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Proto:Banjo-Kazooie: Grunty's Revenge/Early Build (Build No. 0.37.08)

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This is a sub-page of Proto:Banjo-Kazooie: Grunty's Revenge.
Hmmm...
To do:
Unlock the debug menu

This following article is the early build of the Game Boy Advance game, Banjo-Kazooie: Grunty's Revenge.

Download.png Download Early Build
File: Grunty's Revenge Early Build.bin.zip (3.86 MB) (info)
Current version: 0.37.08

General Differences

  • The player has to press Down to advance the text.
  • The game has a total of 700 notes and 70 Jiggies, rather than 600 notes and 60 jiggies.
  • The player can hold more than 25 of any type of egg
  • Bosses are absent in this build. Instead, there is a crystal jiggy with the word "BOSS" flashing. Attacking it drops a Jiggy.
  • Red Feathers are present in this prototype. According to former Rare programmer Paul Rahme, the feathers, and thus the ability to fly, were scrapped because of numerous complaints about two aspects of flying in the game - the camera's deceiving perspective, and some scenery collisions going right up to the sky on older maps.
  • Whenever the game crashes, a blue screen appears, describing what happened to make it crash or freeze.
  • While the debug menu text is present in the ROM, pressing Select only shows the version number and the map coordinates.
  • Going up against the wall will cause the player to get stuck, rather than slide to the left or the right.
  • When approaching Bozzeye, he doesn't tell Banjo how many notes he needs to collect.
  • When collecting any item for the first time, Bozzeye does not tell Banjo about the item's purpose.
  • When entering an area that is not a level, its name does not show up. The name is also rendered using MS Comic Sans.
  • The dialogue does not progress by itself if the player hasn't pressed any buttons for a while.
  • Dialog boxes do not appear over characters that the player can talk to.
  • Bozzeye doesn't warn the player when he or she is not in front of the mole hill.
  • The game does not alert the player when he or she has finished an objective.
  • Dying in a body of lava, goo, or water will cause the game to glitch up when returning to the game. This is because it is confused whether to spawn the player where he/she died or where the player last entered/exited.
  • Wonderwing switches don't seem to work
  • Regardless of how far into the game the player has gotten, the game displays all of items he or she has. "View Totals" was shortened to "Totals" Also, note the glitchy palette for the Jinjo. In addition, the Jinjos's palette on the menus does not change, regardless of the level the player is on.
Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen4.PNG Banjo-Kazooie - Grunty's Revenge (U) screen4.PNG
  • The game over screen plays the title screen music and it does not feature Banjo crying. The "Game Over" text is in Comic Sans MS in the prototype, while the final version uses a different font.
Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen5.PNG Banjo-Kazooie - Grunty's Revenge (U) screen5.PNG


(Source: Rareware Central (Paul Rahme interview))

Moves

  • Using the B button while moving does not Whack Pack. The player has to be standing still in order for it to work in this build.
  • Talon Trot is activated by holding down the L button and the D-Pad in any direction. In the final version, it is activated by holding L, then pressing R.

Enemies

  • Enemies generally take fewer hits than they do in the final version.
  • Many Gruntlings are of a lower level than the final version.
Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen43.PNG Banjo-Kazooie - Grunty's Revenge (U) screen43.PNG
Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen44.PNG Banjo-Kazooie - Grunty's Revenge (U) screen44.PNG
Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen66.PNG Banjo-Kazooie - Grunty's Revenge (U) screen66.PNG

Stinglashes appear to be absent in this version. In many cases, Whiplashes usually appear in their places in both Freezing Furnace and Bad Magic Bayou.

Aesthetic Differences

  • The Nintendo logo shows up rather than the THQ logo
  • Yum-yums have a greyer palette
  • Countdown sequences used in some of the minigames use honeycombs rather than lights
  • Kazooie's portrait has a different palette, as does the dolphin
Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen1.png Banjo-Kazooie-Grunty's Revenge title.png

The title screen does not have the level from the introduction, as it is absent in this build. The logo also has some slight alterations.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen17.PNG Banjo-Kazooie - Grunty's Revenge (U) screen17.PNG

The warning when the player is about to leave a section of a level while Banjo has been transformed has been changed. Rather than seeing Mumbo with an X next him, a somewhat off-model Mumbo sprite appears at the top of the screen.

