Proto:Dynamite Headdy (Genesis)/June Prototypes
This is a sub-page of Proto:Dynamite Headdy (Genesis).
Six localization prototypes were released in drx's massive February 23, 2008 prototype dump:
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Contents
Mutual Localization Changes
The following differences from the final localized game are already present, even in the earliest prototypes:
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June 14th to June 16th Changes
As noted above, the June 16th prototype has a different stage select that's enabled by default. This replaces the Japanese version's stage select, which can only select the first part of each stage.
There are also 8 extra scenes (if they can be called that) that can be selected.
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June 16 to June 22 Changes
Title Screen
June 16th | June 22nd |
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- "Press Start Button" lost its Button, and the copyright became a little less lengthy.
June 16th | June 22nd |
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- "Configuration" is no longer abbreviated, and "Cancel" is the more descriptive "Cancel Head" in the international builds.
Audio
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Graphical Changes
June 16th | June 22nd |
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June 16th | June 22nd |
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Trademark symbols were added to certain graphics starting with this build.
June 16th | June 22nd |
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The Cast Roll sign now uses its final, correctly spelled design.
June 16th | June 22nd |
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This inexplicable change to the Super Finagler's lasers first appeared in this version of the game. If this was made to make the beam harder to see: Boo. Boo, I say.
Stage Differences
Scene 3-1
The HeadCase in the Flying Soldier arena is gone from this point on in development.
Scene 6-4
June 16th | June 22nd |
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The separate power-up screens from the Japanese game were merged into one starting with this build.
Scene 8-1 / Scene 8-2
The biggest surprise, gameplay-wise anyway, in these prototypes are in these scenes. In addition to carrying the Pin Head and Spike Head, HeadCase carries the Super Head in the June 14th and 16th prototypes.
This is a most unusual addition. The Super Head doesn't appear here in the final English game, the final Japanese game, or even in the April prototype! It seems to have been added specifically for the localized game, then quickly taken out by the June 22nd build.
Text Changes
Even though the boss dialogue has already been cut out, there are still plenty of text changes. Headdy's buddies are a chatty bunch.
Scene 2-1
Meet HeadCase
June 16th Text | June 22nd Text | Final Script |
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HELLO,HEADDY‼ FINALLY YOU ESCAPED‼ I'M HAPPY TO SEE YOU AGAIN. WHAT? ARE YOU LEAVING SO EARLY? OK,I WILL HELP YOU DURING YOUR JOURNEY. YOUR HEAD WILL BE POWERED-UP WHEN YOU GET AN ITEM BY ATTACKING ME |
HELLO HEADDY‼ I'M HEADCASE. HIT ME TO CHANGE YOUR HEAD. PRACTICE NOW TO SEE WHAT SORT OF HEADS YOU HAVE. |
HELLO HEADDY‼ I'M HEADCASE. HIT ME TO CHANGE YOUR HEAD. PRACTICE NOW TO SEE WHAT SORT OF HEADS YOU HAVE. |
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June 16th Text | June 22nd Text | Final Script |
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CONGRATULATIONS‼ YOU DEFEATED ALL THE ENEMIES. HERE YOU GO. THE SECRET BONUS‼ I HAVE OTHER KIND OF ITEMS. PLEASE FIND THEM DURING YOUR ADVENTURE. |
CONGRATULATIONS‼ YOU'VE JUST GOT A SECRET BONUS. N'T LOSE YOUR HEAD,HEADDY. |
CONGRATULATIONS‼ YOU'VE JUST GOT A SECRET BONUS. DON'T LOSE YOUR HEAD,HEADDY. |
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Meet HangMan
