If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Daikatana (Windows)/v0.10/Skyboxes

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:Daikatana (Windows)/v0.10.

0.10 contains many skyboxes, the majority of which are not used in the prototype itself. All of them are different from the ones used in the final game.

Sub-Pages

Dk98 e4m1bkpsd.png
Backup
A whole lot of Episode 4 skyboxes not seen anywhere else.
Dk98 E2m7up 2.png
E2backup
Episode 2's skyboxes in 0.10, now with a lot less dithering!

E1M1

While E1M1 is not in the prototype, its skybox is.

The skybox is completely different in this prototype. It features jagged dark brown mountains, a blood red sky, and no green.

Prototype Final
Dk98 e1m1bk.png Dk e1m1bk.png
Prototype Final
Dk98 e1m1dn.png Dk e1m1dn.png
Prototype Final
Dk98 e1m1ft.png Dk e1m1ft.png
Prototype Final
Dk98 e1m1lf.png Dk e1m1f.png
Prototype Final
Dk98 e1m1rt.png Dk e1m1rt.png
Prototype Final
Dk98 e1m1up.png Dk e1m1up.png

E1M4

Like E1M1, E1M4 does not appear in the prototype, but has its own skybox.

The E1M4 skybox in 0.10 uses a unique skybox instead of borrowing the one seen in E1M4 wholesale, like in the final game. It's based on the 0.10 E1M1 skybox, but has much brighter mountains and an orange and yellow sky.

Prototype Final
Dk98 e1m4bk.png Dk e1m1bk.png
Prototype Final
Dk98 e1m4dn.png Dk e1m1dn.png
Prototype Final
Dk98 e1m4ft.png Dk e1m1ft.png
Prototype Final
Dk98 e1m4lf.png Dk e1m1f.png
Prototype Final
Dk98 e1m4rt.png Dk e1m1rt.png
Prototype Final
Dk98 e1m4up.png Dk e4m1up.png

E2DM3

A skybox for a level named "E2DM3" exists in the prototype, featuring a blue sky with a blue ocean at the bottom.

Interestingly, there is no E2DM3 in the final game, showing this skybox is for a level that was cut entirely.

E2M1

E2M1 does not appear in the prototype, but its skybox does, like several other levels.

The skybox is very similar to the E2DM3 one, but has noticeably less dithering on it compared to E2DM3's skybox.

Prototype Final
Dk98 E2m1bk.png Dk e2m1bk.png
Prototype Final
Dk98 E2m1dn.png Dk e2m1dn.png
Prototype Final
Dk98 E2m1ft.png Dk e2m1ft.png
Prototype Final
Dk98 E2M1lf.png Dk e2m1lf.png
Prototype Final
Dk98 E2m1rt.png Dk e2m1rt.png
Prototype Final
Dk98 E2m1up.png Dk e2m1up.png

E2M3

The skybox for E2M3 is completely different in this prototype. Instead of showing a mountainside with brown mountains, a forest at the bottom, and a green sky, the 0.10 E2M3 skybox shows a location with a blue sky and some clouds, a Greek temple, a rainbow near the temple, and tree-covered mountains in the far distance, all under what appears to be a sunset.

Prototype Final
Dk98 E2M3bk.png Dk e2m3bk.png
Prototype Final
Dk98 E2M3dn.png Dk e2m3dn.png
Prototype Final
Dk98 E2M3ft.png Dk e2m3ft.png
Prototype Final
Dk98 E2M3lf.png Dk e2m3lf.png
Prototype Final
Dk98 E2M3rt.png Dk e2m3rt.png
Prototype Final
Dk98 E2M3up.png Dk e2m3up.png

E2M4

E2M4 is another case of a level that has a skybox even though the actual level does not appear in the prototype.

It's another case of a skybox that's radically different from the one seen in the final game. The 0.10 version shows a temple seemingly floating above a field, an ancient Greek city, several nearby fields, a layer of fog covering most of the fields, and a blue sky that has lighting similar to the sunset seen in the 0.10 E2M3 skybox. The final game's E2M4 skybox is an orange sunset with no visible locations.

