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Proto:Cosmic Carnage

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This page details one or more prototype versions of Cosmic Carnage.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Considering the game's rushed development, it's no surprise there isn't much cut content to be immediately found. Nevertheless, nine prototypes were found within Sega's QA archives.

September 6, 1994 prototype

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Of the prototypes found thus far, this is the least complete. It lacks much of the visual polish.

  • The ROM's header is "Virtual Fight".
September 6, 1994 Prototype Final
Cosmic Carnage (32X) (Prototype - Sep 06, 1994)-title.png Cosmic Carnage-title.png

The title screen consists solely of the game's logo zooming in and out constantly.

  • A character stage selection screen is present, with the stages being labelled either "Human" or "Alien".
  • No CPU is implemented yet, so only 2 player mode is available.
  • The game restarts after completing a fight.

September 21, 1994 prototype

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

  • Almanic's logo appears in this prototype, but would be gone a week later.
  • The intro for Cosmic Carnage is now implemented, though it has some bits of ambiguity.
  • The game also has a menu now, which is largely the same as the final game, but "OPTIONS" is just "OPTION" in this build.
  • After completing a battle, the game restarts.

September 26th, 1994 prototype

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

  • The Japanese mode is being implemented now. Three of the aliens now become humans. However, the logo is incomplete and the story also has numerous errors in it.
September 26th, 1994 prototype Final
Far out in the Galaxy...

An unfortunate encounter occured
in the world of naught and
dead silence...

Two experimental intergalactic
spacecraft had warped out at the
exactly same coordinate, which
could happen by a chance of
millions.

Emergency alarm broke the cold
sleep of four crews on both ship,
but everything was too late
before they learn the situation.
Ships' navigation computer tried
to carry out an evasive maneuver,
but it came to nothing.
Both ships were heavily damaged,
and started drifting through an
empty space side by side.

According to the report from
the drive control computer,
the fusion reactor was damaged
fatally, because of the accident.

Engines are still in hyper drive
mode, and high speed energy
reaction process still continues.
Enormous amount of energy trapped
inside will reach the critical
state, causing a huge explosion
within a couple of hours for sure.

To make the matters worse, only
one small escape pod is left
undamaged, that still is a
miracle, considering the size
of the accident.
It means only one, out of eight
will have a chance to survive.



Now the Brawl Begins...
In the distant Galaxy...

A horrible disaster occured
in the world of darkness and
dead silence.

Two experimental intergalactic
spacecraft warped to the same
coordinates; a one-in-a-million
chance.

An emergency alarm broke the
cold sleep of four crew members
on both ships, but they were
helpless. Each ship's navigation
computer tried to carry out an
evasive maneuver, but it was too
late. Both ships were heavily
damaged, and began to drift
through space, side by side.

According to the report from
the drive control computer,
the fusion reactor was fatally
damaged in the accident.

With the engines still in hyper
drive, the high speed energy
reaction process continued.
An enormous amount of energy
began to build up inside the
engines. Within a few hours,
the ship would explode.

To make matters worse, only
one small escape pod survived;
a miracle, considering the size
of the accident. This time, only
one will survive.



And so the Brawl begins...
  • No ending is in place still. After defeating all of the enemies, the game restarts.