Prerelease:The Witcher 3: Wild Hunt/Removed Contract Monsters
This is a sub-page of Prerelease:The Witcher 3: Wild Hunt.
The following monsters were taken from a document called "Monsters and opponents design", created on Jan. 14th, 2014. As the document was deprecated, unless otherwise mentioned, these monsters were marked "REMOVED".
Contents
Bełt
Description: | Creature resembling subhuman toad. It controls people’s mind and make them act violently and unpredictable. The creature is very fast and in order to hit any vital point, it must be stopped for a while (eg. using Yrden) first. |
Role in the Group: | Individual |
Preferred Behavior: | Hit & Run - often dodges and jumps to attack |
Special Attacks & Actions: | • Fast attack - fast, furious attacks • Mind control - creature has an impact on Geralt’s mind and changes the controls for a short time (inverts axis of the mouse / gamepad). Player can cast Heliotrop as a defence from this attack. The attack has a tell animation. |
Defence: | • Dodge - jumps backwards and aside |
Vital Points: | Instant Kill:
Protection:
Critical Effect / Disable Ability:
Massive Damage:
|
Immunities: | Steel, Axii |
Vulnerabilities: | Silver, Fire Spells, Aard |
Rimpler - Gnieciuch
Unlike most of the other monsters in this list, this monster was not marked as removed in the Jan. 2014 document.
Description: | Creature resembling hybrid of a cat with a rat. During the night, Gnieciuch sits on a drunk's chest and suffocate him, sometimes to death. The creature is very fast and agile, that’s why nobody’s, even with a great reflex, can catch it. |
Role in the Group: | - |
Preferred Behavior: | • Doesn’t fight - tries to run away. |
Special Attacks & Actions: | - |
Defence: | - |
Vital Points: | • Dies after single hit. |
Immunities: | - |
Vulnerabilities: | - |
Gigant
Description: | Giant human approx. 4 meters high, quite intelligent. Lives in the forests. |
Role in the Group: | Individual |
Preferred Behavior: | Aggressive - chases the opponent and attacks. |
Special Attacks & Actions: | • Strong attacks - his attacks are slow paced but deal high damage. • Uses environment in fight against opponents, throws rocks if those are present at the location (special entity). Player can dodge the rock or use Quen to protect himself from damage. |
Defence: | Huge creature - doesn’t play hit animations when it is in the middle of an attack animation (duration animevent). |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive damage:
|
Immunities: | Silver, Aard, Quen, Yrden, Axii |
Vulnerabilities: | Steel and fire spells |
Nidhogg
Description: | A small dragon living on Skellige. |
Role in the Group: | Individual |
Preferred Behavior: | Aggressive - chases the opponent and attacks. |
Special Attacks & Actions: | • Fast attacks - when in close range, attacks with fast paced strikes, dealing medium damage. • Tail attack - applies knockdown effect. |
Defence: | • Flying - Nidhogg can start flying, player cannot hit him in melee combat. Can be hit with bombs, daggers and signs. |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive Damage:
|
Immunities: | Steel, all witcher signs, fire |
Vulnerabilities: | Silver |
Nereida
Description: | Monster living in the water, can also walk on the land, uses female skeleton. This monster changes its appearance and behavior when in water. It’s more human-like when it gets out on land. |
Role in the Group: | Individual |
Preferred Behavior: | Tries to fight in water if she can. Tries to summon the Wipper first. |
Special Attacks & Actions: | • Fast attacks - when in close range, attacks with fast paced strikes, dealing medium damage. • Summon a Wipper - Nereida screams and summons a Wipper. There can be only one Wipper summoned at the same time. Wipper can be summoned only if Nereida is in water. |
Defence: | • Dodge - Nereida can dodge all strong attacks and sometimes perform a dodge when player tries a fast strike. • Counter - after the dodge, Nereida performs a counter jump attack. |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive damage:
|
Immunities: | Silver, Axii |
Vulnerabilities: | Steel, Igni |
Rat Wizard
Unlike most of the other monsters in this list, this monster was not marked as removed in the Jan. 2014 document.