Overworld

  • The intro sequence that plays before the game begins is absent in this prototype. Instead, a screen with the text "STORY INTRO SEQUENCE" appears.
  • Bizarrely, a note is placed right in front of Banjo.
Build No. 0.37.08 U.S. Final (Build 0.42.75)
WOW, THAT WAS
SOME LIGHT SHOW!
SURE HOPE GRUNTY
DIDN'T SPOT YA!
WOW, THAT WAS
SOME LIGHT SHOW!!
SURE HOPE GRUNTY
DIDN'T SPOT YOU!

Bozzeye is a little less excited in the prototype. He also has 'YA' changed to 'YOU,' something that will be popping up over and over again.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
SORRY TO FRIGHTEN
YOU MR. MOLE SIR.
I'M FEELING A
LITTLE DIZZY. I
WONDER, COULD YOU
SHOW ME THE WAY
TO GRUNTILDA'S
CASTLE.
SORRY TO FRIGHTEN
YOU, MR. MOLE, SIR.
I'M FEELING A
LITTLE DIZZY. I
WONDER, COULD YOU
SHOW ME THE WAY
TO GRUNTILDA'S
CASTLE?

Banjo's dialogue was slightly tweaked to add commas and a question mark.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
GRUNTY'S CASTLE'S
STILL BEIN' BUILT!
YA MUST BE BANJO.
A LETTER ABOUT YA
APPEARED IN A
FLASH, LIKE YA JUST
DID. CAME FROM
SOME MIMBA JIMBA
FELLA.
GRUNTY'S CASTLE'S
STILL BEIN' BUILT!
YOU MUST BE BANJO.
A LETTER ABOUT YOU
APPEARED IN A
FLASH, LIKE YOU
JUST DID. CAME
FROM SOME MIMBA
JIMBA FELLA.
Build No. 0.37.08 U.S. Final (Build 0.42.75)
IT'S TRUE I TELL YA!
POOF, AND THERE IT
WAS. IT SAID YUD
NEED SOME HELP TA
REMEMBER SOME
MOVES YA FORGOT
FROM YER TRIP. BY
THA WAY YA KIN
CALL ME BOZZEYE.
NO, IT'S TRUE, I TELL
YOU!
POOF, AND THERE IT
WAS. IT SAID YOU'D
NEED SOME HELP TO
REMEMBER A FEW
MOVES YOU'D
FORGOTTEN FROM
YOUR TRIP. BY THE
WAY, YOU CAN CALL
ME BOZZEYE.

More changes to Bozzeye's dialogue. His tha's, ya's, and yer's were all altered to their correct spelling.

THANKS BOZZEYE, 
I'LL NEED TO FIND
KAZOOIE BEFORE
GRUNTY DOES
SOMETHING AWFUL
TO HER!

This piece of dialogue, said by Banjo, was omitted from the final version. Somebody though this was redundant.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
YOU'LL NEED TA
LEARN THA 'PACK
WHACK' FIRST. I'VE
LEFT MY LESSONS
AT THA NEXT
MOLEHILL JUST
NORTH OF HERE.
PRESS A AND I'LL
COME A RUNNIN'.
ONE MORE THING. BE
SURE TA BRING 10
MUSICAL NOTES
WITH YA. I AIN'T
DOIN' THIS FER
CHARITY! SO YOU'LL
NEED TA COLLECT
NOTES TA TRADE
FOR MOVES.
YOU'LL NEED TO
LEARN THE 'PACK
WHACK' FIRST. I'VE
LEFT MY LESSONS AT
THE NEXT MOLEHILL
JUST NOR' OF HERE.
PRESS A AND I'LL
COME A-RUNNIN'.
ONE MORE THING. BE
SURE TA BRING 10
MUSICAL NOTES
WITH YOU. I AIN'T
DOIN' THIS FER
CHARITY! YOU'LL
NEED TO COLLECT
NOTES TO TRADE FOR
MOVES.

