - Page 6 to 7)