Description: | Ghost of the wizard surrounded by the rats. Similar to “Morowa dziewica” [Plague Maiden]. |
Role in the Group: | Individual |
Preferred Behavior: | Careful - performs melee attacks only when the opponent is near, uses ranged attacks from a greater distance. |
Special Attacks & Actions: | • Fast attacks - when in close range, he attacks with fast paced strikes, dealing medium damage. • Rats summon - he growls and spawns rats swarm that chases his opponents, when it’s near the target it deals damage - the rats are climbing on the opponent and bite him (rats VFX is also played on the target). Player can use Quen to protect himself from the rats. Player can use Igni or a bomb to destroy rats. Rat wizard can spawn up to 3 rat swarms. |
Defence: | Shield of rats - Rat wizard can spawn rats that cloak him (he growls to do it). He gains armor this way. Player can disable the shield casting several Igni spells or using bombs (each hit with a spell decreases the number of rats protecting the monster). |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive damage:
|
Immunities: | Steel, all witcher signs except for Aard. Shield of rats can be destroyed with Igni. |
Vulnerabilities: | Silver, Aard |
Szarlej
In addition to the description below, the document "W3 Gameplay Backlog - old" features the following comment: "a transformer'; 'robot from Star Wars' - one that can charge and 'fold itself'".
Description: | Vile and cruel monster living in the mines. He was getting rid of miners by collapsing mine ceilings and flooding tunnels. |
Role in the Group: | Individual |
Preferred Behavior: | Charge from a distance |
Special Attacks & Actions: | • Strong attacks - his attacks are slow paced but deal high damage. • Charge - the creature jumps and turns into a rolling “rock” (animation). It charges, the target is knocked down if hit. The attack deals high damage. If the creature hits a wall or other solid obstacle, it is stunned for a moment. Charge can be dodged. Blocking with Quen saves from damage but not from the knockdown effect. Charge cannot be parried. |
Defence: | • Crouch - the creature can crouch and turn into a “rock” (animation). It’s invulnerable for a specified time or until forced to “open”. It can be forced to get out from the crouching state, when player hits it in the moment of the Throw a rock action. |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive damage:
|
Immunities: | Steel, Igni, Aard |
Vulnerabilities: | Silver |
Szlifierz Kości
Description: | Giant, blind human. Lives among dogs. |
Role in the Group: | Overseer of his minions |
Preferred Behavior: | Blind - attacks even if no target is near (special “blind attack” animations are required). Tries to hear the target (see below). |
Special Attacks & Actions: | • Blind strong attacks - his attacks are slow paced but deal high damage. The monster is blind, it attacks in the general direction of the player, it doesn’t chase the player, but approached him slowly and performs random attacks on the way.
• Blind Charge - if player is in specified distance and makes a “loud action” (casts a Sign, throws a bomb, makes a dodge or starts running) Szlifierz will try to charge in this direction. If player gets hit, high damage and knockdown effect is applied. Player can cast Quen to protect himself from damage, but not the knockdown effect. Player can dodge. If the monster hits a wall it will be stunned for a while (it kneels). • Summon dogs - this is the first action in combat. Szlifierz summons a pack of dogs, that will attack his opponents. Szlifierz can summon a maximum of 2 packs of dogs in the whole fight. After second pack is killed, he stops summoning dogs. |
Defence: | • Huge creature - doesn’t play hit animations when it is in the middle of an attack animation (duration animevent). |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive damage:
|
Immunities: | Silver, Aard, Axii |
Vulnerabilities: | Steel and fire spells |
Żyrytwa
Description: | Shellfish-like monster, living in the water or near the water. They poison the victims. Although they live in larger groups, they attack separately and have no specialized roles. |
Role in the Group: | Individual |
Preferred Behavior: | Aggressive - chases the opponent and attacks. |
Special Attacks & Actions: | • Fast attacks - when in close range, he attacks with fast paced strikes, dealing medium damage. • Rage attack - Żyrytwa probes the air with it’s antennae (a tell animation). If a target is in the close attack range, Żyrytwa performs a rage attack with it’s pliers (several fast and furious attacks dealing high damage). |
Defence: | • Block with pliers - Żyrytwa can block incoming damage with it’s pliers and performs a counter attack afterwards. • Thick chitin armor - gives Żyrytwa very good armor protection. |
Vital Points: | Instant kill:
Protection:
Critical effect/disable ability:
Massive damage:
|
Immunities: | Silver and Aard-like forces, Igni causes minimal damage because the creature lives in shallow water, poisoning and bleeding |
Vulnerabilities: | Steel, Yrden |