Bozzeye's dialogue was changed again.

I'D BETTER HOP TO 
IT AND GET THOSE
NOTES QUICK!

This line of dialogue from Banjo was also removed from the final game, probably because it would be redundant.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
HERE YOU GO
BOZZEYE.
HERE YOU GO,
BOZZEYE.

A comma was added.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
OK. NOW LEMME
SEE... YA KIN USE
YER PACK TA WHACK
THINGS, IF YER
STANDIN' STILL,
JUST PRESS B TA
USE THA 'PACK
WHACK'. YA'LL NEED
THIS TA GIT INTA
THA JIGGY TEMPLE!
JUST WHACK THA
SWITCH ON THA
FLOOR TA OPEN THA
DOOR.BUT BEFORE YA
GO INTA THE
TEMPLE WHY NOT
TRY TALKIN' TA THA
BIG JINJO STATUE.
SHE MIGHT BE ABLE
TA HELP YA FIND
YET BIRD.
OKAY. NOW LET'S
SEE... YOU CAN USE
YOUR PACK TO
WHACK THINGS. IF
YOU'RE STANDIN'
STILL, JUST PRESS B
TO TRIGGER THE
'PACK WHACK'.
YOU'LL NEED THIS
TO GET INTO THE
JIGGY TEMPLE! JUST
WHACK THE SWITCH
ON THE FLOOR TO
OPEN THE DOOR.
BUT BEFORE YOU GO
INTO THE TEMPLE,
WHY NOT TRY
TALKIN' TO THE
JINJO ORACLE? SHE
MIGHT BE ABLE TO
HELP YOU FIND YOUR
BIRD.

It seems like, as with almost every other piece of dialogue Bozzeye says, the dialogue was changed to make him sound less like a hillbilly. Also, the camera doesn't move anywhere while Bozzeye is talking.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
THANKS BOZZEYE!
SEE YOU AT THE
NEXT MOLE HILL.
THANKS, BOZZEYE!
SEE YOU AT THE
NEXT MOLEHILL.

"Mole Hill" was combined into one word and a comma was added.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Banjo-Kazooie - Grunty's Revenge Early Proto screen3.PNG Banjo-Kazooie - Grunty's Revenge (U) screen3.PNG

Only three haystacks are surrounding this jinjo in the prototype. Also, they are spread out further and are a bit more away from the mole hill.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Gruntystrevengeprotojinjooracle.png Gruntystrevengefinaljinjooracle.png

The Jinjo Oracle in the overworld has been re-shaded and made more three-dimensional, matching up with the other Jinjo Oracles.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen6.PNG Banjo-Kazooie - Grunty's Revenge (U) screen6.PNG

The jiggy switch is a more basic-looking switch in this prototype.

  • Collecting the jiggy inside Jiggywiggy's Temple does not cause him to talk immediately. Instead, the player has talk to him manually.
Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen7.PNG Banjo-Kazooie - Grunty's Revenge (U) screen7.PNG

The entrances were altered to make them seem a little less demonic.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen19.PNG Banjo-Kazooie - Grunty's Revenge (U) screen19.PNG

Grunty's Lair has been re-rendered to remove the stony texture and close the mouth. The player enters through the mouth, not through a jump pad.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen20.PNG Banjo-Kazooie - Grunty's Revenge (U) screen20.PNG

An ice block was added in the final version.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen22.PNG Banjo-Kazooie - Grunty's Revenge (U) screen22.PNG
Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen21.PNG Banjo-Kazooie - Grunty's Revenge (U) screen21.PNG

This is a puzzle that was changed due to the omission of red feathers. In this build, the player has to fly to the jiggy and hopefully doesn't run out of feathers. In the final version, the player hits the switch and has eleven seconds to get to the jiggy.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen35.PNG Banjo-Kazooie - Grunty's Revenge (U) screen35.PNG