Prototype Final
Dk98 e2m4bk.png Dk e2m4bk.png
Prototype Final
Dk98 e2m4dn.png Dk e2m4dn.png
Prototype Final
Dk98 e2m4ft.png Dk e2m4ft.png
Prototype Final
Dk98 e2m4lf.png Dk e2m4lf.png
Prototype Final
Dk98 e2m4rt.png Dk e2m4rt.png
Prototype Final
Dk98 E2M4up.png Dk e2m4up.png

E2M5

A skybox for E2M5 exists even though the level itself does not exist in the prototype.

While the final E2M5 borrows E2m4's skybox, the E2M5 that was in development when 0.10 was compiled seems to have had its own unique skybox. It appears to be placed on a hill, with the player able to see a complex of temples in it. The sky is much more orange than it was in the E2M3 and E2M4 skyboxes.

Prototype Final
Dk98 e2m5bk.png Dk e2m4bk.png
Prototype Final
Dk98 e2m5dn.png Dk e2m4dn.png
Prototype Final
Dk98 e2m5ft.png Dk e2m4ft.png
Prototype Final
Dk98 e2m5lf.png Dk e2m4lf.png
Prototype Final
Dk98 e2m5rt.png Dk e2m4rt.png
Prototype Final
Dk98 e2m5up.png Dk e2m4up.png

E2M6

E2M6's skybox does not appear in the final game. It takes place on an ocean that's near the end of a sunset, with many clouds blocking the sun.

E2M7

E1M7 is a level that never made it in the final game. However, it seems it was far enough in development to get its own skybox.

The sky is an ocean similar to the one seen in E2M6, but now it's evening. The moon can be seen on the up texture.

E3M4

E3M4's skybox is not used in the final game. It seems to take place near a village, with a castle visible on an island far away.

E3M5 (E3M4 in the Final)

E3M5 uses a skybox that is different from the one its equivalent, E3M4, uses in the final game.

The skybox is similar in theme to the one seen in the prototype's E3M4. However, more of the village is visible and the castle is much closer to the camera than it is in the E3M4 skybox. This seems to suggest it was meant to look like the player is further away from the village. Since E3M5 is connected to E3M4, a village in the prototype, this makes sense.

TGA and PCX versions of the E3M5 skybox textures exist. Besides some very minor dithering in the PCX versions, they are the same.

Prototype Final
Dk98 e3m5bk.png Dk e3m4bk.png
Prototype Final
Dk98 e3m5dn.png Dk e3m4dn.png
Prototype Final
Dk98 e3m5ft.png Dk e3m4ft.png
Prototype Final
Dk98 e3m5lf.png Dk e3m4lf.png
Prototype Final
Dk98 e3m5rt.png Dk e3m4rt.png
Prototype Final
Dk98 e3m5up.png Dk e3m4up.png

E4M1

0.10's E4M1 skybox has the same theme that the one in the final game has, but shows it in a completely different way.

The camera is placed much further away from the mainland than it is in the final skybox. The sky itself is a dark blue instead of grey, and the water is much darker than it is in the final design as well.

Prototype Final
Dk98 e4m1bk.png Dk e4m1bk.png
Prototype Final
Dk98 e4m1dn.png Dk e4m1dn.png
Prototype Final
Dk98 e4m1ft.png Dk e4m1ft.png
Prototype Final
Dk98 e4m1lf.png Dk e4m1lf.png
Prototype Final
Dk98 e4m1rt.png Dk e4m1rt.png
Prototype Final
Dk98 e4m1up.png Dk e4m1up.png

E4M2 (E4M3 in the Final Game)

An unused skybox for E4M2 exists in the prototype. 0.10 seems to follow the same level layout that Milestone 2 does, with the final's E4M2 instead as the second half of E4M1, like it was in Milestone 2. E4M2 in Milestone 2 is E4M3 in the final game, so it's very likely 0.10's E4M2 is for the same location that the final's E4M3 is.

The skybox is vastly different compared to the one used in the final. The camera is set in the middle of the San Francisco bay instead of a mountainous area where the player can see some water and buildings in the distance. The textures have a grey tint instead of the blue tint the final ones have.

