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Proto:Bully: Scholarship Edition (Wii)/November 13, 2007 Build

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This is a sub-page of Proto:Bully: Scholarship Edition (Wii).

Hmmm...
To do:
Everything.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Menu

  • The pre-rendered introduction movie hasn't been made yet. The PS2 one is used, instead.

Legal Screen

BullySEWii05 TitleScreen.png
  • The Bullworth crest and a Rockstar logo are shown in place of the game's logo.

Loading Screen

  • The loading icons are misplaced and aren't in the circle embedded into the splash arts.

Title Screen

  • The menu's background is static, rather than animated.
  • The background music doesn't play.
  • Player 1's and Player 2's pointers are represented by the outline of Jimmy's and Gary's heads, respectively, rather than generic pointers.
Early Final
Bully wiipnt1.pngBully wiipnt2.png Bully wiipnt1Final.pngBully wiipnt2Final.png

Singleplayer

Pause Menu - Map

BullySEWii05 PauseMenuMapScreen.png
  • The menu is incomplete. It's missing the available tasks and status sections.
  • Locked sections of the map appear completely black, instead of faded.

Pause Menu - Inventory

  • The PS2 d-pad icons weren't updated and still appear here.

Pause Menu - Upgrades

  • Biology, Geography, and Math are missing from the list.
  • Music rewards are listed along with Chemistry's.

Multiplayer

Player Confirm

Early Final
BullySEWii05 MultiPlayerPlayerConfirmScreen.png BullySEWii MultiPlayerPlayerConfirmScreen.png
  • The confirmation button prompts use different text and the button themselves are in the opposite sides.
  • The button prompt to go back to the previous screen is missing.
  • There are graffiti tags for Jimmy and Gary.

Tournament Selection

Early Final
BullySEWii05 MultiPlayerTournamentSelectionScreen.png BullySEWii MultiPlayerTournamentSelectionScreen.png
  • "PICK TOURNAMENT" was changed to "CHOOSE A TOURNAMENT" and the Bullworth crest icons were removed.
  • Tournaments have no names, descriptions and don't mention the number of wins required.
  • The button prompt to go back to the previous screen is missing.
  • Since the victory screen used when a player wins a tournament is missing, they will be returned to a broken version of this menu.

Event Selection

Early Final
BullySEWii05 MultiPlayerEventSelectionScreen.png BullySEWii MultiPlayerEventSelectionScreen.png
  • All the icons' squares show four smaller icons.
  • One slot is clearly missing from the minigame selection. Likely meant for the scrapped Lawnmowing minigame.
  • Nutshots, although exclusive to the Xbox 360 version, is available here.
  • Most of the minigame icons have different background colors.
  • These early colors were kept in the Xbox 360 version, although remastered.
  • "CHOOSE EVENT" was changed to "CHOOSE AN EVENT" and the Bullworth crest icons were removed.
  • The button prompt to go back to the previous screen is missing.
  • The "Booing" SFX doesn't play when you quit a minigame and go back to this menu.
  • Usually after beating a minigame, pausing the game while in the event selection screen will bring up the single player pause menu.
  • Quitting to the main menu through this pause menu will break the interface.

Losers's Choice

Early Final
BullySEWii05 MultiPlayerLoserChoiceScreen.png BullySEWii MultiPlayerLoserChoiceScreen.png]
  • The Bullworth crest icons to the sides of "LOSER'S CHOICE" were removed.
  • After finishing a minigame, the winner can't taunt. Additionally, The button prompt to taunt is missing.
  • The button prompt to go back to the previous screen is missing.

Results

Early Final
BullySEWii05 ResultsScreen.png BullySEWii ResultsScreen.png
  • The number of victories required to win the tournament is missing.
  • There are graffiti tags for Jimmy and Gary.
  • The minigame icons were bigger.

Pause Menu

Early Final
BullySEWii05 MultiPlayerPauseScreen.png BullySEWii MultiPlayerPauseScreen.png
  • Scrolling through the pause screen moves the options all the way down.
  • "RESTART GAME" was changed to "OPTIONS".
  • Depending on the minigame, this early feature will crash the game.

Gameplay

  • Going back to the menu doesn't actually reset the game. The UI is just displayed on top.
  • Reloading a save brings you back to the menu, first.
  • The prefects can't be seen roaming around the school grounds.
  • Transistors don't seem to spawn.
  • No cars seem to spawn, except for the parked ones.
  • The Mascot Dance minigame is broken, meaning it's impossible to beat The Big Game.
  • The wrong cutscene audio seems to play at certain points, like:
  • In Revenge on Mr. Burton, when Mr. Burton is falling from the hill, police sirens can be heard.
  • In Busting In, Part I, when Jimmy visits Russell, students fighting can be heard.

Missions

Welcome to Bullworth

  • The mission isn't started automatically. Instead, the player is spawned between the dorms.

Prep Challenge

  • Jimmy wasn't yet given a new spawning location at the end of the mission, so the lighthouse doors don't appear, unlike the final version.

Carnival Date

  • The cutscene hasn't been fixed yet, unlike the final version.