These two honeycombs were moved to the center, instead of being on the left side.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen80.PNG Banjo-Kazooie - Grunty's Revenge (U) screen80.PNG

The developer's graffiti in Honey B.'s hive is absent in the prototype.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen36.PNG Banjo-Kazooie - Grunty's Revenge (U) screen36.PNG

This gap was widened in the final version to prevent the player from taking a shortcut.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen38.PNG Banjo-Kazooie - Grunty's Revenge (U) screen38.PNG

The entrance isn't pitch black on the inside and the swamp is slightly bigger on the right.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen39.PNG Banjo-Kazooie - Grunty's Revenge (U) screen39.PNG

The area near Fiery Furnace's entrance has Green Spookos, not Red Spookos.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen94.PNG Banjo-Kazooie - Grunty's Revenge (U) screen94.PNG

The entrance to Fiery Furnace was removed from the final version. Also, the pathway was slightly changed.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen40.PNG Banjo-Kazooie - Grunty's Revenge (U) screen40.PNG

Pipes were added near Freezing Furnace/Freezing Fjord's Entrance. The land was made a little bigger.

Cliff Farm

  • The player needs to collect 21 notes to learn the underwater dive rather than 25 notes
  • The player needs to collect 28 notes to learn how to climb rather than 40 notes
  • The player needs to collect 42 notes to learn the roll attack rather than 60 notes
  • The player is unable to enter Crag Farm
Build No. 0.37.08 U.S. Final (Build 0.42.75)
OKAY BANJO, IT
LOOKS LIKE YA'VE
GOT ENOUGH NOTES
TA LEARN THA
UNDERWATER DIVE.
RIGHT, BANJO, IT
LOOKS LIKE YOU'VE
GOT ENOUGH NOTES
TO LEARN THE
UNDERWATER DIVE.

Bozzeye's dialogue for teaching the underwater dive was watered down.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
GREAT, I CAN'T
WAIT TO TAKE A DIP
INTO SOME WATERY CREVICES.
GREAT, I CAN'T WAIT
TO TAKE A DIP INTO
SOME WATERY CREVICES.

Banjo's text was slightly altered so that more text could fit into the first dialogue box.

Build No. Build No. 0.37.08 U.S. Final (Build 0.42.75)
LET'S SEE. YOU'LL
NEED TA FIND A
SPOT WITH PLENTY
OF AIR, SO KEEP TA
SPOTS WHERE
BUBBLES RISE TA
THA SURFACE.
LET'S SEE. YOU'LL NEED
TO FIND A
SPOT WITH PLENTY
OF AIR, SO STICK TO
PLACES WHERE BUBBLES
RISE TO THE
SURFACE.
Build No. 0.37.08 U.S. Final (Build 0.42.75)
WHEN YUR NEAR THEM BUBBLES JUST
PRESS R TA DIVE UNDER.
WHILE YER DOWN THERE USE A TA
SWIM HIGHER AND MAKE SURE YA KEEP
TOPPIN' UP YER AIR SUPPLY. OH, AND
PRESS R WHEN YA WANT TA RISE TA
THA SURFACE.
WHEN YOU'RE NEAR THEM BUBBLES, JUST
PRESS R TO TAKE A DIVE.
WHILE YOU'RE DOWN THERE, USE A TO
SWIM HIGHER AND MAKE SURE YOU KEEP
TOPPIN' UP YOUR AIR SUPPLY. OH, AND
PRESS R TO HEAD BACK TO THE
SURFACE.

Lots of changes to Bozzeye's grammar and verbs.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
WHY NOT TRY THAT
POOL BY THA WITCH
GATE
WHY NOT TRY THAT
POOL TO THE LEFT?

Changed so that Bozzeye's text fits into one box. Note the missing question mark.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
RIGHT THEN BANJO,
YA'VE GOT ENOUGH
NOTES TA LEARN
HOW TA CLIMB.
RIGHT THEN BANJO,
YOU'VE GOT ENOUGH
NOTES TO LEARN
HOW TO CLIMB.

