Proto:Alekhine's Gun
This page details one or more prototype versions of Alekhine's Gun.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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A prototype from the game's days as "Death to Spies III".
General Differences
- The demo has Semyon in his WW2-era camo outfit (a recurring outfit in the DTS series) on the main menu. In the final, he wears his suit instead.
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- Aside from the logo, the prototype has a direct link (which still works!) to the official forums of the developer, Haggard Games.
- The loading screen displays various promotional artwork from Death To Spies in this version.
Audio Differences
The main menu theme is simply called "b_dark2". The final game uses "ColdWar", which is also used in the "Dogs of War" mission.
The alert theme used if the alarm is raised in "Ghosts of the Past" is a track called "roulet", which appears to be a remix of "Action 3" from Death to Spies. The final game uses "Alarm".
The background music for "Ghosts of the Past" is a track called "Dark5", which appears to be similar to "Dark" from Death To Spies: Moment of Truth. The final game uses "Castle".
"Dark6", which also appears to be heavily inspired by the "Dark" tracks from Death To Spies: Moment of Truth.
Gameplay Differences
- There is no loadout screen in the demo.
- Semion starts the mission with a High-Standard with one full reserve magazine, it uses a different gunshot sound unused in the final game. (ppk_fire_01)
- The MP40 isn't implemented yet, so all guards carry STG44's like Mission 3 Snake Born. The STG44 also reuses the AKM's icon in the demo.
- Chloroform has 5 uses instead of 2.
- Instinct flashes the screen white then puts everything in a black and white filter while active. The final game removes these effects from Instinct, in addition two of the additional effects of Instinct (Using a full meter for either a non-lethal silent takedown chokehold or a quarter to instantly select the correct pick when lockpicking) aren't present aside from auto-aim with guns.
- One of the target's rooms has a silenced Mosin-Nagant Sniper Rifle. In the final game it was replaced with a Kar98k, and the editor even still refers to this rifle as a Mosin as the entity was swapped to the other rifle.
- The Silenced Mosin is also called "Sniper Rifle (Silencer)" in-game instead of Mosin.
- The cells and various props in the second room of the basement are missing as well as everything relating to Rambaldi.
- The player doesn't turn the valve to disable the fire. Instead, the mission automatically ends upon approaching it.
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Story Differences
Several characters have different names:
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Gerhard Kneller | Martin Fichtner |
Dr. Wolfgang Giese | Dr. Hans Heinrich |
Sergey Kuznetsov | Sergey Sokolov |
The targets also have different bios, with Dr. Giese notably being heavily based on the infamous Josef Mengele.
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