Proto:Blockland/Beta7/Brick Differences
This is a sub-page of Proto:Blockland/Beta7.
Blockland stores all of its brick models as custom .blb
files where brick dimensions, geometry and coverage data is defined.
Contents
General Differences
- Brick textures are stored in
base/data/shapes/bricks
instead ofbase/data/shapes
, but are otherwise completely identical to final. - A lot of brick .blb files have additional coverage data missing here
- The brick icon for "1x1 Print" is lacking the "grill" print on its print face.
- Brick icon png filenames include special ° character, while in retail v1 this was excluded.
- The following bricks are missing in this beta:
- "1x1F Print"
- "1x4x4 Print"
- "4x8"
- "Music Brick"
- "Spawn Point"
- "Vehicle Spawn"
- "4x18" is unique brick size that wasn't included in release, but is defined here. It has a brick icon here, but shows lego studs on the brick and is dated July 2005. Likely a leftover from back then.
32x32 Roads
32x32 Roads are all different from final - On all road variations, the outer lines of the roads are not aligned to the studs like they are in the final. Additionally their bottom surface is not treated as buildable, making it impossible to place these baseplates on top of any other bricks. (only directly on map surfaces)
Beta v7 | Retail v1 |
---|---|
32x32 Road C (baseplates/32x32FRoadC)
The road is more simplified in polycount compared to the final road. There are also pretty nasty z-fighting issues on one section of the road surface.
Beta v7 | Retail v1 |
---|---|
32x32 Road X (baseplates/32x32FRoadX)
This road is of a different design, looking like a roundabout rather than a cross junction.
Beta v7 | Retail v1 |
---|---|
Copy of 32x32 Roads
Additionally, there's an entire set of 32x32 road bricks left behind in the files here prefixed "Copy of", which are of these beta roads using a more lego-like color scheme. The geometry appears to be identical.
2x2 Disc (rounds/2x2disc)
Has some of its geometry incorrectly offset, causing a gap between the top and bottom sides of the brick.
Beta v7 | Retail v1 |
---|---|
4x1x5 Window (special/4x1x5window)
Has different texturing around its sides, looking unintentional and messed up. It also has the actual glass pane set further back in the frame, and is completely missing the bottom brick face.
Beta v7 | Retail v1 |
---|---|
Castle Wall (special/5x2x7wall)
Has a different design in the beta, resembling the lego castle piece, but with the overhang on the top instead of its placement on the actual piece; due to its different dimensions from the final brick, the brick's filename here is "5x2x7wall.blb" instead of the final's "3x1x7wall.blb".
Beta v7 | Retail v1 |
---|---|
Pine Tree (special/pineTree)
The faces of the main body of the tree are smooth-shaded, rather than flat-shaded.
Beta v7 | Retail v1 |
---|---|
Collision Models
Blockland has a separate folder of model files that define collision shapes for all bricks that have complicated (non-cuboid) collision - this folder has some differences between this beta and retail v1.
- Models for 1x3ramp, 1x3rampup, 2x3ramp, 2x3rampup, 4x3ramp are all positioned slightly offset compared to final.
- There is one unique model in this folder - it is for the brick "2x2x5 Lattice" (brick2x2x5girder). Dated July 5th 2005, this model has a different design to the real blb brick model in retail v1. This brick didn't need any separate collision model in the final. (the collision on this earlier model is still just a cube, indicating that this model is a leftover from before the blb system was implemented.)