Changed ta fix tha grammar...again.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
LOOKS LIKE I'LL
NEED TO USE THIS
MOVE PRETTY SOON.
LOOKS LIKE I'LL NEED
TO USE THIS MOVE
PRETTY SOON.

Banjo's text's spacing was slightly altered.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
OKAY. ALL YA'VE
GOT TA DO IS FIND
SOMETHIN' LIKE A
LADDER OR A VINE,
THEN PUSH UP ON
THA CONTROL PAD.
OKAY. ALL YOU'VE
GOT TO DO IS FIND
SOMETHIN' LIKE A
LADDER OR A VINE,
THEN PUSH UP ON
THE CONTROL PAD.
Build No. 0.37.08 U.S. Final (Build 0.42.75)
WHEN YUR WANTIN'
TA GIT OFF JUST
PRESS A TA JUMP
OFF. TRY CLIMBIN'
THEM LADDERS
BEHIND ME AND I'LL
SEE YA AT THA TOP.
WHEN YOU WANT TO
GET OFF, JUST PRESS
A TO LEFT GO. TRY
CLIMBIN' THEM
LADDERS BEHIND ME
AND I'LL SEE YOU
ACROSS THE BRIDGE.

Once again with the changes to Bozzeye's grammar.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen8.PNG Banjo-Kazooie - Grunty's Revenge (U) screen8.PNG

The level got its grass redrawn and the paths are darker.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen9.PNG Banjo-Kazooie - Grunty's Revenge (U) screen9.PNG

The whiplashes have a corrupt palette underwater.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen10.PNG Banjo-Kazooie - Grunty's Revenge (U) screen10.PNG

The chicken near the top of the mountain, as well as the sliding minigame, are absent.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen11.PNG Banjo-Kazooie - Grunty's Revenge (U) screen11.PNG

The Whiplashes protecting this jiggy are more spread out in this build.

  • A Whiplash near the bridge connecting between the two areas of Cliff Farm was added in the final version.
Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen12.PNG Banjo-Kazooie - Grunty's Revenge (U) screen12.PNG

The player can swim in this body of water in the prototype. However, they can't dive in there. Also the loose apple is below the barrels.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen13.PNG Banjo-Kazooie - Grunty's Revenge (U) screen13.PNG

The sheep-catching minigame is absent in this build. There is a jiggy where the game would have been.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen16.PNG Banjo-Kazooie - Grunty's Revenge (U) screen16.PNG

The second floor of this room has the first floor more visible than the final version. This was changed likely to make it less confusing for younger players.

Breegull Beach

  • The player needs to collect 63 notes to learn the blue egg attack rather than 80 notes
  • The player needs to collect 105 notes to learn how to glide rather than 110 notes
  • There is no dialogue right after the player frees all six breegulls.
  • Leaving the ship underwater causes the player to go directly to the surface. The player has to swim above water manually in the final version.
  • The skeleton head in the pirate ship minigame uses Bozzeye's voice clips for his dialogue.
  • All of the gruntlings in Quarry Heights are wearing red hoods rather than blue hoods
  • Banjo spawns inside the hole in Grunty's Quarry, not outside of it. This makes it difficult to get into the level, since there's no indication of which path the player is supposed to take.
  • The red power switch in Grunty's Quarry has no collision
  • The tower's shots do not harm the player in Grunty's Quarry
  • Breegull Peak has a completely different layout compared to the final version.
Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen24.PNG Banjo-Kazooie - Grunty's Revenge (U) screen24.PNG

The skeleton head emblem is a sewer drain in this prototype. It was likely changed to make the minigame's place less confusing.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen25.PNG Banjo-Kazooie - Grunty's Revenge (U) screen25.PNG

Whiplashes are green underwater, rather than their usual pink.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen26.PNG Banjo-Kazooie - Grunty's Revenge (U) screen26.PNG

The trapped breegulls were re-rendered in an isometric perspective for the final version. They also don't fly off the screen nor make any sound when freed. Instead, they celebrate their freedom and disappear.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen28.PNG Banjo-Kazooie - Grunty's Revenge (U) screen28.PNG
Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen31.PNG Banjo-Kazooie - Grunty's Revenge (U) screen31.PNG

Much of Grunty's Quarry is graphically incomplete and has glitchy collision detection. Also, note the screwed up layering shown on the left screenshot. The player can't climb some of the ladders.