June 16th Text | June 22nd Text | Final Script |
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IT'S YOU HEADDY. YOU REALLY ESCAPED‼ YOU HAVE TO LEAVE NOW? THEN LET ME HELP YOU GRASP ME,AND YOU CAN GO TO THE PLATFORM WHERE SEEMS TO BE IMPOSSIBLE TO GO. YOU CAN GO UP, AND ALSO YOU CAN PULL THINGS TOWARDS YOU BY GRASPING ME. |
HELLO HEADDY‼ I'M HANG MAN. GRAB ME AND THEN LET GO TO MOVE THINGS AROUND. PRACTICE NOW TO SEE HOW I CAN HELP YOU MOVE. |
HELLO HEADDY‼ I'M HANGMAN. GRAB ME AND THEN LET GO TO MOVE THINGS AROUND. PRACTICE NOW TO SEE HOW I CAN HELP YOU MOVE. |
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June 16th Text | June 22nd Text | Final Script |
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YOU DID IT‼ YOU GOT A SECRET BONUS. CONGRATULATIONS‼ GRASP ME ANYTIME WHEN YOU SEE ME |
CONGRATULATIONS‼ YOU'VE JUST GOT A SECRET BONUS. I'LL CATCH YOU LATER, HEADDY. |
CONGRATULATIONS‼ YOU'VE JUST GOT A SECRET BONUS. I'LL CATCH YOU LATER, HEADDY. |
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Meet Beau
June 16th Text | June 22nd Text | Final Script |
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HOW ARE YOU, HEADDY‼ NICE TO SEE YOU AGAIN. AH, YOU ARE GOING TO THE CASTLE OF DARK DOLL.. WHY DON'T YOU HELP ME? VERY STRONG KEY MASTERS ARE WAITING FOR YOU AT THE END OF EACH AREA. I'LL TELL YOU THEIR WEAK POINT. |
HELLO HEADDY‼ I'M BEAU. WATCH ME TO SEE WHERE KEYMASTER WAKE SPOTS ARE. PRACTICE NOW TO SEE HOW I HELP YOU TO ATTACK. |
HELLO HEADDY‼ I'M BEAU. WATCH ME TO SEE WHERE KEYMASTER WEAK SPOTS ARE. PRACTICE NOW TO SEE HOW I HELP YOU TO ATTACK. |
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June 16th Text | June 22nd Text | Final Script |
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BRAVO‼ THIS IS A SPECIAL PRESENT FOR YOU. THE SECRET BONUS‼ WHEN YOU SEE ME IN THE BATTLE, THE ENEMY IS THE KEY MASTER‼ |
CONGRATULATIONS‼ YOU'VE JUST GOT A SECRET BONUS. SO YOU GET THE POINT,HEADDY? |
CONGRATULATIONS‼ YOU'VE JUST GOT A SECRET BONUS. SO YOU GET THE POINT, HEADDY? |
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All Rooms
All three of Headdy's friends have more dialogue in the Japanese and June 14th/16th prototypes: One chunk prompting to take the training, two for confirming or declining the training, and one for failing to complete the training. Here they are, in all of their clunky, unedited glory.
HeadCase | HangMan | Beau | |
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Confirmation | DO YOU WANT TO TRY? YES NO |
PRACTICE NOW? YES NO |
DO YOU WANT TO TRY? YES NO |
Yes | OK,TAKE ANY ITEM AND TRY TO DEFEAT. THE ENEMIES UTILIZING THE ITEMS. GET ITEMS AGAIN AND AGAIN TO SEE MANY ITEMS. WHEN YOUR HP BECAMES 0,IT'S OVER‼ ARE YOU READY? |
OW,LET'S START THE CLIMBING RACE‼ IF YOU GET TO VERY TOP, YOU WIN. IF YOU FALL DOWN,THAT'S IT. ARE YOU READY? |
GOT IT. IT NEEDS YOUR QUICK RESPONSE. ATTACK WHERE I POINT QUICKLY. ARE YOU READY? |
No | OH,YEAH? THEN TRY ME DURING THE ADVENTURE. |
ARE YOU SERIOUS? OK,GRASP ME ANYTIME WHEN YOU FIND ME |
I REALLY MISS IT.. SEE YOU AT THE END OF EACH AREA‼ |
Failure | OOPS,THAT'S IT‼ DON'T MIND, YOU'LL LEAM HOW TO USE THEM VERY SOON. |
IT WAS SO CLOSE‼ YOU'LL BE ACCUSTOMED SOON GRASP ME ANYTIME WHEN YOU SEE ME‼ |
THE POINT IN THE ACTUAL BATTLE MOVES AROUND‼ WHEN YOU SEE ME IN THE BATTLE, THE ENEMY IS THE KEY MASTER‼ |
Scene 4-4
June 16th Text | June 22nd Text | Final Script |
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HI,HEADDY. LOOK‼ IT'S CURIOUS. THE KEY MASTER HAS BEEN MISSING. WHERE HAS HE GONE? ANYWAY, YOU'RE LUCKY GUY. |
LOOK HEADDY‼ NO KEYMASTER‼ HEATHER BEAT YOU TO IT,BUT NOW SHE'S GONE TOO. |
LOOK HEADDY‼ NO KEYMASTER‼ HEATHER BEAT YOU TO IT, BUT NOW SHE'S GONE TOO. |
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Scene 8-4
This stage's title, "VICE VERSA", is misspelled as "VICE VERSE" in the June 14th and 16th builds.
