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Prerelease:Super Mario All-Stars (SNES)

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This page details pre-release information and/or media for Super Mario All-Stars (SNES).

Nintendo Power Issue 49 (June 1993)

Prerelease Final
SMASPrerelease6.png SMASPrerelease6 final.png

A singular screenshot showing World 1-2 of Super Mario Bros.

  • Mario is wearing a red shirt and blue overalls (as is with his established modern design) instead of a blue shirt and red overalls (which is how he was colored in the artwork for Super Mario Bros.). Considering that all the available pre-release footage shows the game in a near-final state, it's safe to assume the clothing colors were a last-minute change.

Micom BASIC Magazine (July 1993)

File Select

SMASPrerelease7.png

The file select screen in this magazine shot looks drastically different from the final version. Judging by the way the menu is set up, it seems that the game originally had four global save files that held your progress in all four games, rather than each game having four unique save files. Interestingly, the graphics used heavily resemble those of the later Super Mario World 2: Yoshi's Island.

The graphics for this screen were later found among the July 2020 Nintendo leaks.

The Lost Levels

Prerelease Final
SMASPrerelease4.png SMASJPSMBTLLLuigiGameOver.png

The Lost Levels Game Over screen looks nearly identical to the final version.

  • The continue options' text has different spacing.
  • The wave dash (〜) was changed to a chōonpu (ー).
  • Luigi's sprite is different: he is wearing blue overalls and the little finger of his left hand is raised.

Nintendo Power Issue 52 (September 1993)

Six pages dedicated to the game, giving an overview as well as a mini-walkthrough of The Lost Levels.

The Lost Levels

SMASPrerelease9.pngSMASPrerelease8.png

The underground background has unique tiles at the bottom.

SMASPrerelease11.png

The background of World 8-1 looks nearly identical to the final, except many of the rocks are reddish-colored and there seems to be floor at the very bottom.

SMAS morescans3.png

World 8-3 has mushrooms in the background. The final game instead has clouds and a bright sky.

SMASPrerelease12.png

This map of 8-4 shows Princess Toadstool's chamber looking almost identical to its FDS counterpart, missing the big cage from the final design. Toadstool is also using a different sprite with a shorter stature, more resembling her appearance in the original game; this early sprite lingers unused in the final ROM.

Prerelease Final
SMAS morescans4.png SMASSMBTLL1-1SubAreaFinal.png

Mario's mugshot in the Bonus room's background was touched up in the final. Interestingly, Mario's hand in the prerelease version looks identical to Luigi's hand in his variant of this sprite.

Super Mario Bros. 3

NES Prerelease Final
SMB3 Title Screen JP.png SMASPrerelease10.png SMASSMB3TitleScreenFinal.png
  • The title screen is missing its background.
  • The logo's size and shadows look closer to how they were in the NES version, the logo's colors are more saturated, and the "TM" is positioned like the NES version.
  • The bush on the left is casting shadows. These graphics still remain in the final game's data.

SMAS morescans1.png

The Hammer Bro in the world map has a brown shell and brown helmet. In the final game, both are black.

SMAS morescans2.png

This alternate design for the bushes in World 1-1 is more detailed.

Super Mario All-Stars American Commercial

Can be seen here.

Super Mario Bros. 2

SMASPrerelease2.png

For a very brief moment, you can see the waterfalls looking more similar to how they were in the NES version, being made of repeating 8×8 tiles. In the final version, the waterfalls are composed of more tiles.

Super Mario Bros. 3

SMASPrerelease1.png

The fortress background's columns are positioned higher up, sitting on top of a floor. The graphics for this floor are still in the ROM.

Nintendo 1993 Holiday Demonstration Program Training VHS

Can be seen here.

Game Select Screen

Prerelease Final
SuperMarioAllStarsPrereleaseNearFinalUSGameSelect.png Smas select game smb2j us.png

A near-final version of the game select menu, it has minor changes such as the lack of release years under each game's name and the "Super Mario: The Lost Levels" text being uncentered horizontally.

Super Mario Bros.

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An early, more unique Fire Flower design can be briefly seen.

Super Mario Bros. 3

Smasweirdmushroom.png

The Super Mushroom is white with red spots, the same color scheme used in the original version. The final game still uses this coloration, but only in the inventory.

Super Mario Collection Japanese Store Promo Video

Can be seen here.

Super Mario Bros.

SMASPrerelease5.png

The rocks in World 1-3's background are dark brown. The final version is much brighter and blends in less with the foreground.

Prerelease Final
SMASPrerelease3.png SMASJPSMB1MarioGameOverFinal.png

A more finalized version of the Super Mario Bros./Lost Levels Game Over screen, with the continue options having the same spacing as final. Mario is wearing blue overalls, like the rest of his sprites in this build.

Super Mario Bros. 3

Smassmb3protoship.png

The windows in the Koopalings' boss room are lighter in color.

Super Mario All-Stars US Back Cover

Super Mario Bros. 3

Smassmb3boxshot.png

  • The Mushroom card uses the NES version's color scheme (white with red spots).
  • The different fortress background from the American commercial can be seen.