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Prerelease:Yume Koujou: Doki Doki Panic

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This page details prerelease information and/or media for Yume Koujou: Doki Doki Panic.

Hmmm...
To do:
  • There's much more content in other flyers, commercials, and magazines that need to be found.
  • Find a high-quality version of the July 31, 1987 Famimaga.
  • Add this screenshot from Famitsu #28, Page 11.
  • The many screenshots from this Famimaga magazine.

Japanese Commercial

DDP early autobomb bullet.png
A commercial for the game shows Autobombs firing large Bullet Bill-esque bullets instead of fireballs.

Manual Screenshots

Unused graphics and level designs for Doki Doki Panic are seen in the Japanese commercial and the manual, as well as promotional material for the game.

Early Graphics

Manual Final
DDP early key.png DDP key final.png

The top part of the key is wider and has no transparency in the hole.

Manual Final
DDP early mask.png DDP mask final.png

The mask is shown with red rather than white, with a wider top and different pattern. The final design's color scheme more closely resembles the majority of the actual Mardi Gras masks that were given out at the Yume Koujou festival.

Manual Final
DDP unused-autobomb.jpg DDP autobomb final.png

The Autobomb's "M" is smaller and red rather than white.

Unused Enemies

DDP gray shyguy.jpg

Mentioned only in the manual, the Gray Shy Guy was cut from the game at some point in development and replaced with Tweeter, as evidenced by its sprite ID falling in between the Red and Pink Shy Guys. The manual refers to it behaving similarly to Flurries but at a slower speed, following the character's position by automatically turning in their direction. (A small remnant of this behavior remains in the final game: if a Tweeter is followed for several screens, it will eventually turn around.)

DDP pink beezo.jpg

Also mentioned in the manual, there is a Pink Beezo that was cut from the game and was replaced by the Gray Beezo. The enemy still got a description in the manual which carried over into the Super Mario Bros. 2 manual, where it still remained without even mentioning the Gray Beezo.

(Original Discovery: Rusty)

Level Screenshots

A number of pictures show what are either early iterations of levels from the final game, or levels that were entirely replaced. At this point in development, the background log objects use a brown palette; this was likely changed to red to match the falling log sprites.

Game Flyers

Game flyers promoting the game showed various scrapped level designs.

(Source: pony.velvet.jp)

Famimaga (July 1987)

Hmmm...
To do:
  • Add the rest of the pictures.
  • Figure what out levels they are.

The July 3, 1987 issue contains many pictures of scrapped and early iterations of the levels.

(Source: Internet Archive magazine upload)