Grunty's Revenge Early Proto screen29.PNG Grunty's Revenge Early Proto screen30.PNG

In addition, Grunty's Quarry has an additional area that isn't present in the final version.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen32.PNG Banjo-Kazooie - Grunty's Revenge (U) screen32.PNG

An extra island with a jinjo was added in the final version.

Bad Magic Bayou

  • No lightning effects
  • The platforms in the manor go slower than they do in the final version.
  • Rather than fishing for Ripovski, there is a different quest where the player has to collect three seashells hidden throughout the level.
  • When trying to do get the Jiggy where the player has to do the Bill Drill, the game does not have an intermission when the germuloids and the jiggy jump down.
  • The HUD is purple in the cave parts of the game
  • The Spookos are absent in the caves
  • The grandfather clock in the cave has improper collision detection/layering

Grunty's Revenge Early Proto crasharea1.PNG
If the player is not careful, the game will end up crashing if the player moves a little bit beyond this point, making it difficult to grab the rightmost note in this screenshot.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen41.PNG Banjo-Kazooie - Grunty's Revenge (U) screen41.PNG

The entrance has been altered so that there is a piece of natural land and there are some slippery slopes.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen42.PNG Banjo-Kazooie - Grunty's Revenge (U) screen42.PNG

The Gruntling instructor has a completely different sprite. Note that, although barely visible in the screenshot taken, the commander-like hat in the portrait does not match up with his in-game straw hat.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen45.PNG Banjo-Kazooie - Grunty's Revenge (U) screen45.PNG

The toxic gas has been re-rendered in the final version. The toxic gas also does not hurt the player.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen46.PNG Banjo-Kazooie - Grunty's Revenge (U) screen46.PNG

This toxic warning sign was moved up, for whatever reason.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen47.PNG Banjo-Kazooie - Grunty's Revenge (U) screen47.PNG

This skull is right out in the open, near Mumbo Jumbo's skull, in this prototype.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen49.PNG Banjo-Kazooie - Grunty's Revenge (U) screen49.PNG

The slope was replaced with a flat platform. The vines in the background were also changed so that they only cover up the jiggy and the germuloids.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
Grunty's Revenge Early Proto screen50.PNG Banjo-Kazooie - Grunty's Revenge (U) screen50.PNG

Some trees were removed and replaced by a cliff.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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Random note re-arrangement around the entrance of the manor.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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There's no indication as to how many eggs the player is supposed to shoot here. This is odd, because there is an indication everywhere else in the manor.


Build No. 0.37.08 U.S. Final (Build 0.42.75)
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A room was added to the manor in the final version. Although it isn't pictured, it contains some notes and a honeycomb hive.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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This hallway is narrower in the final version. The boss room that comes after this is absent in the prototype. Instead, there is a jiggy right out in the open. The final version, obviously, does have this room.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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More of the staircase was made visible in the final version, probably because of how awkward it looked.


Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The floor seen on the left door is not visible in the prototype

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The bottom of the house outside is slightly different.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The sewer water is less detailed in the final version, but it is just as deadly.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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This extraneous wall was removed from the final version.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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There are planks added here, likely to not confuse the player that there might be something in this section.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The two squiggly lines were replaced by a square. This change also applies to one of the portraits in this section.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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This chimney is improperly layered, covering up two of the candles.

Spiller's Harbor

  • The fifth level unlocked in the prototype, but the fourth level unlocked in the final version.
  • Some of the germuloids are missing
  • A removed quest where the player has to guide the dolphin to his destination.
  • The player is unable to enter the sewer pipes
Build No. 0.37.08 U.S. Final (Build 0.42.75)
WE'RE ALL READY TO
GO OFF NOW. PLEASE
HAVE THIS TRINKET
AS A TOKEN OF MY
THANKS.
WE'RE ALL READY TO
GO NOW. PLEASE
TAKE THIS TRINKET,
AS A TOKEN OF MY
THANKS.