Prototype Final
Dk98 e4m2bk.png Dk e4m3bk.png
Prototype Final
Dk98 e4m2dn.png Dk e4m3dn.png
Prototype Final
Dk98 e4m2ft.png Dk e4m3ft.png
Prototype Final
Dk98 e4m2lf.png Dk e4m3lf.png
Prototype Final
Dk98 e4m2rt.png Dk e4m3rt.png
Prototype Final
Dk98 e4m2up.png Dk e4m3up.png

E4M6

E4M6 is the last case of a level that doesn't appear in the prototype, but has a skybox in the main skybox folder.

The 0.10 skybox seems to be based off of the same render the final one uses, but with the textures arranged differently than they are in the final game. The skybox itself is darker than the final game.

Prototype Final
Dk98 e4m6bk.png Dk e4m6bk.png
Prototype Final
Dk98 e4m6dn.png Dk e4m6dn.png
Prototype Final
Dk98 e4m6ft.png Dk e4m6ft.png
Prototype Final
Dk98 e4m6lf.png Dk e4m6lf.png
Prototype Final
Dk98 e4m6rt.png Dk e4m6rt.png
Prototype Final
Dk98 e4m6up.png Dk e4m6up.png

E4M8 (E4M5 in the Final Game)

E4M8's skybox is radically different from the one used by its equivalent, E4M5, in the final game.

It shows a sunset over a large body of water, unlike the Japanese-themed skybox the final game uses.

Prototype Final
Dk98 e4m8bk.png Dk e4m5bk.png
Prototype Final
Dk98 e4m8dn.png Dk e4m5dn.png
Prototype Final
Dk98 e4m8ft.png Dk e4m5ft.png
Prototype Final
Dk98 e4m8lf.png Dk e4m5lf.png
Prototype Final
Dk98 e4m8rt.png Dk e4m5rt.png
Prototype Final
Dk98 e4m8up.png Dk e4m5up.png

E4M8_s

A copy of the 0.10 E4M8 skybox, but tinted darker exists. This skybox has the suffix "_s" attached at the end of its filename.

E4M8_s e4M8
Dk98 e4m8bk s.png Dk98 e4m8bk.png
E4M8_s Final
Dk98 e4m8dn s.png Dk98 e4m8dn.png
E4M8_s E4M8
Dk98 e4m8ft s.png Dk98 e4m8ft.png
E4M8_s E4M8
Dk98 e4m8lf s.png Dk98 e4m8lf.png
E4M8_s E4M8
Dk98 e4m8rt s.png Dk98 e4m8rt.png
E4M8_s E4M8
Dk98 e4m8up s.png Dk98 e4m8up.png

E4M9

E4M9 is a level cut from the final game. Its skybox exists in the prototype, however.

The skybox appears to take place at the bottom of a deep trench.

While most of the skybox's textures can be found in the main skybox direction, its "bk" texture can only be found in the backup folder.

Green1

Green1 is a removed skybox that has only one tile. Based on its name, "green1ft_copy", the texture in the prototype was a copy of a texture used in a skybox deleted by the time the prototype was compiled, but it was not removed when the original skybox was for some reason.

Green

Green is a sky with a green sky upper half and a black lower half. What direction each piece is facing is drawn on each texture. Interestingly, the direction drawn on the lf and rt images have been swapped.

The skybox is smaller than the others in the prototype. However, the images are the same size as some test skybox textures are in Milestone 2. The textures were last dated on September 30th, 1997, a month after Milestone 2 was compiled. All of this suggests that the skybox was made for the original Quake engine version of Daikatana.

Greensky (PCX)

The PCX version of Greensky consists of textures that are either an outline of a green mountain range over a purple background or a black texture.

These textures were last modified on Auguast 1st, 1997, which is before Milestone 2 was compiled.

Greensky (TGA)

The TGA version of Greensky is a full texture, unlike the temporary textures seen in the PCX version.

The skybox appears to be a lighter version of the Green skybox seen earlier and without the writing on it. It was last modified on 9/30, the same date Green was last modified.