Small Offences

BullySEWii05 SmallOffencesStartingBlip.png
  • The starting blip spawns near the horse-riding attraction.
  • The cutscene is quite unpolished:
  • The subtitles aren't polished.
  • The camera angles are unfinished and are quite choppy and go out of bounds.
  • The characters have the leg twitching issue
  • The audio is incomplete.
  • No extra gnome props appear, unlike the final version.

Balls of Snow

  • The cutscene is quite unpolished:
  • The audio is incomplete.
  • The lip animations are incomplete.
  • The subtitles aren't polished.
  • Rudy's bottle clips through his hand after a while, just like on the Xbox 360 version.
  • The leg twitching issue is present.
  • The camera angles seem to match the Xbox 360 version.
  • The mission's song is different.
ms_xmasbellsrudylow
ms_xmasbellsrudymid
ms_xmasbellsrudyhigh
  • The objective is to hit only 6 Townies, unlike the final version's 10.
  • After hitting the Townies, you're instructed to go back to Rudy before the ending cutscene starts. In the final version, the ending cutscene starts.
  • The Reindeer Antlers aren't given to the player after completing the mission.

Miracle on Bullworth St.

  • The cutscene is quite unpolished:
  • The audio is incomplete.
  • The lip animations are incomplete.
  • The subtitles aren't polished.
  • The mission's song is different.
ms_xmasjinglemiraclelow
ms_xmasjinglemiraclemid
ms_xmasjinglemiraclehigh
  • The Imposter Santa has a very different voice.
  • The kids and parents don't run away after destroying the decorations.
  • The Elf costume isn't given to the player after completing the mission.

Christmas Is Here

  • When Jimmy puts on the Sweater, his hat won't be removed, unlike the final version.

Nutcrackin

  • The first cutscene is quite unpolished:
  • The audio is incomplete.
  • The lip animations are incomplete.
  • The subtitles aren't polished.
  • The leg twitching issue is present.
  • The camera angles are outdated and sometimes clip through one of the pillars.
  • The mission's song is different:
ms_musicclass_carols01
  • The second cutscene plays after the musical play and has similar issues as the first one.

Rudy the Red Nosed Santa

  • The first cutscene is quite unpolished:
  • The audio is incomplete.
  • The lip animations are incomplete.
  • The subtitles aren't polished.
  • The mission's song is different:
ms_xmascomerudylow
ms_xmascomerudymid
ms_xmascomerudyhigh
  • The second cutscene has the same issues, plus the leg twitching.
  • The ms_kidsplay track is missing, so the game just keeps playing ms_xmascomerudylow.
  • The camera isn't locked when taking pictures of kids on Santa's lap.
  • When another kid comes to sit on Rudy's lap, Jimmy's camera's UI is hidden.
  • The third cutscene has the same issues as the first and second cutscenes:
  • Rudy's cash roll is missing, like on the final Xbox 360 version.
  • The player is rewarded with nothing.
  • Rudy isn't despawned after the mission and can be seen roaming.

Bait

The mission is available right after Rudy the Red Nosed Santa, along with Jealous Johnny.

Funhouse Fun

  • Pete's animations aren't stuck in the cutscene, unlike the final version.

Discreet Deliveries

BullySEWii05 DiscreetDelieveriesStartingBlip.png
  • The starting blip is in front of Biology Class.
  • The first cutscene is quite unpolished:
  • The camera angles are mostly finished, but towards the end, it rotates weirdly to face Jimmy, who'll be frozen.
  • The lip animations are incomplete.
  • The subtitles aren't polished.
  • The leg twitching issue is present.
  • You start delivering packages immediately, instead of going to Donald, first.
  • The customers are different and in different locations.

Mailbox Armageddon

This mission doesn't seem to ever become available, but can be forced to, via modding.

  • The first cutscene is slightly unpolished:
  • The subtitles aren't polished.
  • It ends a bit too early.
  • The theme for Busting In, Part II plays in the background, unlike the final version.

The Collector

  • The first cutscene is slightly unpolished:
  • Its location wasn't updated and still takes place in New Coventry.
  • The subtitles aren't polished.
  • There's a brief, silent NIS with Jimmy, Lola, Edgar, Otto, and Gurney.
  • You steal bikes for those three townies, instead of giving them all to Clint.
  • The game's objective reflects this, and tells you to "Get the bike back to Edgar".

Early Missions

Off Road Romance

BullySEWii05 OffRoadRomanceStartingBlip.png

An unnamed mission that becomes available in Old Bullworth Vale after completing Stronghold Assault.
It belongs to the ID 4_DC, a mission with the name "Off Road Romance", according to chap4.act.

Its script is missing so starting it won't cause anything to happen, other than the game recognizing you're in a mission, thus disabling all other missions and the ability to save.

Minigames

Singleplayer

Chemistry Class

  • Chemistry Class has different camera angles.

Shop Class

The unlocked bike's stats are indicated with generic d-pad icons.

Photography Class

The music used in this class is still the unique one from the PlayStation 2 version.