This sentence, said by the mother Squit, was clarified.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
CAREFUL BANJO WE
DON'T KNOW WHERE
THAT JIGGIES BEEN.
CAREFUL, BANJO, WE
DON'T KNOW WHERE
THAT JIGGY'S BEEN.

Commas were added and they added the correct form for 'jiggy's'.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
FIVE LOVELY COINS!
I GUESS YOU CAN GO
ON THE SLIDE. I'M
THE FASTEST ON
THIS WATERSLIDE.
I'M SO FAST IN
FACT THAT I BET
YOU CAN'T BEAT ME
TO THE BOTTOM!
FIVE LOVELY COINS!
I GUESS YOU CAN
GO ON THE SLIDE.
I'M THE FASTEST ON
THIS WATERSLIDE.
IN FACT, I'M SO FAST
THAT I BET YOU
CAN'T RACE ME TO
THE BOTTOM!

Ripvoski's dialogue has been re-spaced and slightly re-worded.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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Slightly different object placement. The oil spill shrank and was moved up.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The red feathers are gone in the final version.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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In the final version of the game, the N. Kredits arcade machine allows the player to play minigames. However, it does not in this build. The arcade machine is also different graphically speaking; The monitor shows nothing, the direction pad is different, and the wooden texture isn't nearly as shiny.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The panels on these walls were removed, likely because the player couldn't see what type of egg they are supposed to be using.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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This jiggy is actually possible to get without transforming into an octopus.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The barrels that mark the level borders are missing in the prototype. Instead, there are a series of islets.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The switches inside the sand castle maze have different sprites, likely changed due to not making much sense.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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A palette error causes the Chompa in this room to be bugged out.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The beam of light was changed to a platform and a hole in the wall, making it easier for player to get out of the room.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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This tower was redone and the teleporter that leads to a boss battle was removed.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The Jinjo Oracle was recolored from black to turquoise.

Fiery Furnace

  • The sixth level unlocked in the prototype
  • This level is separate from Freezing Furnace. However, due to cartridge and time limitations, the two levels were merged into one. As a result, the level was cut down heavily and made part of Freezing Furnace
  • Much of this zone is graphically unfinished
  • Jinjos are red in this level, a color not seen in the final version.

Freezing Furnace

  • The fourth level unlocked in the prototype, but the fifth level unlocked in the final version.
  • Known as "Freezing Fjord" in this prototype, this level is separate from Fiery Furnace.
  • A cut quest - Banjo and Kazooie have to retrieve Baby Boggy's sled from a pillar of ice. They do this simply by flying to the top of the pillar, getting the sled from the pillar, and running back to Boggy.
Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The entrance has red eyes, as opposed to purple eyes. The pipe at the beginning of the level is missing, as are the floating ice blocks in the water. The spiky icicles got a palette swap.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The fire egg panel was removed from this area.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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This island was re-drawn to make it seem more sane.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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Because Freezing Furnace is separate from Fiery Furnace, the entrance between the two levels is absent. Instead, a Chompa takes its place in the prototype.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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This area is elevated in the prototype.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The red feathers were replaced with golden feathers and an ice block was added.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The flight pad was removed and the x mark was replaced with an elevator.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The islands were made more slippery, making it more of a challenge for a quest that is in the final.

Build No. 0.37.08 U.S. Final (Build 0.42.75)
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The igloo that lead to one of Ripovski's fishing mini-games is absent. Also, the trees were re-rendered.

Unused Graphics

BKGREarly-ufospin.gif

Graphics for an unused UFO like character which were removed in later builds. The palette here is a mockup as its palette doesn't seem to be in the ROM.

BKGREarly-ufoicon.png

It also has a dialogue icon.


(Source: The IT)
(Mockup palette: Mattrizzle)