Horiz

Horiz is a skybox that features a blue sky with white clouds in it. The textures are as small as the ones seen in the Green and Greensky textures mentioned earlier instead of the final design.

This skybox matches an unused skybox found in Milestone 2, but smaller and without text written over the bk tile. The version seen in Milestone 2 has text written over it, while this one doesn't. The last modified date for the skybox is September 3rd, 1997, a week or so after Milestone 2 was compiled.

0.10 Horiz Milestone 2 Horiz
Dk98 horizbk.png Predaihorizbk.png
0.10 Horiz Milestone 2 Horiz
Dk98 horizdn.png Predaihorizdn.png
0.10 Horiz Milestone 2 Horiz
Dk98 horizft.png Predaihorizft.png
0.10 Horiz Milestone 2 Horiz
Dk98 horizlf.png Predaihorizlf.png
0.10 Horiz Milestone 2 Horiz
Dk98 horizrt.png Predaihorizrt.png
0.10 Horiz Milestone 2 Horiz
Dk98 horizup.png Predaihorizup.png

Matrix

Matrix is a skybox featuring a sci-fi fortress floating with various chunks on rings around it that is floating in the middle of a location that seems to be made out of block wireframes.

This doesn't seem to match any locations in Daikatana.

matt

"matt" consists of a skybox that seems to be placed in the middle of a ring of mountains. The mountains are capped with ice, with one side of the mountains being lit up by the sun. A green field is between the mountains.

mdm1

"mdm1" is a skybox that features what appears to be a very incomplete futuristic city.

Mount2

Mount2 features a mountain range with a heavy green tint.

There are two versions; a TGA and PCX version. The PCX version has heavy color loss due to an unusual conversion to 8-bit colors. The TGA version was last modified on October 1st, 1997, while the PCX version was last modified ten months later on August 3rd, 1998.

TGA PCX
Dk98 mount2bktga.png Dk98 mount2bkpcx.png
TGA PCX
Dk98 mount2dntga.png Dk98 mount2dnpcx.png
TGA PCX
Dk98 mount2fttga.png Dk98 mount2ftpcx.png
TGA PCX
Dk98 mount2lftga.png Dk98 mount2lfpcx.png
TGA PCX
Dk98 mount2rttga.png Dk98 mount2rtpcx.png
TGA PCX
Dk98 mount2uptga.png Dk98 mount2uppcx.png

mount

"mount" features the same theme of mountains and a sky with a heavy green tint, but the mountains are much more jagged than the ones in Mount2. The textures are very dark, making it difficult to discern details without having to light the images manually.

The textures were last modified on September 30th, 1997, a few days before the TGA versions of Mount2 were.

ocean

"ocean" is a skybox of an oceanview with the sky on the upper half and an ocean with lots of white on it on the lower half.

space1

"space1" is the Space1 skybox from Quake 2. TGA and PCX versions can be found, like in Quake 2.

TGA PCX
Dk98 space1bktga.png Dk98 space1bkpcx.png

stars

"stars" consists of a single tile that has a black background and various simple stars drawn on it.

It has the same size as the skybox textures seen in the Green, Greensky, and Horiz texture sets.

wordsky

"wordsky" appears to be a reference skybox for artists. Each texture has the full name of its direction written on it, with each piece having a unique color for the font.

The textures were last modified on August 11th, 1997, making it older than Milestone 2.

wsky

"wsky" is an unused skybox for Episode 3. The camera appears to be on the edge of a large lake, showing various chunks of the land as it breaks off into the water. Near the camera is a large castle on an island. It appears to be themed similar to the Episode 3 skyboxes used in the prototype, but it lacks the village seen in them. It has a blue tint and is in TGA format.

wyn

"wyn" appears to be a different take on the "wsky" skybox mentioned above. It seems the artist used the same model, but retook it at a different angle, as the castle is much farther away from the camera in "wyn" than it is in "wsky". The image has a green tint this time and is in PCX format.

Based on its name, it is an early skybox for E3M5, aka Wyndrax's Tower, as it has "wyn" in its name. Its similarities with "wsky" and the fact that "wsky" has a w (for Wyndrax) in it suggests that "wsky" was also an early skybox for E3M5 as well.