Bonus Game
June 16th Prototype | June 22nd Prototype | Final Build |
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GET <X> ITEMS FIGHT! |
MAKE <X> SHOTS FIGHT! |
MAKE <X> SHOTS |
YOU GOT <X> ITEMS TRY AGAIN |
YOU MADE <X> SHOTS WORK ON YOUR GAME |
YOU MADE <X> SHOTS WORK ON YOUR GAME |
YOU GOT <X> ITEMS CONGRATULATIONS! SECRET NUMBER '<Y>' |
YOU MADE <X> SHOTS CONGRATULATIONS! REMEMBER '<Y>' |
YOU MADE <X> SHOTS CONGRATULATIONS! REMEMBER '<Y>' |
The June 16th build keeps the Japanese text, while the June 22nd build is mostly the same as the final, save for "FIGHT!" lingering around in the instructions.
Cast Roll
Almost every single character in the cast roll received a name change:
Japanese | June 16th Prototype | June 22nd Prototype | Final Build |
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General | |||
Mokkun | HeadCase | HeadCase | HeadCase |
Yakkun | HangMan | HangMan | HangMan |
Fukkun | Beau | Beau | Beau |
Fingy | Heather | Heather | Heather |
King Dark Demon | Dark Demon | Dark Demon | Dark Demon |
Smily | Smily | Smiley | Smiley |
Maruyama | Maruyama | Trouble Bruin | Trouble Bruin |
Scene 1-1 | |||
Maruco Mathai Luca Johane |
Puppetons | Townsfolk | Townsfolk |
Paul 1 | Paul 1 | Wee Spike | Wee Spike |
Paul 2 | Paul 2 | Spike | Spike |
Paul 3 | Paul 3 | Big Spike | Big Spike |
Toruzo-Kun | Toruzo-Kun | Robo-Collector | Robo-Collector |
Super Red Arrow | Super Red Arrow | Yellow Baron | Yellow Baron |
Maruyama & Kuma Body |
Maruyama & Kuma Body |
Trouble Bruin | Trouble Bruin |
Scene 2-1 | |||
Miss Carroll Mr.Kiosaku Bobo |
Miss Carroll Mr.Kiosaku Bobo |
Miss Daisy Mr.Kiosaku Dr.Bob |
Miss Daisy Mr.Yello Dr.Bob |
Scene 2-2 | |||
D.D. Soldiers | D.D. Soldiers | Soldiers | Soldiers |
Honeywan I Catherine Degoon Honeywan II |
Honeywan I Catherine Degoon Honeywan II |
Honeywan II Catherine Derigueur Honeywan III |
Old McGee Catherine Derigueur Mule McGee |
Happy Comecome | Happy Comecome | Snake Eyes | Snake Eyes |
Scene 2-3 | |||
Octopus Trap | Octopus Trap | Floating Platfrom | Floating Platfrom |
Bounty Boundy | Bounty Boundy | Mad Dog | Mad Dog |
Scene 3-1 | |||
Bob Netter Under Soldier |
Bob Netter Under Soldier |
Paddock Mario Net Under Soldier |
Paddock Mario Net Miner Soldier |
Scene 3-2 | |||
Tail Hanger | Tail Hanger | Rocket Grappler | Rocket Grappler |
Scene 3-3 | |||
Marrio & Nettoh | Marrio & Nettoh | Puppeteer & Gentleman Jim |
Puppeteer & Gentleman Jim |
Scene 3-4 | |||
Jacquline Dressy | Jacquline Dressy | Wooden Dresser | Wooden Dresser |
Scene 4-1 | |||
