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Proto:Five Nights at Freddy's: Help Wanted/Rise of Franken Freddy (PS4 1.09)

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This is a sub-page of Proto:Five Nights at Freddy's: Help Wanted.


Differences

Level Icons

  • All (and I mean all) of the level icons in this build are placeholders.

Levels

  • The levels themselves are all pretty much still in their blockout phases, with very little actually being finished.

Dialogue

Hand Unit

Context Audio Filename Transcript
The start of the minigame.
FRANK_HANDUNIT_001 "Welcome to Research and Development. Today, we are using science to pervert the mysteries of life and reanimate the inanimate. To begin, it is customary for the creator to give a melodramatic speech. Go on. I’ll wait. All done? Good job. Now, let’s wake our little experiment with a controlled shock. Throw the switch, then lower the platform."
After you shock Dreadbear for the first time.
FRANK_HANDUNIT_002 "It’s alive, but lacking the necessary control module, namely the brain. So, let's build one."
How to modify the brain.
FRANK_HANDUNIT_003 "Use the laboratory tools to adjust the brain’s vital characteristics. Use the pulldown blueprints as a guide for matching the correct color, size and neurofeedback loop. When you are satisfied, carefully place the brain in the creature’s animatronic head cavity."
When you place the brain in Dreadbear's head with the wrong size.
FRANK_HANDUNIT_004 "Too bad. It seems to be the wrong size. Try again."
When you place the brain in Dreadbear's head with the wrong colors.
FRANK_HANDUNIT_005 "Oh no. The colored fluid appears to be inaccurate. Try again."
When you place the brain in Dreadbear's head with the wrong brain waves.
FRANK_HANDUNIT_006 "The brain waves are incorrect. Try again."
The end of the level.
FRANK_HANDUNIT_007 "Well done. It’s time to introduce the creature to the kids for focus testing and troubleshooting. See you next time."