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Proto:Clockwork Knight 2/Prime Selection Vol. 1 Demo
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This is a sub-page of Proto:Clockwork Knight 2.
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This single level demo of Clockwork Knight 2 is part of the Prime Selection Vol. 1 demo disc for Sega Saturn.
Contents
Demo Differences
Title Screen
Prime Selection Prototype | Initial JP Release |
---|---|
- Copyright date text is different, and has a black outline, matching other previously discovered pre-release footage of the game.
- "Options" menu is unselectable.
Kid's Room 1 - Main Path
- No character support message shown.
Prime Selection Prototype | Initial JP Release |
---|---|
- Loading screen has the text "LOADING" missing.
Prime Selection Prototype | Initial JP Release |
---|---|
- "Katchin'" enemies have Green pencils and not Red.
Prime Selection Prototype | Initial JP Release |
---|---|
- Egg gives a single coin instead of a bronze key.
- "Pierron" enemies are in a formation of only 3 rather than 5, and are spaced out much further, making the 1-UP bonus via the egg impossible to do.
Prime Selection Prototype | Initial JP Release |
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- Another "Pierron" is hiding in the background and jumps out at you.
Prime Selection Prototype | Initial JP Release |
---|---|
- Just before the pit of death after the first turn of the level, there is a "Katchin'" enemy. Very easy to fall onto from above.
- After using the wind-up stairs to walk on the climbing frame, an extra "Katchin'" enemy is placed above the first "Tick" enemy, right before the floating platforms you can jump over to.
- Some of the "Katchin' " enemies are closer to the edge than in the final, making getting hit easier.
- There is an additional "Tick" enemy on the final yellow bar of the climbing frame.
- Jumping off of the climbing frame there are only 4 pocket watches at first, but then the rest on the way down are the same.
- After the wind-up stairs, there is usually an egg with a bronze key, but this has been replaced with a "Katchin'" enemy.
- After the first wind up platforms with the Invincibility hidden in the egg, there are usually a row of 5 "Pierron", but in this version there are only 3, making the 1-UP bonus via the tree impossible to do.
- The "Katchin'" enemy underneath the second set of wind up platforms does not instantly die when the platforms are wound, but does die when the platforms fall back inwards.
- The egg underneath the second set of wind up platforms gives you a bronze key instead of a silver key.
- After using the second set of wind-up stairs to walk on the second climbing frame, "Katchin'" enemies are noticed to be closer to the edge again, making getting hit easier.
- "Tick" enemy on second yellow bar of climbing frame.
- "Tick" enemy on third yellow bar of climbing frame.
- On the first jump to the left, there are usually 5 pocket watches and 1 coin. There is an additional pocket watch in this version.
- After the wind-up stairs, there is a "Pierron".
Kid's Room 1 - Lower Path
- Secret route to the room with pencils on the left hand side is not accessible.
- Extra "Katchin'" after the one by the bottomless pit when traveling rightward.
- Egg towards the right hand end of the lower path usually has a gold key inside, but it is silver in this version.
Kid's Room 1 - Alernate Path (Via box on floating platforms)
- "Katchin'" enemies have Green pencils and not Red.
- "Pierron" is closer to the doorway making it easier to accidentally get hit.
- Extra "Katchin'" enemy on top of box to leave the area.
- Hidden path leading to Le Bon race usually has 5 coins to collect. This remains the same, but a 1-UP is placed at the end of the path.
- Le Bon race is not accessible.
Kid's Room 2 - Demo Screen
- Loading screen has the text "LOADING" missing.
- Complete lack of "Heatman" enemies.
- 2 "Katchin'" in place of the first "Heatman" enemy.
- No playing card.
- First and second "Katchin'"' at the falling toy section are closer to the left than usual.
- Graphical glitching as the player turns towards the camera after falling toy section.
(Source: Original TCRF research)