Clowny | Clowny | Tumblesets | Tumblesets |
Rebecca | Castle Cannon | Mons Meg | Mons Meg |
Browny Bon-Bon | Browny Bon-Bon | Happy Campers | Happy Campers |
Super Machine Tank IV | Super Machine Tank IV | Super Tank Machine | Super Tank Machine |
Funky Ronmell | Funky Jeepman | Funky Jeep Man | Funky Jeep Man |
Scene 4-2 | |||
Momoiro Gozen | Momoiro Gozen | Wise Women | Wise Women |
Scene 5-2 | |||
Tower Crasher | Tower Crasher | Flying Scythe | Flying Scythe |
Scene 5-3 | |||
Armored Soldier | Armored Soldier | Armordillo | Armordillo |
Scene 5-4 | |||
Motor Hand | Motor Hand | Spinderella | Spinderella |
Scene 6-1 | |||
Back Speeder Go Moon Rocket Jayron |
Back Speeder Go Moon Rocket Jayron |
Flying Shark Rocket Soldier Jayron |
Flying Shark Rocket Soldier Hover |
Sky Jaws | Sky Jaws | Sky Battleship | Sky Battleship |
Scene 6-2 | |||
Chris Wheel | Chris Wheel | Wheeler-Dealer | Wheeler-Dealer |
Scene 6-4 | |||
Mitsuru | Mitsuru | Baby Face | Baby Face |
Scene 7-1 | |||
McKenzy Steven Sam McKenzy |
McKenzy Steven Sam McKenzy |
McKenzy Steven Sam MacKenzy |
McKenzy Steven Sam MacKenzy |
Yayoi | Space Keeper | Gatekeeper | Gatekeeper |
Izayoi | Space Keeper 2 | Nasty Gatekeeper | Nasty Gatekeeper |
Scene 8-2 | |||
Base Captain | Base Captain | Missile Man | Missile Man |
Scene 8-3 | |||
Mustle Nasunasu Anne Beath Robinson |
Mustle Nasunasu Anne Beath Robinson |
Penguin Anubis Moloch |
Penguin Anubis Moloch |
Taro | Taro | Tarot | Tarot |
Head Spitter | Head Spitter | Venus Headdy Trap | Venus Headdy Trap |
Scene 8-4 | |||
Shogun Floor Sweeper Mary Trick Hat |
Shogun Floor Sweeper Mary Trick Hat |
Shogun Oarsman Flipper Topo |
Shogun Oarsman Flipper Topo |
Thunder Captain | Thunder Captain | Sparky | Sparky |
Scene 8-5 | |||
Hyottoko Guy Rever Face Okame Gal |
Hyottoko Guy Rever Face Okame Gal |
Bean Head Twin Freaks Money Head |
Bean Head Twin Freaks Money Head |
Scene 9-1 | |||
Pachinko Sub Ojizo |
Pachinko Sub Ojizo |
Propeller Head Cocoa |
Propeller Head Cocoa |
Julian Battle Tanky |
Julian Battle Tanky |
Julian Tiny Tank |
Julian Tiny Tank |
Maruyama & Spider Phantom |
Maruyama & Spider Phantom |
Super Finagler | Super Finagler |
Credits
Strangely, in the June 22nd prototype, Stage 9 (and only Stage 9) uses a hybrid format of the old and new styles.
More rewriting, and, like on the title screen, "PUSH START BUTTON" is shortened to "PRESS START".
The final (finally) bit of text that was changed. Just sounds better, doesn't it? (Source: Original TCRF research)
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