Music Class

Music Class is very incomplete:

  • It has a very different intro.
  • Miss Peters has a very different standing animation and doesn't wiggle her hands around during the actual class, unlike in the final version.
  • Only the first three themes are in the files, and they're different:
ms_musicclass_turkey
ms_musicclass_masterp
ms_musicclass_coming
  • At the end of Class 3, 4, and 5, Miss Peters uses different lines, though the subtitles match the final.
  • After finished playing the song, the camera doesn't focus on Jimmy.
  • If the class is passed, an outro will play, which is a copy of the intro, where Miss Peters just says you passed the class.
  • At the end of the class, you're teleported in the middle of the first floor hallways.
  • Music Classes don't reward you with anything.

Biology Class

  • Biology Classes don't reward you with anything.
  • When finishing the last class:
  • The teacher talks too early, potentially making the last scene weird if the player doesn't skip the result screen.
  • The camera looks at an empty area instead of the teacher.

Geography Class

  • The intro is slightly unfinished, as Jimmy is teleported to his chair before the camera changes.
  • The theme differs quite a bit from the final version.
ms_geographyclass
  • Geography Classes don't reward you anything.
  • When finishing the last class, the teacher talks too early, potentially making the last scene weird if the player doesn't skip the result screen.

Math Class

  • The theme is completely different from the final version and matches the unused "End" variation.
ms_mathclass
  • Math 1 doesn't reward you with anything.

Multiplayer

General Differences

  • The music is too quiet.
  • The music keeps playing even if you pause the minigames.
  • There are no instructions on startup.
  • The fanfare that plays when a player wins is missing.
  • The victory logos used when a player wins are different. For instance, Jimmy and Gary have their mouths closed.

Shooting Gallery

  • Players have infinite ammo, therefore there are no reload or bullet count features.
  • The fast target grants 50 points instead of 25.
  • The numbers that fly away to the points counters when you hit a target are missing.

Art Class

  • White text is used for each player's area percentage score instead of yellow and blue text, respectively.
  • Beating a level doesn't reveal the full picture.
  • Regardless of who won, the following things will happen:
  • Jimmy's victory logo will show up.
  • None of the players will get a victory point in the results screen.
  • Player 2 will always pick the next minigame in the loser's choice screen.

Math Class

  • Each right answer awards 1 point instead of 100.
  • Picking a wrong answer doesn't deduct points.

Consumo

  • Players need 300 lbs. to win instead of 500 lbs.
  • Gary's victory logo shows up regardless of who reached 300 lbs. first. However, the point still goes to the actual winner.
  • Each player's score is not updated every time a piece of food is eaten.
  • White text is used for each player's score instead of yellow and blue text, respectively.
  • The font used for the goal score and each player's score is different.

Geography Class

  • Each correct placement awards 1 point instead of 100.
  • A correct placement in a star slot awards 2 points instead of 300.

Photography Class

  • The stars used to indicate extra points are not animated.
  • Each photo awards 1 point instead of 100.
  • A star photo awards 2 points instead of 300.
  • The game's radar, health bar and trouble meter are visible.

Nutshots

  • White text is used for each player's score instead of yellow and blue text, respectively.

Biology Class

  • The time bonus starts at 100 instead of 150.

Chemistry Class

  • Players need 15 points to win instead of 10.
  • Players can only sabotage every 3 successful moves.
  • The sabotage action is not polished, as it uses early animations and it has no effects.
  • The game will prompt players to sabotage with a placeholder Xbox 360 button rather than a Wii button.

Music Class

  • Each players' required inputs during Music Class are unique, while in the final, they always match.
  • Sudden death, a feature that happens if both players tie when the song finishes, doesn't exist in this version. Instead, Player 1 is considered the winner.

Models

Characters

  • Rudy's cutscene model is broken.

Vehicles

  • All vehicles appear to be broken, except for some of the bikes.
  • A Garbage truck is present. It was replaced by an SUV in the final version.

Jimmy

  • The cutscene model of Jimmy's Halloween costume's torso has its sleeves not properly mapped.
  • The cutscene model of Jimmy's Aquaberry Sweater's torso has its sleeves not properly mapped.
  • The cutscene model of Jimmy's Boxing Outfit's torso doesn't match with his head model.

Geometry

  • The school's rooftop in freeroam appears the same as on the PS2 version, lacking the extra 2D textures of the final version.
  • A few models have wrong vertex colors.

Broken

School Grounds

  • The gates used in the first cutscene of Welcome to Bullworth are slightly different.
  • When defeating Davis in The Setup, the collapsing props are slightly buggy.
  • The interactable gym lockers (including Mandy's) are missing their texture.

Old Bullworth Vale

  • The whole area near the fire station is broken.

Miscellaneous

  • The eggs' cutscene model is missing.
  • The props used for Discreet Deliveries in Chemistry Class are spawned all the time.
  • There is a rendering issue in the Greaser Hideout with reflections, as a bit of the geometry is mirrored when it shouldn't be.
  • The cutscene model of Jimmy's bike used in Fighting Johnny Vincent is missing.