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Proto:A Hat in Time (Windows, Mac OS X)/Speedrunning Event Build

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X).

The Speedrunning Event Builds were part of an event that took place a couple weeks before the game's release on October 5 2017. People who had access to the Beta builds, as well as popular streamers and let's players were given these builds to participate in the event. Four Speedrun builds were released, but only two contained data for the actual event. The first and last of the builds were simply tiny executable files that either told the player to prepare for the event or to wait for the game's final release. Despite being so close to the final game, there are still numerous differences to be found in them.

Careful, you'll lose an eye.
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Builds:
Pre-Speedrun Build - Compiled on September 13 2017 at 3:39 AM.
Speedrun Event Build - Compiled on September 15 2017 at 11:09 PM.
Speedrun Performance Build - Compiled on September 24 2017 at 11:44 PM.
Post-Speedrun Build - Compiled on September 30 2017 at 10:10 PM.


Differences to the Final Game

Texture Differences

Speedrun Builds Final
AHatIntime TimeRift Water(SpeedrunBuilds).png AHatIntime TimeRift Water(Final).png

The title card for Blue Rifts had a strange brown smudge on the right side of the image in both the Speedrun Event build and the Speedrun Performance build. This odd mistake was corrected for the final game, along with several background details being adjusted slightly.

Pre-Final Final
AHatIntime hatkid facial closed lashes(SpeedrunBuilds).png AHatIntime hatkid facial closed lashes(Final).png

In the Speedrun builds, Hat Kid still used the same closed eye texture as in the Beta builds. This texture was updated the day before the final game released.


Model Differences

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Coding Differences

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Differences Between Builds

Texture Differences

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Document stuff.
Pre-Final Speedrun Performance
AHatIntime mugshot hatkid(SpeedrunBuilds).png AHatIntime mugshot hatkid(Final).png

The mugshot icon for Hat Kid is the same one from all other prerelease builds of the game in the Speedrun Event build, but was updated to its final design in the Speedrun Performance build. The icon even managed to sneak into the initial releases of the Xbox One and PlayStation 4 versions of the game.

Model Differences

Hmmm...
To do:
Document stuff.


Unused Graphics

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Placeholder Yarn Icon

AHatIntime yarnball placeholder.png

A placeholder UI icon for Yarn. This graphic is only found in the Speedrun Event build.


Unused Level

Wet Mushroom Heaven


A level by William "Habboi" T. Nicholls that is hidden within the files of the Speedrun Event Build only. This level was removed in the Speedrun Performance Build. To play this level in the build, open up the developer console, and type "open wet_mushroom_heaven". It is a rainy level, with the main gimmick being difficult jumps across bouncy mushrooms. This level also features a voice-over at the beginning, provided by the game's 2D Art Director, Jenna Brown. The level was later re-released by Habboi as a mod for the final game.